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1.
A minimum cost shortest-path tree is a tree that connects the source with every node of the network by a shortest path such that the sum of the cost (as a proxy for length) of all arcs is minimum. In this paper, we adapt the algorithm of Hansen and Zheng (Discrete Appl. Math. 65:275?C284, 1996) to the case of acyclic directed graphs to find a minimum cost shortest-path tree in order to be applied to the cost allocation problem associated with a cooperative minimum cost shortest-path tree game. In addition, we analyze a non-cooperative game based on the connection problem that arises in the above situation. We prove that the cost allocation given by an ??à la?? Bird rule provides a core solution in the former game and that the strategies that induce those payoffs in the latter game are Nash equilibrium.  相似文献   

2.
We consider a class of dynamic games played over an event tree, with random terminal time. We assume that the players wish to jointly optimize their payoffs throughout the whole planning horizon and adopt the Shapley value to share the joint cooperative outcome. We devise a node-consistent decomposition of the Shapley value, which means that in any node of the event tree, the players prefer to stick to cooperation and to continue implementing the Shapley value rather than switching to noncooperation. For each node and each player, we provide two payment values, one that applies if the game terminates at that node and the other if the game continues. We illustrate our results with an example of pollution control.  相似文献   

3.
The paper is devoted to optimal superreplication of options under proportional transaction costs on the underlying asset. General pricing and hedging algorithms are developed. This extends previous work by many authors, which has been focused on the binomial tree model and options with specific payoffs such as calls or puts, often under certain bounds on the magnitude of transaction costs. All such restrictions are hereby removed. The results apply to European options with arbitrary payoffs in the general discrete market model with arbitrary proportional transaction costs. Numerical examples are presented to illustrate the results and their relationships to the earlier work on pricing options under transaction costs.  相似文献   

4.
我们将在Ramik定义的模糊最大序关系基础上研究模糊环境中的二人零和对策。在非对称模糊数基础上,引入模糊环境中的几种Nash均衡策略,讨论各种均衡策略存在的充要条件。并引入含参变量确定性矩阵对策及其均衡策略的概念,讨论含参变量确定性矩阵对策的Nash均衡策略和模糊值矩阵对策的均衡策略的关系。  相似文献   

5.
In this paper, we study Nash equilibrium payoffs for two-player nonzero-sum stochastic differential games via the theory of backward stochastic differential equations. We obtain an existence theorem and a characterization theorem of Nash equilibrium payoffs for two-player nonzero-sum stochastic differential games with nonlinear cost functionals defined with the help of doubly controlled backward stochastic differential equations. Our results extend former ones by Buckdahn et al. (2004) [3] and are based on a backward stochastic differential equation approach.  相似文献   

6.
We suggest a value for finite coalitional games with transferable utility that are enriched by non-negative weights for the players. In contrast to other weighted values, players stand for types of agents and weights are intended to represent the population sizes of these types. Therefore, weights do not only affect individual payoffs but also the joint payoff. Two principles guide the behavior of this value. Scarcity: the generation of worth is restricted by the scarcest type. Competition: only scarce types are rewarded. We find that the types’ payoffs for this value coincide with the payoffs assigned by the Mertens value to their type populations in an associated infinite game.  相似文献   

7.
We study the properties of finitely complex, symmetric, globally stable, and semi-perfect equilibria. We show that: (1) If a strategy satisfies these properties then players play a Nash equilibrium of the stage game in every period; (2) The set of finitely complex, symmetric, globally stable, semi-perfect equilibrium payoffs in the repeated game equals the set of Nash equilibria payoffs in the stage game; and (3) A strategy vector satisfies these properties in a Pareto optimal way if and only if players play some Pareto optimal Nash equilibrium of the stage game in every stage. Our second main result is a strong anti-Folk Theorem, since, in contrast to what is described by the Folk Theorem, the set of equilibrium payoffs does not expand when the game is repeated.This paper is a revised version of Chapter 3 of my Ph.D. thesis, which has circulated under the title “An Interpretation of Nash Equilibrium Based on the Notion of Social Institutions”.  相似文献   

8.
We develop the method of optimal portfolio choice based on the concept of cost-efficiency in two directions. First, instead of specifying a payoff distribution in an unique way, we allow customer-defined constraints and preferences for the choice of a distributional form of the payoff distribution. This leads to a class of possible payoff distributions. We determine upper and lower bounds for the corresponding strategies in stochastic order and describe related upper and lower price bounds for the induced class of cost-efficient payoffs. While the results for the cost-efficient payoff given so far in the literature in the context of Lévy models are based on the Esscher pricing measure we use as alternative the method of empirical pricing measures. This method is well established in the literature and leads to more precise pricing of options and their cost-efficient counterparts. We show in some examples for real market data that this choice is numerically feasible and leads to more precise prices for the cost-efficient payoffs and for values of the efficiency loss.  相似文献   

9.
We present an algorithm that determines Sequential Tail Value at Risk (STVaR) for path-independent payoffs in a binomial tree. STVaR is a dynamic version of Tail-Value-at-Risk (TVaR) characterized by the property that risk levels at any moment must be in the range of risk levels later on. The algorithm consists of a finite sequence of backward recursions that is guaranteed to arrive at the solution of the corresponding dynamic optimization problem. The algorithm makes concrete how STVaR differs from TVaR over the remaining horizon, and from recursive TVaR, which amounts to Dynamic Programming. Algorithmic aspects are compared with the cutting-plane method. Time consistency and comonotonicity properties are illustrated by applying the algorithm on elementary examples.  相似文献   

10.
将经典Shapley值三条公理进行拓广,提出具有模糊支付合作对策的Shapley值公理体系。研究一种特殊的模糊支付合作对策,即具有区间支付的合作对策,并且给出了该区间Shapley值形式。根据模糊数和区间数的对应关系,提出模糊支付合作对策的Shapley值,指出该模糊Shapley值是区间支付模糊合作对策的自然模糊延拓。结果表明:对于任意给定置信水平α,若α=1,则模糊Shapley值对应经典合作对策的Shapley值,否则对应具有区间支付合作对策的区间Shapley值。通过模糊数的排序,给出了最优的分配策略。由于对具有模糊支付的合作对策进行比较系统的研究,从而为如何求解局中人参与联盟程度模糊化、支付函数模糊化的合作对策,奠定了一定的基础。  相似文献   

11.
This paper studies n-player \((n\ge 3)\) undiscounted repeated games with imperfect monitoring. We prove that all uniform communication equilibrium payoffs of a repeated game can be obtained as Nash equilibrium payoffs of the game extended by unmediated cheap talk. We also show that all uniform communication equilibrium payoffs of a repeated game can be reached as Nash equilibrium payoffs of the game extended by a pre-play correlation device and a cheap-talk procedure that only involves public messages; furthermore, in the case of imperfect public and deterministic signals, no cheap talk is conducted on the equilibrium path.  相似文献   

12.
We introduce the random distribution kernel on a product probability space and obtain the representation results connecting the product and base probability spaces. Using the random variable with the random distribution kernel to model default/death time, we then consider three types of defaultable contingent payoffs. By allowing the survival conditioning time to be anytime before the start time of the payoffs, between the start time and end time, or after the end time of the payoffs, we provide the complete treatment of three types of defaultable contingent payoffs. As the application of the general results developed in this paper, we also provide the more general results for three types of defaultable contingent payoffs than the ones in the literature under the stochastic intensity framework.  相似文献   

13.
假设股票价格服从跳扩散过程,并且参数为时间函数的条件下,利用等价鞅测度变换方法得到了幂型支付的欧式期权的定价公式.并且将其推广到有N个独立跳跃源的定价模型中.  相似文献   

14.
In this note we use the Shapley value to define a valuation function. A valuation function associates with every non-empty coalition of players in a strategic game a vector of payoffs for the members of the coalition that provides these players’ valuations of cooperating in the coalition. The Shapley valuation function is defined using the lower-value based method to associate coalitional games with strategic games that was introduced in Carpente et al. (2005). We discuss axiomatic characterizations of the Shapley valuation function.  相似文献   

15.
We characterize the class of weakly efficient n-person bargaining solutions that solely depend on the ratios of the players’ ideal payoffs. In the case of at least three players the ratio between the solution payoffs of any two players is a power of the ratio between their ideal payoffs. As special cases this class contains the Egalitarian and the Kalai–Smorodinsky bargaining solutions, which can be pinned down by imposing additional axioms.  相似文献   

16.
We describe the Dempster–Shafer belief structure and provide some of its basic properties. We introduce the plausibility and belief measures associated with a belief structure. We note that these are not the only measures that can be associated with a belief structure. We describe a general approach for generating a class of measures that can be associated with a belief structure using a monotonic function on the unit interval, called a weight generating function. We study a number of these functions and the measures that result. We show how to use weight-generating functions to obtain dual measures from a belief structure. We show the role of belief structures in representing imprecise probability distributions. We describe the use of dual measures, other then plausibility and belief, to provide alternative bounding intervals for the imprecise probabilities associated with a belief structure. We investigate the problem of decision making under belief structure type uncertain. We discuss two approaches to this decision problem. One of which is based on an expected value of the OWA aggregation of the payoffs associated with the focal elements. The second approach is based on using the Choquet integral of a measure generated from the belief structure. We show the equivalence of these approaches.  相似文献   

17.
一般化两人零和模糊对策的模糊规划法   总被引:1,自引:0,他引:1  
高璟  张强 《运筹与管理》2010,19(1):30-36
本文在充分考虑局中人的策略集是模糊子集的基础上,给出更一般化的具有模糊支付与模糊赢得的两人零和模糊对策的模糊规划模型。利用模糊数的序方法,得到了此对策求解问题可以转化为带有模糊参数的两个经典规划的求解问题。文末给出算例予以说明。  相似文献   

18.
Comparison of Algorithms for the Degree Constrained Minimum Spanning Tree   总被引:4,自引:0,他引:4  
The Degree Constrained Minimum Spanning Tree (DCMST) on a graph is the problem of generating a minimum spanning tree with constraints on the number of arcs that can be incident to vertices of the graph. In this paper we develop three heuristics for the DCMST, including simulated annealing, a genetic algorithm and a method based on problem space search. We propose alternative tree representations to facilitate the neighbourhood searches for the genetic algorithm. The tree representation that we use for the genetic algorithm can be generalised to other tree optimisation problems as well. We compare the computational performance of all of these approaches against the performance of an exact solution approach in the literature. In addition, we also develop a new exact solution approach based on the combinatorial structure of the problem. We test all of these approaches using standard problems taken from the literature and some new test problems that we generate.  相似文献   

19.
We consider the Nash equilibrium problem with vector payoffs in a topological vector space. By employing the recent concept of relative (pseudo) monotonicity, we establish several existence results for vector Nash equilibria and vector equilibria. The results strengthen in a major way existence results for vector equilibrium problems which were based on the usual (generalized) monotonicity concepts.  相似文献   

20.
This paper introduces and studies the compromise value for cooperative games with random payoffs, that is, for cooperative games where the payoff to a coalition of players is a random variable. This value is a compromise between utopia payoffs and minimal rights and its definition is based on the compromise value for NTU games and the τ-value for TU games. It is shown that the nonempty core of a cooperative game with random payoffs is bounded by the utopia payoffs and the minimal rights. Consequently, for such games the compromise value exists. Further, we show that the compromise value of a cooperative game with random payoffs coincides with the τ-value of a related TU game if the players have a certain type of preferences. Finally, the compromise value and the marginal value, which is defined as the average of the marginal vectors, coincide on the class of two-person games. This results in a characterization of the compromise value for two-person games.I thank Peter Borm, Ruud Hendrickx and two anonymous referees for their valuable comments.  相似文献   

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