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1.
For a continuous time stochastic process with distribution P? depending on a one-dimensional parameter ? the problem of sequentially testing ? = 0 against ? > 0 is treated. We assume that the process of likelihood ratios has a certain representation which allows to obtain identities of the Wald type for stopping times. These identities are then used to derive a result on locally most powerful tests for which a problem of optimal stopping is solved.  相似文献   

2.
Information inequalities in a general sequential model for stochastic processes are presented by applying the approach to estimation through estimating functions. Using this approach, Bayesian versions of the information inequalities are also obtained. In particular, exponential-family processes and counting processes are considered. The results are useful to find optimum properties of parameter estimators. The assertions are of great importance for describing estimators in failure-repair models in both Bayes approach and the nuisance parameter case.  相似文献   

3.
We consider a discrete time zero-sum stochastic game model of duopoly and give a partial characterization of each firm's optimal pricing strategy. An extension to a continuous time model is also discussed.  相似文献   

4.
A certain stochastic pursuit-evasion problem of the homicidal chauffeur type is considered. The pursuer strategy synthesized in this paper is fairly simple in contrast to the less straightforward swerve maneuver employed in the deterministic model. The analysis may partially explain why relatively simple pursuit strategies are apparently always adopted in practice.This work was partially supported by a grant from Control Data.The authors wish to thank Dr. D. H. Martin for a very enlightening discussion.  相似文献   

5.
A zero-sum stopping game for a sequence of fuzzy-valued random variables is discussed. The fuzzy random variables are estimated by probabilistic expectation and fuzzy expectation. A saddle point is given for the stopping game.  相似文献   

6.
We present a new tool for the study of multiplayer stochastic games, namely the modified game, which is a normal-form game that depends on the discount factor, the initial state, and for every player a partition of the set of states and a vector that assigns a real number to each element of the partition. We study properties of the modified game, like its equilibria, min–max value, and max–min value. We then show how this tool can be used to prove the existence of a uniform equilibrium in a certain class of multiplayer stochastic games.  相似文献   

7.
We study a nonzero-sum stochastic differential game where the state is a controlled reflecting diffusion in the nonnegative orthant. Under certain conditions, we establish the existence of Nash equilibria in stationary strategies for both discounted and average payoff criteria.  相似文献   

8.
9.
A collection of random variables {X(), } is said to be parametrically stochastically increasing and convex (concave) in if X() is stochastically increasing in , and if for any increasing convex (concave) function , E(X()) is increasing and convex (concave) in whenever these expectations exist. In this paper a notion of directional convexity (concavity) is introduced and its stochastic analog is studied. Using the notion of stochastic directional convexity (concavity), a sufficient condition, on the transition matrix of a discrete time Markov process {X n(), n=0,1,2,...}, which implies the stochastic monotonicity and convexity of {X n(), }, for any n, is found. Through uniformization these kinds of results extend to the continuous time case. Some illustrative applications in queueing theory, reliability theory and branching processes are given.Supported by the Air Force Office of Scientific Research, U.S.A.F., under Grant AFOSR-84-0205. Reproduction in whole or in part is permitted for any purpose by the United States Government.  相似文献   

10.
This paper studies stochastic distributed parameter systems with stochastic inputs. It defines the pairing of two stochastic processes; the Ito stochastic integral is a particular kind of pairing.This paper was presented at the 4th IFIP Symposium, Los Angeles, California, 1971.  相似文献   

11.
Let At(i, j) be the transition matrix at time t of a process with n states. Such a process may be called self-adjusting if the occurrence of the transition from state h to state k at time t results in a change in the hth row such that At+1(h, k) ? At(h, k). If the self-adjustment (due to transition hkx) is At + 1(h, j) = λAt(h, j) + (1 ? λ)δjk (0 < λ < 1), then with probability 1 the process is eventually periodic. If A0(i, j) < 1 for all i, j and if the self-adjustment satisfies At + 1(h, k) = ?(At(h, k)) with ?(x) twice differentiable and increasing, x < ?(x) < 1 for 0 ? x < 1,?(1) = ?′(1) = 1, then, with probability 1, lim At does not exist.  相似文献   

12.
The survey is devoted to works appearing in the last 3–5 years and pertaining mainly to local properties of the trajectories of Gaussian processes, the behavior of trajectories in the uniform metric, and properties of level sets. Some new results are also presented.  相似文献   

13.
This paper considers the non-zero-sum stochastic differential game problem between two ambiguity-averse insurers (AAIs) who encounter model uncertainty and seek the optimal reinsurance decision under relative performance concerns. Each AAI manages her own risks by purchasing reinsurance with the objective of maximizing the expected utility of her relative terminal surplus with respect to that of her counterparty. The two AAIs’ decisions influence each other through the insurers’ relative performance concerns and the correlation between their surplus processes. We establish a general framework of Nash equilibrium for the associated non-zero-sum game with model uncertainty. For the representative case of exponential utilities, we solve the equilibrium strategies explicitly. Numerical studies are conducted to draw economic interpretations.  相似文献   

14.
15.
We are concerned with an antagonistic stochastic game between two players A and B which finds applications in economics and warfare. The actions of the players are manifested by a series of strikes of random magnitudes at random times exerted by each player against his opponent. Each of the assaults inflicts a random damage to enemy's vital areas. In contrast with traditional games, in our setting, each player can endure multiple strikes before perishing. Predicting the ruin time (exit) of player A, along with the total amount of casualties to both players at the exit is a main objective of this work. In contrast to the time sensitive analysis (earlier developed to refine the information on the game) we insert auxiliary control levels, which both players will cross in due game before the ruin of A. This gives A (and also B) an additional opportunity to reevaluate his strategy and change the course of the game. We formalize such a game and also allow the real time information about the game to be randomly delayed. The delayed exit time, cumulative casualties to both players, and prior crossings are all obtained in a closed-form joint functional.  相似文献   

16.
17.
Storm processes and stochastic geometry   总被引:1,自引:0,他引:1  
This paper is devoted to a prototype of max-stable models called the storm process. At first its spatial distribution is given in association with different observation supports. Then the compatibility relationships between extremal coefficients at various supports are completely characterized. Particular attention is paid to the special case where the storms are indicator functions of Poisson polytopes. Explicit formulae are found for the extremal coefficients with finite or convex supports. A new algorithm for exactly simulating the Poisson storm process in continuous space is also provided. Overall, the storm process can be used as a benchmark for comparing the performances of several estimators of extremal coefficients, or for model selection.  相似文献   

18.
In this paper, the concepts of prior-commitment and delayed-commitment strategies for zero-sum, linear-quadratic differential games with noise-corrupted measurements are applied to a detailed example of a pursuit-evasion game. Quasilinearization is used to solve the nonlinear two-point boundary-value problem of the prior-commitment game. A closed form solution is obtained for the delayed-commitment strategies. Comparison of the payoff functionals confirms the relationships discussed in Ref. 1.  相似文献   

19.
We consider a zero-sum stochastic game for continuous-time Markov chain with countable state space and unbounded transition and pay-off rates. The additional feature of the game is that the controllers together with taking actions are also allowed to stop the process. Under suitable hypothesis we show that the game has a value and it is the unique solution of certain dynamic programming inequalities with bilateral constraints. In the process we also prescribe a saddle point equilibrium.  相似文献   

20.
Given a non-zero sum discounted stochastic game with finitely many states and actions one can form a bimatrix game whose pure strategies are the pure stationary strategies of the players and whose penalty payoffs consist of the total discounted costs over all states at any pure stationary pair. It is shown that any Nash equilibrium point of this bimatrix game can be used to find a Nash equilibrium point of the stochastic game whenever the law of motion is controlled by one player. The theorem is extended to undiscounted stochastic games with irreducible transitions when the law of motion is controlled by one player. Examples are worked out to illustrate the algorithm proposed.The work of this author was supported in part by the NSF grants DMS-9024408 and DMS 8802260.  相似文献   

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