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1.
本文考虑带重入的单台机排序问题,重入是指每个工件在机器上加工不止一次.通过把重入模型转化为带平行链约束的排序问题,我们成功地获得了单机重入问题的两个目标函数的多项式时间最优算法,一个是总带权完工时间∑ωjCj,另一个是最大费用函数hmax.  相似文献   

2.
本文主要研究机器具有优势关系下的工件加工时间可控的流水作业排序问题.我们主要对以下两种情形进行了讨论:工件加工时间为线性恶化和线性学习.对于每一种加工模型,我们分别研究了几类不同的优势机器,并且对每种情况均给出了多项式时间算法.  相似文献   

3.
针对具有退化工件的排序模型,考虑了单机排序和两台机器流水作业的工期窗口安排问题,在这一模型中,工件的加工时间是与其开工时间和退化率有关的一个线性函数。目标是找到一个最优排序和确定工期窗口的开始时间及大小以便最小化所有工件的费用函数,费用函数由四部分组成:提前、延误、工期窗口开始时间和工期窗口大小。对所研究的单机问题,详细地讨论了符合现实情况的几种类型问题,并得到了问题的最优解;对两台机器流水作业问题,给出了多项式算法。  相似文献   

4.
研究制造商加工环境为两机自由作业和流水作业柔性排序问题,即工件既可以在制造商两台机器上加工,又可以转包给承包商机器加工.承包商有足够多机器,使得每台机器至多加工一个工件.工件在制造商及承包商机器上所需加工时间及费用均不同.本文需要确定被转包的工件集及未转包工件的加工顺序,在加工及转包总费用不超过给定值的情况下,分别极小...  相似文献   

5.
单机供应链排序及流水作业的反问题模型   总被引:1,自引:0,他引:1  
最优化问题是在给定参数情况下,对某个目标函数,如费用、容量等,寻找问题的最优解.然而在许多现实生活中,有时只能知道问题的参数近似值和一个可行解,需要最小程度地调整参数,使得给定的可行解成为最优,这就是最优化问题的反问题.本文研究单台机器供应链排序和流水作业排序的反问题.根据调整参数的不同,本文利用排序理论把这些反问题表示为相应的数学规划形式.  相似文献   

6.
考虑了工件具有退化效应的两台机器流水作业可拒绝排序问题,其中工件的加工时间是其开工时间的简单线性增加函数.每个工件或者被接收,依次在两台流水作业机器上被加工,或者被拒绝但需要支付一个确定的费用.考虑的目标是被接收工件的最大完工时间加上被拒绝工件的总拒绝费用之和.证明了问题是NP-难的,并提出了一个动态规划算法.最后对一种特殊情况设计了多项式时间最优算法.  相似文献   

7.
研究目标函数为使最大完工时间达到最小的三台机器情况下的流水作业排序问题,同一工件在某台机器上完工后和在下一台机器上开始加工这段时间内,存在称为运输时间的时间间隔,所有的运输工作均由自动机来完成,自动机在同一时间内最多运输一个工件,文章研究该问题及其特殊情况下的复杂性.  相似文献   

8.
研究目标函数为使最大完工时间达到最小的三台机器情况下的流水作业排序问题, 同一工件在某台机器上完工后和在下一台机器上开始加工这段时间内, 存在称为运输时间的时间间隔, 所有的运输工作均由自动机来完成, 自动机在同一时间内最多运输一个工件, 文章研究该问题及其特殊情况下的复杂性.  相似文献   

9.
混合作业是经典的自由作业和异序作业的一种综合,其中一些工件可以按任意的机器顺序进行处理,而另一些工件必须遵守预先指定的机器顺序.本文研究安装、加工和拆卸时间分离的两台机器混合作业排序问题,该问题已经被知道是强NP困难的,本文把流水作业中的同顺序作业概念推广到混合作业,并得到这个混合作业问题在同顺序意义下的最优解,这个解对于一般情形是3/2近似解,但对于一些有意义的特殊情形是整体最优的.  相似文献   

10.
研究含有批处理机的三台机器流水作业加工总长问题的计算复杂性.不仅考虑了批处理机容量有限的情形,还考虑了批处理机容量无限的情形.证明了当第二台机器是批处理机、其余两台机器是单机时,该问题是NP困难的.至此,含有批处理机的三台机器流水作业加工总长问题在所有情形下的计算复杂性得到了解决.  相似文献   

11.
This paper deals with performance evaluation and scheduling problems in m machine stochastic flow shop with unlimited buffers. The processing time of each job on each machine is a random variable exponentially distributed with a known rate. We consider permutation flow shop. The objective is to find a job schedule which minimizes the expected makespan. A classification of works about stochastic flow shop with random processing times is first given. In order to solve the performance evaluation problem, we propose a recursive algorithm based on a Markov chain to compute the expected makespan and a discrete event simulation model to evaluate the expected makespan. The recursive algorithm is a generalization of a method proposed in the literature for the two machine flow shop problem to the m machine flow shop problem with unlimited buffers. In deterministic context, heuristics (like CDS [Management Science 16 (10) (1970) B630] and Rapid Access [Management Science 23 (11) (1977) 1174]) and metaheuristics (like simulated annealing) provide good results. We propose to adapt and to test this kind of methods for the stochastic scheduling problem. Combinations between heuristics or metaheuristics and the performance evaluation models are proposed. One of the objectives of this paper is to compare the methods together. Our methods are tested on problems from the OR-Library and give good results: for the two machine problems, we obtain the optimal solution and for the m machine problems, the methods are mutually validated.  相似文献   

12.
This article considers flow shop scheduling problems with a learning effect. By the learning effect, we mean that the processing time of a job is defined by a function of its position in a processing permutation. The objective is to minimize the total weighted completion time. Some heuristic algorithms by using the optimal permutations for the corresponding single machine scheduling problems are presented, and the worst-case bound of these heuristics are also analyzed.  相似文献   

13.
This paper deals with hybrid flow-shop scheduling problem with rework. In this problem, jobs are inspected at the last stage, and poorly processed jobs were returned and processed again. Thus, a job may visit a stage more than once, and we have a hybrid flow-shop with re-entrant flow. This kind of a shop may occur in many industries, such as final inspection system in automotive manufacturing. The criterion is to minimize the makespan of the system. We developed a 0–1 mixed-integer program of the problem. Since the hybrid flow-shop scheduling problem is NP-hard, an algorithm for finding an optimal solution in polynomial time does not exist. So we generalized some heuristic methods based on several basic dispatching rules and proposed a variable neighbourhood search (VNS) for the problem with sequence-dependent set-up times and unrelated parallel machines. The computational experiments show that VNS provides better solutions than heuristic methods.  相似文献   

14.
In this paper, we consider the problem of providing flexibility to solutions of two-machine shop scheduling problems. We use the concept of group-scheduling to characterize a whole set of schedules so as to provide more choice to the decision-maker at any decision point. A group-schedule is a sequence of groups of permutable operations defined on each machine where each group is such that any permutation of the operations inside the group leads to a feasible schedule. Flexibility of a solution and its makespan are often conflicting, thus we search for a compromise between a low number of groups and a small value of makespan. We resolve the complexity status of the relevant problems for the two-machine flow shop, job shop and open shop. A number of approximation algorithms are developed and their worst-case performance is analyzed. For the flow shop, an effective heuristic algorithm is proposed and the results of computational experiments are reported.  相似文献   

15.
In this paper problems of time-dependent scheduling on dedicated machines are considered. The processing time of each job is described by a function which is dependent on the starting time of the job. The objective is to minimise the maximum completion time (makespan). We prove that under linear deterioration the two-machine flow shop problem is strongly NP-hard and the two-machine open shop problem is ordinarily NP-hard. We show that for the three-machine flow shop and simple linear deterioration there does not exist a polynomial-time approximation algorithm with the worst case ratio bounded by a constant, unless P=NP. We also prove that the three-machine open shop problem with simple linear deterioration is ordinarily NP-hard, even if the jobs have got equal deterioration rates on the third machine.  相似文献   

16.
The paper deals with machine scheduling problems with a general learning effect. By the general learning effect, we mean that the actual processing time of a job is not only a non-increasing function of the total weighted normal processing times of the jobs already processed, but also a non-increasing function of the job’s position in the sequence, where the weight is a position-dependent weight. We show that even with the introduction of a general learning effect to job processing times, some single machine scheduling problems are still polynomially solvable under the proposed model. We also show that some special cases of the flow shop scheduling problems can be solved in polynomial time.  相似文献   

17.
The multiprocessor flow shop scheduling problem is a generalization of the ordinary flow shop scheduling problem. The problem consists of both assigning operations to machines and scheduling the operations assigned to the same machine. We review the literature on local search methods for flow shop and job shop scheduling and adapt them to the multiprocessor flow shop scheduling problem. Other local search approaches we consider are variable-depth search and simulated annealing. We show that tabu search and variable-depth search with a neighborhood originated by Nowicki and Smutnicki outperform the other algorithms.  相似文献   

18.
This paper focuses on a two-machine re-entrant flowshop scheduling problem with the objective of minimizing makespan. In the re-entrant flowshop considered here, all jobs must be processed twice on each machine, that is, each job should be processed on machine 1, machine 2 and then machine 1 and machine 2. We develop dominance properties, lower bounds and heuristic algorithms for the problem, and use these to develop a branch and bound algorithm. For evaluation of the performance of the algorithms, computational experiments are performed on randomly generated test problems. Results of the experiments show that the suggested branch and bound algorithm can solve problems with up to 200 jobs in a reasonable amount of CPU time.  相似文献   

19.
We present a branch and bound algorithm for a two-machine re-entrant flowshop scheduling problem with the objective of minimizing total tardiness. In the re-entrant flowshop considered here, all jobs must be processed twice on each machine, that is, each job should be processed on machine 1, machine 2 and then machine 1 and machine 2. By regarding a job as a pair of sub-jobs, each of which represents a pass through the two machines, we develop dominance properties, a lower bound and heuristic algorithms for the problem, and use these to develop a branch and bound algorithm. For evaluation of the performance of the algorithms, computational experiments are performed on randomly generated test problems and results are reported. Results of the experiments show that the suggested branch and bound algorithm can solve problems with up to 20 sub-jobs in a reasonable amount of CPU time, and the average percentage gap of the heuristic solutions is about 13%.  相似文献   

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