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1.
This paper presents an investigation of a simple generic hyper-heuristic approach upon a set of widely used constructive heuristics (graph coloring heuristics) in timetabling. Within the hyper-heuristic framework, a tabu search approach is employed to search for permutations of graph heuristics which are used for constructing timetables in exam and course timetabling problems. This underpins a multi-stage hyper-heuristic where the tabu search employs permutations upon a different number of graph heuristics in two stages. We study this graph-based hyper-heuristic approach within the context of exploring fundamental issues concerning the search space of the hyper-heuristic (the heuristic space) and the solution space. Such issues have not been addressed in other hyper-heuristic research. These approaches are tested on both exam and course benchmark timetabling problems and are compared with the fine-tuned bespoke state-of-the-art approaches. The results are within the range of the best results reported in the literature. The approach described here represents a significantly more generally applicable approach than the current state of the art in the literature. Future work will extend this hyper-heuristic framework by employing methodologies which are applicable on a wider range of timetabling and scheduling problems.  相似文献   

2.
Although they are simple techniques from the early days of timetabling research, graph colouring heuristics are still attracting significant research interest in the timetabling research community. These heuristics involve simple ordering strategies to first select and colour those vertices that are most likely to cause trouble if deferred until later. Most of this work used a single heuristic to measure the difficulty of a vertex. Relatively less attention has been paid to select an appropriate colour for the selected vertex. Some recent work has demonstrated the superiority of combining a number of different heuristics for vertex and colour selection. In this paper, we explore this direction and introduce a new strategy of using linear combinations of heuristics for weighted graphs which model the timetabling problems under consideration. The weights of the heuristic combinations define specific roles that each simple heuristic contributes to the process of ordering vertices. We include specific explanations for the design of our strategy and present the experimental results on a set of benchmark real world examination timetabling problem instances. New best results for several instances have been obtained using this method when compared with other constructive methods applied to this benchmark dataset.  相似文献   

3.
University examination timetabling is a challenging set partitioning problem that comes in many variations, and real world applications usually carry multiple constraints and require the simultaneous optimization of several (often conflicting) objectives. This paper presents a multiobjective framework capable of solving heavily constrained timetabling problems. In this prototype study, we focus on the two objectives: minimizing timetable length while simultaneously optimizing the spread of examinations for individual students. Candidate solutions are presented to a multiobjective memetic algorithm as orderings of examinations, and a greedy algorithm is used to construct violation free timetables from permutation sequences of exams. The role of the multiobjective algorithm is to iteratively improve a population of orderings, with respect to the given objectives, using various mutation and reordering heuristics.  相似文献   

4.
A Tabu-Search Hyperheuristic for Timetabling and Rostering   总被引:4,自引:0,他引:4  
Hyperheuristics can be defined to be heuristics which choose between heuristics in order to solve a given optimisation problem. The main motivation behind the development of such approaches is the goal of developing automated scheduling methods which are not restricted to one problem. In this paper we report the investigation of a hyperheuristic approach and evaluate it on various instances of two distinct timetabling and rostering problems. In the framework of our hyperheuristic approach, heuristics compete using rules based on the principles of reinforcement learning. A tabu list of heuristics is also maintained which prevents certain heuristics from being chosen at certain times during the search. We demonstrate that this tabu-search hyperheuristic is an easily re-usable method which can produce solutions of at least acceptable quality across a variety of problems and instances. In effect the proposed method is capable of producing solutions that are competitive with those obtained using state-of-the-art problem-specific techniques for the problems studied here, but is fundamentally more general than those techniques.  相似文献   

5.
Automating the neighbourhood selection process in an iterative approach that uses multiple heuristics is not a trivial task. Hyper-heuristics are search methodologies that not only aim to provide a general framework for solving problem instances at different difficulty levels in a given domain, but a key goal is also to extend the level of generality so that different problems from different domains can also be solved. Indeed, a major challenge is to explore how the heuristic design process might be automated. Almost all existing iterative selection hyper-heuristics performing single point search contain two successive stages; heuristic selection and move acceptance. Different operators can be used in either of the stages. Recent studies explore ways of introducing learning mechanisms into the search process for improving the performance of hyper-heuristics. In this study, a broad empirical analysis is performed comparing Monte Carlo based hyper-heuristics for solving capacitated examination timetabling problems. One of these hyper-heuristics is an approach that overlaps two stages and presents them in a single algorithmic body. A learning heuristic selection method (L) operates in harmony with a simulated annealing move acceptance method using reheating (SA) based on some shared variables. Yet, the heuristic selection and move acceptance methods can be separated as the proposed approach respects the common selection hyper-heuristic framework. The experimental results show that simulated annealing with reheating as a hyper-heuristic move acceptance method has significant potential. On the other hand, the learning hyper-heuristic using simulated annealing with reheating move acceptance (L?CSA) performs poorly due to certain weaknesses, such as the choice of rewarding mechanism and the evaluation of utility values for heuristic selection as compared to some other hyper-heuristics in examination timetabling. Trials with other heuristic selection methods confirm that the best alternative for the simulated annealing with reheating move acceptance for examination timetabling is a previously proposed strategy known as the choice function.  相似文献   

6.
In this paper, we investigate adaptive linear combinations of graph coloring heuristics with a heuristic modifier to address the examination timetabling problem. We invoke a normalisation strategy for each parameter in order to generalise the specific problem data. Two graph coloring heuristics were used in this study (largest degree and saturation degree). A score for the difficulty of assigning each examination was obtained from an adaptive linear combination of these two heuristics and examinations in the list were ordered based on this value. The examinations with the score value representing the higher difficulty were chosen for scheduling based on two strategies. We tested for single and multiple heuristics with and without a heuristic modifier with different combinations of weight values for each parameter on the Toronto and ITC2007 benchmark data sets. We observed that the combination of multiple heuristics with a heuristic modifier offers an effective way to obtain good solution quality. Experimental results demonstrate that our approach delivers promising results. We conclude that this adaptive linear combination of heuristics is a highly effective method and simple to implement.  相似文献   

7.
In the Capacitated Clustering Problem (CCP), a given set of n weighted points is to be partitioned into p clusters such that, the total weight of the points in each cluster does not exceed a given cluster capacity. The objective is to find a set of p centers that minimises total scatter of points allocated to them. In this paper a new constructive method, a general framework to improve the performance of greedy constructive heuristics, and a problem space search procedure for the CCP are proposed. The constructive heuristic finds patterns of natural subgrouping in the input data using concept of density of points. Elements of adaptive computation and periodic construction–deconstruction concepts are implemented within the constructive heuristic to develop a general framework for building efficient heuristics. The problem-space search procedure is based on perturbations of input data for which a controlled perturbation strategy, intensification and diversification strategies are developed. The implemented algorithms are compared with existing methods on a standard set of bench-marks and on new sets of large-sized instances. The results illustrate the strengths of our algorithms in terms of solution quality and computational efficiency.  相似文献   

8.
In this paper we propose and evaluate an evolutionary-based hyper-heuristic approach, called EH-DVRP, for solving hard instances of the dynamic vehicle routing problem. A hyper-heuristic is a high-level algorithm, which generates or chooses a set of low-level heuristics in a common framework, to solve the problem at hand. In our collaborative framework, we have included three different types of low-level heuristics: constructive, perturbative, and noise heuristics. Basically, the hyper-heuristic manages and evolves a sophisticated sequence of combinations of these low-level heuristics, which are sequentially applied in order to construct and improve partial solutions, i.e., partial routes. In presenting some design considerations, we have taken into account the allowance of a proper cooperation and communication among low-level heuristics, and as a result, find the most promising sequence to tackle partial states of the (dynamic) problem. Our approach has been evaluated using the Kilby’s benchmarks, which comprise a large number of instances with different topologies and degrees of dynamism, and we have compared it with some well-known methods proposed in the literature. The experimental results have shown that, due to the dynamic nature of the hyper-heuristic, our proposed approach is able to adapt to dynamic scenarios more naturally than low-level heuristics. Furthermore, the hyper-heuristic can obtain high-quality solutions when compared with other (meta) heuristic-based methods. Therefore, the findings of this contribution justify the employment of hyper-heuristic techniques in such changing environments, and we believe that further contributions could be successfully proposed in related dynamic problems.  相似文献   

9.
A significant body of recent literature has explored various research directions in hyper-heuristics (which can be thought as heuristics to choose heuristics). In this paper, we extend our previous work to construct a unified graph-based hyper-heuristic (GHH) framework, under which a number of local search-based algorithms (as the high level heuristics) are studied to search upon sequences of low-level graph colouring heuristics. To gain an in-depth understanding on this new framework, we address some fundamental issues concerning neighbourhood structures and characteristics of the two search spaces (namely, the search spaces of the heuristics and the actual solutions). Furthermore, we investigate efficient hybridizations in GHH with local search methods and address issues concerning the exploration of the high-level search and the exploitation ability of the local search. These, to our knowledge, represent entirely novel directions in hyper-heuristics. The efficient hybrid GHH obtained competitive results compared with the best published results for both benchmark course and exam timetabling problems, demonstrating its efficiency and generality across different problem domains. Possible extensions upon this simple, yet general, GHH framework are also discussed.  相似文献   

10.
Automating high school timetabling is a challenging task. This problem is a well known hard computational problem which has been of interest to practitioners as well as researchers. High schools need to timetable their regular activities once per year, or even more frequently. The exact solvers might fail to find a solution for a given instance of the problem. A selection hyper-heuristic can be defined as an easy-to-implement, easy-to-maintain and effective ‘heuristic to choose heuristics’ to solve such computationally hard problems. This paper describes the approach of the team hyper-heuristic search strategies and timetabling (HySST) to high school timetabling which competed in all three rounds of the third international timetabling competition. HySST generated the best new solutions for three given instances in Round 1 and gained the second place in Rounds 2 and 3. It achieved this by using a fairly standard stochastic search method but significantly enhanced by a selection hyper-heuristic with an adaptive acceptance mechanism.  相似文献   

11.
We propose two classes for the implementation of hyper-heuristic algorithms. The first is based on constructive heuristics, whereas the second uses improvement methods. Within the latter class, a general framework is designed for the use of local search procedures and metaheuristics as low-level heuristics. A dynamic scheme to guide the use of these approaches is also devised. These ideas are tested on an NP-hard scheduling problem known as the response time variability problem (RTVP). An intensive computational experiment shows, especially in the second class where the new best results are found, the effectiveness of the proposed hyper-heuristics.  相似文献   

12.
The set covering problem (SCP) is central in a wide variety of practical applications for which finding good feasible solutions quickly (often in real-time) is crucial. Surrogate constraint normalization is a classical technique used to derive appropriate weights for surrogate constraint relaxations in mathematical programming. This framework remains the core of the most effective constructive heuristics for the solution of the SCP chiefly represented by the widely-used Chvátal method. This paper introduces a number of normalization rules and demonstrates their superiority to the classical Chvátal rule, especially when solving large scale and real-world instances. Directions for new advances on the creation of more elaborate normalization rules for surrogate heuristics are also provided.  相似文献   

13.
This paper reports on the formulation of a secondary school timetabling problem as a non-linear goal program, where students freely choose their courses of study from a complete list of subjects rather than the usual restricted sets of subjects. The problem as formulated is far too large to solve by traditional optimisation methods, so it is broken down into several stages for solution by heuristics to give good timetabling schedules which are at least as good as those built by manual methods. Timetable construction using a desktop computer is reduced from weeks to hours, giving schools the opportunity to construct timetables closer to the time when student choices and teaching staff are more settled.  相似文献   

14.
In this paper, we study the multi-machine scheduling problem with earliness and tardiness penalties and sequence dependent setup times. This problem can be decomposed into two subproblems—sequencing and timetabling. Sequencing focuses on assigning each job to a fixed machine and determine the job sequence on each machine. We call such assignment a semi-schedule. Timetabling focuses on finding an executable schedule from the semi-schedule via idle-time insertion. Sequencing is strongly NP-hard in general. Although timetabling is polynomial-time solvable, it can become a computational bottleneck if the procedure is executed many times within a larger framework. This paper makes two contributions. We first propose a quantum improvement to the computational efficiency of the timetabling algorithm. We then apply it within a squeaky wheel optimization framework to solve the sequencing and overall problem. Finally, we demonstrate the strength of our proposed algorithms by experiments.  相似文献   

15.
This paper proposes two constructive heuristics for the well-known single-level uncapacitated dynamic lot-sizing problem. The proposed heuristics, called net least period cost (nLPC) and nLPC(i), are developed by modifying the average period cost concept from Silver and Meal's heuristic, commonly known as least period cost (LPC). An improved tie-breaking stopping rule and a locally optimal decision rule are proposed in the second heuristic to enhance performance. We test the effectiveness of the proposed heuristics by using 20 benchmarking test problems frequently used in the literature. Furthermore, we perform a large-scale simulation study involving three factors, 50 experimental conditions, and 100?000 randomly generated problems to evaluate the proposed heuristics against LPC and six other well-known constructive heuristics in the literature. The simulation results show that both nLPC and nLPC(i) produce average holding and setup costs lower than or equal to those of LPC in every one of the 50 experimental conditions. The proposed heuristics also outperform each of the six other heuristics evaluated in all experimental conditions, without an increase in computational requirements. Lastly, considering that both nLPC and nLPC(i) are fairly simple for practitioners to understand and that lot-sizing heuristics have been commonly used in practice, there should be a very good chance for practical applications of the proposed heuristics.  相似文献   

16.
We propose simple heuristics for the assembly line worker assignment and balancing problem. This problem typically occurs in assembly lines in sheltered work centers for the disabled. Different from the well-known simple assembly line balancing problem, the task execution times vary according to the assigned worker. We develop a constructive heuristic framework based on task and worker priority rules defining the order in which the tasks and workers should be assigned to the workstations. We present a number of such rules and compare their performance across three possible uses: as a stand-alone method, as an initial solution generator for meta-heuristics, and as a decoder for a hybrid genetic algorithm. Our results show that the heuristics are fast, they obtain good results as a stand-alone method and are efficient when used as a initial solution generator or as a solution decoder within more elaborate approaches.  相似文献   

17.
In this paper, the problem of scheduling in a Kanban system with dual blocking mechanisms is considered. These blocking mechanisms are due to part-type and queue size. For such a type of static Kanban system, recursive equations are formulated for timetabling of containers. Subsequently, two heuristics are proposed with the twin objectives of minimizing the total weighted waitingtime of containers and total weighted flowtime of part-types. The results of computational evaluation are presented and discussed.  相似文献   

18.
We consider the bicriteria scheduling problem of minimizing the number of tardy jobs and average flowtime on a single machine. This problem, which is known to be NP-hard, is important in practice, as the former criterion conveys the customer’s position, and the latter reflects the manufacturer’s perspective in the supply chain. We propose four new heuristics to solve this multiobjective scheduling problem. Two of these heuristics are constructive algorithms based on beam search methodology. The other two are metaheuristic approaches using a genetic algorithm and tabu-search. Our computational experiments indicate that the proposed beam search heuristics find efficient schedules optimally in most cases and perform better than the existing heuristics in the literature.  相似文献   

19.
Energy consumption has become a key concern for manufacturing sector because of negative environmental impact of operations. We develop constructive heuristics and multi-objective genetic algorithms (MOGA) for a two-machine sequence-dependent permutation flowshop problem to address the trade-off between energy consumption as a measure of sustainability and makespan as a measure of service level. We leverage the variable speed of operations to develop energy-efficient schedules that minimize total energy consumption and makespan. As minimization of energy consumption and minimization of makespan are conflicting objectives, the solutions to this problem constitute a Pareto frontier. We compare the performance of constructive heuristics and MOGAs with CPLEX and random search in a wide range of problem instances. The results show that MOGAs hybridized with constructive heuristics outperform regular MOGA and heuristics alone in terms of quality and cardinality of Pareto frontier. We provide production planners with new and scalable solution techniques that will enable them to make informed decisions considering energy consumption together with service objectives in shop floor scheduling.  相似文献   

20.
We consider the problem of minimizing the sum of completion times in a two-machine permutation flowshop subject to setup times. We propose a new priority rule, several constructive heuristics, local search procedures, as well as an effective multiple crossover genetic algorithm. Computational experiments carried out on a large set of randomly generated instances provide evidence that a constructive heuristic based on newly derived priority rule dominates all the proposed constructive heuristics. More specifically, we show that one of our proposed constructive heuristics outperforms the best constructive heuristic in the literature in terms of both error and computational time. Furthermore, we show that one of our proposed local search-based heuristics outperforms the best local search heuristic in the literature in terms of again both error and computational time. We also show that, in terms of quality-to-CPU time ratio, the multiple crossover genetic algorithm performs consistently well.  相似文献   

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