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1.
In the classical two-dimensional bin packing problem one is asked to pack a set of rectangular items, without overlap and without any rotation, into the minimum number of identical square bins. We give an approximation algorithm with absolute worst-case ratio of 3.  相似文献   

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3.
We study online bounded space bin packing in the resource augmentation model of competitive analysis. In this model, the online bounded space packing algorithm has to pack a list L of items in (0,1] into a small number of bins of size b1. Its performance is measured by comparing the produced packing against the optimal offline packing of the list L into bins of size 1.We present a complete solution to this problem: For every bin size b1, we design online bounded space bin packing algorithms whose worst case ratio in this model comes arbitrarily close to a certain bound ρ(b). Moreover, we prove that no online bounded space algorithm can perform better than ρ(b) in the worst case.  相似文献   

4.
We study a new kind of online bin packing with conflicts, motivated by a problem arising when scheduling jobs on the Grid. In this bin packing problem, the set of items is given at the beginning, together with a set of conflicts on pairs of items. A conflict on a pair of items implies that they cannot be assigned to a common bin. The online scenario is realized as follows. Variable-sized bins arrive one by one, and items need to be assigned to each bin before the next bin arrives. We analyze the online problem as well as semi-online versions of it, which are the variant where the sizes of the arriving bins are monotonically non-increasing as well as the variant where they are monotonically non-decreasing.  相似文献   

5.
In this paper we are concerned with the subproblem of bin packing, where the set of possible weights of elements is finite. In [5] it was mentioned that this problem could be solved by an exhaustive search procedure in polynomial time, but the degree of the polynomial is high and increases as the cardinality of the set of weights increases. However, we will show that a more careful analysis of the problem leads to a linear time algorithm. The impact of this result on task scheduling is discussed.  相似文献   

6.
Approximability of flow shop scheduling   总被引:3,自引:0,他引:3  
Shop scheduling problems are notorious for their intractability, both in theory and practice. In this paper, we construct a polynomial approximation scheme for the flow shop scheduling problem with an arbitrary fixed number of machines. For the three common shop models (open, flow, and job), this result is the only known approximation scheme. Since none of the three models can be approximated arbitrarily closely in the general case (unless P = NP), the result demonstrates the approximability gap between the models in which the number of machines is fixed, and those in which it is part of the input of the instance. The result can be extended to flow shops with job release dates and delivery times and to flow shops with a fixed number of stages, where the number of machines at any stage is fixed. © 1998 The Mathematical Programming Society, Inc. Published by Elsevier Science B.V.A preliminary version of this paper appeared in theProceedings of the 36th Annual IEEE Symposium on the Foundations of Computer Science, 1995.Research supported by NSF grant DMI-9496153.  相似文献   

7.
A natural generalization of the classical online bin packing problem is the dynamic bin packing problem introduced by Coffman et al. (1983) [7]. In this formulation, items arrive and depart and the objective is to minimize the maximal number of bins ever used over all times. We study the oriented multi-dimensional dynamic bin packing problem for two dimensions, three dimensions and multiple dimensions. Specifically, we consider dynamic packing of squares and rectangles into unit squares and dynamic packing of three-dimensional cubes and boxes into unit cubes. We also study dynamic d-dimensional hypercube and hyperbox packing. For dynamic d-dimensional box packing we define and analyze the algorithm NFDH for the offline problem and present a dynamic version. This algorithm was studied before for rectangle packing and for square packing and was generalized only for multi-dimensional cubes. We present upper and lower bounds for each of these cases.  相似文献   

8.
9.
In this paper we address a two-dimensional (2D) orthogonal packing problem, where a fixed set of small rectangles has to be placed on a larger stock rectangle in such a way that the amount of trim loss is minimized. The algorithm we propose hybridizes a placement procedure with a genetic algorithm based on random keys. The approach is tested on a set of instances taken from the literature and compared with other approaches. The computation results validate the quality of the solutions and the effectiveness of the proposed algorithm.  相似文献   

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11.
We consider the problem of packing squares into bins which are unit squares, where the goal is to minimize the number of bins used. We present an algorithm for this problem with an absolute worst-case ratio of 2, which is optimal provided P≠NP.  相似文献   

12.
We study on-line bounded space bin-packing in the resource augmentation model of competitive analysis. In this model, the on-line bounded space packing algorithm has to pack a list L of items with sizes in (0, 1], into a minimum number of bins of size b, b≥1. A bounded space algorithm has the property that it only has a constant number of active bins available to accept items at any point during processing. The performance of the algorithm is measured by comparing the produced packing with an optimal offline packing of the list L into bins of size 1. The competitive ratio then becomes a function of the on-line bin size b. Csirik and Woeginger studied this problem in [J. Csirik, G.J. Woeginger, Resource augmentation for online bounded space bin packing, Journal of Algorithms 44(2) (2002) 308-320] and proved that no on-line bounded space algorithm can perform better than a certain bound ρ(b) in the worst case. We relax the on-line condition by allowing a complete repacking within the active bins, and show that the same lower bound holds for this problem as well, and repacking may only allow one to obtain the exact best possible competitive ratio of ρ(b) having a constant number of active bins, instead of achieving this bound in the limit. We design a polynomial time on-line algorithm that uses three active bins and achieves the exact best possible competitive ratio ρ(b) for the given problem.  相似文献   

13.
The paper examines a new problem in the irregular packing literature that has many applications in industry: two-dimensional irregular (convex) bin packing with guillotine constraints. Due to the cutting process of certain materials, cuts are restricted to extend from one edge of the stock-sheet to another, called guillotine cutting. This constraint is common place in glass cutting and is an important constraint in two-dimensional cutting and packing problems. In the literature, various exact and approximate algorithms exist for finding the two dimensional cutting patterns that satisfy the guillotine cutting constraint. However, to the best of our knowledge, all of the algorithms are designed for solving rectangular cutting where cuts are orthogonal with the edges of the stock-sheet. In order to satisfy the guillotine cutting constraint using these approaches, when the pieces are non-rectangular, practitioners implement a two stage approach. First, pieces are enclosed within rectangle shapes and then the rectangles are packed. Clearly, imposing this condition is likely to lead to additional waste. This paper aims to generate guillotine-cutting layouts of irregular shapes using a number of strategies. The investigation compares three two-stage approaches: one approximates pieces by rectangles, the other two approximate pairs of pieces by rectangles using a cluster heuristic or phi-functions for optimal clustering. All three approaches use a competitive algorithm for rectangle bin packing with guillotine constraints. Further, we design and implement a one-stage approach using an adaptive forest search algorithm. Experimental results show the one-stage strategy produces good solutions in less time over the two-stage approach.  相似文献   

14.
This paper studies a variant of the three-dimensional bin packing problem (3D-BPP), where the bin height can be adjusted to the cartons it packs. The bins and cartons to be packed are assumed rectangular in shape. The cartons are allowed to be rotated into any one of the six positions that keep the carton edges parallel to the bin edges. This greatly increases the difficulty of finding a good solution since the search space expands significantly comparing to the 3D-BPP where the cartons have fixed orientations. A mathematical (mixed integer programming) approach is modified based on [Chen, C. S., Lee, S. M., Shen, Q. S., 1995. An analytical model for the container loading problem. European Journal of Operational Research 80 (1), 68–76] and numerical experiments indicate that the mathematical approach is not suitable for the variable bin height 3D-BPP. A special bin packing algorithm based on packing index is designed to utilize the special problem feature and is used as a building block for a genetic algorithm designed for the 3D-BPP. The paper also investigates the situation where more than one type of bin are used and provides a heuristic for packing a batch of cartons using the genetic algorithm. Numerical experiments show that our proposed method yields quick and satisfactory results when benchmarked against the actual packing practice and the MIP model with the latest version of CPLEX.  相似文献   

15.
16.
New lower bounds for the three-dimensional orthogonal bin packing problem   总被引:1,自引:0,他引:1  
In this paper, we consider the three-dimensional orthogonal bin packing problem, which is a generalization of the well-known bin packing problem. We present new lower bounds for the problem from a combinatorial point of view and demonstrate that they theoretically dominate all previous results from the literature. The comparison is also done concerning asymptotic worst-case performance ratios. The new lower bounds can be more efficiently computed in polynomial time. In addition, we study the non-oriented model, which allows items to be rotated.  相似文献   

17.
The Multicut problem can be defined as: given a graph G and a collection of pairs of distinct vertices {si,ti} of G, find a minimum set of edges of G whose removal disconnects each si from the corresponding ti. Multicut is known to be NP-hard and Max SNP-hard even when the input graph is restricted to being a tree. The main result of the paper is a polynomial-time approximation scheme (PTAS) for Multicut in unweighted graphs with bounded degree and bounded tree-width. That is, for any ε>0, we present a polynomial-time (1+ε)-approximation algorithm. In the particular case when the input is a bounded-degree tree, we have a linear-time implementation of the algorithm. We also provide some hardness results: we prove that Multicut is still NP-hard for binary trees and that it is Max SNP-hard if we drop any of the three conditions (unweighted, bounded-degree, bounded tree-width). Finally we show that some of these results extend to the vertex version of Multicut and to a directed version of Multicut.  相似文献   

18.
The two-dimensional orthogonal packing problem (2OPP) consists in determining if a set of rectangles (items) can be packed into one rectangle of fixed size (bin). In this paper we propose two exact algorithms for solving this problem. The first algorithm is an improvement on a classical branch&bound method, whereas the second algorithm is based on a new relaxation of the problem. We also describe reduction procedures and lower bounds which can be used within enumerative methods. We report computational experiments for randomly generated benchmarks which demonstrate the efficiency of both methods: the second method is competitive compared to the best previous methods. It can be seen that our new relaxation allows an efficient detection of non-feasible instances.  相似文献   

19.
We propose exact algorithms for the two-dimensional strip packing problem (2SP) with and without 90° rotations. We first focus on the perfect packing problem (PP), which is a special case of 2SP, wherein all given rectangles are required to be packed without wasted space, and design branch-and-bound algorithms introducing several branching rules and bounding operations. A combination of these rules yields an algorithm that is especially efficient for feasible instances of PP. We then propose several methods of applying the PP algorithms to 2SP. Our algorithms succeed in efficiently solving benchmark instances of PP with up to 500 rectangles and those of 2SP with up to 200 rectangles. They are often faster than existing exact algorithms specially tailored for problems without rotations.  相似文献   

20.
Scheduling with a minimum number of machines   总被引:1,自引:0,他引:1  
We investigate the scheduling problem with release dates and deadlines on a minimum number of machines. In the case of equal release dates, we present a 2-approximation algorithm. We also show that Greedy Best-Fit (GBF) is a 6-approximation algorithm for the case of equal processing times.  相似文献   

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