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1.
2.
Perfect information games have a particularly simple structure of equilibria in the associated normal form. For generic such games each of the finitely many connected components of Nash equilibria is contractible. For every perfect information game there is a unique connected and contractible component of subgame perfect equilibria. Finally, the graph of the subgame perfect equilibrium correspondence, after a very mild deformation, looks like the space of perfect information extensive form games.  相似文献   

3.
In this paper the problem of the existence of approximate equilibria in mixed strategies is central. Sufficient conditions are given under which approximate equilibria exist for non-finite Bayesian games. Further one possible approach is suggested to the problem of the existence of approximate equilibria for the class of multicriteria Bayesian games.  相似文献   

4.
L. Petrosjan  J. Puerto 《TOP》2002,10(2):275-287
In this paper we consider the question of existence of a multicriteria-Nash equilibrium in multicriteria multistage N-person games. Besides, we present several forms of multicriteria-Nash equilibrium for repeated games both with infinitely and finitely many stages. The author thanks the Spanish Ministry of Science and Technology through grant number BFM01-2378.  相似文献   

5.
Existence of a pareto equilibrium   总被引:9,自引:0,他引:9  
In this paper, we investigate the existence of Pareto equilibria in multicriteria games. The investigation is carried out in two ways: one follows the fixed-point technique, and the other utilizes other tools. Several sufficient conditions are presented to guarantee the existence of a Pareto equilibrium.This research was supported by NSFC under Grant No. G-78-900011 and by BMADIS. The author is grateful to the referees for supplying several valuable comments and suggestions.  相似文献   

6.
In this paper, an example is given to show that a strictly perfect equilibrium need not be strictly proper It is proved that, for a bimatrix game, a strictly perfect equilibrium is strictly proper if it is also quasistrong. Finally, for such games, the structure of the set of strictly proper equilibria is described.  相似文献   

7.
Multicriteria games describe strategic interactions in which players, having more than one criterion to take into account, don’t have an a-priori opinion on the relative importance of all these criteria. Roemer (Econ. Bull. 3:1–13, 2005) introduces an organizational interpretation of the concept of equilibrium: each player can be viewed as running a bargaining game among criteria. In this paper, we analyze the bargaining problem within each player by considering the Kalai-Smorodinsky bargaining solution (see Kalai and Smorodinsky in Econometrica 43:513–518, 1975). We provide existence results for the so called Kalai-Smorodinsky bargaining solution equilibria for a general class of disagreement points which properly includes the one considered by Roemer (Econ. Bull. 3:1–13, 2005). Moreover we look at the refinement power of this equilibrium concept and show that it is an effective selection device even when combined with classical refinement concepts based on stability with respect to perturbations; in particular, we consider the extension to multicriteria games of the Selten’s trembling hand perfect equilibrium concept (see Selten in Int. J. Game Theory 4:25–55, 1975) and prove that perfect Kalai-Smorodinsky bargaining solution equilibria exist and properly refine both the perfect equilibria and the Kalai-Smorodinsky bargaining solution equilibria.  相似文献   

8.
Solution concepts in two-person multicriteria games   总被引:5,自引:0,他引:5  
In this paper, we propose new solution concepts for multicriteria games and compare them with existing ones. The general setting is that of two-person finite games in normal form (matrix games) with pure and mixed strategy sets for the players. The notions of efficiency (Pareto optimality), security levels, and response strategies have all been used in defining solutions ranging from equilibrium points to Pareto saddle points. Methods for obtaining strategies that yield Pareto security levels to the players or Pareto saddle points to the game, when they exist, are presented. Finally, we study games with more than two qualitative outcomes such as combat games. Using the notion of guaranteed outcomes, we obtain saddle-point solutions in mixed strategies for a number of cases. Examples illustrating the concepts, methods, and solutions are included.  相似文献   

9.
In theory, a Markov perfect equilibrium of an infinite-horizon nonstationary dynamic game requires from the players the ability to forecast an infinite amount of data. In this paper, we prove that early strategic decisions are decoupled effectively from the tail game in nonstationary dynamic games with discounting and uniformly bounded rewards. This decoupling is formalized by the notion of a forecast horizon. In words, the first-period equilibrium strategies are invariant with respect to changes in the game parameters for periods beyond the forecast horizon. We illustrate our results in the context of dynamic games of exploitation of a common pool resource and make use of the rather natural monotonicity properties of finite-horizon equilibria.  相似文献   

10.
A method for choosing equilibria in strategic form games is proposed and axiomatically characterized. The method as well as the axioms are inspired by the Nash bargaining theory. The method can be applied to existing refinements of Nash equilibrium (e.g., perfect equilibrium) and also to other equilibrium concepts, like correlated equilibrium.The authors thank the reviewers for their comments, which led to an improvement of the paper.  相似文献   

11.
In this paper we investigate the existence of Pareto equilibria in vector-valued extensive form games. In particular we show that every vector-valued extensive form game with perfect information has at least one subgame perfect Pareto equilibrium in pure strategies. If one tries to prove this and develop a vector-valued backward induction procedure in analogy to the real-valued one, one sees that different effects may occur which thus have to be taken into account: First, suppose the deciding player at a nonterminal node makes a choice such that the equilibrium payoff vector of the subgame he would enter is undominated under the equilibrium payoff vectors of the other subgames he might enter. Then this choice need not to lead to a Pareto equilibrium. Second, suppose at a nonterminal node a chance move may arise. The combination of the Pareto equilibria of the subgames to give a strategy combination of the entire game need not be a Pareto equilibrium of the entire game.  相似文献   

12.
This paper considers nonzero-sum multicriteria games with continuous kernels. Solution concepts based on the notions of Pareto optimality, equilibrium, and security are extended to these games. Separate necessary and sufficient conditions and existence results are presented for equilibrium, Pareto-optimal response, and Pareto-optimal security strategies of the players.This paper is based partially on research supported by the Council of Scientific and Industrial Research, India, through a Research Associateship Grant to the first author.The authors are grateful to two anonymous referees for suggesting useful changes and pointing out some errors in a previous draft.  相似文献   

13.
We examine stochastic games with finite state and action spaces. For the -discounted case, as well as for the irreducible limiting average case, we show the existence of trembling-hand perfect equilibria and give characterizations of those equilibria. In the final section, we give an example which illustrates that the existence of stationary limiting average equilibria in a nonirreducible stochastic game does not imply the existence of a perfect limiting average equilibrium.Support was provided by the Netherlands Organization for Scientific Research NWO via the Netherlands Foundation for Mathematics SMC, Project 10-64-10.  相似文献   

14.
We prove the existence of Markov perfect equilibria (MPE) for nonstationary undiscounted infinite-horizon dynamic games with alternating moves. A suitable finite-horizon equilibrium relaxation, the ending state constrained MPE, captures the relevant features of an infinite-horizon MPE for a long enough horizon, under a uniformly bounded reachability assumption.  相似文献   

15.
This paper computes open loop and subgame perfect Nash equilibria for an infinite horizon, common property resource model with congestion and stock externalities. The model permits the comparison of the game-theoretic approach and the traditional commons literature, which preceded the widespread recognition of the games, because the underlying assumptions are equivalent. With access to the commons restricted, the subgame perfect equilibrium captures the inefficiency associated with the strategic scramble to capture the resource reserves the open loop does not. Under sole ownership, the two equilibrium concepts coincide with the surplus maximizing extraction policy. In free access, the extraction strategies under both equilibrium concepts coincide with complete rent dissipation.  相似文献   

16.
Strong and limit consistency in finite noncooperative games are studied. A solution is called strongly consistent if it is both consistent and conversely consistent (Ref. 1). We provide sufficient conditions on one-person behavior such that a strongly consistent solution is nonempty. We introduce limit consistency for normal form games and extensive form games. Roughly, this means that the solution can be approximated by strongly consistent solutions. We then show that the perfect and proper equilibrium correspondences in normal form games, as well as the weakly perfect and sequential equilibrium correspondences for extensive form games, are limit consistent.  相似文献   

17.
We study the existence of uniform equilibria for three-player repeated games with lack of information on one side and perfect observation. If there are only two states of nature, a completely revealing or a joint plan equilibrium always exists. This is not the case for larger spaces of states. Final version June 2001  相似文献   

18.
2008年,Marco和Morgan在正规型博弈中引入轻微利他均衡和友好均衡的概念.利用轻微利他的思想,研究多目标博弈.证明轻微利他弱Pareto-Nash均衡的存在性定理,进一步地讨论轻微利他弱Pareto-Nash均衡和本质均衡的关系.  相似文献   

19.
The Nash equilibrium in pure strategies represents an important solution concept in nonzero sum matrix games. Existence of Nash equilibria in games with known and with randomly selected payoff entries have been studied extensively. In many real games, however, a player may know his own payoff entries but not the payoff entries of the other player. In this paper, we consider nonzero sum matrix games where the payoff entries of one player are known, but the payoff entries of the other player are assumed to be randomly selected. We are interested in determining the probabilities of existence of pure Nash equilibria in such games. We characterize these probabilities by first determining the finite space of ordinal matrix games that corresponds to the infinite space of matrix games with random entries for only one player. We then partition this space into mutually exclusive spaces that correspond to games with no Nash equilibria and with r Nash equilibria. In order to effectively compute the sizes of these spaces, we introduce the concept of top-rated preferences minimal ordinal games. We then present a theorem which provides a mechanism for computing the number of games in each of these mutually exclusive spaces, which then can be used to determine the probabilities. Finally, we summarize the results by deriving the probabilities of existence of unique, nonunique, and no Nash equilibria, and we present an illustrative example.  相似文献   

20.
Cooperative equilibria in discounted stochastic sequential games   总被引:1,自引:0,他引:1  
This paper addresses the problem of computation of cooperative equilibria in discounted stochastic sequential games. The proposed approach contains as a special case the method of Green and Porter (developed originally for repeated oligopoly games), but it is more general than the latter in the sense that it generates nontrivial equilibrium solutions for a much larger class of dynamic games. This fact is demonstrated on two examples, one concerned with duopolistic economics and the other with fishery management.  相似文献   

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