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1.
Abstract

The matrix bandwidth minimization problem (MBMP) consists in finding a permutation of the lines and columns of a given sparse matrix in order to keep the non-zero elements in a band that is as close as possible to the main diagonal. Equivalently in terms of graph theory, MBMP is defined as the problem of finding a labelling of the vertices of a given graph G such that its bandwidth is minimized. In this paper, we propose an improved genetic algorithm (GA)-based heuristic for solving the matrix bandwidth minimization problem, motivated by its robustness and efficiency in a wide area of optimization problems. Extensively computational results are reported for an often used set of benchmark instances. The obtained results on the different instances investigated show improvement of the quality of the solutions and demonstrate the efficiency of our GA compared to the existing methods in the literature.  相似文献   

2.
In this article, we first review previous exact approaches as well as theoretical contributions for the problem of reducing the bandwidth of a matrix. This problem consists of finding a permutation of the rows and columns of a given matrix which keeps the non-zero elements in a band that is as close as possible to the main diagonal. This NP-complete problem can also be formulated as a labeling of vertices on a graph, where edges are the non-zero elements of the corresponding symmetrical matrix. We propose a new branch and bound algorithm and new expressions for known lower bounds for this problem. Empirical results with a collection of previously reported instances indicate that the proposed algorithm compares favourably to previous methods.  相似文献   

3.
In this paper we explore the influence of adaptive memory in the performance of heuristic methods when solving a hard combinatorial optimization problem. Specifically, we tackle the adaptation of tabu search and scatter search to the bandwidth minimization problem. It consists of finding a permutation of the rows and columns of a given matrix which keeps the non-zero elements in a band that is as close as possible to the main diagonal. This is a classic problem, introduced in the late sixties, that also has a well-known formulation in terms of graphs. Different exact and heuristic approaches have been proposed for the bandwidth problem. Our contribution consists of two new algorithms, one based on the tabu search methodology and the other based on the scatter search framework. We also present a hybrid method combining both for improved outcomes. Extensive computational testing shows the influence of the different elements in heuristic search, such as neighborhood definition, local search, combination methods and the use of memory. We compare our proposals with the most recent and advanced methods for this problem, concluding that our new methods can compete with them in speed and running time.  相似文献   

4.
In this article we develop a greedy randomized adaptive search procedure (GRASP) for the problem of reducing the bandwidth of a matrix. This problem consists of finding a permutation of the rows and columns of a given matrix, which keeps the non-zero elements in a band that is as close as possible to the main diagonal. The proposed method may be coupled with a path relinking strategy to search for improved outcomes. Empirical results indicate that the proposed GRASP implementation compares favourably to classical heuristics. GRASP with path relinking is also found to be competitive with a recently published Tabu search algorithm that is considered one of the best currently available for bandwidth minimization.  相似文献   

5.
In this paper we propose a general variable neighborhood search heuristic for solving the uncapacitated single allocation p-hub center problem (USApHCP). For the local search step we develop a nested variable neighborhood descent strategy. The proposed approach is tested on benchmark instances from the literature and found to outperform the state-of-the-art heuristic based on ant colony optimization. We also test our heuristic on large scale instances that were not previously considered as test instances for the USApHCP. Moreover, exact solutions were reached by our GVNS for all instances where optimal solutions are known.  相似文献   

6.
This paper approximately solves the high school timetabling problem using a simulated annealing based algorithm with a newly-designed neighborhood structure. In search for the best neighbor, the heuristic performs a sequence of swaps between pairs of time slots, instead of swapping two assignments as in a standard simulated annealing. The computational results show that the proposed heuristic, which is tested on two sets of benchmark instances, performs better than existing approaches.  相似文献   

7.
The Traveling Umpire Problem (TUP) is a challenging combinatorial optimization problem based on scheduling umpires for Major League Baseball. The TUP aims at assigning umpire crews to the games of a fixed tournament, minimizing the travel distance of the umpires. The present paper introduces two complementary heuristic solution approaches for the TUP. A new method called enhanced iterative deepening search with leaf node improvements (IDLI) generates schedules in several stages by subsequently considering parts of the problem. The second approach is a custom iterated local search algorithm (ILS) with a step counting hill climbing acceptance criterion. IDLI generates new best solutions for many small and medium sized benchmark instances. ILS produces significant improvements for the largest benchmark instances. In addition, the article introduces a new decomposition methodology for generating lower bounds, which improves all known lower bounds for the benchmark instances.  相似文献   

8.
Two-staged patterns are often used in manufacturing industries to divide stock plates into rectangular items. A heuristic algorithm is presented to solve the rectangular two-dimensional single stock size cutting stock problem with two-staged patterns. It uses the column-generation method to solve the residual problems repeatedly, until the demands of all items are satisfied. Each pattern is generated using a procedure for the constrained single large object placement problem to guarantee the convergence of the algorithm. The computational results of benchmark and practical instances indicate the following: (1) the algorithm can solve most instances to optimality, with the gap to optimality being at most one plate for those solutions whose optimality is not proven and (2) for the instances tested, the algorithm is more efficient (on average) in reducing the number of plates used than a published algorithm and a commercial stock cutting software package.  相似文献   

9.
This paper presents a unified tabu search heuristic for the vehicle routing problem with time windows and for two important generalizations: the periodic and the multi-depot vehicle routing problems with time windows. The major benefits of the approach are its speed, simplicity and flexibility. The performance of the heuristic is assessed by comparing it to alternative methods on benchmark instances of the vehicle routing problem with time windows. Computational experiments are also reported on new randomly generated instances for each of the two generalizations.  相似文献   

10.
本文结合汽车零部件第三方物流的实际背景,提出了带时间窗的可分车运输同时收发车辆路径问题(简称SVRPSPDTW),并给出了问题的数学模型,同时提出两个求解该问题的启发式算法,最后进行了数值试验.由于没有可以利用的算例,本文在Solomn测试基准库的基础上构建了针对新问题的算例.计算结果表明,所有算例计算时间均不超过1秒,且算法1无论是从车辆的使用数还是从车辆行驶的路径总长度上都明显优于算法2,从而说明算法1是寻找SVRPSPDTW问题初始可行解的较为有效的算法.  相似文献   

11.
This paper introduces an artificial bee colony heuristic for solving the capacitated vehicle routing problem. The artificial bee colony heuristic is a swarm-based heuristic, which mimics the foraging behavior of a honey bee swarm. An enhanced version of the artificial bee colony heuristic is also proposed to improve the solution quality of the original version. The performance of the enhanced heuristic is evaluated on two sets of standard benchmark instances, and compared with the original artificial bee colony heuristic. The computational results show that the enhanced heuristic outperforms the original one, and can produce good solutions when compared with the existing heuristics. These results seem to indicate that the enhanced heuristic is an alternative to solve the capacitated vehicle routing problem.  相似文献   

12.
A hybrid heuristic for the maximum clique problem   总被引:1,自引:0,他引:1  
In this paper we present a heuristic based steady-state genetic algorithm for the maximum clique problem. The steady-state genetic algorithm generates cliques, which are then extended into maximal cliques by the heuristic. We compare our algorithm with three best evolutionary approaches and the overall best approach, which is non-evolutionary, for the maximum clique problem and find that our algorithm outperforms all the three evolutionary approaches in terms of best and average clique sizes found on majority of DIMACS benchmark instances. However, the obtained results are much inferior to those obtained with the best approach for the maximum clique problem.  相似文献   

13.
The more-dimensional bin packing problem (BPP) considered here requires packing a set of rectangular-shaped items into a minimum number of identical rectangular-shaped bins. All items may be rotated and the guillotine cut constraint has to be respected. A straightforward heuristic is presented that is based on a method for the container loading problem following a wall-building approach and on a method for the one-dimensional BPP. 1,800 new benchmark instances are introduced for the two-dimensional and three-dimensional BPP. The instances include more than 1,500 items on average. Applied to these very large instances, the heuristic generates solutions of acceptable quality in short computation times. Moreover, the influence of different instance parameters on the solution quality is investigated by an extended computational study.  相似文献   

14.
The Routing and Wavelength Assignment problem is a graph optimization problem which deals with optical networks, where communication requests in a network have to be fulfilled. In this paper, we present a multilevel distributed memetic algorithm (ML-DMA) for the static RWA which finds provable optimal solutions for most benchmark instances with known lower bounds and is capable of handling large instances. Components of our ML-DMA include iterated local search, recombination, multilevel scaling, and a gossip-based distribution algorithm. Results demonstrated that our ML-DMA is among the most sophisticated heuristic RWA algorithms published so far.  相似文献   

15.
It is well-known that exact branch and bound methods can only solve small or moderately sized ????-hard combinatorial optimization problems. In this paper, we address the issue of embedding an approximate branch and bound algorithm into a local search framework. The resulting heuristic has been applied to the problem of finding a minimum makespan in the permutation flow shop problem. Computational experiments carried out on a large set of benchmark problems show that the proposed method consistently yields optimal or near-optimal solutions for instances with up to 200 jobs and 10 machines. In particular, for 19 instances, the heuristic produces solutions that outperform the best known ones.  相似文献   

16.
In the last few decades, several effective algorithms for solving the resource-constrained project scheduling problem have been proposed. However, the challenging nature of this problem, summarised in its strongly NP-hard status, restricts the effectiveness of exact optimisation to relatively small instances. In this paper, we present a new meta-heuristic for this problem, able to provide near-optimal heuristic solutions for relatively large instances. The procedure combines elements from scatter search, a generic population-based evolutionary search method, and from a recently introduced heuristic method for the optimisation of unconstrained continuous functions based on an analogy with electromagnetism theory. We present computational experiments on standard benchmark datasets, compare the results with current state-of-the-art heuristics, and show that the procedure is capable of producing consistently good results for challenging instances of the resource-constrained project scheduling problem. We also demonstrate that the algorithm outperforms state-of-the-art existing heuristics.  相似文献   

17.
This paper considers a recently introduced NP-hard problem on graphs, called the dominating tree problem. In order to solve this problem, we develop a variable neighborhood search (VNS) based heuristic. Feasible solutions are obtained by using the set of vertex permutations that allow us to implement standard neighborhood structures and the appropriate local search procedure. Computational experiments include two classes of randomly generated test instances and benchmark test instances from the literature. Optimality of VNS solutions on small size instances is verified with CPLEX.  相似文献   

18.
The unconstrained binary quadratic programming problem (BQP) is known to be NP-hard and has many practical applications. This paper presents a simulated annealing (SA)-based heuristic for the BQP. The new SA heuristic for the BQP is based on a simple (1-opt) local search heuristic and designed with a simple cooling schedule, but the multiple annealing processes are adopted. To show practical performances of the SA, we test on publicly available benchmark instances of large size ranging from 500 to 2500 variables and compare them with other heuristics such as multi-start local search, the previous SA, tabu search, and genetic algorithm incorporating the 1-opt local search. Computational results indicate that our SA leads to high-quality solutions with short times and is more effective than the competitors particularly for the largest benchmark set. Furthermore, the values of new best-known solutions found by the SA for several large instances are also reported.  相似文献   

19.
Although they are simple techniques from the early days of timetabling research, graph colouring heuristics are still attracting significant research interest in the timetabling research community. These heuristics involve simple ordering strategies to first select and colour those vertices that are most likely to cause trouble if deferred until later. Most of this work used a single heuristic to measure the difficulty of a vertex. Relatively less attention has been paid to select an appropriate colour for the selected vertex. Some recent work has demonstrated the superiority of combining a number of different heuristics for vertex and colour selection. In this paper, we explore this direction and introduce a new strategy of using linear combinations of heuristics for weighted graphs which model the timetabling problems under consideration. The weights of the heuristic combinations define specific roles that each simple heuristic contributes to the process of ordering vertices. We include specific explanations for the design of our strategy and present the experimental results on a set of benchmark real world examination timetabling problem instances. New best results for several instances have been obtained using this method when compared with other constructive methods applied to this benchmark dataset.  相似文献   

20.
A new approach for solving the generalized assignment problem (GAP) is proposed that combines the exact branch & bound approach with the heuristic strategy of tabu search (TS) to produce a hybrid algorithm for solving GAP. The algorithm described uses commercial software to solve sub-problems generated by the TS guiding strategy. The TS approach makes use of the concept of referent domain optimisation and introduces novel add/drop strategies. In addition, the linear programming relaxation of GAP that forms part of the branch & bound approach is itself helpful in suggesting which variables might take binary values. Computational results on benchmark test instances are presented and compared with results obtained by the standard branch & bound approach and also several other heuristic approaches from the literature. The results show the new algorithm performs competitively against the alternatives and is able to find some new best solutions for several benchmark instances.  相似文献   

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