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1.
The traveling tournament problem (ttp) consists of finding a distance-minimal double round-robin tournament where the number of consecutive breaks is bounded. For solving the problem exactly, we propose a new branch-and-price approach. The starting point is a new compact formulation for the ttp. The corresponding extensive formulation resulting from a Dantzig-Wolfe decomposition is identical to one given by Easton, K., Nemhauser, G., Trick, M., 2003. Solving the traveling tournament problem: a combined interger programming and constraint programming approach. In: Burke, E., De Causmaecker, P. (Eds.), Practice and Theory of Automated Timetabling IV, Volume 2740 of Lecture Notes in Computer Science, Springer Verlag Berlin/Heidelberg, pp. 100–109, who suggest to solve the tour-generation subproblem by constraint programming. In contrast to their approach, our method explicitly utilizes the network structure of the compact formulation: First, the column-generation subproblem is a shortest-path problem with additional resource and task-elementarity constraints. We show that this problem can be reformulated as an ordinary shortest-path problem over an expanded network and, thus, be solved much faster. An exact variable elimination procedure then allows the reduction of the expanded networks while still guaranteeing optimality. Second, the compact formulation gives rise to supplemental branching rules, which are needed, since existing rules do not ensure integrality in all cases. Third, non-repeater constraints are added dynamically to the master problem only when violated. The result is a fast exact algorithm, which improves many lower bounds of knowingly hard ttp instances from the literature. For some instances, solutions are proven optimal for the first time. 相似文献
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A two-phase method based on generating timetables from one-factorizations and finding optimal home/away assignments solved the mirrored traveling tournament problem benchmark instances NL8 and CIRC8 at the Challenge Traveling Tournament Problems homepage http://mat.gsia.cmu.edu/TOURN/. 相似文献
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The traveling tournament problem (TTP) consists of finding a distance-minimal double round-robin tournament where the number of consecutive breaks is bounded. Easton et al. (2001) introduced the so-called circular TTP instances, where venues of teams are located on a circle. The distance between neighboring venues is one, so that the distance between any pair of teams is the distance on the circle. It is empirically proved that these instances are very hard to solve due to the inherent symmetry. This note presents new ideas to cut off essentially identical parts of the solution space. Enumerative solution approaches, e.g. relying on branch-and-bound, benefit from this reduction. We exemplify this benefit by modifying the DFS∗ algorithm of Uthus et al. (2009) and show that speedups can approximate factor 4n. 相似文献
5.
Sebastián Urrutia 《Discrete Applied Mathematics》2006,154(13):1932-1938
We investigate the relation between two aspects of round robin tournament scheduling problems: breaks and distances. The distance minimization problem and the breaks maximization problem are equivalent when the distance between every pair of teams is equal to 1. We show how to construct schedules with a maximum number of breaks for some tournament types. The connection between breaks maximization and distance minimization is used to derive lower bounds to the mirrored traveling tournament problem and to prove the optimality of solutions found by a heuristic for the latter. 相似文献
6.
Professional sports leagues are a major economic activity around the world. Teams and leagues do not want to waste their investments in players and structure in consequence of poor schedules of games. Game scheduling is a difficult task, involving several decision makers, different types of constraints, and multiple objectives to optimize. The traveling tournament problem abstracts certain types of sport timetabling issues, where the objective is to minimize the total distance traveled by the teams. In this work, we tackle the mirrored version of this problem. We first propose a fast and effective constructive algorithm. We also describe a new heuristic based on the combination of the GRASP and iterated local search metaheuristics. A strong neighborhood based on ejection chains is also proposed and leads to significant improvements in solution quality. Very good solutions are obtained for the mirrored problem, sometimes even better than those found by other approximate algorithms for the less constrained non-mirrored version. Computational results are shown for benchmark problems and for a large instance associated with the main division of the 2003 edition of the Brazilian soccer championship, involving 24 teams. 相似文献
7.
The Traveling Tournament Problem (TTP) is a combinatorial problem that combines features from the traveling salesman problem
and the tournament scheduling problem. We propose a family of tabu search solvers for the solution of TTP that make use of
complex combination of many neighborhood structures. The different neighborhoods have been thoroughly analyzed and experimentally
compared. We evaluate the solvers on three sets of publicly available benchmarks and we show a comparison of their outcomes
with previous results presented in the literature. The results show that our algorithm is competitive with those in the literature. 相似文献
8.
We consider the unconstrained traveling tournament problem, a sports timetabling problem that minimizes traveling of teams. Since its introduction about 20 years ago, most research was devoted to modeling and reformulation approaches. In this paper we carry out a polyhedral study for the cubic integer programming formulation by establishing the dimension of the integer hull as well as of faces induced by model inequalities. Moreover, we introduce a new class of inequalities and show that they are facet-defining. Finally, we evaluate the impact of these inequalities on the linear programming bounds. 相似文献
9.
Yaroslav Salii 《European Journal of Operational Research》2019,272(1):32-42
The precedence constrained traveling salesman problem (TSP-PC), or the sequential ordering problem (SOP), consists of finding an optimal TSP tour that will also satisfy the namesake precedence constraints, typically specified as a partial order or a directed acyclic graph. Its dynamic programming (DP) solution was proposed as early as 1979, however, by late 1990s, it mostly fell out of use in plain TSP-PC. Revisiting this method, we are able to close one of the long-standing TSPLIB SOP problem instances, ry48p.3.sop, and provide improved bounds on its time complexity. Harnessing the “omnivorous” nature of DP, we prove the validity of DP optimality principle for TSP-PC with both (i) abstract cost aggregation function, which may be the arithmetic + operation as in “ordinary” TSP or as in Bottleneck TSP, or any other left-associative nondecreasing in the first argument operation and (ii) travel cost functions depending on the set of pending tasks (“sequence dependence”). Using the latter generalization, we close several TD-SOP (time-dependent TSP-PC) instances based on TSPLIB SOP as proposed by Kinable et al., including rbg253a.sop. Through the restricted DP heuristic, which was originally formulated for time-dependent TSP by Malandraki and Dial, we improve the state-of-the-art upper bounds for all yet unsolved TSPLIB-based TD-SOP instances, including those with more than 100 cities. We also improve worst-case complexity estimates for DP in TSP-PC. 相似文献
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In real life scheduling, variations of the standard traveling salesman problem are very often encountered. The aim of this work is to present a new heuristic method for solving three such special instances with a common approach. The proposed algorithm uses a variant of the threshold accepting method, enhanced with intense local search, while the candidate solutions are produced through an insertion heuristic scheme. The main characteristic of the algorithm is that it does not require modifications and parameter tuning in order to cope with the three different problems. Computational results on a variety of real life and artificial problems are presented at the end of this work and prove the efficiency and the ascendancy of the proposed method over other algorithms found in the literature. 相似文献
11.
We generalize to the bandwidth coloring problem a classical theorem, discovered independently by Gallai, Roy and Vitaver, in the context of the graph coloring problem. Two proofs are given, a simple one and a more complex one that is based on a series of equivalent mathematical programming models. 相似文献
12.
When the matrix of distances between cities is symmetric and circulant, the traveling salesman problem (TSP) reduces to the so-called symmetric circulant traveling salesman problem (SCTSP), that has applications in the design of reconfigurable networks, and in minimizing wallpaper waste. The complexity of the SCTSP is open, but conjectured to be NP-hard, and we compare different lower bounds on the optimal value that may be computed in polynomial time. We derive a new linear programming (LP) relaxation of the SCTSP from the semidefinite programming (SDP) relaxation in [E. de Klerk, D.V. Pasechnik, R. Sotirov, On semidefinite programming relaxation of the traveling salesman problem, SIAM Journal of Optimization 19 (4) (2008) 1559-1573]. Further, we discuss theoretical and empirical comparisons between this new bound and three well-known bounds from the literature, namely the Held-Karp bound [M. Held, R.M. Karp, The traveling salesman problem and minimum spanning trees, Operations Research 18 (1970) 1138-1162], the 1-tree bound, and the closed-form bound for SCTSP proposed in [J.A.A. van der Veen, Solvable cases of TSP with various objective functions, Ph.D. Thesis, Groningen University, The Netherlands, 1992]. 相似文献
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Stefan Steinerberger 《Operations Research Letters》2010,38(4):318-319
We give a new lower bound for the shortest hamiltonian path through n points of [0,1]d in terms of the discrepancy of these n points. This improves an earlier result by Steele. 相似文献
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Thermodynamical approach to the traveling salesman problem: An efficient simulation algorithm 总被引:9,自引:0,他引:9
V. Černý 《Journal of Optimization Theory and Applications》1985,45(1):41-51
We present a Monte Carlo algorithm to find approximate solutions of the traveling salesman problem. The algorithm generates randomly the permutations of the stations of the traveling salesman trip, with probability depending on the length of the corresponding route. Reasoning by analogy with statistical thermodynamics, we use the probability given by the Boltzmann-Gibbs distribution. Surprisingly enough, using this simple algorithm, one can get very close to the optimal solution of the problem or even find the true optimum. We demonstrate this on several examples.We conjecture that the analogy with thermodynamics can offer a new insight into optimization problems and can suggest efficient algorithms for solving them.The author acknowledges stimulating discussions with J. Piút concerning the main ideas of the present paper. The author is also indebted to P. Brunovský, J. erný, M. Hamala, . Peko, . Znám, and R. Zajac for useful comments. 相似文献
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The traveling tournament problem is a well-known combinatorial optimization problem with direct applications to sport leagues scheduling, that sparked intensive algorithmic research over the last decade. With the Challenge Traveling Tournament Instances as an established benchmark, the most successful approaches to the problem use meta-heuristics like tabu search or simulated annealing, partially heavily parallelized. Integer programming based methods on the other hand are hardly able to tackle larger benchmark instances. In this work we present a hybrid approach that draws on the power of commercial integer programming solvers as well as the speed of local search heuristics. Our proposed method feeds the solution of one algorithm phase to the other one, until no further improvements can be made. The applicability of this method is demonstrated experimentally on the galaxy instance set, resulting in currently best known solutions for most of the considered instances. 相似文献
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The Traveling Umpire Problem (TUP) is a challenging combinatorial optimization problem based on scheduling umpires for Major League Baseball. The TUP aims at assigning umpire crews to the games of a fixed tournament, minimizing the travel distance of the umpires. The present paper introduces two complementary heuristic solution approaches for the TUP. A new method called enhanced iterative deepening search with leaf node improvements (IDLI) generates schedules in several stages by subsequently considering parts of the problem. The second approach is a custom iterated local search algorithm (ILS) with a step counting hill climbing acceptance criterion. IDLI generates new best solutions for many small and medium sized benchmark instances. ILS produces significant improvements for the largest benchmark instances. In addition, the article introduces a new decomposition methodology for generating lower bounds, which improves all known lower bounds for the benchmark instances. 相似文献
18.
Given a double round-robin tournament, the traveling umpire problem (TUP) consists of determining which games will be handled by each one of several umpire crews during the tournament. The objective is to minimize the total distance traveled by the umpires, while respecting constraints that include visiting every team at home, and not seeing a team or venue too often. We strengthen a known integer programming formulation for the TUP and use it to implement a relax-and-fix heuristic that improves the quality of 24 out of 25 best-known feasible solutions to instances in the TUP benchmark. We also improve all best-known lower bounds for those instances and, for the first time, provide lower bounds for instances with more than 16 teams. 相似文献
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We describe an algorithm for the asymmetric traveling salesman problem (TSP) using a new, restricted Lagrangean relaxation based on the assignment problem (AP). The Lagrange multipliers are constrained so as to guarantee the continued optimality of the initial AP solution, thus eliminating the need for repeatedly solving AP in the process of computing multipliers. We give several polynomially bounded procedures for generating valid inequalities and taking them into the Lagrangean function with a positive multiplier without violating the constraints, so as to strengthen the current lower bound. Upper bounds are generated by a fast tour-building heuristic. When the bound-strengthening techniques are exhausted without matching the upper with the lower bound, we branch by using two different rules, according to the situation: the usual subtour breaking disjunction, and a new disjunction based on conditional bounds. We discuss computational experience on 120 randomly generated asymmetric TSP's with up to 325 cities, the maximum time used for any single problem being 82 seconds. This is a considerable improvement upon earlier methods. Though the algorithm discussed here is for the asymmetric TSP, the approach can be adapted to the symmetric TSP by using the 2-matching problem instead of AP.Research supported by the National Science Foundation through grant no. MCS76-12026 A02 and the U.S. Office of Naval Research through contract no. N0014-75-C-0621 NR 047-048. 相似文献