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1.
We consider the traveling tournament problem, which is a well-known benchmark problem in tournament timetabling. It consists of designing a schedule for a sports league of n teams such that the total traveling costs of the teams are minimized. The most important variant of the traveling tournament problem imposes restrictions on the number of consecutive home games or away games a team may have. We consider the case where at most two consecutive home games or away games are allowed. We show that the well-known independent lower bound for this case cannot be reached and present two approximation algorithms for the problem. The first algorithm has an approximation ratio of ${3/2+\frac{6}{n-4}}$ in the case that n/2 is odd, and of ${3/2+\frac{5}{n-1}}$ in the case that n/2 is even. Furthermore, we show that this algorithm is applicable to real world problems as it yields close to optimal tournaments for many standard benchmark instances. The second algorithm we propose is only suitable for the case that n/2 is even and n????12, and achieves an approximation ratio of 1?+?16/n in this case, which makes it the first ${1+\mathcal{O}(1/n)}$ -approximation for the problem.  相似文献   

2.
A Hamilton path tournament design involving n teams and n/2 stadiums, is a round robin schedule on n − 1 days in which each team plays in each stadium at most twice, and the set of games played in each stadium induce a Hamilton path on n teams. Previously, Hamilton path tournament designs were shown to exist for all even n not divisible by 4, 6, or 10. Here, we give an inductive procedure for the construction of Hamilton path tournament designs for n = 2 p ≥ 8 teams.  相似文献   

3.
We study single and double round-robin tournaments for n teams, where in each round a fixed number (g) of teams is present and each team present plays a fixed number (m) of matches in this round. In a single, respectively double, round-robin tournament each pair of teams play one, respectively two, matches. In the latter case the two matches should be played in different rounds. We give necessary combinatorial conditions on the triples (n,g,m) for which such round-robin tournaments can exist, and discuss three general construction methods that concern the cases m=1, m=2 and m=g?1. For n≤20 these cases cover 149 of all 173 non-trivial cases that satisfy the necessary conditions. In 147 of these 149 cases a tournament can be constructed. For the remaining 24 cases the tournament does not exist in 2 cases, and is constructed in all other cases. Finally we consider the spreading of rounds for teams, and give some examples where well-spreading is either possible or impossible.  相似文献   

4.

This paper deals with a real-life scheduling problem of a non-professional indoor football league. The goal is to develop a schedule for a time-relaxed, double round-robin tournament which avoids close successions of games involving the same team in a limited period of time. This scheduling problem is interesting, because games are not planned in rounds. Instead, each team provides time slots in which they can play a home game, and time slots in which they cannot play at all. We present an integer programming formulation and a heuristic based on tabu search. The core component of this algorithm consists of solving a transportation problem, which schedules (or reschedules) all home games of a team. Our heuristic generates schedules with a quality comparable to those found with IP solvers, however with considerably less computational effort. These schedules were approved by the league organizers, and used in practice for the seasons 2009–2010 till 2016–2017.

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5.
We consider the break minimization problem for fixing home–away assignments in round-robin sports tournaments. First, we show that, for an opponent schedule with n teams and n−1 rounds, there always exists a home–away assignment with at most breaks. Secondly, for infinitely many n, we construct opponent schedules for which at least breaks are necessary. Finally, we prove that break minimization for n teams and a partial opponent schedule with r rounds is an NP-hard problem for r≥3. This is in strong contrast to the case of r=2 rounds, which can be scheduled (in polynomial time) without any breaks.  相似文献   

6.
A new linear value for cooperative transferable utility games is introduced. The recursive definition of the new value for an n-person game involves a sequential process performed at n − 1 stages, applying the value to subgames with a certain size k,1 ? k < n, combining with the rule of two-leveled egalitarianism (additive normalization) in order to guarantee the efficiency property for the new value, sequentially two-leveled egalitarianism, shortly S2EG value, applied to subgames of size k + 1. The new value will be characterized in various ways. The S2EG value differs from the Shapley value since, besides efficiency, linearity, and symmetry, it verifies an additional property with respect to so-called scale-dummy player (replacing dummy player property). Consequently, the S2EG value of a game may be determined as the solidarity value of the per-capita game (incorporating the proportional rule due to different levels of efficiency). Various potential representations of the new value are established. In the application to a land corn production economy, it yields allocations, in which the landlord’s interest coincides with striving for a maximum production level. For economies with the linear production function, not only the unique landlord but also all the workers have incentives to increase the scale of the economy.  相似文献   

7.
In this paper we propose an approximation for the Traveling Tournament Problem which is the problem of designing a schedule for a sports league consisting of a set of teams T such that the total traveling costs of the teams are minimized. It is not allowed for any team to have more than k home-games or k away-games in a row. We propose an algorithm which approximates the optimal solution by a factor of 2+2k/n+k/(n?1)+3/n+3/(2?k) which is not more than 5.875 for any choice of k≥4 and n≥6. This is the first constant factor approximation for k>3. We furthermore show that this algorithm is also applicable to real-world problems as it produces solutions of high quality in a very short amount of time. It was able to find solutions for a number of well known benchmark instances which are even better than the previously known ones.  相似文献   

8.
The one-lie Rényi-Ulam liar game is a two-player perfect information zero-sum game, lasting q rounds, on the set [n]?{1,…,n}. In each round Paul chooses a subset A⊆[n] and Carole either assigns one lie to each element of A or to each element of [n]?A. Paul wins the original (resp. pathological) game if after q rounds there is at most one (resp. at least one) element with one or fewer lies. We exhibit a simple, unified, optimal strategy for Paul to follow in both games, and use this to determine which player can win for all q,n and for both games.  相似文献   

9.
The traveling tournament problem (TTP) consists of finding a distance-minimal double round-robin tournament where the number of consecutive breaks is bounded. Easton et al. (2001) introduced the so-called circular TTP instances, where venues of teams are located on a circle. The distance between neighboring venues is one, so that the distance between any pair of teams is the distance on the circle. It is empirically proved that these instances are very hard to solve due to the inherent symmetry. This note presents new ideas to cut off essentially identical parts of the solution space. Enumerative solution approaches, e.g. relying on branch-and-bound, benefit from this reduction. We exemplify this benefit by modifying the DFS∗ algorithm of Uthus et al. (2009) and show that speedups can approximate factor 4n.  相似文献   

10.
The consecutive k-out-of-r-from-n: F system was generalized to multi-state case. This system consists of n linearly ordered components which are at state below j if and only if at least kj components out of any r consecutive are in state below j. In this paper we suggest bounds of increasing multi-state consecutive-k-out-of-r-from-n: F system (k1 ? k2 ? ? ? kM) by applying second order Boole–Bonferroni bounds and applying Hunter–Worsley upper bound. Also numerical results are given. The programs in V.B.6 of the algorithms are available upon request from the authors.  相似文献   

11.
A single round robin tournament (RRT) consists of a set T of n teams (n even) and a set P of n − 1 periods. The teams have to be scheduled such that each team plays exactly once against each other team and such that each team plays exactly once per period. In order to establish fairness among teams we consider a partition of teams into strength groups. Then, the goal is to avoid a team playing against extremely weak or extremely strong teams in consecutive periods. We propose two concepts ensuring different degrees of fairness. One question arising here is whether a single RRT exists for a given number of teams n and a given partition of the set of teams into strength groups or not. In this paper we examine this question. Furthermore, we analyse the computational complexity of cost minimization problems in the presence of strength group requirements.  相似文献   

12.
We consider two classes of graphs: (i) trees of order n and diameter d =n − 3 and (ii) unicyclic graphs of order n and girth g = n − 2. Assuming that each graph within these classes has two vertices of degree 3 at distance k, we order by the index (i.e. spectral radius) the graphs from (i) for any fixed k (1 ? k ? d − 2), and the graphs from (ii) independently of k.  相似文献   

13.
A consecutive(rs)-out-of-(mn):F lattice system which is defined as a two-dimensional version of a consecutive k-out-of-n:F system is used as a reliability evaluation model for a sensor system, an X-ray diagnostic system, a pattern search system, etc. This system consists of m × n components arranged like an (mn) matrix and fails iff the system has an (rs) submatrix that contains all failed components. In this paper we deal a combined model of a k-out-of-mn:F and a consecutive (rs)-out-of-(mn):F lattice system. Namely, the system has one more condition of system down, that is the total number of failed components, in addition to that of a consecutive (rs)-out-of-(mn):F lattice system. We present a method to obtain reliability of the system. The proposed method obtains the reliability by using a combinatorial equation that does not depend on the system size. Some numerical examples are presented to show the relationship between component reliability and system reliability.  相似文献   

14.
The Euclidean distance matrix for n distinct points in Rr is generically of rank r + 2. It is shown in this paper via a geometric argument that its nonnegative rank for the case r = 1 is generically n.  相似文献   

15.
This paper addresses cyclic scheduling of a no-wait robotic cell with multiple robots. In contrast to many previous studies, we consider r-degree cyclic (r > 1) schedules, in which r identical parts with constant processing times enter and leave the cell in each cycle. We propose an algorithm to find the minimal number of robots for all feasible r-degree cycle times for a given r (r > 1). Consequently, the optimal r-degree cycle time for any given number of robots for this given r can be obtained with the algorithm. To develop the algorithm, we first show that if the entering times of r parts, relative to the start of a cycle, and the cycle time are fixed, minimizing the number of robots for the corresponding r-degree schedule can be transformed into an assignment problem. We then demonstrate that the cost matrix for the assignment problem changes only at some special values of the cycle time and the part entering times, and identify all special values for them. We solve our problem by enumerating all possible cost matrices for the assignment problem, which is subsequently accomplished by enumerating intervals for the cycle time and linear functions of the part entering times due to the identification of the special values. The algorithm developed is shown to be polynomial in the number of machines for a fixed r, but exponential if r is arbitrary.  相似文献   

16.
An extension to the classical notion of core is the notion of k-additive core, that is, the set of k-additive games which dominate a given game, where a k-additive game has its Möbius transform (or Harsanyi dividends) vanishing for subsets of more than k elements. Therefore, the 1-additive core coincides with the classical core. The advantages of the k-additive core is that it is never empty once k ? 2, and that it preserves the idea of coalitional rationality. However, it produces k-imputations, that is, imputations on individuals and coalitions of at most k individuals, instead of a classical imputation. Therefore one needs to derive a classical imputation from a k-order imputation by a so-called sharing rule. The paper investigates what set of imputations the k-additive core can produce from a given sharing rule.  相似文献   

17.
This paper describes the traveling tournament problem, a well-known benchmark problem in the field of tournament timetabling. We propose a new lower bound for the traveling tournament problem, and construct a randomized approximation algorithm yielding a feasible solution whose approximation ratio is less than 2+(9/4)/(n−1), where n is the number of teams. Additionally, we propose a deterministic approximation algorithm with the same approximation ratio using a derandomization technique. For the traveling tournament problem, the proposed algorithms are the first approximation algorithms with a constant approximation ratio, which is less than 2+3/4.  相似文献   

18.
Let F be a field with ∣F∣ > 2 and Tn(F) be the set of all n × n upper triangular matrices, where n ? 2. Let k ? 2 be a given integer. A k-tuple of matrices A1, …, Ak ∈ Tn(F) is called rank reverse permutable if rank(A1 A2 ? Ak) = rank(Ak Ak−1 ? A1). We characterize the linear maps on Tn(F) that strongly preserve the set of rank reverse permutable matrix k-tuples.  相似文献   

19.
For any natural numbersk andn, the subclass ofk-convexn-person games is introduced. In casek=n, the subclass consists of the convexn-person games. Ak-convexn-person game is characterized in several ways in terms of the core and certain marginal worth vectors. The marginal worth vectors of a game are described in terms of an upper bound for the core and the corresponding gap function. It is shown that thek-convexity of ann-person gamev is equivalent to
  1. all marginal worth vectors ofv belong to the core ofv; or
  2. the core ofv is the convex hull of the set consisting of all marginal worth vectors ofv; or
  3. the extreme points of the core ofv are exactly the marginal worth vectors ofv.
Examples ofk-convexn-person games are also treated.  相似文献   

20.
For any positive integersk andn, the subclass ofk-convexn-person games is considered. In casek=n, we are dealing with convexn-person games. Three characterizations ofk-convexn-person games, formulated in terms of the core and certain adapted marginal worth vectors, are given. Further it is shown that fork-convexn-person games the intersection of the (pre)kernel with the core consists of a unique point (namely the nucleolus), but that the (pre)kernel may contain points outside the core. For certain 1-convex and 2-convexn-person games the part of the bargaining set outside the core is even disconnected with the core. The Shapley value of ank-convexn-person game can be expressed in terms of the extreme points of the core and a correction-vector whenever the game satisfies a certain symmetric condition. Finally, theτ-value of ank-convexn-person game is given.  相似文献   

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