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1.
We consider a zero-sum stochastic game with side constraints for both players with a special structure. There are two independent controlled Markov chains, one for each player. The transition probabilities of the chain associated with a player as well as the related side constraints depend only on the actions of the corresponding player; the side constraints also depend on the player’s controlled chain. The global cost that player 1 wishes to minimize and that player 2 wishes to maximize, depend however on the actions and Markov chains of both players. We obtain a linear programming formulations that allows to compute the value and saddle point policies for this problem. We illustrate the theoretical results through a zero-sum stochastic game in wireless networks in which each player has power constraints  相似文献   

2.
A simulation for training estimators and managers is described. The game simulates a bidding situation in the construction industry, with the participants split into teams which bid against each other for government contracts. The contracts are differentiated in terms of workload implications and location, and the teams are encouraged to use discriminating bidding strategies. The cost estimates provided include substantial uncertainty, and the teams can purchase more accurate estimates as well as buying competitive information. As a result of playing the game, participants appreciated the importance of expenditure on estimates, keeping good records, and using simple bidding models.  相似文献   

3.
陈绍刚  王楠 《经济数学》2020,37(3):175-182
基于信息不对称条件下的共同价值模型,刻画了网上拍卖过程中可能存在的托投标行为,并运用博弈理论结合竞价关系求解了竞标者的赢标概率和最优竞价策略.研究发现,在共同价值模型下,参与竞标的人数与嬴者诅咒的发生存在联系;在最高出价者赢标的概率模型基础上,分别建立了是否存在托投标行为时的竞标者收益模型,并求解了竞标者的均衡竞价策略.  相似文献   

4.
完全信息下发电机组间竞价上网的非合作博弈行为分析   总被引:2,自引:0,他引:2  
本文利用博弈论方法对电力市场中 ,电力总需求缺乏弹性时各发电机组间非合作关系下竞价上网的报价行为进行了分析、研究 .并通过多目标规划方法 ,求出了纳什均衡的近似解 .该解可以指导机组制定竞价上网的报价曲线 ,避免机组盲目报价 .  相似文献   

5.
We consider the noncooperative choice of arrival times by individual users, who seek service at a first-come first-served queueing system that opens up at a given time. Each user wishes to obtain service as early as possible, while minimizing the expected wait in the queue. This problem was recently studied within a simplified fluid-scale model. Here, we address the unscaled stochastic system, assuming a finite (possibly random) number of homogeneous users, exponential service times, and linear cost functions. In this setting, we establish that there exists a unique Nash equilibrium, which is symmetric across users, and characterize the equilibrium arrival-time distribution of each user in terms of a corresponding set of differential equations. We further establish convergence of the Nash equilibrium solution to that of the associated fluid model as the number of users is increased. We finally consider the price of anarchy in our system and show that it exceeds 2, but converges to this value for a large population size.  相似文献   

6.
Competitive bidding situations involve considering a multiplicity of factors. Organizations must be able to weigh the relative probability of potential projects based on resource usage, project duration and competitor actions to decide which of many possible bids to submit. A bidding strategy designed to maximize expected long run return is crucial, since an organization can usually submit only one bid per project.This paper presents a family of stochastic dynamic programming models considering different bidding situations. Several projects, each with several potential bids, are available for each situation. The objective is to determine what bidding strategy will maximize expected returns. Models are developed for two principle bidding situations: sequential, where projects are bid individually; and simultaneous, where several projects are bid at one time. Next, the effects of over- or under-commitment of resources are incorporated into the models. Finally, changes in project timing and the resultant effects on bidding strategy are included.A numerical example traces the changes in bidding strategy which occur as the models are expanded. The general formulation of bidding problems is also discussed, including changing the bid success probabilities due to competitor actions, the possibility of crashing projects and alternate methods of performing projects.  相似文献   

7.
We consider a two-person, general-sum, rational-data, undiscounted stochastic game in which one player (player II) controls the transition probabilities. We show that the set of stationary equilibrium points is the union of a finite number of sets such that, every element of each of these sets can be constructed from a finite number of extreme equilibrium strategies for player I and from a finite number of pseudo-extreme equilibrium strategies for player II. These extreme and pseudo-extreme strategies can themselves be constructed by finite (but inefficient) algorithms. Analogous results can also be established in the more straightforward case of discounted single-controller games.  相似文献   

8.
Extending the multi-timescale model proposed by the author et al. in the context of Markov decision processes, this paper proposes a simple analytical model called M timescale two-person zero-sum Markov Games (MMGs) for hierarchically structured sequential decision-making processes in two players' competitive situations where one player (the minimizer) wishes to minimize their cost that will be paid to the adversary (the maximizer). In this hierarchical model, for each player, decisions in each level in the M-level hierarchy are made in M different discrete timescales and the state space and the control space of each level in the hierarchy are non-overlapping with those of the other levels, respectively, and the hierarchy is structured in a "pyramid" sense such that a decision made at level m (slower timescale) state and/or the state will affect the evolutionary decision making process of the lower-level m+1 (faster timescale) until a new decision is made at the higher level but the lower-level decisions themselves do not affect the transition dynamics of higher levels. The performance produced by the lower-level decisions will affect the higher level decisions for each player. A hierarchical objective function for the minimizer and the maximizer is defined, and from this we define "multi-level equilibrium value function" and derive a "multi-level equilibrium equation". We also discuss how to solve hierarchical games exactly.  相似文献   

9.
On the robustness of non-linear personalized price combinatorial auctions   总被引:1,自引:0,他引:1  
Though the VCG auction assumes a central place in the mechanism design literature, there are a number of reasons for favoring Iterative Combinatorial Auctions (ICAs). Several promising ICA formats were developed based on primal–dual and subgradient algorithms. Prices are interpreted as a feasible dual solution and the provisional allocation is interpreted as a feasible primal solution. iBundle(3), dVSV and Ascending Proxy Auction result in VCG payoffs when the coalitional value function satisfies buyer submodularity and bidders bid straightforward, which is an ex-post Nash equilibrium in this case. iBEA and CreditDebit auctions do not even require the buyer submodularity and achieve the same properties for general valuations. Often, however, one cannot assume straightforward bidding and it is not clear from the theory how these non-linear personalized price auctions (NLPPAs) perform in this case. Robustness of auctions with respect to different bidding behavior is a critical issue for any application. We conducted a large number of computational experiments to analyze the performance of NLPPAs with respect to different bidding strategies and valuation models. We compare NLPPAs with the VCG auction and with ICAs with linear prices, such as ALPS and the Combinatorial Clock Auction. While NLPPAs performed very well in case of straightforward bidding, we observe problems with revenue, efficiency, and speed of convergence when bidders deviate.  相似文献   

10.
Motivated by the emergence of online penny or pay-to-bid auctions, in this study, we analyze the operational consequences of all-pay auctions competing with fixed list price stores. In all-pay auctions, bidders place bids, and highest bidder wins. Depending on the auction format, the winner pays either the amount of their bid or that of the second-highest bid. All losing bidders forfeit their bids, regardless of the auction format. Bidders may visit the store, both before and after bidding, and buy the item at the fixed list price. In a modified version, we consider a setting where bidders can use their sunk bid as a credit towards buying the item from the auctioneer at a fixed price (different from the list price). We characterize a symmetric equilibrium in the bidding/buying strategy and derive optimal list prices for both the seller and auctioneer to maximize expected revenue. We consider two situations: (1) one firm operating both channels (i.e. fixed list price store and all-pay auction), and (2) two competing firms, each operating one of the two channels.  相似文献   

11.
In this paper, we study a differential game of incomplete information. In such a game, the cost function depends on parameter . At the start of the game, only one of the players knows the value of this parameter, while the other player has only a (subjective) probability distribution for the parameter. We obtain explicit expressions for both the value of the game and the two players' optimal strategies.  相似文献   

12.
13.
In this paper, we investigate the bimatrix game using the robust optimization approach, in which each player may neither exactly estimate his opponent’s strategies nor evaluate his own cost matrix accurately while he may estimate a bounded uncertain set. We obtain computationally tractable robust formulations which turn to be linear programming problems and then solving a robust optimization equilibrium can be converted to solving a mixed complementarity problem under the l 1l -norm. Some numerical results are presented to illustrate the behavior of the robust optimization equilibrium.  相似文献   

14.
The objective of this paper is to study optimal pricing strategies in a duopoly, under an asymmetric information structure, where the appropriate solution concept is the feedback Stackelberg equilibrium. In order to take into account effects such as imitation (e.g., word of mouth) and saturation, the demand (state equation) is assumed to depend on past cumulative sales, market potential, and both players' prices. We assume also that the unit production cost decreases with cumulative production (learning effects). Each player maximizes his total discounted profit over the planning horizon.The problem is formulated as a two-player discrete-time finite-horizon game. Existence results are first obtained under rather mild conditions. Since the solution of this problem is intractable by analytical methods, we use a numerical approach. Thus, we design a numerical algorithm for the computation of feedback Stackelberg equilibria and use it to obtain strategies in various representative cases. The numerical results presented are intented to give some insights into the optimal pricing strategies in the context of an asymmetrical feedback information structure.  相似文献   

15.
We propose a new solution concept for generalized Nash equilibrium problems. This concept leads, under suitable assumptions, to unique solutions, which are generalized Nash equilibria and the result of a mathematical procedure modeling the process of finding a compromise. We first compute the favorite strategy for each player, if he could dictate the game, and use the best response on the others’ favorite strategies as starting point. Then, we perform a tracing procedure, where we solve parametrized generalized Nash equilibrium problems, in which the players reduce the weight on the best possible and increase the weight on the current strategies of the others. Finally, we define the limiting points of this tracing procedure as solutions. Under our assumptions, the new concept selects one reasonable out of typically infinitely many generalized Nash equilibria.  相似文献   

16.
On the impact of low-balling: Experimental results in asymmetric auctions   总被引:1,自引:0,他引:1  
The paper reports on a series of asymmetric auction experiments with private-independent values and two buyers. Maskin and Riley (2000) showed, under some conditions, that if one buyer has a greater probability than the other of not being able to bid, first-price auctions could yield lower revenues to the seller than second-price auctions. The data rejected this prediction because of an important overbidding when subjects received low values in first-price auctions. In this asymmetric setting, the observed overbidding cannot be explained by the usual risk aversion hypothesis and the detection of a learning pattern indicates that subjects used more an adaptive behaviour than a static one. An ad hoc bidding strategy for the buyers who are the most likely to bid explains the observed low bids better than the risk neutral equilibrium strategy. Finally, as subjects appear to have bid in equilibrium as if there were two other competitors instead of only one, their bidding behaviour can be thought to have displayed an over anxiousness about winning. Received: January 1999/Final version June 2001  相似文献   

17.
In this paper, we propose an alternative methodology for devising revenue-maximizing strategic bids under uncertainty in the competitors’ bidding strategy. We focus on markets endowed with a sealed-bid uniform-price auction with multiple divisible products. On recognizing that the bids of competitors may deviate from equilibrium and are of difficult statistical characterization, we proposed a two-stage robust optimization model with equilibrium constraints aiming to devise risk-averse strategic bids. The proposed model is a trilevel optimization problem that can be recast as a particular instance of a bilevel program with equilibrium constraints. Reformulation procedures are proposed to find a single-level equivalent formulation suitable for column-and-constraint generation (CCG) algorithm. Results show that even for the case in which an imprecision of 1% is observed on the rivals’ bids in the equilibrium point, the robust solution provides a significant risk reduction (of 79.9%) in out-of-sample tests. They also indicate that the best strategy against high levels of uncertainty on competitors’ bid approaches to a price-taker offer, i.e., bid maximum capacity at marginal cost.  相似文献   

18.
Ascending bid auctions with behaviorally consistent bidders   总被引:2,自引:0,他引:2  
Decision makers whose preferences do not satisfy the independence axiom of expected utility theory, when faced with sequential decisions will act in a dynamically inconsistent manner. In order to avoid this inconsistency and maintain nonexpected utility, we suggest the idea of behavioral consistency. We implement this notion by regarding the same decision maker at different decision nodes as different agents, and then taking the Bayesian — Nash equilibrium of this game. This idea is applied to a finite ascending bid auction game. We show the condition for the existence of an equilibrium of this game, and we also characterize the equilibrium in those cases when it exists. In particular, when the utility functionals are both quasi-concave and quasi-convex, then there is an equilibrium in dominant strategies where each bidder continues to bid if and only if the prevailing price is smaller than his value. In the case of quasi-concavity it is shown that, in equilibrium, each bidder has a value such that he continues with positive probability up to it, and withdraws after that.This research was supported by the NSF under Grant No. SES87-08360. We would like to thank Professor Irving H. LaValle for his helpful suggestions.  相似文献   

19.
We study a bifurcation problem for a system of two differential equations in implicit form. For each value of the parameter θ, the solution yields a pair of Nash equilibrium strategies in feedback form, for a non-cooperative differential game. When θ=0, the second player has no power to influence the dynamics of the system, and his optimal strategy is myopic. The game thus reduces to an optimal control problem for the first player. By studying the bifurcation in the solutions to the corresponding system of Hamilton-Jacobi equations, one can establish existence and multiplicity of solutions to the differential game, as θ becomes strictly positive.  相似文献   

20.
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