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1.
We demonstrate fast time-division color electroholography using a multiple-graphics-processing-unit(GPU) cluster system with a spatial light modulator and a controller to switch the color of the reconstructing light. The controller comprises a universal serial bus module to drive the liquid crystal optical shutters. By using the controller, the computer-generated hologram(CGH) display node of the multiple-GPU cluster system synchronizes the display of the CGH with the color switching of the reconstructing light. Fast time-division color electroholography at 20 fps is realized for a three-dimensional object comprising 21,000 points per color when 13 GPUs are used in a multiple-GPU cluster system.  相似文献   

2.
Systems containing multiple graphics-processing-unit(GPU)clusters are difficult to use for real-time electroholography when using only a single spatial light modulator because the transfer of the computer-generated hologram data between the GPUs is bottlenecked.To overcome this bottleneck,we propose a rapid GPU packing scheme that significantly reduces the volume of the required data transfer.The proposed method uses a multi-GPU cluster system connected with a cost-effective gigabit Ethernet network.In tests,we achieved real-time electroholography of a three-dimensional(3D)video presenting a point-cloud 3D object made up of approximately 200,000 points.  相似文献   

3.
Computationally, the calculation of computer-generated holograms is extremely expensive, and the image quality deteriorates when reconstructing three-dimensional(3 D) holographic video from a point-cloud model comprising a huge number of object points. To solve these problems, we implement herein a spatiotemporal division multiplexing method on a cluster system with 13 GPUs connected by a gigabit Ethernet network.A performance evaluation indicates that the proposed method can realize a real-time holographic video of a3 D object comprising ~1,200,000 object points. These results demonstrate a clear 3 D holographic video at32.7 frames per second reconstructed from a 3 D object comprising 1,064,462 object points.  相似文献   

4.
A time-division multiplexing method for computer-generated holograms(CGHs) is proposed to solve the problem of the limited space-bandwidth product. A three-dimensional(3-D) scene is divided into multiple layers at different depths. The CGH corresponding to each layer is calculated by an angular-spectrum algorithm that is effective at a wide range of propagation distances. All of the CGHs are combined into several group-CGHs.These group-CGHs are sequentially uploaded onto one spatial light modulator at a high frame rate. The spacebandwidth product can be benefited by the time-division processing of the CGHs. The proposed method provides a new approach to achieve high quality 3-D display with a fast and accurate CGH computation.  相似文献   

5.
Two different methods from graphic processing unit(GPU) and central processing unit(CPU) are proposed to suitably optimize look-up table algorithms of computer generated holography(CGH). The numerical simulations and experimental results show that we can reconstruct a good quality object. The computation of CGH for a three-dimensional(3D) dynamic holographic display can also be sped up by programming with our proposed method. It can optimize both file loading and the inline calculation process. The phase-only CGH with gigabyte data for reconstructing 10 MB object samplings is generated. In addition, the proposed method effectively reduced time costs of loading and writing offline tables on a CPU. It is believed the proposed method can provide high speed and huge data CGH for 3D dynamic holographic displays in the near future.  相似文献   

6.
彩色全息图的计算机产生和数字再现   总被引:3,自引:0,他引:3  
提出了一种基于色彩合成以及菲涅尔衍射原理,用计算机产生全息图并用数字方法再现彩色全息图的方法。该方法的第一步是将物体的彩色RGB图像分离为三基色强度图,再利用博奇编码的方法制成修正离轴参考光分色计算机全息图;第二步是分别对分色全息图在频域进行调制以实现用原参考光真实再现原始物光波。通过滤波消除零级衍射及共轭像的影响,获得了所需要的实像并提高了像质。提供的实验是选用一幅RGB图像作为原始物体,给出了用博奇编码法制成的全息图以及最后经色彩合成获得的再现像。结果表明,该方法能使各分色全息图的再现像准确重合,解决了在色彩合成时容易出现的色串扰问题。  相似文献   

7.
The calculation of radial distribution functions (RDFs) from molecular dynamics trajectory data is a common and computationally expensive analysis task. The rate limiting step in the calculation of the RDF is building a histogram of the distance between atom pairs in each trajectory frame. Here we present an implementation of this histogramming scheme for multiple graphics processing units (GPUs). The algorithm features a tiling scheme to maximize the reuse of data at the fastest levels of the GPU's memory hierarchy and dynamic load balancing to allow high performance on heterogeneous configurations of GPUs. Several versions of the RDF algorithm are presented, utilizing the specific hardware features found on different generations of GPUs. We take advantage of larger shared memory and atomic memory operations available on state-of-the-art GPUs to accelerate the code significantly. The use of atomic memory operations allows the fast, limited-capacity on-chip memory to be used much more efficiently, resulting in a fivefold increase in performance compared to the version of the algorithm without atomic operations. The ultimate version of the algorithm running in parallel on four NVIDIA GeForce GTX 480 (Fermi) GPUs was found to be 92 times faster than a multithreaded implementation running on an Intel Xeon 5550 CPU. On this multi-GPU hardware, the RDF between two selections of 1,000,000 atoms each can be calculated in 26.9 seconds per frame. The multi-GPU RDF algorithms described here are implemented in VMD, a widely used and freely available software package for molecular dynamics visualization and analysis.  相似文献   

8.
动态全息三维显示研究最新进展   总被引:2,自引:0,他引:2       下载免费PDF全文
曾超  高洪跃  刘吉成  于瀛洁  姚秋香  刘攀  郑华东  曾震湘 《物理学报》2015,64(12):124215-124215
全息三维显示是真三维显示技术, 其原理是利用光学干涉记录和衍射再现将物体或场景的三维信息全部重建出来, 所以观看全息三维图像与观看真实物体或场景的效果一样. 近期全息研究领域有一些突破性的成果被报道, 将推动全息显示的应用不断走向成熟. 本文将重点介绍基于光学材料和空间光调制器为全息图承载载体的动态全息三维显示最新发展状况. 虽然动态全息三维显示研究仍然存在挑战, 但最近研究中已经利用光学材料实现了实时动态全息三维视频显示, 这为未来实现大尺寸、高分辨率、彩色全息真三维视频显示提供了可能.  相似文献   

9.
The lattice Boltzmann method (LBM) can gain a great amount of performance benefit by taking advantage of graphics processing unit (GPU) computing, and thus, the GPU, or multi-GPU based LBM can be considered as a promising and competent candidate in the study of large-scale fluid flows. However, the multi-GPU based lattice Boltzmann algorithm has not been studied extensively, especially for simulations of flow in complex geometries. In this paper, through coupling with the message passing interface (MPI) technique, we present an implementation of multi-GPU based LBM for fluid flow through porous media as well as some optimization strategies based on the data structure and layout, which can apparently reduce memory access and completely hide the communication time consumption. Then the performance of the algorithm is tested on a one-node cluster equipped with four Tesla C1060 GPU cards where up to 1732 MFLUPS is achieved for the Poiseuille flow and a nearly linear speedup with the number of GPUs is also observed.  相似文献   

10.
We propose a computational method for generating sequential kinoforms of real-existing full-color threedimensional (3D) objects and realizing high-quality 3D imaging.The depth map and color information are obtained using non-contact full-color 3D measurement system based on binocular vision.The obtained full-color 3D data are decomposed into multiple slices with RGB channels.Sequential kinoforms of each channel are calculated and reconstructed using a Fresnel-diffraction-based algorithm called the dynamicpseudorandom-phase tomographic computer holography (DPP-TCH).Color dispersion introduced by different wavelengths is well compensated by zero-padding operation in the red and green channels of object slices.Numerical reconstruction results show that the speckle noise and color-dispersion are well suppressed and that high-quality full-color holographic 3D imaging is feasible.The method is useful for improving the 3D image quality in holographic displays with pixelated phase-type spatial light modulators (SLMs).  相似文献   

11.
A multi-image encryption scheme based on interference of computer generated holograms (CGH) is proposed. The encrypted information can be divided into several parts and recorded by corresponding CGHs that distribute randomly. With interference of all CGHs, the original information can be reconstructed. So the multi-image encryption is achieved, and every hologram can be regarded as the key to the corresponding image. Multi-user authentication and storage of information is implemented by applying unique CGH to interfere the common CGH. Furthermore, the CGHs can be cascaded to implement classification of images. When images of different level are assigned to corresponding user, hierarchical encryption is completed successfully. Numerical simulation verifies the feasibility of the method, and demonstrates the security of the algorithm and the decryption characteristics. Flexibility and variability of scheme can be higher than the existing methods. There are a lot of scheme's details still to consider and fulfill in the future.  相似文献   

12.
张宝龙  李丹  戴凤智  杨世凤  郭海成 《物理学报》2012,61(4):40701-040701
本文针对彩色滤光膜(color filter, CF)硅覆液晶(liquid crystal on silicon, LCoS)微显示器件(microdisplay)中的微型彩色像素建立了三维光学模型. 这个三维光学建模主要分为三个过程, 即彩色液晶器件的机电特性分析, 利用扩展琼斯矩阵(extended Jones matrix)计算器件的光反射率, 以及采用标准RGB(standard RGB, sRGB)协议将CF-LCoS微显示阵列中各像素点的光反射特性还原成彩色图像. 通过上述过程建立的三维光学模型用于CF-LCoS的光学特性研究并与实验数据进行比较. 比较结果显示, 模拟得到的CF-LCoS微显示器的光学特性与实验结果非常符合.  相似文献   

13.
We propose a simple gradation representation method using a binary-weighted computer-generated hologram(CGH) to be displayed on a high-speed spatial light modulator that can be controlled by the pulse-width modulation technique. The proposed method uses multiple bit planes comprising binary-weighted CGHs with various pulse widths. The object points of a three-dimensional(3D) object are assigned to multiple bit planes according to their gray levels. The bit planes are sequentially displayed in a time-division-multiplexed manner.Consequently, the proposed method realizes a gradation representation of a reconstructed 3D object.  相似文献   

14.
An interpolation method for reconstructed images of computer-generated holograms (CGHs) enables one to synthesize CGHs with a large space bandwidth product (SBWP) from CGHs with a small SBWP. The phase information of objects is regarded as constant because the method is based on digital image processing techniques. Therefore, diffraction efficiency is low due to the saturation effect in the recording process. To improve the diffraction efficiency, a random phase technique is employed for the interpolation method to the CGH. Effects of the random phase in the reconstructed image are discussed in several interpolation types. The interpolation method is also applied to a kinoform. Some computer simulations and optical experiments are presented.  相似文献   

15.
Laser line scanning (LLS) as an optical 3D survey method is recently used for underwater 3D imaging. This paper presents an approach for both 3D reconstruction and color restoration based on the LLS system. The system is set up with RGB laser scanning components for acquiring 3D data and color data at the same time. Direct calibration algorithms and RGB additive color model are involved for processing 3D color data. The experiment result shows that underwater targets can be feasibly 3D reconstructed with color texture simultaneously, at millimeter scales.  相似文献   

16.
In order to optimize computer-generated holograms (CGHs) for three-dimensional objects, an extension of the well known Gerchberg-Saxton algorithm is used. Optical reconstructions using an electrically addressed twisted-nematic liquid crystal display are presented. For arbitrary CGHs, reconstructing 3D-objects, we will discuss the problems and solutions associated with periodic replication of holograms.  相似文献   

17.
A multiplexed holographic display video has been achieved by using a passive azo-dye-doped liquid crystal (LC) cell. Holograms formed in this cell can be refreshed in the order of several milliseconds. By angular multiplexing technique, dynamically multiplexed holographic videos are realized. Moreover, the reconstructed RGB images are merged into a color image, which illustrates the possibility of a color holographic three-dimensional (3D) display by holographic multiplexing of the LC cell.  相似文献   

18.
In video processing, background initialization aims to obtain a scene without foreground objects. Recently, the background initialization problem has attracted the attention of researchers because of its real-world applications, such as video segmentation, computational photography, video surveillance, etc. However, the background initialization problem is still challenging because of the complex variations in illumination, intermittent motion, camera jitter, shadow, etc. This paper proposes a novel and effective background initialization method using singular spectrum analysis. Firstly, we extract the video’s color frames and split them into RGB color channels. Next, RGB color channels of the video are saved as color channel spatio-temporal data. After decomposing the color channel spatio-temporal data by singular spectrum analysis, we obtain the stable and dynamic components using different eigentriple groups. Our study indicates that the stable component contains a background image and the dynamic component includes the foreground image. Finally, the color background image is reconstructed by merging RGB color channel images obtained by reshaping the stable component data. Experimental results on the public scene background initialization databases show that our proposed method achieves a good color background image compared with state-of-the-art methods.  相似文献   

19.
三维面形测量数据的计算全息可视化   总被引:14,自引:3,他引:11  
提出利用计算机制全息进行三维面形测量数据立体重现的技术。首先利用三维面形测量技术同时获取三维物体的强度和距离像;然后根据三维面形测量数据,设计和制作菲涅耳计算全息图;最后将计算全息和光学全息相结合,以菲涅耳计算全息图的光学再现像为对象,记录光学像全息。这样既解决了计算机制全息术中真实三维物体立体信息数据捕捉的问题,又为三维面形检测提供了一个行之有效的立体重构技术。给出了这种方法的原理、计算全息的设计、制作方案和实验验证结果。  相似文献   

20.
A Lohmann-type computer-generated hologram (CGH) is fabricated using an electron-beam lithographic system. A high-resolution groove width of 0.2 μm is attained in relief gratings by changing the e-beam exposures. A diffraction efficiency close to ∼30.4% is obtained by using resist-on-silicon recording materials and cell-structural apertures in a CGH. The reconstructed images exhibit fewer phase noises owing to the incorporation of a non-overflow cell structure into a CGH. The CGH is designed for reconstruction-noise reduction by using an iterative error-reduction algorithm. The designed CGH exhibits fewer reconstruction noises such that the performance function in the convergence is smaller by a factor of 1/3 than that in the first iteration. Experiments demonstrating the performance of CGHs obtained by electron-beam lithography are presented.  相似文献   

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