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1.
Delaunay triangulations and Voronoi diagrams have found numerous applications in surface modeling, surface mesh generation, deformable surface modeling and surface reconstruction. Many algorithms in these applications begin by constructing the three-dimensional Delaunay triangulation of a finite set of points scattered over a surface. Their running-time therefore depends on the complexity of the Delaunay triangulation of such point sets. Although the complexity of the Delaunay triangulation of points in R3 may be quadratic in the worst case, we show in this paper that it is only linear when the points are distributed on a fixed set of well-sampled facets of R3 (e.g. the planar polygons in a polyhedron). Our bound is deterministic and the constants are explicitly given.  相似文献   

2.
<正>We tackle the problem of constructing 2D centroidal Voronoi tessellations with constraints through an efficient and robust construction of bounded Voronoi diagrams, the pseudo-dual of the constrained Delaunay triangulation.We exploit the fact that the cells of the bounded Voronoi diagram can be obtained by clipping the ordinary ones against the constrained Delaunay edges.The clipping itself is efficiently computed by identifying for each constrained edge the(connected) set of triangles whose dual Voronoi vertices are hidden by the constraint.The resulting construction is amenable to Lloyd relaxation so as to obtain a centroidal tessellation with constraints.  相似文献   

3.
The greedy triangulation of a finite planar point set is obtained by repeatedly inserting a shortest diagonal that does not cross those already in the plane. The Delaunay triangulation, which is the straight-line dual of the Voronoi diagram, can be produced in O(nlogn) worst-case time, and often even faster, by several practical algorithms. In this paper we show that for any planar point set S, if the Delaunay triangulation of S is given, then the greedy triangulation of S can be computed in linear worst-case time (and linear space).  相似文献   

4.
Generalized delaunay triangulation for planar graphs   总被引:7,自引:0,他引:7  
We introduce the notion of generalized Delaunay triangulation of a planar straight-line graphG=(V, E) in the Euclidean plane and present some characterizations of the triangulation. It is shown that the generalized Delaunay triangulation has the property that the minimum angle of the triangles in the triangulation is maximum among all possible triangulations of the graph. A general algorithm that runs inO(|V|2) time for computing the generalized Delaunay triangulation is presented. When the underlying graph is a simple polygon, a divide-and-conquer algorithm based on the polygon cutting theorem of Chazelle is given that runs inO(|V| log |V|) time.Supported in part by the National Science Foundation under Grants DCR 8420814 and ECS 8340031.  相似文献   

5.
Delaunay triangulation and its complementary structure the Voronoi polyhedra form two of the most fundamental constructs of computational geometry. Delaunay triangulation offers an efficient method for generating high-quality triangulations. However, the generation of Delaunay triangulations in 3D with Watson's algorithm, leads to the appearance of silver tetrahedra, in a relatively large percentage. A different method for generating high-quality tetrahedralizations, based on Delaunay triangulation and not presenting the problem of sliver tetrahedra, is presented. The method consists in a tetrahedra division procedure and an efficient method for optimizing tetrahedral meshes, based on the application of a set of topological Delaunay transformations for tetrahedra and a technique for node repositioning. The method is robust and can be applied to arbitrary unstructured tetrahedral meshes, having as a result the generation of high-quality adaptive meshes with varying density, totally eliminating the appearance of sliver elements. In this way it offers a convenient and highly flexible algorithm for implementation in a general purpose 3D adaptive finite element analysis system. Applications to various engineering problems are presented  相似文献   

6.
The Voronoi diagram of a finite set of objects is a fundamental geometric structure that subdivides the embedding space into regions, each region consisting of the points that are closer to a given object than to the others. We may define various variants of Voronoi diagrams depending on the class of objects, the distance function and the embedding space. In this paper, we investigate a framework for defining and building Voronoi diagrams for a broad class of distance functions called Bregman divergences. Bregman divergences include not only the traditional (squared) Euclidean distance but also various divergence measures based on entropic functions. Accordingly, Bregman Voronoi diagrams allow one to define information-theoretic Voronoi diagrams in statistical parametric spaces based on the relative entropy of distributions. We define several types of Bregman diagrams, establish correspondences between those diagrams (using the Legendre transformation), and show how to compute them efficiently. We also introduce extensions of these diagrams, e.g., k-order and k-bag Bregman Voronoi diagrams, and introduce Bregman triangulations of a set of points and their connection with Bregman Voronoi diagrams. We show that these triangulations capture many of the properties of the celebrated Delaunay triangulation.  相似文献   

7.
建立了新的Ad Hoc无线网络的区域划分和资源分配模型,讨论了网络覆盖率和抗毁性.通过构造Voronoi图对平面单连通区域的Ad Hoc网络建立区域划分优化模型;定义了网络抗毁性的评价指标连通率,并通过构造Delaunay三角网的最小生成树和蒙特卡罗实验,取得了较好的抗毁仿真结果.最后结合K-均值分簇和罚函数法,得到了近似最优的平面复连通区域的Ad Hoc网络的区域划分和信道安排.  相似文献   

8.
In this paper, a methodology for modeling surface wildfire propagation through a complex landscape is presented. The methodology utilizes a Delaunay triangulation to represent surface fire spread within the landscape. A procedure to construct the graph and estimate the rate of spread along the edges of a network is discussed. After the Delaunay data structure is constructed, a two pass shortest path algorithm is incorporated to estimate the minimum travel time paths and fire arrival times. Experimental results are also included.  相似文献   

9.
《Computational Geometry》2007,36(2):131-143
Recent results establish that a subset of the Voronoi diagram of a point set that is sampled from the smooth boundary of a shape approximates the medial axis. The corresponding question for the dual Delaunay triangulation is not addressed in the literature. We show that, for two-dimensional shapes, the Delaunay triangulation approximates a specific structure which we call anchor hulls. As an application we demonstrate that our approximation result is useful for the problem of shape matching.  相似文献   

10.
Advancing front techniques are a family of methods for finite element mesh generation that are particularly effective in dealing with complicated boundary geometries. In the first part of this paper, conditions are presented which ensure that any planar aft algorithm that meets these conditions terminates in a finite number of steps with a valid triangulation of the input domain. These conditions are described by specifying a framework of subtasks that can accommodate many aft methods and by prescribing the minimal requirements on each subtask that ensure correctness of an algorithm that conforms to the framework.An important efficiency factor in implementing an aft is the data structure used to represent the unmeshed regions during the execution of the algorithm. In the second part of the paper, we discuss the use of the constrained Delaunay triangulation as an efficient abstract data structure for the unmeshed regions. We indicate how the correctness conditions of the first part of the paper can be met using this representation. In this case, we also discuss the additional requirements on the framework which ensure that the generated mesh is a constrained Delaunay triangulation for the original boundary.The first author has been supported by CERFACS, Toulouse, France. Support was provided to the second author by the Natural Sciences and Engineering Research Council of Canada, and by the Information Technology Research Centre of Ontario.  相似文献   

11.
We tackle the problem of computing the Voronoi diagram of a 3-D polyhedron whose faces are planar. The main difficulty with the computation is that the diagram's edges and vertices are of relatively high algebraic degrees. As a result, previous approaches to the problem have been non-robust, difficult to implement, or not provenly correct.

We introduce three new proximity skeletons related to the Voronoi diagram: (1) the Voronoi graph (VG), which contains the complete symbolic information of the Voronoi diagram without containing any geometry; (2) the approximate Voronoi graph (AVG), which deals with degenerate diagrams by collapsing sub-graphs of the VG into single nodes; and (3) the proximity structure diagram (PSD), which enhances the VG with a geometric approximation of Voronoi elements to any desired accuracy. The new skeletons are important for both theoretical and practical reasons. Many applications that extract the proximity information of the object from its Voronoi diagram can use the Voronoi graphs or the proximity structure diagram instead. In addition, the skeletons can be used as initial structures for a robust and efficient global or local computation of the Voronoi diagram.

We present a space subdivision algorithm to construct the new skeletons, having three main advantages. First, it solves at most uni-variate quartic polynomials. This stands in sharp contrast to previous approaches, which require the solution of a non-linear tri-variate system of equations. Second, the algorithm enables purely local computation of the skeletons in any limited region of interest. Third, the algorithm is simple to implement.  相似文献   


12.
We define the Delaunay triangulation for surfaces and prove an analog of the G. Voronoi empty sphere theorem. We also prove a convergence theorem for gradients of piecewise linear approximations constructed on the Delaunay triangulation for functions differentiable on smooth surfaces.  相似文献   

13.
It is well known that the complexity of the Delaunay triangulation of $n$ points in $\RR ^d$, i.e., the number of its simplices, can be $\Omega (n^{\lceil {d}/{2}\rceil })$. In particular, in $\RR ^3$, the number of tetrahedra can be quadratic. Put another way, if the points are uniformly distributed in a cube or a ball, the expected complexity of the Delaunay triangulation is only linear. The case of points distributed on a surface is of great practical importance in reverse engineering since most surface reconstruction algorithms first construct the Delaunay triangulation of a set of points measured on a surface. In this paper we bound the complexity of the Delaunay triangulation of points distributed on the boundary of a given polyhedron. Under a mild uniform sampling condition, we provide deterministic asymptotic bounds on the complexity of the three-dimensional Delaunay triangulation of the points when the sampling density increases. More precisely, we show that the complexity is $O(n^{1.8})$ for general polyhedral surfaces and $O(n\sqrt{n})$ for convex polyhedral surfaces. Our proof uses a geometric result of independent interest that states that the medial axis of a surface is well approximated by a subset of the Voronoi vertices of the sample points.  相似文献   

14.
Mesh generation in regions in Euclidean space is a central task in computational science, and especially for commonly used numerical methods for the solution of partial differential equations, e.g., finite element and finite volume methods. We focus on the uniform Delaunay triangulation of planar regions and, in particular, on how one selects the positions of the vertices of the triangulation. We discuss a recently developed method, based on the centroidal Voronoi tessellation (CVT) concept, for effecting such triangulations and present two algorithms, including one new one, for CVT-based grid generation. We also compare several methods, including CVT-based methods, for triangulating planar domains. To this end, we define several quantitative measures of the quality of uniform grids. We then generate triangulations of several planar regions, including some having complexities that are representative of what one may encounter in practice. We subject the resulting grids to visual and quantitative comparisons and conclude that all the methods considered produce high-quality uniform grids and that the CVT-based grids are at least as good as any of the others.  相似文献   

15.
We propose a new technique to perform unsupervised data classification (clustering) based on density induced metric and non-smooth optimization. Our goal is to automatically recognize multidimensional clusters of non-convex shape. We present a modification of the fuzzy c-means algorithm, which uses the data induced metric, defined with the help of Delaunay triangulation. We detail computation of the distances in such a metric using graph algorithms. To find optimal positions of cluster prototypes we employ the discrete gradient method of non-smooth optimization. The new clustering method is capable to identify non-convex overlapped d-dimensional clusters.  相似文献   

16.
Surface Reconstruction by Voronoi Filtering   总被引:24,自引:0,他引:24  
We give a simple combinatorial algorithm that computes a piecewise-linear approximation of a smooth surface from a finite set of sample points. The algorithm uses Voronoi vertices to remove triangles from the Delaunay triangulation. We prove the algorithm correct by showing that for densely sampled surfaces, where density depends on a local feature size function, the output is topologically valid and convergent (both pointwise and in surface normals) to the original surface. We briefly describe an implementation of the algorithm and show example outputs. Received August 25, 1998, and in revised form March 31, 1999.  相似文献   

17.
The Delaunay triangulation, in both classic and more generalized sense, is studied in this paper for minimizing the linear interpolation error (measure in L^P-norm) for a given function. The classic Delaunay triangulation can then be characterized as an optimal triangulation that minimizes the interpolation error for the isotropic function ‖x‖^2 among all the triangulations with a given set of vertices. For a more general function, a functiondependent Delaunay triangulation is then defined to be an optimal triangulation that minimizes the interpolation error for this function and its construction can be obtained by a simple lifting and projection procedure. The optimal Delaunay triangulation is the one that minimizes the interpolation error among all triangulations with the same number of vertices, i.e. the distribution of vertices are optimized in order to minimize the interpolation error. Such a function-depend entoptimal Delaunay triangulation is proved to exist for any given convex continuous function.On an optimal Delaunay triangulation associated with f, it is proved that △↓f at the interior vertices can be exactly recovered by the function values on its neighboring vertices.Since the optimal Delaunay triangulation is difficult to obtain in practice, the concept of nearly optimal triangulation is introduced and two sufficient conditions are presented for a triangulation to be nearly optimal.  相似文献   

18.
We introduce the simple abstract Voronoi diagram in 3-space as an abstraction of the usual Voronoi diagram. We show that the 3-dimensional simple abstract Voronoi diagram of n sites can be computed in O(n2) expected time using O(n2) expected space by a randomized algorithm. The algorithm is based on the randomized incremental construction technique of Clarkson and Shor (1989). We apply the algorithm to some concrete types of such diagrams: power diagrams, diagrams under ellipsoid convex distance functions, and diagrams under the Hausdorff distance for sites that are parallel segments all having the same length.  相似文献   

19.
20.
We shall show that on the average, the total length of a Delaunay triangulation is of the same order as that of a minimum triangulation, under the assumption that our points are drawn from a homogeneous planar Poisson point distribution.  相似文献   

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