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Semantic congruence in audio–haptic simulation of footsteps
Institution:1. Hand Research Laboratory, Departments of Biomedical Engineering, Orthopaedic Surgery, Physical Medicine and Rehabilitation, Cleveland Clinic, Cleveland, OH, USA;2. Motion Study Laboratory (Louis Stokes VAMC), Department of Biomedical Engineering, Department of Orthopaedics, Case Western Reserve University, Cleveland, OH, USA;3. Heemskerk Innovative Technology BV, Mijnbouwstraat 120, 2628 RX Delft, The Netherlands;4. Delft University of Technology, Department of BioMechanical Engineering, Faculty 3me, Mekelweg 2, 2628 CD Delft, The Netherlands
Abstract:In this paper we present an experiment whose goal is to investigate subjects’ ability to match pairs of synthetic auditory and haptic stimuli which simulate the sensation of walking on different surfaces. In three non-interactive conditions the audio–haptic stimuli were passively presented through a desktop system, while in three interactive conditions participants produced the audio–haptic feedback interactively while walking. Results show that material typology (i.e., solid or aggregate) is processed very consistently in both the auditory and haptic modalities. Subjects expressed a higher level of semantic congruence for those audio–haptic pairs of materials which belonged to the same typology. Furthermore, better matching ability was found for the passive case compared to the interactive one, although this may be due to the limits of the technology used for the interactive haptic simulations.
Keywords:Audio  Haptic  Semantic congruence
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