首页 | 本学科首页   官方微博 | 高级检索  
     检索      


Theory of annihilation games—I
Authors:AS Fraenkel  Y Yesha
Institution:Department of Applied Mathematics, The Weizmann Institute of Science, Rehovot 76100, Israel
Abstract:Place tokens on distinct vertices of an arbitrary finite digraph with n vertices which may contain cycles or loops. Each of two players alternately selects a token and moves it from its present position u to a neighboring vertex v along a directed edge which may be a loop. If v is occupied, and uv, both tokens get annihilated and phase out of the game. The player first unable to move is the loser, the other the winner. If there is no last move, the outcome is declared a draw. An O(n6) algorithm for computing the previous-player-winning, next-player-winning and draw positions of the game is given. Furthermore, an algorithm is given for computing a best strategy in O(n6) steps and winning—starting from a next-player-winning position—in O(n5) moves.
Keywords:
本文献已被 ScienceDirect 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号