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Definition and properties of cooperative equilibria in a two-player game of infinite duration
Authors:A Haurie  B Tolwinski
Institution:(1) GERAD, Ecole des Hautes Etudes Commerciales de Montreal, Montreal, Quebec, Canada;(2) Department of Mathematics, University of Puerto Rico, Rio Piedras, Puerto Rico
Abstract:A two-player multistage game, with an infinite number of stages is considered. The concepts of overtaking and weakly overtaking payoff sequences are introduced. The class of strategies considered consists of memory strategies, which are based on the past history of the control and the initial state from where the game has been played. Weak equilibria are defined in this class of strategies. It is then shown how such equilibria can be constructed by composing into a trigger strategy a nominal cooperative control sequence and two threat strategies representing the announced retaliation by each player in the case where the other player does not play according to the nominal control. When the threats consists of a feedback equilibrium pair, the resulting cooperative equilibrium is perfect. Another result shows that, if each player can use a most effective threat based on a saddle-point feedback strategy, then any weak equilibrium in the class of memory strategies is in some sense related to this particular kind of equilibrium in the class of trigger strategies.Dedicated to G. LeitmannThis research was supported by SSHRC Grant No. 410-81-0722 and FCAC Grant No. EQ-428 to the first author. This research has also been made possible by a financial support from the University of Puerto Rico.
Keywords:Two-player multistage games  cooperative games  overtaking criteria  perfect equilibrium  feedback threats  trigger strategy  memory strategy
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