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Combinatorial analysis of Tetris-like games
Authors:Davide Baccherini
Institution:Dipartimento di Sistemi e Informatica, Viale Morgagni 65, 50134 Firenze, Italy
Abstract:We study some combinatorial properties of Tetris-like games by using Schützenberger methodology and probability generating functions. We prove that every Tetris-like game is equivalent to a finite state automaton and propose a straight foward algorithm to transform a Tetris-like game into its corresponding automaton. In this way, we can study the average number of pieces inserted during a game and the average score as a function of the player's ability and the pieces extrusion.
Keywords:Tetris-like games  Schü  tzenberger methodology  Probability generating functions
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