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On a duel with time lag and arbitrary accuracy functions
Authors:T Kurisu
Institution:1. Faculty of Engineering, Kansai University, Yamate, Suita, 564, Osaka, Japan
Abstract:This paper deals with a two-person zero-sum game called duel with the following structure: Each of two players I and II has a gun with one bullet and he can fire his bullet at any time in 0, 1], aiming at his opponent. If I or II fires at timex, he hits his opponent with probabilityp (x) orq(x), respectively. The gun of I is silent, and hence, II does not know whether his opponent has fired or not, and the gun of II is noisy with time lagt, wheret is a positive constant,i.e., if II fires at timex then I knows it at timex +t. Further, if I hits II without being hit himself before, the payoff is 1; if I is hit by II without hitting II before, the payoff is ?1; if they hit each other at the same time or both survive, the payoff is 0. This paper gives optimal strategy for each player and the value of the game.
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