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A comparison between parallelization approaches in molecular dynamics simulations on GPUs
Authors:Lorenzo Rovigatti  Petr ?ulc  István Z Reguly  Flavio Romano
Institution:1. Dipartimento di Fisica, Sapienza—Università di Roma, Roma, Italy;2. Faculty of Physics, University of Vienna, Vienna, Austria;3. Department of Physics, Rudolf Peierls Centre for Theoretical Physics, University of Oxford, Oxford OX1 3NP, United Kingdom;4. Mathematical, Physical and Life Sciences Division, Oxford e‐Research Centre, University of Oxford, Oxford OX1 3QG, United Kingdom;5. Physical and Theoretical Chemistry Laboratory, Department of Chemistry, University of Oxford, Oxford OX1 3QZ, United Kingdom
Abstract:We test the relative performances of two different approaches to the computation of forces for molecular dynamics simulations on graphics processing units. A “vertex‐based” approach, where a computing thread is started per particle, is compared to an “edge‐based” approach, where a thread is started per each potentially non‐zero interaction. We find that the former is more efficient for systems with many simple interactions per particle while the latter is more efficient if the system has more complicated interactions or fewer of them. By comparing computation times on more and less recent graphics processing unit technology, we predict that, if the current trend of increasing the number of processing cores—as opposed to their computing power—remains, the “edge‐based” approach will gradually become the most efficient choice in an increasing number of cases. © 2014 Wiley Periodicals, Inc.
Keywords:graphics processing unit  parallelization  molecular dynamics  soft matter
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