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1.
Dispatching rules are simple scheduling heuristics that are widely applied in industrial practice. Their popularity can be attributed to their ability to flexibly react to shop floor disruptions that are prevalent in many real-world manufacturing environments. However, it is a challenging and time-consuming task to design local, decentralised dispatching rules that result in a good global performance of a complex shop.An evolutionary algorithm is developed to generate job shop problem instances for which an examined dispatching rule fails to achieve a good solution due to a single suboptimal decision. These instances can be easily analysed to reveal limitations of that rule which helps with the design of better rules. The method is applied to a job shop problem from the literature, resulting in new best dispatching rules for the mean flow time measure.  相似文献   
2.
This paper develops a multi-objective optimization model for project portfolio selection taking employee competencies and their evolution into account. The objectives can include economic gains as well as gains expressed in terms of aggregated competence increments according to pre-defined profiles. In order to determine Pareto-optimal solutions, the overall problem is decomposed into a master problem addressing the portfolio selection itself, and a slave problem dealing with a suitable assignment of personnel to the work packages of the selected projects over time. We provide an asymptotic approximation of the problem by a linearized formulation, which allows an efficient and exact solution of the slave problem. For the solution of the master problem, we compare the multi-objective metaheuristics NSGA-II and P-ACO. Experimental results both for synthetically generated test instances and for real-world test instances, based on an application case from the E-Commerce Competence Center Austria, are presented.  相似文献   
3.
POPMUSIC for the point feature label placement problem   总被引:1,自引:0,他引:1  
Point feature label placement is the problem of placing text labels adjacent to point features on a map so as to maximize legibility. The goal is to choose positions for the labels that do not give rise to label overlaps and that minimize obscuration of features. A practical goal is to minimize the number of overlaps while considering cartographic preferences. This article proposes a new heuristic for solving the point feature label placement problem based on the application of the POPMUSIC frame. Computational experiments show that the proposed heuristic outperformed other recent metaheuristics approaches in the literature. Experiments with problem instances involving up to 10 million points show that the computational time of the proposed heuristic increases almost linearly with the problem size. New problem instances based on real data with more than 13,000 labels are proposed.  相似文献   
4.
This paper presents a new model for project portfolio selection, paying specific attention to competence development. The model seeks to maximize a weighted average of economic gains from projects and strategic gains from the increment of desirable competencies. As a sub-problem, scheduling and staff assignment for a candidate set of selected projects must also be optimized. We provide a nonlinear mixed-integer program formulation for the overall problem, and then propose heuristic solution techniques composed of (1) a greedy heuristic for the scheduling and staff assignment part, and (2) two (alternative) metaheuristics for the project selection part. The paper outlines experimental results on a real-world application provided by the E-Commerce Competence Center Austria and, for a slightly simplified instance, presents comparisons with the exact solution computed by CPLEX.  相似文献   
5.
In this paper, we present several algorithms for the bi-objective assignment problem. The algorithms are based on the two phase method, which is a general technique to solve multi-objective combinatorial optimisation (MOCO) problems.  相似文献   
6.
This article studies simulation-based optimization with multiple outputs. It assumes that the simulation model has one random objective function and must satisfy given constraints on the other random outputs. It presents a statistical procedure for testing whether a specific input combination (proposed by some optimization heuristic) satisfies the Karush–Kuhn–Tucker (KKT) first-order optimality conditions. The article focuses on “expensive” simulations, which have small sample sizes. The article applies the classic t test to check whether the specific input combination is feasible, and whether any constraints are binding; next, it applies bootstrapping (resampling) to test the estimated gradients in the KKT conditions. The new methodology is applied to three examples, which gives encouraging empirical results.  相似文献   
7.
The augmented-neural-network (AugNN) approach has been applied lately to some NP-Hard combinatorial problems, such as task scheduling, open-shop scheduling and resource-constraint project scheduling. In this approach the problem of search in the solution-space is transformed to a search in a weight-matrix space, much like in a neural-network approach. Some weight adjustment strategies are then used to converge to a good set of weights for a locally optimal solution. While empirical results have demonstrated the effectiveness of the AugNN approach vis-à-vis a few other metaheuristics, little theoretical insights exist which justify this approach and explain the effectiveness thereof. This paper provides some theoretical insights and justification for the AugNN approach through some basic theorems and also describes the algorithm and the formulation with the help of examples.  相似文献   
8.
In the open vehicle routing problem (OVRP), the objective is to minimise the number of vehicles and then minimise the total distance (or time) travelled. Each route starts at the depot and ends at a customer, visiting a number of customers, each once, en route, without returning to the depot. The demand of each customer must be completely fulfilled by a single vehicle. The total demand serviced by each vehicle must not exceed vehicle capacity. Additionally, in one variant of the problem, the travel time of each vehicle should not exceed an upper limit.  相似文献   
9.
In this paper we present, to our knowledge, the first application of a metaheuristic technique to the very popular and NP-complete puzzle known as ‘sudoku’. We see that this stochastic search-based algorithm, which uses simulated annealing, is able to complete logic-solvable puzzle-instances that feature daily in many of the UK’s national newspapers. We also introduce a new method for producing sudoku problem instances (that are not necessarily logic-solvable) and use this together with the proposed SA algorithm to try and discover for what types of instances this algorithm is best suited. Consequently we notice the presence of an ‘easy-hard-easy’ style phase-transition similar to other problems encountered in operational research.  相似文献   
10.
We present the main results in the author’s Ph.D. thesis (Iori 2004), defended at the University of Bologna in April 2004 and supervised by S. Martello. The thesis is written in English and is available from the author upon request. It proposes exact and metaheuristic algorithms for solving some relevant combinatorial optimization problems, with particular emphasis on scheduling, two-dimensional cutting and packing and capacitated vehicle routing. The performance of each algorithm is tested through extensive computational experiments and comparison with other approaches in the literature.Received: 21 September 2004, AMS classification: 90-08, 90C27, 90C59  相似文献   
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