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Given a simple polygon P with two vertices u and v, the three-guard problem asks whether three guards can move from u to v such that the first and third guards are separately on two boundary chains of P from u to v and the second guard is always kept to be visible from two other guards inside P. It is a generalization of the well-known two-guard problem, in which two guards move on the boundary chains from u to v and are always kept to be mutually visible. In this paper, we introduce the concept of link-2-ray shots, which can be considered as ray shots under the notion of link-2-visibility. Then, we show a one-to-one correspondence between the structure of the restrictions placed on the motion of two guards and the one placed on the motion of three guards, and generalize the solution for the two-guard problem to that for the three-guard problem. We can decide whether there exists a solution for the three-guard problem in O(nlogn) time, and if so generate a walk in O(nlogn+m) time, where n denotes the number of vertices of P and the size of the optimal walk. This improves upon the previous time bounds O(n2) and O(n2logn), respectively. Moreover, our results can be used to solve other more sophisticated geometric problems.  相似文献   
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Channel routing is a vital task in the layout design of VLSI circuits. Multiterminal channel routing is different from two-terminal one. While the later is quite understood, the former still poses the difficulty. In this paper, we investigate the multiterminal channel routing problem in a hexagonal model, whose grid is composed of horizontal tracks, right tracks (with slope +60°), and left tracks (with slope −60°). We present an efficient algorithm for routing multiterminal nets on a channel of width d + 3, where d is the problem density. Furthermore, we can wire the layout produced by the router using four layers and there are no overlaps among different layers. This improves the previous known results [15, 19].  相似文献   
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