排序方式: 共有5条查询结果,搜索用时 15 毫秒
1
1.
We investigate a spatial Prisoner's Dilemma game with nonlinear attractive effect on regular small-world networks. The players located on the sites of networks can either cooperate with their neighbours or defect. In every generation, each player updates its strategy by firstly choosing one of the neighbours with a probability proportional to .A^α denoting the attractiveness of the neighbour, where .4 is the collected payoff and ^α (-〉0) is a free parameter characterizing the extent of nonlinear effect. Then each player adopts its strategy with a probability dependent on their payoff difference. Using Monte Carlo simulations, we investigate the density pc of cooperators in the stationary state for various values of α and the rewiring probability q of the network. It is shown that the introduction of such attractive effect remarkably promotes the emergence and persistence of cooperation over a wide range of the temptation to defect for the same network structures. We also point out that long-range connections either enhance or inhibit the cooperation, which depends on the value of α and the payoff parameter b. 相似文献
2.
大脑具有自适应、自组织、多稳态等重要特征,是典型的复杂系统.人脑在静息态下的关键功能子网络--默认模式网络(DMN)的激活处于多状态间持续跳转的非平衡过程,揭示该过程背后的动力学机制具有重要的科学意义和临床应用前景.本文基于功能磁共振获得的血氧水平依赖(BOLD)信号,建立了DMN吸引子跳转非平衡过程的能量图景、吸引子非联通图、跳转关系网络等;以高级视觉皮层和听觉等皮层活动为例,通过对应激活DMN状态空间的分布,以及XGBoost、深度神经网络等算法验证了DMN状态变化与外部脑区状态的密切依赖关系;通过偏相关、收敛交叉映射等方法分析了DMN内各个脑区之间的相互作用.本文结果有助于理解静息态下大脑内在非平衡过程的动力学机制,以及从动力学的角度探索具有临床意义的脑功能障碍生物标志物. 相似文献
3.
Cooperation influenced by the correlation degree of two-layered complex networks in evolutionary prisoner’s dilemma games 下载免费PDF全文
An evolutionary prisoner's dilemma game is investigated on
two-layered complex networks respectively representing interaction
and learning networks in one and two dimensions. A parameter q is
introduced to denote the correlation degree between the two-layered
networks. Using Monte Carlo simulations we studied the effects of
the correlation degree on cooperative behaviour and found that the
cooperator density nontrivially changes with q for different
payoff parameter values depending on the detailed strategy updating
and network dimension. An explanation for the obtained results is
provided. 相似文献
4.
We study a memory-based Boolean game (MBBG) taking place on a regular ring, wherein each agent acts according to its local optimal states of the last M time steps recorded in memory, and the agents in the minority are rewarded. One free parameter p between 0 and 1 is introduced to denote the strength of the agent willing to make a decision according to its memory. It is found that giving proper willing strength p, the MBBG system can spontaneously evolve to a state of performance better than the random game; while for larger p, the herd behaviour emerges to reduce the system profit. By analysing the dependence of dynamics of the system on the memory capacity M, we find that a higher memory capacity favours the emergence of the better performance state, and effectively restrains the herd behaviour, thus increases the system profit. Considering the high cost of long-time memory, the enhancement of memory capacity for restraining the herd behaviour is also discussed, and M =5 is suggested to be a good choice. 相似文献
5.
1