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When solving unsteady computational fluid dynamics problems in aerodynamics with a gridless method, a cloud of points is usually required to be regenerated due to its accommodation to moving boundaries. In order to handle this problem conveniently, a fast dynamic cloud method based on Delaunay graph mapping strategy is proposed in this paper. A dynamic cloud method makes use of algebraic mapping principles and therefore points can be accurately redistributed in the flow field without any iteration. In this way, the structure of the gridless clouds is not necessarily changed so that the clouds regeneration can be avoided successfully. The spatial derivatives of the mathematical modeling of the flow are directly determined by using weighted least‐squares method in each cloud of points, and then numerical fluxes can be obtained. A dual time‐stepping method is further implemented to advance the two‐dimensional Euler equations in arbitrary Lagarangian–Eulerian formulation in time. Finally, unsteady transonic flows over two different oscillating airfoils are simulated with the above method and results obtained are in good agreement with the experimental data. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   
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In this paper we study the validation of the new formulation (potential-stream vector) of the steady Euler equations in 2-D/3-D transonic lifting regime flow. This approach, which is based on the Helmholtz decomposition of a velocity vector field, is designed to extend the potential approximation of Euler equations for severe situations such as high transonic or rotational subsonic flows. Different results computed by a fixed point algorithm on the stream vector correction are shown and discussed by comparing them with those obtained by the full potential approach.  相似文献   
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This paper compares the performances of two different optimisation techniques for solving inverse problems; the first one deals with the Hierarchical Asynchronous Parallel Evolutionary Algorithms software (HAPEA) and the second is implemented with a game strategy named Nash-EA. The HAPEA software is based on a hierarchical topology and asynchronous parallel computation. The Nash-EA methodology is introduced as a distributed virtual game and consists of splitting the wing design variables-aerofoil sections-supervised by players optimising their own strategy. The HAPEA and Nash-EA software methodologies are applied to a single objective aerodynamic ONERA M6 wing reconstruction. Numerical results from the two approaches are compared in terms of the quality of model and computational expense and demonstrate the superiority of the distributed Nash-EA methodology in a parallel environment for a similar design quality.  相似文献   
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Numerical solutions of time dependent and or nonlinear partial differential equations often require several solutions of a sparse linear system. If this system is factorized it may not fit into the computer core; if it is solved by an iterative process like the conjugate gradient algorithm it takes too much computing time. We show that if the small elements of the factorized matrix are deleted then the resulting operator is an excellent preconditioning operator for the conjugate gradient algorithm. Tests on two problems show that 90% of the main storage space can be saved without increasing the computing time as compared with a direct factorization method.  相似文献   
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This article is concerned with the numerical solution of multiobjective control problems associated with linear partial differential equations. More precisely, for such problems, we look for the Nash equilibrium, which is the solution to a noncooperative game. First, we study the continuous case. Then, to compute the solution of the problem, we combine finite-difference methods for the time discretization, finite-element methods for the space discretization, and conjugate-gradient algorithms for the iterative solution of the discrete control problems. Finally, we apply the above methodology to the solution of several tests problems.  相似文献   
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This article is concerned with the numerical solution of multiobjective control problems associated with nonlinear partial differential equations and more precisely the Burgers equation. For this kind of problems, we look for the Nash equilibrium, which is the solution to a noncooperative game. To compute the solution of the problem, we use a combination of finite-difference methods for the time discretization, finite-element methods for the space discretization, and a quasi-Newton BFGS algorithm for the iterative solution of the discrete control problem. Finally, we apply the above methodology to the solution of several tests problems. To be able to compare our results with existing results in the literature, we discuss first a single-objective control problem, already investigated by other authors. Finally, we discuss the multiobjective case.  相似文献   
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