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1.
成型充填过程的ALE有限元模拟   总被引:2,自引:0,他引:2  
在ALE框架中提出了一个用于成型充填过程有限元数值模拟的模型。应用ALE参考构形及ALE参考粒子速度描写充填过程中的熔体质量运动。摒弃了Hele-Shaw近似假定,因而所提出的模型能用于非薄壁型腔中高分子材料充填过程的数值模拟。应用基于时域分步算法的Taylor-Galerkin方法,对控制成型充填过程的守恒方程建立了弱形式。对移动自由面附近的充填材料区构造了网格生成算法与网格重划分方案。给出了在几种不同形状的典型腔体中充填过程的数值模拟结果,表明了所提出的ALE有限元模型模拟充填过程的有效性。  相似文献
2.
基于ALE方法的3D充填流动模拟   总被引:1,自引:1,他引:0       下载免费PDF全文
基于任意拉格朗日-欧拉方法发展了三维充填流动的数值模拟方案.该方案采用ALE方法准确地追踪移动自由面的位置并避免了网格扭曲;基于移动最小二乘曲面拟合方法提出了移动自由面上网格节点重定位方法,将充填流动的网格更新过程简化为自由面附近的局部网格重划分过程,并通过分级多面体三角剖分实现,减小了网格划分的计算量,实现了实时网格生成.给出的数值算例结果表明了该数值模型对三维充填流动模拟的有效性.  相似文献
3.
非结构动网格在多介质流体数值模拟中的应用   总被引:1,自引:1,他引:0  
采用非结构动网格方法对含多介质的流场进行数值模拟.采用改进的弹簧方法来处理由于边界运动而产生的网格变形.采用基于格心的有限体积方法求解守恒型的ALE(Arbitrary Lagrangiall-Eulerian)方程,控制面通量的计算采用HLLC(Hartem,Lax,van Leer,Contact)方法,采用几何构造的方法使空间达到二阶精度,时间离散采用四阶Runge-Kutta方法.物质界面的处理采用虚拟流体方法.本文对含动边界的激波管、水下爆炸等流场进行数值模拟,取得较好的结果,不同时刻界面的位置和整个扩张过程被准确模拟.  相似文献
4.
采用ALE方法对射孔弹射流形成的过程及聚能射流对混凝土靶板的侵彻进行了数值模拟,对比了锥形药型罩的不同锥角对聚能射流形成和侵彻的影响.研究结果表明药型罩的锥角大小对聚能射流的速度和形状、射流头部和杵体的质量、侵彻的宽度和深度有着明显显著的影响.小锥角射流头部比重较小且杵体速度未达到侵彻临界值而无法起到很好的侵彻效果,大锥角在侵彻过程中可形成大口径的孔洞,但侵彻的深度不够,中锥角在侵彻孔径方面虽不及大锥角,但其侵彻的深度却相对较高.  相似文献
5.
In this paper, a fully discrete high‐resolution arbitrary Lagrangian–Eulerian (ALE) method is developed over untwisted time–space control volumes. In the framework of the finite volume method, 2D Euler equations are discretized over untwisted moving control volumes, and the resulting numerical flux is computed using the generalized Riemann problem solver. Then, the fluid flows between meshes at two successive time steps can be updated without a remapping process in the classic ALE method. This remapping‐free ALE method directly couples the mesh motion into a physical variable update to reflect the temporal evolution in the whole process. An untwisted moving mesh is generated in terms of the vorticity‐free part of the fluid velocity according to the Helmholtz theorem. Some typical numerical tests show the competitive performance of the current method. Copyright © 2016 John Wiley & Sons, Ltd.  相似文献
6.
The remap phase in arbitrary Lagrangian–Eulerian (ALE) hydrodynamics involves the transfer of field quantities defined on a post‐Lagrangian mesh to some new mesh, usually generated by a mesh optimization algorithm. This problem is often posed in terms of transporting (or advecting) some state variable from the old mesh to the new mesh over a fictitious time interval. It is imperative that this remap process be monotonic, that is, not generate any new extrema in the field variables. It is well known that the only linear methods that are guaranteed to be monotonic for such problems are first‐order accurate; however, much work has been performed in developing non‐linear methods, which blend both high and low (first) order solutions to achieve monotonicity and preserve high‐order accuracy when the field is sufficiently smooth. In this paper, we present a set of methods for enforcing monotonicity targeting high‐order discontinuous Galerkin methods for advection equations in the context of high‐order curvilinear ALE hydrodynamics. Published 2014. This article is a U.S. Government work and is in the public domain in the USA.  相似文献
7.
The computational efficiency of existing hydrocodes is expected to suffer as computer architectures advance beyond the traditional parallel central processing unit (CPU) model 1 . Concerning new computer architectures, sources of relative performance degradation might include reduced memory bandwidth per core, increased resource contention due to concurrency, increased single instruction, multiple data (SIMD) length, and increasingly complex memory hierarchies. Concerning existing codes, any performance degradation will be influenced by a lack of attention to performance in their design and implementation. This work reports on considerations for improving computational performance in preparation for current and expected changes to computer architecture. The algorithms studied will include increasingly complex prototypes for radiation hydrodynamics codes, such as gradient routines and diffusion matrix assembly (e.g., in 1 - 6 ). The meshes considered for the algorithms are structured or unstructured meshes. The considerations applied for performance improvements are meant to be general in terms of architecture (not specifically graphical processing unit (GPUs) or multi‐core machines, for example) and include techniques for vectorization, threading, tiling, and cache blocking. Out of a survey of optimization techniques on applications such as diffusion and hydrodynamics, we make general recommendations with a view toward making these techniques conceptually accessible to the applications code developer. Published 2015. This article is a U.S. Government work and is in the public domain in the USA.  相似文献
8.
ABSTRACT

A numerical method is developed to simulate the process that a falling rigid sphere hits rigid ground and bounces back in air. The problem is treated as fluid-structure interaction problem based on the ALE finite element flow analysis. In order to introduce the numerical process of impact into the present staggered fluid-structure time marching algorithm, the impact force is applied to the equation of motion of the sphere. The magnitude of the impact force is determined by iteration so that the velocity of the sphere after impact converges to zero. Application of the impact force at a single time instant causes unphysical pressure oscillation. This has been suppressed by applying the impact force smoothly over multiple short time steps. In the present method impulse is evaluated instead of impact force. Computations with different density ratio of the sphere to air showed effect of the air on the sphere motion.  相似文献
9.
Approximate or exact Riemann solvers play a key role in Godunov‐type methods. In this paper, three approximate Riemann solvers, the MFCAV, DKWZ and weak wave approximation method schemes, are investigated through numerical experiments, and their numerical features, such as the resolution for shock and contact waves, are analyzed and compared. Based on the analysis, two new adaptive Riemann solvers for general equations of state are proposed, which can resolve both shock and contact waves well. As a result, an ALE method based on the adaptive Riemann solvers is formulated. A number of numerical experiments show good performance of the adaptive solvers in resolving both shock waves and contact discontinuities. Copyright © 2008 John Wiley & Sons, Ltd.  相似文献
10.
Flow computations frequently require unfavourably meshes, as for example highly stretched elements in regions of boundary layers or distorted elements in deforming arbitrary Lagrangian Eulerian meshes. Thus, the performance of a flow solver on such meshes is of great interest. The behaviour of finite elements with residual‐based stabilization for incompressible Newtonian flow on distorted meshes is considered here. We investigate the influence of the stabilization terms on the results obtained on distorted meshes by a number of numerical studies. The effect of different element length definitions within the elemental stabilization parameter is considered. Further, different variants of residual‐based stabilization are compared indicating that dropping the second derivatives from the stabilization operator, i.e. using a streamline upwind Petrov–Galerkin type of formulation yields better results in a variety of cases. A comparison of the performance of linear and quadratic elements reveals further that the inconsistency of linear elements equipped with residual‐based stabilization introduces significant errors on distorted meshes, while quadratic elements are almost unaffected by moderate mesh distortion. Copyright © 2008 John Wiley & Sons, Ltd.  相似文献
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