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21.
Recent literature has demonstrated the applicability of genetic programming to induction of decision trees for modelling toxicity endpoints. Compared with other decision tree induction techniques that are based upon recursive partitioning employing greedy searches to choose the best splitting attribute and value at each node that will necessarily miss regions of the search space, the genetic programming based approach can overcome the problem. However, the method still requires the discretization of the often continuous-valued toxicity endpoints prior to the tree induction. A novel extension of this method, YAdapt, is introduced in this work which models the original continuous endpoint by adaptively finding suitable ranges to describe the endpoints during the tree induction process, removing the need for discretization prior to tree induction and allowing the ordinal nature of the endpoint to be taken into account in the models built.  相似文献   
22.
We have examined the influence of water solvent on the Menshutkin reaction of methyl chloride with ammonia by performing static, quantum chemical calculations. We have employed large, explicit, and globally structure‐optimized water clusters around the reaction center, in a mixed explicit/implicit solvent model. This approach deliberately deviates from attempts to capture the most likely solvent‐molecule distribution around a reaction center. Instead, it explores extremes on the scale of rearrangement speed in terms of the surrounding solvent cluster, relative to the reaction progress itself. A comparison to traditional theoretical and experimental results enables us to quantify the energy penalty that is induced by the inability of the water cluster to instantaneously and completely follow the reaction progress. In addition, the influence of water clusters on the reaction energy profile can be much larger than merely changing it somewhat. Certain clusters can completely annihilate the sizeable activation barrier of 23.5 kcal mol?1.  相似文献   
23.
A Complex Adaptive System is a collection of autonomous, heterogeneous agents, whose behavior is defined with a limited number of rules. A Game Theory is a mathematical construct that assumes a small number of rational players who have a limited number of actions or strategies available to them. The CAS method has the potential to alleviate some of the shortcomings of GT. On the other hand, CAS researchers are always looking for a realistic way to define interactions among agents. GT offers an attractive option for defining the rules of such interactions in a way that is both potentially consistent with observed real‐world behavior and subject to mathematical interpretation. This article reports on the results of an effort to build a CAS system that utilizes GT for determining the actions of individual agents. © 2009 Wiley Periodicals, Inc. Complexity, 16,24–42, 2010  相似文献   
24.
This paper presents a new multiobjective immune algorithm based on a multiple-affinity model inspired by immune system (MAM-MOIA). The multiple-affinity model builds the relationship model among main entities and concepts in multiobjective problems (MOPs) and multiobjective evolutionary algorithms (MOEAs), including feasible solution, variable space, objective space, Pareto-optimal set, ranking and crowding distance. In the model, immune operators including clonal proliferation, hypermutation and immune suppression are designed to proliferate superior antibodies and suppress the inferiors. MAM-MOIA is compared with NSGA-II, SPEA2 and NNIA in solving the ZDT and DTLZ standard test problems. The experimental study based on three performance metrics including coverage of two sets, convergence and spacing proves that MAM-MOIA is effective for solving MOPs.  相似文献   
25.
26.
In this paper we analyze the abstract parabolic evolutionary equations
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27.
In this note, we consider a finite set X and maps W from the set $ \mathcal{S}_{2|2} (X) $ of all 2, 2- splits of X into $ \mathbb{R}_{\geq 0} $. We show that such a map W is induced, in a canonical way, by a binary X-tree for which a positive length $ \mathcal{l} (e) $ is associated to every inner edge e if and only if (i) exactly two of the three numbers W(ab|cd),W(ac|bd), and W(ad|cb) vanish, for any four distinct elements a, b, c, d in X, (ii) $ a \neq d \quad\mathrm{and}\quad W (ab|xc) + W(ax|cd) = W(ab|cd) $ holds for all a, b, c, d, x in X with #{a, b, c, x} = #{b, c, d, x} = 4 and $ W(ab|cx),W(ax|cd) $ > 0, and (iii) $ W (ab|uv) \geq \quad \mathrm{min} (W(ab|uw), W(ab|vw)) $ holds for any five distinct elements a, b, u, v, w in X. Possible generalizations regarding arbitrary $ \mathbb{R} $-trees and applications regarding tree-reconstruction algorithms are indicated.AMS Subject Classification: 05C05, 92D15, 92B05.  相似文献   
28.
Digital image correlation (DIC) has received a widespread research and application in experimental mechanics. In DIC, the performance of subpixel registration algorithm (e.g., Newton-Raphson method, quasi-Newton method) relies heavily on the initial guess of deformation. In the case of small inter-frame deformation, the initial guess could be found by simple search scheme, the coarse-fine search for instance. While for large inter-frame deformation, it is difficult for simple search scheme to robustly estimate displacement parameters and deformation parameters simultaneously with low computational cost. In this paper, we proposed three improving strategies, i.e. Q-stage evolutionary strategy (T), parameter control strategy (C) and space expanding strategy (E), and then combined them into three population-based intelligent algorithms (PIAs), i.e. genetic algorithm (GA), differential evolution (DE) and particle swarm optimization (PSO), and finally derived eighteen different algorithms to calculate the initial guess for qN. The eighteen algorithms were compared in three sets of experiments including large rigid body translation, finite uniaxial strain and large rigid body rotation, and the results showed the effectiveness of proposed improving strategies. Among all compared algorithms, DE-TCE is the best which is robust, convenient and efficient for large inter-frame deformation measurement.  相似文献   
29.
Let G=(V,E) be a graph with vertex set V and edge set E. The k-coloring problem is to assign a color (a number chosen in {1,…,k}) to each vertex of G so that no edge has both endpoints with the same color. The adaptive memory algorithm is a hybrid evolutionary heuristic that uses a central memory. At each iteration, the information contained in the central memory is used for producing an offspring solution which is then possibly improved using a local search algorithm. The so obtained solution is finally used to update the central memory. We describe in this paper an adaptive memory algorithm for the k-coloring problem. Computational experiments give evidence that this new algorithm is competitive with, and simpler and more flexible than, the best known graph coloring algorithms.  相似文献   
30.
在经济全球化大背景下,中外零售企业长期共存、共同发展的局面将会是中国零售市场的现实状况.对中外零售商的互动博弈进行深入剖析,将有助于更好地把握中外零售商的竞争态势,制定促进本土零售商持续发展的合理战略.基于演化博弈论构建模型,并以大商集团和沃尔玛为例,尝试性地对中外零售商之间的互动关系进行了分析,从而得出结论:中外零售商之间存在着较为复杂的互动关系,双方是合作还是竞争取决于市场环境、合作成本、合作收益以及各自的发展战略等多方面因素.  相似文献   
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