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71.
This paper presents a new heuristic algorithm for designing least-cost telecommunications networks to carry cell site traffic to wireless switches while meeting survivability, capacity, and technical compatibility constraints. This requires solving the following combinatorial optimization problems simultaneously: (1) Select a least-cost subset of locations (network nodes) as hubs where traffic is to be aggregated and switched, and choose the type of hub (high-capacity DS3 vs. lower-capacity DS1 hub) for each location; (2) Optimally assign traffic from other nodes to these hubs, so that the traffic entering the network at these nodes is routed to the assigned hubs while respecting capacity constraints on the links and routing-diversity constraints on the hubs to assure survivability; and (3) Optimally choose the types of links to be used in interconnecting the nodes and hubs based on the capacities and costs associated with each link type. Each of these optimization problems must be solved while accounting for its impacts on the other two. This paper introduces a short term Tabu Search (STTS) meta-heuristic, with embedded knapsack and network flow sub-problems, that has proved highly effective in designing such backhaul networks for carrying personal communications services (PCS) traffic. It solves problems that are challenging for conventional branch-and-bound solvers in minutes instead of hours and finds lower-cost solutions. Applied to real-world network design problems, the heuristic has successfully identified designs that save over 20% compared to the best previously known designs.  相似文献   
72.
73.
The problem considered is the full-load pickup and delivery problem with time windows (PDPTW), and heterogeneous products and vehicles, where the assignment of pickup points to requests is not predetermined. Elements associated with tabu search, such as diversification by reversion to junctions and the use of soft aspiration criteria, are embedded into our tabu search implementation. This metaheuristic is evaluated using random instances and selected data from a construction company in the U.K. The obtained results are compared against lower bounds from LP relaxation and also solutions from an existing multi-level heuristic.  相似文献   
74.
The daily photograph scheduling problem of earth observation satellites such as Spot 5 consists of scheduling a subset of mono or stereo photographs from a given set of candidates to different cameras. The scheduling must maximize a profit function while satisfying a large number of constraints. In this paper, we first present a formulation of the problem as a generalized version of the well-known knapsack model, which includes large numbers of binary and ternary logical constraints. We then develop a tabu search algorithm which integrates some important features including an efficient neighborhood, a dynamic tabu tenure mechanism, techniques for constraint handling, intensification and diversification. Extensive experiments on a set of large and realistic benchmark instances show the effectiveness of this approach.  相似文献   
75.
This paper presents some adaptive restart randomized greedy heuristics for MAXIMUM CLIQUE. The algorithms are based on improvements and variations of previously-studied algorithms by the authors. Three kinds of adaptation are studied: adaptation of the initial state (AI) given to the greedy heuristic, adaptation of vertex weights (AW) on the graph, and no adaptation (NA). Two kinds of initialization of the vertex-weights are investigated: unweighted initialization (w i := 1) and degree-based initialization (w i := d i where d i is the degree of vertex i in the graph). Experiments are conducted on several kinds of graphs (random, structured) with six combinations: {NA, AI, and AW} × {unweighted initialization, degree-based initialization. A seventh state of the art semi-greedy algorithm, DMclique, is evaluated as a benchmark algorithm. We concentrate on the problem of finding large cliques in large, dense graphs in a relatively short amount of time. We find that the different strategies produce different effects, and that different algorithms work best on different kinds of graphs.  相似文献   
76.
A cyclic scheduling problem with applications to transport efficiency is considered. Given a set of regular polygons, whose vertices represent regularly occurring events and are lying on a common circle line, the objective is to maximize the distance between the closest vertices of different polygons on the circle line. Lower and upper bounds for the optimal solution of this NP-hard scheduling problem are presented. They are used to improve the quality of a procedure which is applied to solve this problem heuristically. It consists of a greedy starting algorithm and a Tabu Search algorithm. The numerical results show the efficiency of the procedure proposed.  相似文献   
77.
This paper considers operational issues that arise in repetitive manufacturing systems served by automated guided vehicles (AGVs) in loops with unidirectional material flow. The objective considered is the minimization of the steady state cycle time required to produce a minimal job set (or equivalently, throughput rate maximization). Our models allow for delays caused by AGV conflicts. We define and analyze three nondominated and widely used AGV dispatching policies. For each policy, we describe algorithms and intractability results for combined job scheduling and material handling problems. We describe a genetic algorithm that estimates the cycle time within 5% on average for instances with up to 10 machines and four AGVs. Some related fleet sizing and loop decomposition issues are discussed in the companion paper [19].  相似文献   
78.
We develop a method to determine the topology of a network that interconnects a number of token rings using source routing bridges. The purpose is to compute a topology that provides low response delays for network users at a minimal cost of bridge installations. We formulate this network design problem as a mixed binary integer linear program. We develop effective heuristic algorithms. The algorithms exploit the topology and routing solutions of the linear programming relaxation in a sophisticated manner which we believe is new in the literature. The model incorporates performance issues, such as network stability, bridge overflow, back pressure effect and broadcast storm, that are specific to the underlying communication technology. By formally incorporating these performance issues, we tighten the model formulation and improve the quality of the LP bound considerably. Computational results are reported for problems with up to 20 token rings and 190 potential bridge locations.  相似文献   
79.
In this paper, we apply a simulated annealing approach to two bicriteria scheduling problems on a single machine. The first problem is the strongly NP-hard problem of minimizing total flowtime and maximum earliness. The second one is the NP-hard problem of minimizing total flowtime and number of tardy jobs. We experiment on different neighbourhood structures as well as other parameters of the simulated annealing approach to improve its performance. Our computational experiments show that the developed approach yields solutions that are very close to lower bounds and hence very close to the optimal solutions of their corresponding problems for the minimization of total flowtime and maximum earliness. For the minimization of total flowtime and number tardy, our experiments show that the simulated annealing approach yields results that are superior to randomly generated schedules.  相似文献   
80.
In this work, the behavior of four algorithms in the resolution of the two-dimensional constrained guillotine cutting problem is analyzed. This problem is concerned about the way a set of pieces should be cut from a plate of greater dimensions, considering guillotine cutting and a constrained number of times a piece can be cut from the plate. In this study three combinatorial and two heuristic methods are considered. In the combinatorial methods from the set of pieces, a minimum loss layout is constructively generated based on Wang's algorithm. In addition, an evolutionary and an annealing type approach are considered. All of these models have been implemented on a high performance Silicon Graphics machine. Performance of each algorithm is analyzed both in terms of percentage waste and running time. In order to do that, a set of 1000 instances are classified according to their combinatorial degree and subsequently evaluated. This revised version was published online in June 2006 with corrections to the Cover Date.  相似文献   
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