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1.
段俊毅  刘娟 《光学技术》2019,45(4):463-468
在计算机全息图的计算过程中,引入的随机相位与光学重建中相干光散射会引起再现像中的散斑噪声现象,从而影响重建图像的质量。提出了一种新的基于部分相干光相干度分布的全息图计算方法,即PCL-GS算法,算法以Shell衍射定理为基础,模拟参考光源相干度对全息记录过程的影响,使模拟记录过程更接近实际状况。在重建光相干度相同的情况下,与传统GS算法重建结果相比,重建图像的峰值信噪比提升4.8%、结构相似度提升14%、散斑对比度降低4%。方法可为三维全息显示、光束整形等光调制技术提供新的理论基础。  相似文献   

2.
本文发展了一种用空间非相干光记录漫射物体的彩虹全息图,并用白光再现的技术.实验结果表明,这种方法大大抑制了全息像的噪声,改善了全息像质.因此,这是一种减弱散斑的简单而有效的方法.  相似文献   

3.
针对反射型微小物体,设计了一种可在三维形貌测量中实现微小物体分层记录的短相干光源无透镜傅里叶变换数字全息记录系统,并利用该系统对锥形微孔壁实现了分层记录.该系统可通过调节待测物体的位置,改变全息记录中的物光光程,从而获得重构三维物体所需要的一系列子全息图.该系统具有光路简洁,系统的附加误差小的特点.实验测量的轴向误差约为3.5%,横向误差约为2.6%.此外,在三维重构的过程中,为避免因散斑噪声较大而无法利用位相信息进行三维重构的情况,采用了最小二乘多项式拟合方法,将微小物体的一系列再现强度图像进行三维重构.由于避免了复杂的相位展开,所以不但运算简单,而且具有较强的抗散斑噪声能力.  相似文献   

4.
王大勇  王云新  郭莎  戎路  张亦卓 《物理学报》2014,63(15):154205-154205
在数字全息成像中,散斑噪声严重影响了再现像的信噪比和成像分辨率,因此为了提高数字全息成像质量,迫切需要抑制再现像的散斑噪声.分析并给出了矩形散射光斑的强度协方差,定量计算了特定实验条件下产生退相关散斑图样的最小角度差.结合透镜的性质设计并搭建了多角度无透镜傅里叶变换数字全息成像系统,利用光纤端面在透镜焦平面的二维机械移动代替传统反射镜的旋转,使照明光束在不改变照明位置和大小的同时,可任意改变光束方向.移动光纤端面使多角度照明满足最小角度差,获取了81幅数字全息图.利用单次快速傅里叶逆变换实现数值再现,对多幅再现像的强度像求平均,实验结果表明散斑对比度降低为单幅再现像的14.6%,使图像信噪比提高了6.9倍.该抑制散斑的多角度数字全息成像方法有效的抑制了散斑噪声,且成像光路结构简单,可操作性强.  相似文献   

5.
数字全息技术中散斑噪声滤波算法比较   总被引:1,自引:0,他引:1  
潘云  潘卫清  晁明举 《应用光学》2011,32(5):883-887
 在数字全息测量记录过程中,其所记录的全息图易受到散斑噪声的污染造成分辨率下降,同时也严重影响数字全息再现的效果,因此研究适用于数字全息技术中散斑滤波的算法具有重要的实用价值。介绍了中值滤波、Lee滤波、Kuan滤波和SUSAN滤波这四种常用的散斑滤波算法,并将它们运用于数字全息实验所记录图像和数字再现图像的散斑噪声滤波处理中,然后对这四种算法的处理结果进行评价。结果表明,在数字全息技术中使用SUSAN滤波算法进行处理,既明显抑制了散斑噪声,又有效保证了再现图像信息的完整性。  相似文献   

6.
多光束数字全息的研究   总被引:2,自引:2,他引:0  
提出了一种多光束数字全息技术来解决当利用菲涅耳数字全息对全息图进行再现时,物体的多个表面无法同时再现得明亮、清晰.该方法是记录时采用多光束照明同一物体的多个表面,增强CCD上接收到的物体侧表面散射光的强度.实验成功地同时再现了物体的多个表面.同时,为了减弱再现像的散斑噪声,采用双线性插值和中值滤波处理图像,获得了质量高的三维物体的再现图像.  相似文献   

7.
卢明峰  吴坚*  郑明 《物理学报》2013,62(9):94207-094207
在数字全息成像中, 利用CCD的RGB模式采样全息图时, 全息重构像会出现特定的周期性分布. 本文从理论和实验上详细研究了这种周期像产生的机理、分布特性和应用. 研究结果显示, 由于CCD的光谱滤镜会使全息图的RGB三个单色采样阵列出现部分像素信号的缺失, 因此, 需要通过特定的demosaicing数学算法对缺失的像素信号进行重建以形成完整的单色采样阵列, 这是数字全息再现像周期分布产生的根源. 而基于demosaicing算法的采样阵列重建会在全息图频谱中引入调制函数, 导致物体再现像和零级衍射斑的周期分布差异. 本文揭示了全息图的RGB采样、demosaicing算法与全息重构像周期性之间的内在关联. 最后, 讨论了结合空间移位和图像形态学技术, 利用重构像的周期性抑制零级衍射斑的应用. 所有理论与实验研究结果完全一致. 关键词: 数字全息 图像周期性 零级斑抑制  相似文献   

8.
粒子场数字全息诊断中的再现算法研究   总被引:1,自引:0,他引:1       下载免费PDF全文
 粒子场的数字全息诊断中,良好的再现算法能够在较短的时间内给出高质量的再现像。利用标准粒子板模拟单层面的粒子场,使用大面阵CCD实现同轴数字全息记录,得到了大尺寸的数字全息图。针对4种数字全息再现算法,本文从再现图像的质量、再现全息图的大小和计算速度3个主要方面进行了比较研究,结果表明角谱算法(FFT-AS)具有再现图像背景均匀,再现结果中无物理图像压缩,可以再现大尺寸的全息图且具有较快计算速度的优点,适合于粒子场同轴数字全息图的再现计算。  相似文献   

9.
裴闯  蒋晓瑜  王加  张鹏炜 《光子学报》2013,42(3):348-353
在传统迭代傅里叶变换算法的基础上,提出了一种计算三维物体相息图的新方法.基于层析法将三维物体的多个分层物面作为衍射再现图像,在一个输入面(相息图)和多个输出面(再现像)之间进行迭代.通过在傅里叶迭代运算中引入距离相位因子,表示物体不同物面的深度,体现了物体的三维特征.实验结果证明了本文算法良好的收敛特性和再现性能.最后,分析了物面数量和间距对全息再现质量的影响,利用液晶空间光调制器采用时分复用的方法还原了三维物体的多个物面.  相似文献   

10.
利用反射全息实现计算全息三维显示   总被引:4,自引:4,他引:0  
计算全息和光学全息都可应用于三维显示,但各有自己的优势和缺陷.将计算全息和光学反射全息相结合,可以突破光学全息对记录物体的限制,进行虚拟物体或自然场景的全息图的制作,同时可以实现白光再现.本文首先用三维扫描仪获得实际物体的三维数据,用"点云算法"模拟得到其菲涅耳全息图透射率数据,采用计算全息打印机将其输出于全息记录介质,得到可光学再现的菲涅耳计算全息图H1.然后将H1作为光学全息的记录物体进行反射全息记录,将平面全息转化为体全息,实现了计算全息白光再现.  相似文献   

11.
Yiqing Gao  Zhou Zhang  Guodong Liu 《Optik》2010,121(15):1395-1400
The technique of using computer-generated hologram (CGH) for 2-D and 3-D display based on virtual optics was researched widely. A new way, modified peak signal to noise ratio (PSNR) method was used to assess 3-D image quality reconstructed by CGH, and an iterative arithmetic was proposed to synthesize CGH perfectly. Furthermore, in the paper a novel way to encrypt 3-D information was proposed. Simulation experiments showed that CGH was an effective encryption technique, and Modified PSNR was a proper definite quantity analysis method for 3-D imaging.  相似文献   

12.
使用计算全息进行三维信息加密的方法研究   总被引:1,自引:0,他引:1  
全息加密技术作为一种特殊的加密方法被广泛应用于信息加密和防伪等领域。在全息加密过程中,光波的波长、记录距离和入射角度等参数用做加密密钥和解密密钥被人们深入研究,但所加密的信息几乎都是二维信息。利用一种基于虚拟光学的对三维信息进行加密的方法,将三维物体的大小作为一个新的密钥被引入安全全息加密算法,其安全性能得到了极大提高;在此基础上提出了对再现三维图像进行客观评价的方法,即修正峰值信噪比法(PSNR,PeakSignal-to-Noise Ratio)。模拟实验证明,计算全息方法(CGH,Computer-Generated Hologram)作为一种对三维信息进行加密的方法是可行的,修正PSNR法对再现三维图像的质量进行定量分析是有效的。  相似文献   

13.
We demonstrate real-time three-dimensional(3D)color video using a color electroholographic system with a cluster of multiple-graphics processing units(multi-GPU)and three spatial light modulators(SLMs)corresponding respectively to red,green,and blue(RGB)-colored reconstructing lights.The multi-GPU cluster has a computer-generated hologram(CGH)display node containing a GPU,for displaying calculated CGHs on SLMs,and four CGH calculation nodes using 12 GPUs.The GPUs in the CGH calculation node generate CGHs corresponding to RGB reconstructing lights in a 3D color video using pipeline processing.Real-time color electroholography was realized for a 3D color object comprising approximately 21,000 points per color.  相似文献   

14.
三维面形测量数据的计算全息可视化   总被引:14,自引:3,他引:11  
提出利用计算机制全息进行三维面形测量数据立体重现的技术。首先利用三维面形测量技术同时获取三维物体的强度和距离像;然后根据三维面形测量数据,设计和制作菲涅耳计算全息图;最后将计算全息和光学全息相结合,以菲涅耳计算全息图的光学再现像为对象,记录光学像全息。这样既解决了计算机制全息术中真实三维物体立体信息数据捕捉的问题,又为三维面形检测提供了一个行之有效的立体重构技术。给出了这种方法的原理、计算全息的设计、制作方案和实验验证结果。  相似文献   

15.
A true color stereoscopic hologram is made with one-wavelength laser. Under illuminating incandescent lamp, a true color stereoscopic image can be seen from the hologram. A diffused reference light and a project object light are used in the recording of the hologram. The three primary color images of natural scenery are encoded on a white-and-black film. With the help of the encoded film, a true color hologram is recorded on a plate by single exposure and a true color stereoscopic by two exposures. The simplification of this method is apparent. Further more, it largely decreases the scattering noise of the hologram and averts the problem of color lack fidelity of the holographic image.  相似文献   

16.
As one of the most important 3-D display technique, reduction of speckle noise in the reconstructed image of digital holography should be grounded on the digital hologram itself. Based on the whole process of the recording and reconstruction of digital holography, the optical distributions of recorded object and reconstructed image of digital holography have been studied. It has been proposed that the root formation cause of speckle noise in its reconstructed image is the speckle noise formed on the recorded object surface when illuminated by coherent light because of its optical roughness. A novel approach has been presented to reduce speckle noise in digital holography by changing the interference structure of hologram itself. First, by reducing the speckle noise in the reconstructed image, the distribution of ideal reconstruction light with reduced speckle noise is acquired. Then in turn, taking the ideal reconstruction light with reduced speckle noise as ideal object light, a new hologram can be rebuilt, which can reconstruct the ideal object light. The experimental results are given to confirm the proposed method. Therefore, it offers a brand-new thought and practical way to reduce the speckle noise in the reconstructed image of digital holography.  相似文献   

17.
Based on the theory of scalar diffraction, this paper makes research on the process of hologram reconstruction of true color calculation by lensless Fourier transform, and gives its algorithm on the basis of the angular spectrum theory as well as the instances of color image reconstruction under the red, green and blue colors wavelength. In order to eliminate the influence of color difference on the reconstructive image, this paper analyzes the causes of the color difference, and puts forward the method of interpolation reconstruction to the object information in the process of hologram reconstruction, so as to eliminate the color difference. With the advantages of computer generated holographic, the high-quality color hologram by lensless Fourier transform based on the angular spectrum theory has been realized, and the results of corresponding numerical simulation are given. The results show that the method in the paper can effectively eliminate the color difference caused by different wavelength, and the experimental results validate its feasibility.  相似文献   

18.
A computational method based on pure-phase look-up-table (LUT) is proposed for generating kinoforms of full-color real-existing three-dimensional (3D) objects. The principle of the pure-phase LUT method is described. 3D depth as well as color information of a full-color 3D object is obtained by the full-color 3D profile measurement approach based on binocular vision. The obtained full-color 3D data is decomposed into red (R), green (G), and blue (B) channels, and kinoforms of each channel are calculated from the depth map and color information of the corresponding channel using the pure-phase LUT method. In order to reduce the speckle noise of reconstructed full-color 3D image, sequential kinoforms of each color channel are generated by adding dynamic-pseudorandom phase factor into the object domain. Numerical reconstruction and optical reconstruction with a phase-only spatial light modulator (SLM) show that, with the proposed method, full-color holographic 3D display of real-existing full-color 3D objects is available.  相似文献   

19.
We propose and demonstrate a method which constructs large size multicolor images using a holographic technique in limited spaces, i.e., tunnels. A traffic sign image of the same size and color as an actual traffic sign board is displayed using many comparative small holograms. Each hologram is composed of a single computer generated hologram (CGH). Though it was necessary to make many CGHs, we have shortened the hologram production time by putting a reconstructed image on long distance, and using many reconstruction sources. Moreover, though cross-talk images are caused in a color reconstruction, by adjusting the optical system it is possible to make sure that drivers see only the appropriate image. Many holograms function as one big hologram, and it has been confirmed that a large reconstructed image can be displayed in a limited space.  相似文献   

20.
Kishk S  Javidi B 《Optics letters》2003,28(3):167-169
We present an optical method for information watermarking of three-dimensional (3D) objects by digital holography. A hidden image is embedded by double phase encoding in a phase-shift digital hologram of the 3D object. We decode the watermarked hologram to reconstruct the hidden image and the 3D object. We use either the entire hologram or a part of it to decode the hidden image. Experiments are presented to illustrate the ability to recover both the 3D object and the decoded hidden image. Digital holograms of the 3D object are obtained by optical experiments. The watermarking process, 3D object reconstruction, and hidden image recovery are performed digitally. To the best of our knowledge, this is the first report of 3D object watermarking by use of a phase encoding technique and digital holography.  相似文献   

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