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1.
Given a set S of n points in , and an integer k such that 0k<n, we show that a geometric graph with vertex set S, at most n−1+k edges, maximum degree five, and dilation O(n/(k+1)) can be computed in time O(nlogn). For any k, we also construct planar n-point sets for which any geometric graph with n−1+k edges has dilation Ω(n/(k+1)); a slightly weaker statement holds if the points of S are required to be in convex position.  相似文献   

2.
We give deterministic and randomized algorithms to find shortest paths homotopic to a given collection Π of disjoint paths that wind amongst n point obstacles in the plane. Our deterministic algorithm runs in time , and the randomized algorithm runs in expected time O(kout+kinlogn+n(logn)1+ε). Here kin is the number of edges in all the paths of Π, and kout is the number of edges in the output paths.  相似文献   

3.
Let S be a set of n points in the plane and let be the set of all crossing-free spanning trees of S. We show that it is possible to transform any two trees in into each other by O(n2) local and constant-size edge slide operations. Previously no polynomial upper bound for this task was known, but in [O. Aichholzer, F. Aurenhammer, F. Hurtado, Sequences of spanning trees and a fixed tree theorem, Comput. Geom.: Theory Appl. 21 (1–2) (2002) 3–20] a bound of O(n2logn) operations was conjectured.  相似文献   

4.
Finding the closest or farthest line segment (line) from a point are fundamental proximity problems. Given a set S of n points in the plane and another point q, we present optimal O(nlogn) time, O(n) space algorithms for finding the closest and farthest line segments (lines) from q among those spanned by the points in S. We further show how to apply our techniques to find the minimum (maximum) area triangle with a vertex at q and the other two vertices in S{q} in optimal O(nlogn) time and O(n) space. Finally, we give an O(nlogn) time, O(n) space algorithm to find the kth closest line from q and show how to find the k closest lines from q in O(nlogn+k) time and O(n+k) space.  相似文献   

5.
Let T be a set of n triangles in three-dimensional space, let s be a line segment, and let t be a triangle, both disjoint from T. We consider the subdivision of T based on (in)visibility from s; this is the visibility map of the segment s with respect to T. The visibility map of the triangle t is defined analogously. We look at two different notions of visibility: strong (complete) visibility, and weak (partial) visibility. The trivial Ω(n2) lower bound for the combinatorial complexity of the strong visibility map of both s and t is almost tight: we prove an O(n2(n)) upper bound for both structures, where (n) is the extremely slowly increasing inverse Ackermann function. Furthermore, we prove that the weak visibility map of s has complexity Θ(n5), and the weak visibility map of t has complexity Θ(n7). If T is a polyhedral terrain, the complexity of the weak visibility map is Ω(n4) and O(n5), both for a segment and a triangle. We also present efficient algorithms to compute all discussed structures.  相似文献   

6.
Motivated by optimization problems in sensor coverage, we formulate and study the Minimum-Area Spanning Tree (mast) problem: Given a set of n points in the plane, find a spanning tree of of minimum “area”, where the area of a spanning tree is the area of the union of the n−1 disks whose diameters are the edges in . We prove that the Euclidean minimum spanning tree of is a constant-factor approximation for mast. We then apply this result to obtain constant-factor approximations for the Minimum-Area Range Assignment (mara) problem, for the Minimum-Area Connected Disk Graph (macdg) problem, and for the Minimum-Area Tour (mat) problem. The first problem is a variant of the power assignment problem in radio networks, the second problem is a related natural problem, and the third problem is a variant of the traveling salesman problem.  相似文献   

7.
We consider the Fréchet distance between two curves which are given as a sequence of m+n curved pieces. If these pieces are sufficiently well-behaved, we can compute the Fréchet distance in O(mnlog(mn)) time. The decision version of the problem can be solved in O(mn) time. The results are based on an analysis of the possible intersection patterns between circles and arcs of bounded curvature.  相似文献   

8.
Covering point sets with two disjoint disks or squares   总被引:1,自引:0,他引:1  
We study the following problem: Given a set of red points and a set of blue points on the plane, find two unit disks CR and CB with disjoint interiors such that the number of red points covered by CR plus the number of blue points covered by CB is maximized. We give an algorithm to solve this problem in O(n8/3log2n) time, where n denotes the total number of points. We also show that the analogous problem of finding two axis-aligned unit squares SR and SB instead of unit disks can be solved in O(nlogn) time, which is optimal. If we do not restrict ourselves to axis-aligned squares, but require that both squares have a common orientation, we give a solution using O(n3logn) time.  相似文献   

9.
An -siphon of width w is the locus of points in the plane that are at the same distance w from a 1-corner polygonal chain C such that is the interior angle of C. Given a set P of n points in the plane and a fixed angle , we want to compute the widest empty -siphon that splits P into two non-empty sets. We present an efficient O(nlog3n)-time algorithm for computing the widest oriented -siphon through P such that the orientation of a half-line of C is known. We also propose an O(n3log2n)-time algorithm for the widest arbitrarily-oriented version and an Θ(nlogn)-time algorithm for the widest arbitrarily-oriented -siphon anchored at a given point.  相似文献   

10.
We develop a number of space-efficient tools including an approach to simulate divide-and-conquer space-efficiently, stably selecting and unselecting a subset from a sorted set, and computing the kth smallest element in one dimension from a multi-dimensional set that is sorted in another dimension. We then apply these tools to solve several geometric problems that have solutions using some form of divide-and-conquer. Specifically, we present a deterministic algorithm running in time using extra memory given inputs of size n for the closest pair problem and a randomized solution running in expected time and using extra space for the bichromatic closest pair problem. For the orthogonal line segment intersection problem, we solve the problem in time using extra space where n is the number of horizontal and vertical line segments and k is the number of intersections.  相似文献   

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