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1.
2.
Regression games     
The solution of a TU cooperative game can be a distribution of the value of the grand coalition, i.e. it can be a distribution of the payoff (utility) all the players together achieve. In a regression model, the evaluation of the explanatory variables can be a distribution of the overall fit, i.e. the fit of the model every regressor variable is involved. Furthermore, we can take regression models as TU cooperative games where the explanatory (regressor) variables are the players. In this paper we introduce the class of regression games, characterize it and apply the Shapley value to evaluating the explanatory variables in regression models. In order to support our approach we consider Young’s (Int. J. Game Theory 14:65–72, 1985) axiomatization of the Shapley value, and conclude that the Shapley value is a reasonable tool to evaluate the explanatory variables of regression models.  相似文献   

3.
In the field of cooperative games with restricted cooperation, various restrictions on coalition formation are studied. The most studied restrictions are those that arise from restricted communication and hierarchies. This survey discusses several models of hierarchy restrictions and their relation with communication restrictions. In the literature, there are results on game properties, Harsanyi dividends, core stability, and various solutions that generalize existing solutions for TU-games. In this survey, we mainly focus on axiomatizations of the Shapley value in different models of games with a hierarchically structured player set, and their applications. Not only do these axiomatizations provide insight in the Shapley value for these models, but also by considering the types of axioms that characterize the Shapley value, we learn more about different network structures. A central model of games with hierarchies is that of games with a permission structure where players in a cooperative transferable utility game are part of a permission structure in the sense that there are players that need permission from other players before they are allowed to cooperate. This permission structure is represented by a directed graph. Generalizations of this model are, for example, games on antimatroids, and games with a local permission structure. Besides discussing these generalizations, we briefly discuss some applications, in particular auction games and hierarchically structured firms.  相似文献   

4.
Harsanyi power solutions for graph-restricted games   总被引:1,自引:0,他引:1  
We consider cooperative transferable utility games, or simply TU-games, with limited communication structure in which players can cooperate if and only if they are connected in the communication graph. Solutions for such graph games can be obtained by applying standard solutions to a modified or restricted game that takes account of the cooperation restrictions. We discuss Harsanyi solutions which distribute dividends such that the dividend shares of players in a coalition are based on power measures for nodes in corresponding communication graphs. We provide axiomatic characterizations of the Harsanyi power solutions on the class of cycle-free graph games and on the class of all graph games. Special attention is given to the Harsanyi degree solution which equals the Shapley value on the class of complete graph games and equals the position value on the class of cycle-free graph games. The Myerson value is the Harsanyi power solution that is based on the equal power measure. Finally, various applications are discussed.  相似文献   

5.
Semivalues are solution concepts for cooperative games that assign to each player a weighted sum of his/her marginal contributions to the coalitions, where the weights only depend on the coalition size. The Shapley value and the Banzhaf value are semivalues. Mixed modified semivalues are solutions for cooperative games when we consider a priori coalition blocks in the player set. For all these solutions, a computational procedure is offered in this paper.  相似文献   

6.
We introduce and compare several coalition values for multichoice games. Albizuri defined coalition structures and an extension of the Owen coalition value for multichoice games using the average marginal contribution of a player over a set of orderings of the player’s representatives. Following an approach used for cooperative games, we introduce a set of nested or two-step coalition values on multichoice games which measure the value of each coalition and then divide this among the players in the coalition using either a Shapley or Banzhaf value at each step. We show that when a Shapley value is used in both steps, the resulting coalition value coincides with that of Albizuri. We axiomatize the three new coalition values and show that each set of axioms, including that of Albizuri, is independent. Further we show how the multilinear extension can be used to compute the coalition values. We conclude with a brief discussion about the applicability of the different values.  相似文献   

7.
Owen value is an extension of Shapley value for cooperative games when a particular coalition structure or partition of the set of players is considered in addition. In this paper, we will obtain the Shapley value as an average of Owen values over each set of the same kind of coalition structures, i.e., coalition structures with equal number of sets sharing the same size.  相似文献   

8.
Yoshio Kamijo 《TOP》2013,21(3):572-589
In this study, we provide a new solution for cooperative games with coalition structures. The collective value of a player is defined as the sum of the equal division of the pure surplus obtained by his coalition from the coalitional bargaining and of his Shapley value for the internal coalition. The weighted Shapley value applied to a game played by coalitions with coalition-size weights is assigned to each coalition, reflecting the size asymmetries among coalitions. We show that the collective value matches exogenous interpretations of coalition structures and provide an axiomatic foundation of this value. A noncooperative mechanism that implements the collective value is also presented.  相似文献   

9.
Myerson (1977) used graph-theoretic ideas to analyze cooperation structures in games. In his model, he considered the players in a cooperative game as vertices of a graph, which undirected edges defined their communication possibilities. He modified the initial games taking into account the graph and he established a fair allocation rule based on applying the Shapley value to the modified game. Now, we consider a fuzzy graph to introduce leveled communications. In this paper players play in a particular cooperative way: they are always interested first in the biggest feasible coalition and second in the greatest level (Choquet players). We propose a modified game for this situation and a rule of the Myerson kind.  相似文献   

10.
Given a coalition of ann-person cooperative game in characteristic function form, we can associate a zero-one vector whose non-zero coordinates identify the players in the given coalition. The cooperative game with this identification is just a map on such vectors. By allowing each coordinate to take finitely many values we can define multi-choice cooperative games. In such multi-choice games we can also define Shapley value axiomatically. We show that this multi-choice Shapley value is dummy free of actions, dummy free of players, non-decreasing for non-decreasing multi-choice games, and strictly increasing for strictly increasing cooperative games. Some of these properties are closely related to some properties of independent exponentially distributed random variables. An advantage of multi-choice formulation is that it allows to model strategic behavior of players within the context of cooperation.Partially funded by the NSF grant DMS-9024408  相似文献   

11.
本文对无圈图博弈进行了研究,考虑了大联盟收益不小于各分支收益之和的情况。通过引入剩余公平分配性质,也就是任意两个分支联盟的平均支付变化相等,给出了一个基于平均树值的无圈图博弈有效解。同时,结合有效性和分支公平性对该有效解进行了刻画。特别地,若无圈图博弈满足超可加性时,证明了该有效解一定是核中的元素,说明此时的解是稳定的。最后,通过一案例分析了该有效解的特点,即越大的分支分得的剩余越多,并且关键参与者,也就是具有较大度的参与者可获得相对多的支付。  相似文献   

12.
On the class of cycle-free directed graph games with transferable utility solution concepts, called web values, are introduced axiomatically, each one with respect to a chosen coalition of players that is assumed to be an anti-chain in the directed graph and is considered as a management team. We provide their explicit formula representation and simple recursive algorithms to calculate them. Additionally the efficiency and stability of web values are studied. Web values may be considered as natural extensions of the tree and sink values as has been defined correspondingly for rooted and sink forest graph games. In case the management team consists of all sources (sinks) in the graph a kind of tree (sink) value is obtained. In general, at a web value each player receives the worth of this player together with his subordinates minus the total worths of these subordinates. It implies that every coalition of players consisting of a player with all his subordinates receives precisely its worth. We also define the average web value as the average of web values over all management teams in the graph. As application the water distribution problem of a river with multiple sources, a delta and possibly islands is considered.  相似文献   

13.
The Shapley value for cooperative games under precedence constraints   总被引:1,自引:0,他引:1  
Cooperative games are considered where only those coalitions of players are feasible that respect a given precedence structure on the set of players. Strengthening the classical symmetry axiom, we obtain three axioms that give rise to a unique Shapley value in this model. The Shapley value is seen to reflect the expected marginal contribution of a player to a feasible random coalition, which allows us to evaluate the Shapley value nondeterministically. We show that every exact algorithm for the Shapley value requires an exponential number of operations already in the classical case and that even restriction to simple games is #P-hard in general. Furthermore, we outline how the multi-choice cooperative games of Hsiao and Raghavan can be treated in our context, which leads to a Shapley value that does not depend on pre-assigned weights. Finally, the relationship between the Shapley value and the permission value of Gilles, Owen and van den Brink is discussed. Both refer to formally similar models of cooperative games but reflect complementary interpretations of the precedence constraints and thus give rise to fundamentally different solution concepts.  相似文献   

14.
李理  单而芳 《运筹学学报》2018,22(4):99-107
1977年, Myerson建立了以图作为合作结构的可转移效用博弈模型(也称图博弈), 并提出了一个分配规则, 也即"Myerson 值", 它推广了著名的Shapley值. 该模型假定每个连通集合(通过边直接或间接内部相连的参与者集合)才能形成可行的合作联盟而取得相应的收益, 而不考虑连通集合的具体结构. 引入图的局部边密度来度量每个连通集合中各成员之间联系的紧密程度, 即以该连通集合的导出子图的边密度来作为他们的收益系数, 并由此定义了具有边密度的Myerson值, 证明了具有边密度的Myerson值可以由"边密度分支有效性"和"公平性"来唯一确定.  相似文献   

15.
Recently, applications of cooperative game theory to economic allocation problems have gained popularity. In many such allocation problems there is some hierarchical ordering of the players. In this paper we consider a class of games with a permission structure describing situations in which players in a cooperative TU-game are hierarchically ordered in the sense that there are players that need permission from other players before they are allowed to cooperate. The corresponding restricted game takes account of the limited cooperation possibilities by assigning to every coalition the worth of its largest feasible subset. In this paper we provide a polynomial time algorithm for computing the nucleolus of the restricted games corresponding to a class of games with a permission structure which economic applications include auction games, dual airport games, dual polluted river games and information market games.  相似文献   

16.
A directed graph game consists of a cooperative game with transferable utility and a digraph which describes limited cooperation and the dominance relation among the players. Under the assumption that only coalitions of strongly connected players are able to fully cooperate, we introduce the digraph-restricted game in which a non-strongly connected coalition can only realize the sum of the worths of its strong components. The Myerson value for directed graph games is defined as the Shapley value of the digraph-restricted game. We establish axiomatic characterizations of the Myerson value for directed graph games by strong component efficiency and either fairness or bi-fairness.  相似文献   

17.
The purpose of this paper is to introduce a new basis of the set of all TU games. Shapley (1953) introduced the unanimity game in which cooperation of all players in a given coalition yields payoff. We introduce the commander game in which only one player in a given coalition yields payoff. The set of the commander games forms a basis and has two properties. First, when we express a game by a linear combination of the basis, the coefficients related to singletons coincide with the Shapley value. Second, the basis induces the null space of the Shapley value.  相似文献   

18.
This paper deals with cooperative games in which only certain coalitions are allowed to form. There have been previous models developed to confront the problem of unallowable coalitions. Games restricted by a communication graph were introduced by Myerson and Owen. In their model, the feasible coalitions are those that induce connected subgraphs. Another type of model is introduced in Gilles, Owen and van den Brink. In their model, the possibilities of coalition formation are determined by the positions of the players in a so-called permission structure. Faigle proposed another model for cooperative games defined on lattice structures. We introduce a combinatorial structure called augmenting system which is a generalization of the antimatroid structure and the system of connected subgraphs of a graph. In this framework, the Shapley value of games on augmenting systems is introduced and two axiomatizations of this value are showed.  相似文献   

19.
The Shapley value, one of the most widespread concepts in operations Research applications of cooperative game theory, was defined and axiomatically characterized in different game-theoretic models. Recently much research work has been done in order to extend OR models and methods, in particular cooperative game theory, for situations with interval data. This paper focuses on the Shapley value for cooperative games where the set of players is finite and the coalition values are compact intervals of real numbers. The interval Shapley value is characterized with the aid of the properties of additivity, efficiency, symmetry and dummy player, which are straightforward generalizations of the corresponding properties in the classical cooperative game theory.  相似文献   

20.
《Discrete Mathematics》2007,307(19-20):2385-2399
A value function for cooperative games with transferable utility assigns to every game a distribution of the payoffs. A value function is efficient if for every such a game it exactly distributes the worth that can be obtained by all players cooperating together. An approach to efficiently allocate the worth of the ‘grand coalition’ is using share functions which assign to every game a vector whose components sum up to one. Every component of this vector is the corresponding players’ share in the total payoff that is to be distributed. In this paper we give characterizations of a class of share functions containing the Shapley share function and the Banzhaf share function using generalizations of potentials and of Hart and Mas-Colell's reduced game property.  相似文献   

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