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1.
This paper presents a new hybrid evolutionary algorithm to solve multi-objective multicast routing problems in telecommunication networks. The algorithm combines simulated annealing based strategies and a genetic local search, aiming at a more flexible and effective exploration and exploitation in the search space of the complex problem to find more non-dominated solutions in the Pareto Front. Due to the complex structure of the multicast tree, crossover and mutation operators have been specifically devised concerning the features and constraints in the problem. A new adaptive mutation probability based on simulated annealing is proposed in the hybrid algorithm to adaptively adjust the mutation rate according to the fitness of the new solution against the average quality of the current population during the evolution procedure. Two simulated annealing based search direction tuning strategies are applied to improve the efficiency and effectiveness of the hybrid evolutionary algorithm. Simulations have been carried out on some benchmark multi-objective multicast routing instances and a large amount of random networks with five real world objectives including cost, delay, link utilisations, average delay and delay variation in telecommunication networks. Experimental results demonstrate that both the simulated annealing based strategies and the genetic local search within the proposed multi-objective algorithm, compared with other multi-objective evolutionary algorithms, can efficiently identify high quality non-dominated solution set for multi-objective multicast routing problems and outperform other conventional multi-objective evolutionary algorithms in the literature.  相似文献   

2.
High speed networks such as the B-ISDN must be adequately equipped to handle multipoint communication in a fast and economical manner. Multicast applications include desktop video conferencing, distance learning, distributed database applications, etc. In networks employing the asynchronous transfer mode (ATM) technology, routing a multicast is achieved by constructing a tree that spans the source and all the destinations. For the purpose of routing, the network is modeled as a weighted, undirected graph. The graph-theoretic solution is to find a minimum Steiner tree for the graph given a set of destinations. This formulation suffices for building multicast trees with a single optimization constraint as would be the xcase for best effort transport. For real-time traffic, however, it is necessary to ensure that the delay between the sender and each of the receivers is bounded. In this case the network is modeled as an undirected graph, where the edges have both a cost and a delay associated with them. The graph-theoretic solution is then to find a constrained minimum Steiner tree such that the delay between the source and each of the destinations does not violate the specified bound. Both of these problems are NP-complete. In this paper we review prior work on the multipoint routing problem and discuss the formulation of the unconstrained and constrained Steiner problems. We use the random neural network (RNN) to significantly improve the quality of trees found by the two existing best heuristics for finding Steiner trees - the minimum spanning tree heuristic and the average distance heuristic. We also develop a new heuristic for finding delay constrained Steiner trees. Experimental results are presented which show that the new heuristics improve significantly over existing ones.  相似文献   

3.
We use computational phylogenetic techniques to solve a central problem in inferential network monitoring. More precisely, we design a novel algorithm for multicast‐based delay inference, that is, the problem of reconstructing delay characteristics of a network from end‐to‐end delay measurements on network paths. Our inference algorithm is based on additive metric techniques used in phylogenetics. It runs in polynomial time and requires a sample of size only poly(log n). We also show how to recover the topology of the routing tree. © 2010 Wiley Periodicals, Inc. Random Struct. Alg., 2010  相似文献   

4.
A dual ascent approach for steiner tree problems on a directed graph   总被引:1,自引:0,他引:1  
The Steiner tree problem on a directed graph (STDG) is to find a directed subtree that connects a root node to every node in a designated node setV. We give a dual ascent procedure for obtaining lower bounds to the optimal solution value. The ascent information is also used in a heuristic procedure for obtaining feasible solutions to the STDG. Computational results indicate that the two procedures are very effective in solving a class of STDG's containing up to 60 nodes and 240 directed/120 undirected arcs. The directed spanning tree and uncapacitated plant location problems are special cases of the STDG. Using these relationships, we show that our ascent procedure can be viewed as a generalization ofboth the Chu-Liu-Edmonds directed spanning tree algorithm and the Bilde-Krarup-Erlenkotter ascent algorithm for the plant location problem. The former comparison yields a dual ascent interpretation of the steps of the directed spanning tree algorithm.  相似文献   

5.
In this paper, different heuristics are devised to solve a multi-period capacity expansion problem for a local access telecommunications network with a tree topology. This expansion is done by installing concentrators at the nodes and cables on the links of the network. The goal is to find a least cost capacity expansion strategy over a number of periods to satisfy the demand. A local search heuristic is first proposed to improve previously reported results on problem instances based on different cost and demand structures. This heuristic is then integrated into a genetic algorithm to obtain further improvements.  相似文献   

6.
We introduce the prize-collecting generalized minimum spanning tree problem. In this problem a network of node clusters needs to be connected via a tree architecture using exactly one node per cluster. Nodes in each cluster compete by offering a payment for selection. This problem is NP-hard, and we describe several heuristic strategies, including local search and a genetic algorithm. Further, we present a simple and computationally efficient branch-and-cut algorithm. Our computational study indicates that our branch-and-cut algorithm finds optimal solutions for networks with up to 200 nodes within two hours of CPU time, while the heuristic search procedures rapidly find near-optimal solutions for all of the test instances.  相似文献   

7.
We consider in this article the problem of discovering, via a traceroute algorithm, the topology of a network, whose graph is spanned by an infinite branching process. A subset of nodes is selected according to some criterion. As a measure of efficiency of the algorithm, the Steiner distance of the selected nodes, i.e. the size of the spanning subtree of these nodes, is investigated. For the selection of nodes, two criteria are considered: a node is randomly selected with a probability, which is either independent of the depth of the node (uniform model) or else in the depth biased model, is exponentially decaying with respect to its depth. The limiting behavior the size of the discovered subtree is investigated for both models. © 2009 Wiley Periodicals, Inc. Random Struct. Alg., 2009  相似文献   

8.
We study randomized gossip‐based processes in dynamic networks that are motivated by information discovery in large‐scale distributed networks such as peer‐to‐peer and social networks. A well‐studied problem in peer‐to‐peer networks is resource discovery, where the goal for nodes (hosts with IP addresses) is to discover the IP addresses of all other hosts. Also, some of the recent work on self‐stabilization algorithms for P2P/overlay networks proceed via discovery of the complete network. In social networks, nodes (people) discover new nodes through exchanging contacts with their neighbors (friends). In both cases the discovery of new nodes changes the underlying network — new edges are added to the network — and the process continues in the changed network. Rigorously analyzing such dynamic (stochastic) processes in a continuously changing topology remains a challenging problem with obvious applications. This paper studies and analyzes two natural gossip‐based discovery processes. In the push discovery or triangulation process, each node repeatedly chooses two random neighbors and connects them (i.e., “pushes” their mutual information to each other). In the pull discovery process or the two‐hop walk, each node repeatedly requests or “pulls” a random contact from a random neighbor and connects itself to this two‐hop neighbor. Both processes are lightweight in the sense that the amortized work done per node is constant per round, local, and naturally robust due to the inherent randomized nature of gossip. Our main result is an almost‐tight analysis of the time taken for these two randomized processes to converge. We show that in any undirected n‐node graph both processes take rounds to connect every node to all other nodes with high probability, whereas is a lower bound. We also study the two‐hop walk in directed graphs, and show that it takes time with high probability, and that the worst‐case bound is tight for arbitrary directed graphs, whereas Ω(n2) is a lower bound for strongly connected directed graphs. A key technical challenge that we overcome in our work is the analysis of a randomized process that itself results in a constantly changing network leading to complicated dependencies in every round. We discuss implications of our results and their analysis to discovery problems in P2P networks as well as to evolution in social networks. © 2016 Wiley Periodicals, Inc. Random Struct. Alg., 48, 565–587, 2016  相似文献   

9.
林浩  赵洁 《经济数学》2006,23(1):84-88
网络G的一个结点v上的一次广播是指从它将一个消息传递给若干相邻结点.所谓f模式广播,是指结点v在一次广播中至多向f(v)个相邻结点传递信息(f为给定的整值函数).假定每一次广播的执行时间为一单位.网络G的广播过程是广播的时间安排,使所有结点均获得消息.最优广播问题是求总时间最少的广播过程.在G是树网络情形,文献中已给出时间界为O(n2)的算法.本文给出线性时间的简捷算法.  相似文献   

10.
In this paper, we consider the network improvement problem for multicut by upgrading nodes in a directed tree T = (VE) with multiple sources and multiple terminals. In a node based upgrading model, a node v can be upgraded at the expense of c(v) and such an upgrade reduces weights on all edges incident to v. The objective is to upgrade a minimum cost subset S ⊆ V of nodes such that the resulting network has a multicut in which no edge has weight larger than a given value D. We first obtain a minimum cardinality node multicut Vc for tree T, then find the minimum cost upgrading set based on the upgrading sets for the subtrees rooted at the nodes in Vc. We show that our algorithm is polynomial when the number of source–terminal pairs is upper bounded by a given value.  相似文献   

11.
This paper presents the first investigation on applying a particle swarm optimization (PSO) algorithm to both the Steiner tree problem and the delay constrained multicast routing problem. Steiner tree problems, being the underlining models of many applications, have received significant research attention within the meta-heuristics community. The literature on the application of meta-heuristics to multicast routing problems is less extensive but includes several promising approaches. Many interesting research issues still remain to be investigated, for example, the inclusion of different constraints, such as delay bounds, when finding multicast trees with minimum cost. In this paper, we develop a novel PSO algorithm based on the jumping PSO (JPSO) algorithm recently developed by Moreno-Perez et al. (Proc. of the 7th Metaheuristics International Conference, 2007), and also propose two novel local search heuristics within our JPSO framework. A path replacement operator has been used in particle moves to improve the positions of the particle with regard to the structure of the tree. We test the performance of our JPSO algorithm, and the effect of the integrated local search heuristics by an extensive set of experiments on multicast routing benchmark problems and Steiner tree problems from the OR library. The experimental results show the superior performance of the proposed JPSO algorithm over a number of other state-of-the-art approaches.  相似文献   

12.
The L(2, 1)-labeling problem for a graph G is a variation of the standard graph coloring problem. Here, we seek to assign a label (color) to each node of G such that nodes a distance of two apart are assigned unique labels and adjacent nodes receive labels which are at least two apart. In a previous paper—presented at the 23rd IASTED International Multi-Conference: Parallel and Distributed Computing and Networks, Innsbruck, Austria—we presented, to the best of our knowledge, the first self-stabilizing algorithm which {Δ +  2}-L(2, 1)-labels rooted trees. That algorithm was shown to require an exponential number of moves to stabilize on a global solution (which is not uncommon in self-stabilizing systems). In this paper, we present two self-stabilizing algorithms which {Δ +  2}-L(2, 1)-label a given rooted tree T in only O(nh) moves (where h is the height and n is the number of nodes in the tree T) under a central scheduler. We also show how the algorithms may be adapted to unrooted trees, dynamic topology changes, and consider the correctness of the protocols under the distributed scheduler model.  相似文献   

13.
An arborescence of a multihop radio network is a directed spanning tree (with rootx) such that the edges are directed away from the root. Based upon an arborescence,x canbroadcast a message to other nodes according to the directed edges of the spanning tree. The minimum transmission power arborescence problem is to find an arborescence such that the message can be broadcasted to other nodes by using a minimal amount of transmission power. The minimum delay arborescence problem is to find an arborescence such that a message can be broadcasted to other nodes by using a minimal number of broadcast transmission. In this paper we show that both these problems areNP-complete. The reductions are from the maximum leaf spanning tree problem.Areverse arborescence is similar to an arborescence except that the edges are directed toward the root. Based upon a reverse arborescence, the root node cancollect information from other nodes. In this paper we also show that the reverse minimum transmission power arborescence problem can be solved with the same computational complexity as that of finding a minimum cost spanning tree, and the reverse minimum delay arborescence problem can be solved with the same computational complexity as that of finding a spanning tree.  相似文献   

14.
This paper describes an attribute based tabu search heuristic for the generalized minimum spanning tree problem (GMSTP) known to be NP-hard. Given a graph whose vertex set is partitioned into clusters, the GMSTP consists of designing a minimum cost tree spanning all clusters. An attribute based tabu search heuristic employing new neighborhoods is proposed. An extended set of TSPLIB test instances for the GMSTP is generated and the heuristic is compared with recently proposed genetic algorithms. The proposed heuristic yields the best results for all instances. Moreover, an adaptation of the tabu search algorithm is proposed for a variation of the GMSTP in which each cluster must be spanned at least once.  相似文献   

15.
The capacitated minimum spanning tree (CMST) problem is to find a minimum cost spanning tree in a network where nodes have specified demands, with an additional capacity constraints on the subtrees incident to a given source node s. The capacitated minimum spanning tree problem arises as an important subproblem in many telecommunication network design problems. In a recent paper, Ahuja et al. (Math. Program. 91 (2001) 71) proposed two very large-scale neighborhood search algorithms for the capacitated minimum spanning tree problem. Their first node-based neighborhood structure is obtained by performing multi-exchanges involving several trees where each tree contributes a single node. Their second tree-based neighborhood structure is obtained by performing multi-exchanges where each tree contributes a subtree. The computational investigations found that node-based multi-exchange neighborhood gives the best performance for the homogenous demand case (when all nodes have the same demand), and the tree-based multi-exchange neighborhood gives the best performance for the heterogeneous demand case (when nodes may have different demands). In this paper, we propose a composite neighborhood structure that subsumes both the node-based and tree-based neighborhoods, and outperforms both the previous neighborhood search algorithms for solving the capacitated minimum spanning tree problem on standard benchmark instances. We also develop improved dynamic programming based exact algorithms for searching the composite neighborhood.  相似文献   

16.
Election is a classical paradigm in distributed algorithms. This paper aims to design and analyze a distributed algorithm choosing a node in a graph which models a network. In case the graph is a tree, a simple schema of algorithm acts as follows: it removes leaves until the graph is reduced to a single vertex; the elected one. In Métivier et al. (2003) [7], the authors studied a randomized variant of this schema which gives the same probability of being elected to each node of the tree. They conjectured that the expected election duration of this algorithm is O(ln(n)) where n denotes the size of the tree, and asked whether it is possible to use the same algorithm to obtain a fair election in other classes of graphs.In this paper, we prove their conjecture. We then introduce a new structure called polyominoid graphs. We show how a spanning tree for these graphs can be computed locally so that our algorithm, applied to this spanning tree, gives a uniform election algorithm on polyominoids.  相似文献   

17.
Comparison of Algorithms for the Degree Constrained Minimum Spanning Tree   总被引:4,自引:0,他引:4  
The Degree Constrained Minimum Spanning Tree (DCMST) on a graph is the problem of generating a minimum spanning tree with constraints on the number of arcs that can be incident to vertices of the graph. In this paper we develop three heuristics for the DCMST, including simulated annealing, a genetic algorithm and a method based on problem space search. We propose alternative tree representations to facilitate the neighbourhood searches for the genetic algorithm. The tree representation that we use for the genetic algorithm can be generalised to other tree optimisation problems as well. We compare the computational performance of all of these approaches against the performance of an exact solution approach in the literature. In addition, we also develop a new exact solution approach based on the combinatorial structure of the problem. We test all of these approaches using standard problems taken from the literature and some new test problems that we generate.  相似文献   

18.
Sequential Dynamical Systems (SDSs) are mathematical models for analyzing simulation systems. We investigate phase space properties of some special classes of SDSs obtained by restricting the local transition functions used at the nodes. We show that any SDS over the Boolean domain with symmetric Boolean local transition functions can be efficiently simulated by another SDS which uses only simple threshold and simple inverted threshold functions, where the same threshold value is used at each node and the underlying graph is d-regular for some integer d. We establish tight or nearly tight upper and lower bounds on the number of steps needed for SDSs over the Boolean domain with 1-, 2- or 3-threshold functions at each of the nodes to reach a fixed point. When the domain is a unitary semiring and each node computes a linear combination of its inputs, we present a polynomial time algorithm to determine whether such an SDS reaches a fixed point. We also show (through an explicit construction) that there are Boolean SDSs with the NOR function at each node such that their phase spaces contain directed cycles whose length is exponential in the number of nodes of the underlying graph of the SDS.AMS Subject Classification: 68Q10, 68Q17, 68Q80.  相似文献   

19.
This paper considers a multicast routing problem to find the minimum cost tree where the whole communication link delay on each path(route) of the tree is subject to a given delay allowance. The problem is formulated as an integer programming problem by using path variables. An associated problem reduction property is then characterised to reduce the solution space. Moreover, a polynomial time column generation procedure is exploited to solve the associated linear programming relaxation with such solution space reduced. Therefore a branch-and-price algorithm is derived to obtain the optimal integer solution(tree) for the problem. Computational results show that the algorithm can solve practical size problems in a reasonable length of time.  相似文献   

20.
Parallel processing is one of the essential concepts in the attempts to increase the computational power available for solving continuous and discrete optimization problems. In the case where an optimization algorithm is search-based, crucial issues of parallel distributed implementations are work-load distribution and granularity, i.e. how to distribute the search space among processors and how to control the amount of processing between interprocessor communication. The present paper compares distributed implementations of two branch-and-bound algorithms for the graph partitioning problem: Given an undirected graph with an even number of edges and weights assigned to each edge, partition the vertices into two subsets of equal size such that the sum of the costs of edges connecting vertices in different subsets is as small as possible. The problem is known to be NP-complete. The two branch-and-bound methods compared differ in design strategy: One is based on time-consuming bound calculations leading to tight bounds and thus a narrow search tree with few nodes, whereas the other employs an easy bound calculation scheme leading to a larger search tree. Both have been implemented on an iPSC-hypercube with 32 processors. We investigate the influence of the design strategy on the performance of the algorithms.  相似文献   

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