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1.
For X a separable metric space and an infinite ordinal, consider the following three games of length : In ONE chooses in inning an –cover of X; TWO responds with a . TWO wins if is an –cover of X; ONE wins otherwise. In ONE chooses in inning a subset of which has the zero function in its closure, and TWO responds with a function . TWO wins if is in the closure of ; otherwise, ONE wins. In ONE chooses in inning a dense subset of , and TWO responds with a . TWO wins if is dense in ; otherwise, ONE wins. After a brief survey we prove: 1. If is minimal such that TWO has a winning strategy in , then is additively indecomposable (Theorem 4) 2. For countable and minimal such that TWO has a winning strategy in on X, the following statements are equivalent (Theorem 9): a) TWO has a winning strategy in on . b) TWO has a winning strategy in on . 3. The Continuum Hypothesis implies that there is an uncountable set X of real numbers such that TWO has a winning strategy in on X (Theorem 10). Received: 14 February 1997  相似文献   

2.
We prove, using the continuum hypothesis, thatD (the direction player) has a winning strategy in {ie442-1} for some uncountableX, and that there is an uncountableX which intersects each perfect nowhere-dense set of reals in a countable set such thatD does not win in {ie442-2} for everya. We also give another proof to the fact that ΓS (X) is a win forD is countable.  相似文献   

3.
Games played by Boole and Galois   总被引:1,自引:0,他引:1  
We define an infinite class of 2-pile subtraction games, where the amount that can be subtracted from both piles simultaneously is an extended Boolean function f of the size of the piles, or a function over GF(2). Wythoff's game is a special case. For each game, the second player winning positions are a pair of complementary sequences. Sample games are presented, strategy complexity questions are discussed, and possible further studies are indicated. The motivation stems from the major contributions of Professor Peter Hammer to the theory and applications of Boolean functions.  相似文献   

4.
A solution f for cooperative games is a minimum norm solution, if the space of games has a norm such that f(v) minimizes the distance (induced by the norm) between the game v and the set of additive games. We show that each linear solution having the inessential game property is a minimum norm solution. Conversely, if the space of games has a norm, then the minimum norm solution w.r.t. this norm is linear and has the inessential game property. Both claims remain valid also if solutions are required to be efficient. A minimum norm solution, the least square solution, is given an axiomatic characterization.   相似文献   

5.
Quitting games are multi-player sequential games in which, at every stage, each player has the choice between continuing and quitting. The game ends as soon as at least one player chooses to quit; each player i then receives a payoff r S i, which depends on the set S of players that did choose to quit. If the game never ends, the payoff to each player is zero.? We exhibit a four-player quitting game, where the “simplest” equilibrium is periodic with period two. We argue that this implies that all known methods to prove existence of an equilibrium payoff in multi-player stochastic games are therefore bound to fail in general, and provide some geometric intuition for this phenomenon. Received: October 2001  相似文献   

6.
The present paper proposes a generalisation of the notion of disjunctive (or rich) sequence, that is, of an infinite sequence of letters having each finite sequence as a subword. Our aim is to give a reasonable notion of disjunctiveness relative to a given set of sequences F. We show that a definition like “every subword which occurs at infinitely many different positions in sequences in F has to occur infinitely often in the sequence” fulfils properties similar to the original unrelativised notion of disjunctiveness. Finally, we investigate our concept of generalised disjunctiveness in spaces of Cantor expansions of reals. (© 2005 WILEY‐VCH Verlag GmbH & Co. KGaA, Weinheim)  相似文献   

7.
We define a new type of two player game occurring on a tree. The tree may have no root and may have arbitrary degrees of nodes. These games extend the class of games considered by Gurevich-Harrington in [5]. We prove that in the game one of the players has a winning strategy which depends on finite bounded information about the past part of a play and on future of each play that is isomorphism types of tree nodes. This result extends further the Gurevich-Harrington determinacy theorem from [5].  相似文献   

8.
We examine n-player stochastic games. These are dynamic games where a play evolves in stages along a finite set of states; at each stage players independently have to choose actions in the present state and these choices determine a stage payoff to each player as well as a transition to a new state where actions have to be chosen at the next stage. For each player the infinite sequence of his stage payoffs is evaluated by taking the limiting average. Normally stochastic games are examined under the condition of full monitoring, i.e. at any stage each player observes the present state and the actions chosen by all players. This paper is a first attempt towards understanding under what circumstances equilibria could exist in n-player stochastic games without full monitoring. We demonstrate the non-existence of -equilibria in n-player stochastic games, with respect to the average reward, when at each stage each player is able to observe the present state, his own action, his own payoff, and the payoffs of the other players, but is unable to observe the actions of them. For this purpose, we present and examine a counterexample with 3 players. If we further drop the assumption that the players can observe the payoffs of the others, then counterexamples already exist in games with only 2 players.  相似文献   

9.
One considers two-person games, with players called I and II below. In order, they choose natural numbers, for example, for length 4, I chooses x1, II chooses x2. I chooses x3, II chooses x4. Then I wins if P(x1,x2,x3,x4)=0.Here P is a polynomial with integer coefficients. An old theorem of von Neumann and Zermelo shows that such a game is determined, i.e., there exists a winning strategy for one player or the other but not necessarily a computable winning strategy or one computable in polynomial time. It will be shown that there exists a game of polynomial type of length 4 for which there do not exist winning strategies for either player which are computable in polynomial time.Translated from Zapiski Nauchnykh Seminarov Leningradskogo Otdeleniya Matematicheskogo Instituta im. V. A. Steklova AN SSSR, Vol. 192, pp. 69–73, 1991.  相似文献   

10.
Combinatorial game theory is the study of two player perfect information games. While work has been done in the past on expanding this field to include n-player games we present a unique method which guarantees a single winner. Specifically our goal is to derive a function which, given an n-player game, is able to determine the winning player (assuming all n players play optimally). Once this is accomplished we use this function in analyzing a certain family of three player subtraction games along with a complete analysis of three player, three row Chomp. Furthermore we make use of our new function in producing alternative proofs to various well known two player Chomp games. Finally the paper presents a possible method of analyzing a two player game where one of the players plays a completely random game. As it turns out this slight twist to the rules of combinatorial game theory produces rather interesting results and is certainly worth the time to study further.  相似文献   

11.
Hee Oh 《Mathematische Annalen》2001,321(4):789-815
We generalize Margulis's S-arithmeticity theorem to the case when S can be taken as an infinite set of primes. Let R be the set of all primes including infinite one and set . Let S be any subset of R. For each , let be a connected semisimple adjoint -group and be a compact open subgroup for each finite prime . Let denote the restricted topological product of 's, with respect to 's. Note that if S is finite, . We show that if , any irreducible lattice in is a rational lattice. We also present a criterion on the collections and for to admit an irreducible lattice. In addition, we describe discrete subgroups of generated by lattices in a pair of opposite horospherical subgroups. Received: 30 November 2000 / Revised version: 2 April 2001 / Published online: 24 September 2001  相似文献   

12.
We show that (I) there is a Lindelöf space which is not weakly Menger, (II) there is a Menger space for which TWO does not have a winning strategy in the game Gfin(O,Do). These affirmatively answer questions posed in Babinkostova, Pansera and Scheepers [Babinkostova L., Pansera B.A., Scheepers M., Weak covering properties and infinite games, Topology Appl., 2012, 159(17), 3644–3657]. The result (I) automatically gives an affirmative answer of Wingers’ problem [Wingers L., Box products and Hurewicz spaces, Topology Appl., 1995, 64(1), 9–21], too. The selection principle S1(Do,Do) is also discussed in view of a special base. We show that every subspace of a hereditarily Lindelöf space with an ortho-base satisfies S1(Do,Do).  相似文献   

13.
An infinite graph G is calledstrongly perfect if each induced subgraph ofG has a coloring (C i :iI) and a clique meeting each colorC i . A conjecture of the first author and V. Korman is that a perfect graph with no infinite independent set is strongly perfect. We prove the conjecture for chordal graphs and for their complements. The research was begun at the Sonderforschungsbereich 343 at Bielefeld University and supported by the Fund for the Promotion of Research at the Technion.  相似文献   

14.
A hyperfinitely long coin flipping game between the Gambler and the Casino, associated with a given set A, is considered. It turns out that the Gambler has a winning strategy if and only if A has Loeb measure 0. The Casino has a winning strategy if and only if A contains an internal subset of positive Loeb measure. Mathematics Subject Classification: 03H05, 03E15.  相似文献   

15.
David D. Yao 《Queueing Systems》1995,21(3-4):449-475
The notion ofS-modularity was developed by Glasserman and Yao [9] in the context of optimal control of queueing networks.S-modularity allows the objective function to be supermodular in some variables and submodular in others. It models both compatible and conflicting incentives, and hence conveniently accommodates a wide variety of applications. In this paper, we introduceS-modularity into the context ofn-player noncooperative games. This generalizes the well-known supermodular games of Topkis [22], where each player maximizes a supermodular payoff function (or equivalently, minimizes a submodular payoff function). We illustrate the theory through a variety of applications in queueing systems.Supported in part by NSF Grant MSS-92-16490, and by Columbia's Center for Telecommunications Research.  相似文献   

16.
《Discrete Mathematics》2023,346(2):113229
We define an all-small ruleset, bipass, within the framework of normal play combinatorial games. A game is played on finite strips of black and white stones. Stones of different colors are swapped provided they do not bypass one of their own kind. We find a simple surjective function from the strips to integer atomic weights (Berlekamp, Conway and Guy 1982) that measures the number of units in all-small games. This result provides explicit winning strategies for many games, and in cases where it does not, it gives narrow bounds for the canonical form game values. We find game values for some parametrized families of games, including an infinite number of strips of value ?, and we prove that the game value ?2 does not appear as a disjunctive sum of bipass. Lastly, we define the notion of atomic weight tameness, and prove that optimal misére play bipass resembles optimal normal play.  相似文献   

17.
We study a model of intergenerational stochastic game with general state space in which each generation consists of n players. The main objective is to prove the existence of a perfect stationary equilibrium in an infinite-horizon intergenerational game in which cooperation is assumed inside every generation. A suitable change in the terminology used in this paper provides a new equilibrium theorem for stochastic games with so-called “hyperbolic players”. A discussion of perfect equilibria in games of noncooperative generations is also given. Some applications to economic theory are included.  相似文献   

18.
Game theory is usually considered applied mathematics, but a few game‐theoretic results, such as Borel determinacy, were developed by mathematicians for mathematics in a broad sense. These results usually state determinacy, i.e., the existence of a winning strategy in games that involve two players and two outcomes saying who wins. In a multi‐outcome setting, the notion of winning strategy is irrelevant yet usually replaced faithfully with the notion of (pure) Nash equilibrium. This article shows that every determinacy result over an arbitrary game structure, e.g., a tree, is transferable into existence of multi‐outcome (pure) Nash equilibrium over the same game structure. The equilibrium‐transfer theorem requires cardinal or order‐theoretic conditions on the strategy sets and the preferences, respectively, whereas counter‐examples show that every requirement is relevant, albeit possibly improvable. When the outcomes are finitely many, the proof provides an algorithm computing a Nash equilibrium without significant complexity loss compared to the two‐outcome case. As examples of application, this article generalises Borel determinacy, positional determinacy of parity games, and finite‐memory determinacy of Muller games.  相似文献   

19.
We give a simple game-theoretic proof of Silver's theorem that every analytic set is Ramsey. A set P of subsets of ω is called Ramsey if there exists an infinite set H such that either all infinite subsets of H are in P or all out of P. Our proof clarifies a strong connection between the Ramsey property of partitions and the determinacy of infinite games.  相似文献   

20.
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