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1.
The success of the introduction of a new product in a market is very sensitive to the marketing decision variables adopted by the firm. In the present paper we are concerned with the question of new product advertising in a heterogeneous oligopoly market consisting of N firms. A dynamic game is formulated to model strategic as well as sales interactions in such a market. Optimal advertising strategies are identified as open-loop Nash solutions.The comments of two anonymous referees are appreciated. The first author wishes to acknowledge support from NSERC (Grant No. OGP0037342).  相似文献   

2.
This paper deals with an experimental investigation of positioning new brands. For this purpose, a management game was carried out with students. The brands introduced in the cause of the game were analysed in respect to their positions in a two-dimensional feature space. We try to find out which of the two strategies, niche policy and imitation, is more frequently used in complex decision situations and if there is a difference in profits. Furthermore, we want to find out, whether differences of prices and advertising exist in our experiment depending on the positioning strategy used.  相似文献   

3.
Advertising in a Differential Oligopoly Game   总被引:2,自引:0,他引:2  
We illustrate a differential oligopoly game where firms compete à la Cournot in homogeneous goods in the market phase and invest in advertising activities aimed at increasing the consumers reservation price. Such investments produce external effects, characterizing the advertising activity as a public good. We derive the open-loop and closed-loop Nash equilibria, and show that the properties of the equilibria depend on the curvature of the market demand function. The comparative assessment of these equilibria shows that the firms advertising efforts are larger in the open-loop equilibrium than in the closed-loop equilibrium. We also show that a cartel involving all the firms, setting both output levels and advertising efforts, may produce a steady state where the social welfare level is higher than the social welfare levels associated with both open-loop and closed-loop noncooperative settings.  相似文献   

4.
In the literature of cooperative (co-op) advertising, the focus of research is on a relationship in which a manufacturer is the leader and retailers are followers. This relationship implies the dominance of the manufacturer over retailers. Recent market structure reviews have shown a shift of retailing power from manufacturers to retailers. Retailers have equal or even greater power than a manufacturer when it comes to retailing. Based on this new market phenomenon, we intend to explore the role of vertical co-op advertising efficiency with respect to transactions between a manufacturer and a retailer through brand name investments, local advertising expenditures, and sharing rules of advertising expenses. Three co-op advertising models are discussed which are based on two noncooperative games and one cooperative game. In a leader–follower noncooperative game, the manufacturer is assumed to be a leader who first specifies the brand name investment and the co-op subsidization policy. The retailer, as a follower, then decides on the local advertising level. In a noncooperative simultaneous move game, the manufacturer and the retailer are assumed to act simultaneously and independently. In a cooperative game, the system profit is maximized for every Pareto efficient co-op advertising scheme, but not for any other schemes. All Pareto efficient co-op advertising schemes are associated with a single local advertising level and a single brand name investment level, but with variable sharing policies of advertising expenses. The best Pareto efficient advertising scheme is obtained taking members' risk attitudes into account. Utilizing the Nash bargaining model, we discuss two situations that (a) both members are risk averse, and (b) both members are risk neutral. Our results are consistent with the bargaining literature.  相似文献   

5.
As the propensity of premium store brands (SBs) increases, retailers must consider different ways to drive sales besides promotional strategies. With this in mind, we consider a national brand (NB) and a (premium) SB co-existing in a market. Each brand has to decide the amount to invest in advertising its product and the prices to charge its customers, which can be determined separately or in unison. When either advertising expenditures or pricing decisions are set, each brand must keep in mind that the advertising efforts and revenue may spillover between the two brands, customers who intend to purchase the NB may end up purchasing the SB and vice versa. We derive an analytical model of the situations described and characterize equilibrium advertising decisions. We find that the characteristics of a premium SB may depend on which marketing/promoting instrument (advertising or pricing) is the primary method for driving demand; and in some situations an NB may be better off to not advertise at all and instead let the premium SB carry out all of the advertising.  相似文献   

6.
We consider a marketing channel where a retailer sells, along the manufacturer’s brand, its own store brand. We assume that each player invests in advertising in order to build the brand’s goodwill. One distinctive feature of this paper is the introduction of the negative effect of own advertising on other player’s goodwill stock evolution. We characterize feedback-Nash pricing and advertising strategies and assess the impact of the store brand and national brand’s goodwill stocks on these strategies in different settings. The main findings suggest first that investing in building up some equity for each brand reduces the price competition between them and propels the market power for both. Second, the retailer will pass to consumer an increase in its purchasing cost of the national brand in all situations as no coordination is taken into account to counter the double marginalization problem. Finally, the higher the brand equity of the store brand, the more the retailer invests in advertising.  相似文献   

7.
This paper presents an empirical study on the Lanchester model of combat for competitive advertising decisions. Three issues are evaluated: (i) the specification of the market share response model; (ii) the effect of inflation on the estimation of the response model; and (iii) the performance of competitive strategies. It is shown that (a) the square root function that is used in previous studies is often inappropriate to characterize the market share response model; (b) market share variations are more responsive to current advertising expenditures; (c) closed-loop Nash equilibrium strategies are better competitive advertising strategies for firms to maximize profits than open-loop Nash equilibrium strategies; and (d), finally, general perfect equilibria Nash equilibrium strategies developed by Case are usually not good competitive advertising strategies for firms to maximize profits.  相似文献   

8.
Two kinds of vertical cooperative advertising program are considered in a distribution channel constituted by a manufacturer and a retailer, where the manufacturer pays part of the retailer’s advertising costs. In the first participation scheme, the manufacturer chooses his/her advertising participation rate in the retailer’s advertising effort and then each player determines the advertising effort that maximizes his/her profit. In the second scheme, the retailer chooses the manufacturer’s participation rate and then the manufacturer determines the advertising efforts of both players with the objective of maximizing the manufacturer’s profit. Each participation scheme corresponds to a special Stackelberg game: the manufacturer is the leader of the first, while the retailer is the leader of the second. The Stackelberg equilibrium advertising efforts and participation rate in both games are provided. Then the equilibrium strategies of the two players in the analyzed scenarios are compared with the Nash equilibrium in the competitive framework. Finally, the conditions which suggest a special kind of agreement to a player are analyzed. This work was supported by the Italian Ministry of University and Research and the University of Padua.  相似文献   

9.
《Optimization》2012,61(9):1401-1418
Two competing manufacturers provide a homogeneous market with substitutable products and want to maximize their profits. Each firm may advertise its brand, with a positive effect on its own brand and negative on the competitor's one. Moreover, each firm may choose an advertising medium to use among several available media. We assume that the advertising effect on demand is mediated by the goodwill variable and that a competitor's interference may be represented as a proportional reduction of the virtual goodwill. We model the manufacturers' problem as a noncooperative game under complete information and discuss the existence and features of its Nash equilibria.  相似文献   

10.
We study nonzero-sum stopping games with randomized stopping strategies. The existence of Nash equilibrium and ɛ-equilibrium strategies are discussed under various assumptions on players random payoffs and utility functions dependent on the observed discrete time Markov process. Then we will present a model of a market game in which randomized stopping times are involved. The model is a mixture of a stochastic game and stopping game. Research supported by grant PBZ-KBN-016/P03/99.  相似文献   

11.
We investigate the dynamic advertising policies of two competing firms in a duopolistic industry, assuming a predatory phenomenon between their advertising campaigns. The resulting model is a differential game which is not linear-quadratic. We show that there exists a Markovian Nash equilibrium, and that it leads to time constant advertising strategies. According to this model, predatory advertising produces a negative externality: the interference between the advertising campaigns decreases the total demand of the market.  相似文献   

12.
Cooperative advertising is a practice that a manufacturer pays retailers a portion of the local advertising cost in order to induce sales. Cooperative advertising plays a significant role in marketing programs of channel members. Nevertheless, most studies to date on cooperative advertising have assumed that the market demand is only influenced by advertising expenditures but not by retail price. This paper addresses channel coordination by seeking optimal cooperative advertising strategies and equilibrium pricing in a two-member distribution channel. We establish and compare two models: a non-cooperative, leader–follower game and a cooperative game. We develop propositions and insights from the comparison of these models. The cooperative model achieves better coordination by generating higher channel-wide profits than the non-cooperative model with these features: (a) the retailer price is lower to consumers; and (b) the advertising efforts are higher for all channel members. We identify the feasible solutions to a bargaining problem where the channel members can determine how to divide the extra profits.  相似文献   

13.
Two manufacturers produce substitutable goods for a homogeneous market. The advertising efforts of the two manufacturers determine the demand for the goods and interfere negatively with each other. The demand of each good is a piecewise linear function of the product goodwill, and the latter is a linear function of advertising efforts. In a game with two competing profit-maximizing manufacturers who have access to a set of several advertising media, the pure-strategy Nash equilibria are characterized and their existence is shown.  相似文献   

14.
Manufacturers can increase the advertising expenditures of their retailers by bearing a fraction of the occurring costs within the framework of a vertical cooperative advertising program. We expand the existing research which deals with advertising and pricing decisions in a manufacturer–retailer supply chain contemporaneously. By means of game theory, four different relationships between the channel members are considered: Firstly, three non-cooperative games with either symmetrical distribution of power or asymmetrical distribution with one player being the leader in each case, and one cooperative game where both players tend to maximize the total profit. The latter is complemented by a bargaining model, which proposes a fair split of profit on the basis of the players’ risk attitude and bargaining power. Our main findings are as follows: (a) In contrast to previous analyses, we do not limit the ratio between manufacturer’s and retailer’s margin, which provides more general insights into the effects of the underlying distribution of power within the channel. (b) The highest total profit is gained when both players cooperate. This behavior puts also the customers in a better position, as it produces the lowest retail price as well as the highest advertising expenditures compared to the other configurations.  相似文献   

15.
在公私合作项目(PPP)项目中,政府和私人投资者可能会采取协同行为来追求自身利益。这就需要对政府和私人投资者的协同行为进行研究,以了解提高项目绩效的基础机制。首先,基于演化博弈模型分析项目投资者策略选择的动态演化过程,据此政府和私人投资者通过交互选择来实现各自的最优策略。其次,通过演化博弈模型分析发现,政府和私人投资者协作管理具有多重复杂路径演化,其稳定策略很大程度上取决于组织的初始状态及相互激励关系。然后,探讨不同情境下投资者的最优策略和有效增强投资者协同行为的利益协调机制。  相似文献   

16.
This study integrates firms’ innovation and advertising decisions in a two-echelon supply chain, where a monopoly manufacturer sells products to ultimate consumers through an autonomous retailer. Considering that both innovation and advertising contribute to the product demand, we first investigate the optimal equilibriums of channel members under two different game structures: the non-cooperative and cooperative. In the non-cooperative structure, the manufacturer controls the innovation effort and wholesale price while the retailer controls the advertising rate and retail pricing. In the cooperative structure, the manufacturer agrees to share part of retailer’s advertising expenditure. We find that both the optimal operation and marketing decisions are sensitive to effects of innovation and advertising on demand as well as the manufacturer’s cost reduction coefficient due to innovation. Further, we find that the manufacturer always prefers cooperation. Meanwhile, only when the firms’ investments significantly contribute to the market mechanism, does the retailer have incentive to implement a cooperative program. In addition, we further propose a new two-way subsidy policy to coordinate channel members’ business functions.  相似文献   

17.
The aim of this paper is to characterize cooperative and noncooperative advertising strategies of a licensor and licensee involved in a licensing contract in the fashion business. Licensing is the process of leasing a legally protected entity (brand, name, logo, etc.) in conjunction with a product or product line. It is based on a contractual agreement between two business entities: the owner of the property, called licensor; and the renter of the rights, called licensee. Licensing is seen as a win-win strategy, in which the two partners can achieve their objectives (e.g., expanding the brand, its market reach, etc.). We show that, if the licensor, who acts as the leader, uses an incentive strategy that depends on the licensee advertising, then it can reach the jointly optimal solution in a decentralized way. This research project was initiated following a discussion by the first author with an Italian designer involved in licensing in the fashion business. Research supported by NSERC, Canada.  相似文献   

18.
Modern industrial organization often classifies groups of differentiated products that are fairly good substitutes to belong to the same market. This paper develops a differential game model of a market of substitutable products. To avoid the problem of time-inconsistency, we solve a feedback Nash equilibrium solution for the game. A set of state-dependent equilibrium strategies is derived. Extensions of the model to a stochastic formulation and to an infinite time horizon specification are also provided.  相似文献   

19.
This paper investigates dynamic brand and channel advertising and their effects on market expansion and market share in a dual channel supply chain by using differential game theory. Nash equilibrium of the differential game will be obtained by the feedback approach. A sensitivity analysis was performed to assess the impact of key parameters on optimal strategies and to characterize behaviors of both the manufacturer and retailer over time. Comparative statistics show that a higher compatibility of a product with online marketing leads to a higher advertising effort for the online channel by the manufacturer, an enhanced steady state for demand of the brand as well as greater sales in the steady state through the online channel.  相似文献   

20.
考虑了由一个制造商与一个零售商构成的单期二阶段供应链是否进行合作广告的博弈问题.面对市场需求的不确定性,零售商从制造商处订购报童类型产品销售给消费者,零售商具有风险中性的行为特征.通过不合作广告与合作广告两种情形,制造商与零售商进Stackelberg主从博弈,得到了均衡解,比较后发现,合作广告下的最优解及利润总是优于不合作广告下的最优解和利润,告诉了上下游企业采用合作广告的广告策略.最后,通过数值算例,给出了需求敏感系数对最优决策的影响,同时也论证了有关结论.  相似文献   

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