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1.
In this paper we study bargaining models where the agents consider several criteria to evaluate the results of the negotiation process. We propose a new solution concept for multicriteria bargaining games based on the distance to a utopian minimum level vector. This solution is a particular case of the class of the generalized leximin solutions and can be characterized as the solution of a finite sequence of minimax programming problems.  相似文献   

2.
Two concepts of replication (conflictual and non-conflictual) are extended from the class of pure bargaining games to the class of NTU games. The behavior of the Harsanyi, Shapley NTU, Egalitarian and Maschler-Owen solutions of the replica games is compared with that of the Nash and Egalitarian solutions in pure bargaining games. Received June 1995/Final version February 2000  相似文献   

3.
The aim of this contribution is an overview on Potential Games. This class of games is special, in fact we can investigate their properties by a unique function: the potential function. We consider several types of potential games: exact, ordinal, bayesian and hierarchical. Some results are generalized to multicriteria decisions.   相似文献   

4.
Multicriteria games describe strategic interactions in which players, having more than one criterion to take into account, don’t have an a-priori opinion on the relative importance of all these criteria. Roemer (Econ. Bull. 3:1–13, 2005) introduces an organizational interpretation of the concept of equilibrium: each player can be viewed as running a bargaining game among criteria. In this paper, we analyze the bargaining problem within each player by considering the Kalai-Smorodinsky bargaining solution (see Kalai and Smorodinsky in Econometrica 43:513–518, 1975). We provide existence results for the so called Kalai-Smorodinsky bargaining solution equilibria for a general class of disagreement points which properly includes the one considered by Roemer (Econ. Bull. 3:1–13, 2005). Moreover we look at the refinement power of this equilibrium concept and show that it is an effective selection device even when combined with classical refinement concepts based on stability with respect to perturbations; in particular, we consider the extension to multicriteria games of the Selten’s trembling hand perfect equilibrium concept (see Selten in Int. J. Game Theory 4:25–55, 1975) and prove that perfect Kalai-Smorodinsky bargaining solution equilibria exist and properly refine both the perfect equilibria and the Kalai-Smorodinsky bargaining solution equilibria.  相似文献   

5.
In this paper we consider the existence and structure of both minimax and maximin policies for the special class of LQG pursuit-evasion games which is characterized by (i) a blind evader; and (ii) a pursuer who can make use of noise corrupted state measurements. The particular class of games which we consider has been studied previously by other investigators who have shown that pure strategies exist for both players. The major contribution of our paper is the delineation of the existence and structure of a mixed strategy for the evader in this class of games. This new maximin strategy is defined by a gaussian measure, which can be determined explicitly by the method of least favorable prior distributions. We show that the validity of the pure solutions determined previously is limited by the duration of the game, due to the existence of a ‘pure solution conjugate point’; further, we prove that our new strategies are valid solutions which extend the possible duration of the game beyond the limit imposed by the pure solution conjugate point. We believe that our paper constitutes the first report on the existence of a mixed strategy for an LQG game, and the first report on the role conjugate points play in the transition between pure strategies and mixed strategies.  相似文献   

6.
Since the seminal paper of Nash (1950) game theoretic literature has focused mostly on equilibrium and not on maximin (minimax) strategies. We study the properties of these strategies in non-zero-sum strategic games that possess (completely) mixed Nash equilibria. We find that under certain conditions maximin strategies have several interesting properties, some of which extend beyond 2-person strategic games. In particular, for n-person games we specify necessary and sufficient conditions for maximin strategies to yield the same expected payoffs as Nash equilibrium strategies. We also show how maximin strategies may facilitate payoff comparison across Nash equilibria as well as refine some Nash equilibrium strategies.  相似文献   

7.
In this paper we establish links between desirable properties satisfied by familiar solutions to bargaining games with a variable population and the Nash equilibrium concept for threat bargaining games. We introduce three new concepts for equilibrium threat strategies called strategic stability, strategic monotonicity with respect to changes in the number of agents and strategic constancy. Our primary objective in this paper is to show that familiar assumptions satisfied by bargaining games with a variable population yield equilibrium threat strategies which satisfies in a very natural way the concepts we have introduced.  相似文献   

8.
This paper introduces and analyzes the class of inequality averse multi-utilitarian solutions for cooperative bargaining problems. We show that generalized Gini solutions and inequality averse Choquet solutions are particular cases of this new multi-valued solution concept and provide a complete characterization in which an invariance property, consisting of a weakening of both the linear invariance axiom in Blackorby et al. (Econometrica 62:1161–1178, 1994) and the restricted invariance axiom in Ok and Zhou (Games Econ Behav 33:249–264, 2000), plays an important role. Moreover, by relaxing the assumptions involved in the characterization, the class is extended to include inequality loving multi-utilitarian solutions which are also studied in the paper.  相似文献   

9.
For bargaining environments given by transferable utility characteristic functions that are zero-normalized and admit a nonempty core, we find a class of random-proposer bargaining games, generalized from Okada (1993), such that there is a one-to-one mapping from these games to the core, each game realizes the corresponding core allocation as its unique (ex ante) Stationary Subgame Perfect Equilibrium (SSPE) payoff profile, and every ex post SSPE payoff profile converges to the core allocation as the discount factor goes to one. The result has a natural interpretation in terms of bargaining power. Received: December 2000/Revised: August 2002  相似文献   

10.
赵向青 《数学进展》2007,36(5):579-585
本文研究Dalvey-Stewartson方程组的整体解与自相似解的存在性.首先,运用Ba- nach不动点定理得到一个关于解整体存在性的一般性定理,然后把一类特殊的初始值用到该存在性结果上去从而得到自相似解存在的结论.  相似文献   

11.
We consider generalized potential games, that constitute a fundamental subclass of generalized Nash equilibrium problems. We propose different methods to compute solutions of generalized potential games with mixed-integer variables, i.e., games in which some variables are continuous while the others are discrete. We investigate which types of equilibria of the game can be computed by minimizing a potential function over the common feasible set. In particular, for a wide class of generalized potential games, we characterize those equilibria that can be computed by minimizing potential functions as Pareto solutions of a particular multi-objective problem, and we show how different potential functions can be used to select equilibria. We propose a new Gauss–Southwell algorithm to compute approximate equilibria of any generalized potential game with mixed-integer variables. We show that this method converges in a finite number of steps and we also give an upper bound on this number of steps. Moreover, we make a thorough analysis on the behaviour of approximate equilibria with respect to exact ones. Finally, we make many numerical experiments to show the viability of the proposed approaches.  相似文献   

12.
13.
Many multicriteria problems in economics and finance require that efficient solutions be found. A recent contribution to production theory established a characterization of efficient points under closedness and free-disposability (Bonnisseau and Crettez in Econ Theory 31(2):213–223, 2007, Theorem 1). However, as will be shown using a number of examples, these results cannot be applied to simple and plausible production sets, nor can they be extended to other classic multicriteria problems such as those arising in optimal portfolio theory and bargaining theory. To address these limitations, a reformulation of the above theorem without closedness or free-disposability is proposed. This enables efficient solutions for a wider range of multicriteria problems to be identified.  相似文献   

14.
本文先引入拟凸对策的概念作为凸对策的推广,然后研究这种对策的各种解的性质。我们主要证得,当局中人数小于6或者对策的复盖严格凸时,谈判集与核心重合,核是单点集。另外,存在一个6人拟凸对策,其谈判集与核心不同。  相似文献   

15.
We introduce a new bargaining set for cooperative games in characteristic function form, and investigate its structure and properties. We prove that the new bargaining set is not empty. In fact, we show that it contains the kernel and is contained in the classical bargaining set ${\mathcal{M}^i_1}$ , and we further prove that it consists of the unique symmetric vector for the class of simple majority games.  相似文献   

16.
In this paper the notion ofm-quota game with a continuum of players is defined and the theory of bargaining sets is generalized to this new class of games. We discuss only the bargaining setM 0 and our results are similar to those obtained in the finite case. Our main result is that for maximal coalition structures the stable payoff functions are exactly those in which almost every non-weak player receives no more than his quota and the weak players receive zero.  相似文献   

17.
Solution concepts in two-person multicriteria games   总被引:5,自引:0,他引:5  
In this paper, we propose new solution concepts for multicriteria games and compare them with existing ones. The general setting is that of two-person finite games in normal form (matrix games) with pure and mixed strategy sets for the players. The notions of efficiency (Pareto optimality), security levels, and response strategies have all been used in defining solutions ranging from equilibrium points to Pareto saddle points. Methods for obtaining strategies that yield Pareto security levels to the players or Pareto saddle points to the game, when they exist, are presented. Finally, we study games with more than two qualitative outcomes such as combat games. Using the notion of guaranteed outcomes, we obtain saddle-point solutions in mixed strategies for a number of cases. Examples illustrating the concepts, methods, and solutions are included.  相似文献   

18.
This paper characterizes the stationary (subgame) perfect equilibria of an n-person noncooperative bargaining model with characteristic functions, and provides strategic foundations of some cooperative solution concepts such as the core, the bargaining set and the kernel. The contribution of this paper is twofold. First, we show that a linear programming formulation successfully characterizes the stationary (subgame) perfect equilibria of our bargaining game. We suggest a linear programming formulation as an algorithm for the stationary (subgame) perfect equilibria of a class of n-person noncooperative games. Second, utilizing the linear programming formulation, we show that stationary (subgame) perfect equilibria of n-person noncooperative games provide strategic foundations for the bargaining set and the kernel.  相似文献   

19.
In this note we show that a solution proposed byRaiffa for two-person bargaining games, which has recently been axiomatized byKalai/Smorodinsky, does not generalize in a straightforward manner to generaln-person bargaining games. Specifically, the solution is not Pareto optimal on the class of alln-person bargaining games, and no solution which is can possess the other properties which characterizeRaiffa's solution in the two-person case.  相似文献   

20.
This paper undertakes the problem of multicriteria decision support in conflict situations described as a noncooperative game. Construction of such a decision support requires the development of the noncooperative game theory to be generalized for the multicriteria case. New theoretical results in this case are presented. Features of the multicriteria noncooperative games are shown with use of a duopoly model in case of two goods and two criteria of each player. Concepts of the decision support are discussed.  相似文献   

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