共查询到17条相似文献,搜索用时 78 毫秒
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将经典Shapley值三条公理进行拓广,提出具有模糊支付合作对策的Shapley值公理体系。研究一种特殊的模糊支付合作对策,即具有区间支付的合作对策,并且给出了该区间Shapley值形式。根据模糊数和区间数的对应关系,提出模糊支付合作对策的Shapley值,指出该模糊Shapley值是区间支付模糊合作对策的自然模糊延拓。结果表明:对于任意给定置信水平α,若α=1,则模糊Shapley值对应经典合作对策的Shapley值,否则对应具有区间支付合作对策的区间Shapley值。通过模糊数的排序,给出了最优的分配策略。由于对具有模糊支付的合作对策进行比较系统的研究,从而为如何求解局中人参与联盟程度模糊化、支付函数模糊化的合作对策,奠定了一定的基础。 相似文献
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针对合作对策中支付函数是区间数的情形,利用区间数运算的性质,对Shapley值在经典意义下的三条公理进行拓广,并论证了该形式下的Shapley 函数的唯一形式,并将区间Shapley值方法应用到供应链协调利益分配的实例中.由于支付函数是区间数,本文最终给出的分配的结果也是一个区间数.通过证明可知,由各个联盟对应区间支付范围内的不同实数值所组成的对策是经典合作对策,并且其Shapley值一定包含在区间Shapley值中. 相似文献
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在合作博弈中,Shapley单点解按照参与者对联盟的边际贡献率对联盟的收益进行分配.联盟收益具有不确定性,往往不能用精确数值表示,更多学者关注特征函数取值为有限区间的合作博弈(区间合作博弈)的收益分配.文章利用矩阵半张量积,研究区间合作博弈中含有折扣因子的Shapley区间值的矩阵计算.首先利用矩阵的半张量积将合作博弈的特征函数表示为矩阵形式,得到特征函数区间矩阵.然后通过构造区间合作博弈Shapley矩阵,将区间合作博弈的Shapley值(区间)计算转化为矩阵形式.最后利用区间合作博弈Shapley值矩阵公式计算分析航空公司供应链联盟收益的Shapley值.文章给出的区间合作博弈Shapley值的矩阵计算公式形式简洁,为区间合作博弈的研究提供了新的思路. 相似文献
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《高校应用数学学报(A辑)》2015,(4)
针对具有模糊联盟且支付值残缺的合作对策问题,给出了E-残缺模糊对策的定义.基于残缺联盟值基数集,提出了一个同时满足对称性和线性性的w-加权Shapley值公式.通过构造模糊联盟间的边际贡献,探讨了w-加权Shapley值公式的等价表示形式,指出w-加权Shapley值与完整合作对策Shapley值的兼容性.在模糊联盟框架里,探讨了w-加权Shapley值所满足的联盟单调性、零正则性等优良性质.最后通过算例验证了该公式的有效性. 相似文献
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The consistent Shapley value for hyperplane games 总被引:1,自引:0,他引:1
A new value is defined for n-person hyperplane games, i.e., non-sidepayment cooperative games, such that for each coalition, the Pareto optimal set is linear. This is a generalization of the Shapley value for side-payment games. It is shown that this value is consistent in the sense that the payoff in a given game is related to payoffs in reduced games (obtained by excluding some players) in such a way that corrections demanded by coalitions of a fixed size are cancelled out. Moreover, this is the only consistent value which satisfies Pareto optimality (for the grand coalition), symmetry and covariancy with respect to utility changes of scales. It can be reached by players who start from an arbitrary Pareto optimal payoff vector and make successive adjustments. 相似文献
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In this paper, the fuzzy core of games with fuzzy coalition is proposed, which can be regarded as the generalization of crisp core. The fuzzy core is based on the assumption that the total worth of a fuzzy coalition will be allocated to the players whose participation rate is larger than zero. The nonempty condition of the fuzzy core is given based on the fuzzy convexity. Three kinds of special fuzzy cores in games with fuzzy coalition are studied, and the explicit fuzzy core represented by the crisp core is also given. Because the fuzzy Shapley value had been proposed as a kind of solution for the fuzzy games, the relationship between fuzzy core and the fuzzy Shapley function is also shown. Surprisingly, the relationship between fuzzy core and the fuzzy Shapley value does coincide, as in the classical case. 相似文献
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C. Chang 《International Journal of Game Theory》1991,20(1):1-11
Maschler, Peleg and Shapley make use of the bisection property of the kernel to provide an interpretation of the kernel for n-person game with grand coalition. We develop the similar results for any n-person game with coalition structure. 相似文献
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We introduce and compare several coalition values for multichoice games. Albizuri defined coalition structures and an extension of the Owen coalition value for multichoice games using the average marginal contribution of a player over a set of orderings of the player’s representatives. Following an approach used for cooperative games, we introduce a set of nested or two-step coalition values on multichoice games which measure the value of each coalition and then divide this among the players in the coalition using either a Shapley or Banzhaf value at each step. We show that when a Shapley value is used in both steps, the resulting coalition value coincides with that of Albizuri. We axiomatize the three new coalition values and show that each set of axioms, including that of Albizuri, is independent. Further we show how the multilinear extension can be used to compute the coalition values. We conclude with a brief discussion about the applicability of the different values. 相似文献
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Owen value is an extension of Shapley value for cooperative games when a particular coalition structure or partition of the
set of players is considered in addition. In this paper, we will obtain the Shapley value as an average of Owen values over
each set of the same kind of coalition structures, i.e., coalition structures with equal number of sets sharing the same size. 相似文献
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首先,将经典合作博弈进行扩展,提出了一类模糊联盟合作博弈的通用形式,涵盖常见三种模糊联盟合作博弈,即多线性扩展博弈、比例模糊博弈与Choquet积分模糊博弈.比例模糊博弈、Choquet积分模糊博弈的Shapley值均可以作为一种特定形式下模糊联盟合作博弈的收益分配策略,但是对于多线性扩展博弈的Shapley值一直关注较少,因此利用经典Shapley值构造出多线性扩展博弈的Shapley值,以此作为一种收益分配策略.最后,通过实例分析了常见三类模糊联盟合作博弈的形式及其对应的分配策略,分析收益最大的模糊联盟合作对策形式及最优分配策略,为不确定情形下的合作问题提供了一定的收益分配依据. 相似文献
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We consider an alternative expression of the Shapley value that reveals a system of compensations: each player receives an
equal share of the worth of each coalition he belongs to, and has to compensate an equal share of the worth of any coalition
he does not belong to. We give a representation in terms of formation of the grand coalition according to an ordering of the
players and define the corresponding compensation vector. Then, we generalize this idea to cooperative games with a communication
graph in order to construct new allocation rules called the compensation solutions. Firstly, we consider cooperative games
with arbitrary graphs and construct rooted spanning trees (see Demange, J Political Econ 112:754–778, 2004) instead of orderings of the players by using the classical algorithms DFS and BFS. If the graph is complete, we show that the compensation solutions associated with DFS and BFS coincide with the Shapley value and the equal surplus division respectively. Secondly, we consider cooperative games with
a forest (cycle-free graph) and all its rooted spanning trees. The compensation solution is characterized by component efficiency
and relative fairness. The latter axiom takes into account the relative position of a player with respect to his component
in the communication graph. 相似文献