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1.
将经典Shapley值三条公理进行拓广,提出具有模糊支付合作对策的Shapley值公理体系。研究一种特殊的模糊支付合作对策,即具有区间支付的合作对策,并且给出了该区间Shapley值形式。根据模糊数和区间数的对应关系,提出模糊支付合作对策的Shapley值,指出该模糊Shapley值是区间支付模糊合作对策的自然模糊延拓。结果表明:对于任意给定置信水平α,若α=1,则模糊Shapley值对应经典合作对策的Shapley值,否则对应具有区间支付合作对策的区间Shapley值。通过模糊数的排序,给出了最优的分配策略。由于对具有模糊支付的合作对策进行比较系统的研究,从而为如何求解局中人参与联盟程度模糊化、支付函数模糊化的合作对策,奠定了一定的基础。  相似文献   

2.
针对合作对策中支付函数是区间数的情形,利用区间数运算的性质,对Shapley值在经典意义下的三条公理进行拓广,并论证了该形式下的Shapley 函数的唯一形式,并将区间Shapley值方法应用到供应链协调利益分配的实例中.由于支付函数是区间数,本文最终给出的分配的结果也是一个区间数.通过证明可知,由各个联盟对应区间支付范围内的不同实数值所组成的对策是经典合作对策,并且其Shapley值一定包含在区间Shapley值中.  相似文献   

3.
在合作博弈中,Shapley单点解按照参与者对联盟的边际贡献率对联盟的收益进行分配.联盟收益具有不确定性,往往不能用精确数值表示,更多学者关注特征函数取值为有限区间的合作博弈(区间合作博弈)的收益分配.文章利用矩阵半张量积,研究区间合作博弈中含有折扣因子的Shapley区间值的矩阵计算.首先利用矩阵的半张量积将合作博弈的特征函数表示为矩阵形式,得到特征函数区间矩阵.然后通过构造区间合作博弈Shapley矩阵,将区间合作博弈的Shapley值(区间)计算转化为矩阵形式.最后利用区间合作博弈Shapley值矩阵公式计算分析航空公司供应链联盟收益的Shapley值.文章给出的区间合作博弈Shapley值的矩阵计算公式形式简洁,为区间合作博弈的研究提供了新的思路.  相似文献   

4.
研究区间Shapley值一般是以超可加区间值合作对策或凸区间值合作对策为前提,但这限制了区间Shapley值的适用范围。本文以区间数的接受指标及局中人对风险的偏好水平为基础,提出了局中人满意度的概念,并利用满意度对区间值合作对策进行了探讨。通过计算区间值合作对策的局中人与联盟对其区间Shapley值的满意度,来判断区间Shapley值是否被局中人或联盟接受,形成的联盟是否稳定,拓展了区间值合作对策Shapley值的适用范围。同时,得到了当区间值合作对策满足一定条件时满意度的一些性质。  相似文献   

5.
收益模糊合作对策Shapley值的公理化   总被引:1,自引:0,他引:1  
研究一类收益模糊的合作对策,这类对策联盟的模糊收益值可以用一个闭区间的形式来表示,本文定义了一个拓展的闭区间空间和一些闭区间线性运算算子,证明了这类对策的Shapley值可以用承载性、可替代性和可加性进行了公理化.  相似文献   

6.
本文针对联盟是直觉模糊集的合作博弈Shapley值进行了研究.通过区间Choquet积分得到直觉模糊联盟合作博弈的特征函数为区间数,并研究了该博弈特征函数性质。根据拓展模糊联盟合作博弈Shapley值的计算方法,得到直觉模糊联盟合作博弈Shapley值的计算公式,该计算公式避免了区间数的减法。进一步证明了其满足经典合作博弈Shapley值的公理性。最后通过数值实例说明本文方法的合理性和有效性。  相似文献   

7.
给出了区间合作对策在增广系统上的定义,并利用相应的公理体系及区间数运算的性质,构造出区间合作对策在增广系统上的区间Shapley值,论证了当对策为区间凸对策时的区间Shapley值的唯一性,且探讨了该区间Shapley值的一些性质.最后通过算例来说明在此类区间合作对策上所提方法的实用性与有效性.  相似文献   

8.
提出时间区间[t_0,∞)上的n人微分对策两阶段联盟解. 在第一阶段不能形成大联盟的假设是自然的,即源于这一思想. 在第一阶段以联盟作为局中人的对策中计算得到其纳什均衡,之后对每个联盟的收益按Shapley值进行分配. 一个n人微分减排模型的例子阐明了上述结果.  相似文献   

9.
针对具有模糊联盟且支付值残缺的合作对策问题,给出了E-残缺模糊对策的定义.基于残缺联盟值基数集,提出了一个同时满足对称性和线性性的w-加权Shapley值公式.通过构造模糊联盟间的边际贡献,探讨了w-加权Shapley值公式的等价表示形式,指出w-加权Shapley值与完整合作对策Shapley值的兼容性.在模糊联盟框架里,探讨了w-加权Shapley值所满足的联盟单调性、零正则性等优良性质.最后通过算例验证了该公式的有效性.  相似文献   

10.
文章对带有Choquet积分的直觉模糊联盟合作博弈Shapley值进行了研究.通过证明一类直觉模糊联盟合作博弈Shapley值满足单调性条件,给出该类直觉模糊联盟合作博弈Shapley值的简单计算方法.该方法是由区间特征函数的上下界直接计算得出直觉模糊联盟合作博弈Shapley值的上下界,避免了区间数减法.此外,文章又进一步对该类直觉模糊联盟合作博弈Shapley值的性质进行了证明.最后通过数值实例说明该方法的适用性和有效性.  相似文献   

11.
The consistent Shapley value for hyperplane games   总被引:1,自引:0,他引:1  
A new value is defined for n-person hyperplane games, i.e., non-sidepayment cooperative games, such that for each coalition, the Pareto optimal set is linear. This is a generalization of the Shapley value for side-payment games. It is shown that this value is consistent in the sense that the payoff in a given game is related to payoffs in reduced games (obtained by excluding some players) in such a way that corrections demanded by coalitions of a fixed size are cancelled out. Moreover, this is the only consistent value which satisfies Pareto optimality (for the grand coalition), symmetry and covariancy with respect to utility changes of scales. It can be reached by players who start from an arbitrary Pareto optimal payoff vector and make successive adjustments.  相似文献   

12.
In this paper, the fuzzy core of games with fuzzy coalition is proposed, which can be regarded as the generalization of crisp core. The fuzzy core is based on the assumption that the total worth of a fuzzy coalition will be allocated to the players whose participation rate is larger than zero. The nonempty condition of the fuzzy core is given based on the fuzzy convexity. Three kinds of special fuzzy cores in games with fuzzy coalition are studied, and the explicit fuzzy core represented by the crisp core is also given. Because the fuzzy Shapley value had been proposed as a kind of solution for the fuzzy games, the relationship between fuzzy core and the fuzzy Shapley function is also shown. Surprisingly, the relationship between fuzzy core and the fuzzy Shapley value does coincide, as in the classical case.  相似文献   

13.
Maschler, Peleg and Shapley make use of the bisection property of the kernel to provide an interpretation of the kernel for n-person game with grand coalition. We develop the similar results for any n-person game with coalition structure.  相似文献   

14.
We introduce and compare several coalition values for multichoice games. Albizuri defined coalition structures and an extension of the Owen coalition value for multichoice games using the average marginal contribution of a player over a set of orderings of the player’s representatives. Following an approach used for cooperative games, we introduce a set of nested or two-step coalition values on multichoice games which measure the value of each coalition and then divide this among the players in the coalition using either a Shapley or Banzhaf value at each step. We show that when a Shapley value is used in both steps, the resulting coalition value coincides with that of Albizuri. We axiomatize the three new coalition values and show that each set of axioms, including that of Albizuri, is independent. Further we show how the multilinear extension can be used to compute the coalition values. We conclude with a brief discussion about the applicability of the different values.  相似文献   

15.
Owen value is an extension of Shapley value for cooperative games when a particular coalition structure or partition of the set of players is considered in addition. In this paper, we will obtain the Shapley value as an average of Owen values over each set of the same kind of coalition structures, i.e., coalition structures with equal number of sets sharing the same size.  相似文献   

16.
首先,将经典合作博弈进行扩展,提出了一类模糊联盟合作博弈的通用形式,涵盖常见三种模糊联盟合作博弈,即多线性扩展博弈、比例模糊博弈与Choquet积分模糊博弈.比例模糊博弈、Choquet积分模糊博弈的Shapley值均可以作为一种特定形式下模糊联盟合作博弈的收益分配策略,但是对于多线性扩展博弈的Shapley值一直关注较少,因此利用经典Shapley值构造出多线性扩展博弈的Shapley值,以此作为一种收益分配策略.最后,通过实例分析了常见三类模糊联盟合作博弈的形式及其对应的分配策略,分析收益最大的模糊联盟合作对策形式及最优分配策略,为不确定情形下的合作问题提供了一定的收益分配依据.  相似文献   

17.
We consider an alternative expression of the Shapley value that reveals a system of compensations: each player receives an equal share of the worth of each coalition he belongs to, and has to compensate an equal share of the worth of any coalition he does not belong to. We give a representation in terms of formation of the grand coalition according to an ordering of the players and define the corresponding compensation vector. Then, we generalize this idea to cooperative games with a communication graph in order to construct new allocation rules called the compensation solutions. Firstly, we consider cooperative games with arbitrary graphs and construct rooted spanning trees (see Demange, J Political Econ 112:754–778, 2004) instead of orderings of the players by using the classical algorithms DFS and BFS. If the graph is complete, we show that the compensation solutions associated with DFS and BFS coincide with the Shapley value and the equal surplus division respectively. Secondly, we consider cooperative games with a forest (cycle-free graph) and all its rooted spanning trees. The compensation solution is characterized by component efficiency and relative fairness. The latter axiom takes into account the relative position of a player with respect to his component in the communication graph.  相似文献   

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