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Julián Costa 《Optimization》2016,65(4):797-809
The class of maintenance cost games was introduced in 2000 to deal with a cost allocation problem arising in the reorganization of the railway system in Europe. The main application of maintenance cost games regards the allocation of the maintenance costs of a facility among the agents using it. To that aim it was first proposed to utilize the Shapley value, whose computation for maintenance cost games can be made in polynomial time. In this paper, we propose to model this cost allocation problem as a maintenance cost game with a priori unions and to use the Owen value as a cost allocation rule. Although the computation of the Owen value has exponential complexity in general, we provide an expression for the Owen value of a maintenance cost game with cubic polynomial complexity. We finish the paper with an illustrative example using data taken from the literature of railways management.  相似文献   

3.
A repairman makes a round-trip along a set of customers. He starts in his home location, visits each customer exactly once, and returns home. The cost of his trip has to be shared by the customers. A cooperative cost game, calledrouting game, is associated with this allocation problem, and anO(n 2) algorithm is given which computes a core element of a routing game if the core is non-empty. The non-emptiness of the core depends on the tour which is traversed by the repairman. Several procedures are given to construct tours which guarantee the non-emptiness of the core.  相似文献   

4.
This paper considers a cost allocation problem that arises from a delivery problem associated with the Chinese postman problem (CPP). A delivery problem is described by a connected undirected graph in which each edge belongs to a different player, a cost function on the edges of this graph and a fixed vertex which is referred to as the post office. Assume that the post office is providing some service to the players. The nature of this service, which can be thought of as mail delivery, requires that a server will travel along the edges of the graph and returns to the post office. The cost allocation problem is concerned with the cost of providing the service to all players. A specific cost allocation rule is introduced and characterized. Further, the class of delivery problems gives rise to a new class of cooperative combinatorial optimization games called delivery games. It is shown that the outcome of the allocation rule with respect to a bridge-connected Euler graph is a core element of the corresponding delivery game.  相似文献   

5.
A cost allocation problem arising from the Steiner Tree (ST) problem in networks is analyzed. This cost allocation problem is formulated as a cost cooperative game in characteristic function form, referred to as theST-game. The class ofST games generalizes the class of minimum cost spanning tree games which were used in the literature to analyze a variety of cost allocation problems. In general, the core of anST-game may be empty. We construct an efficient Core Heuristic to compute a good lower bound on the maximum fraction of the total cost that can be distributed among users while satisfying the core constraints. Based on the Core Heuristic, we also provide a sufficient condition for a givenST not to be optimal for the linear programming relaxation of an integer programming formulation of theST problem. The Core Heuristic was implemented and tested on 76 data sets from the literature (Wong's, Aneja's and Beasley's Steiner tree problems). Core points were found for 69 of these cases, and points close to the core were computed in the others.  相似文献   

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In this paper, we study cooperative cost games arising from domination problems on graphs. We introduce three games to model the cost allocation problem and we derive a necessary and sufficient condition for the balancedness of all three games.  相似文献   

7.
Recently, applications of cooperative game theory to economic allocation problems have gained popularity. In many such allocation problems there is some hierarchical ordering of the players. In this paper we consider a class of games with a permission structure describing situations in which players in a cooperative TU-game are hierarchically ordered in the sense that there are players that need permission from other players before they are allowed to cooperate. The corresponding restricted game takes account of the limited cooperation possibilities by assigning to every coalition the worth of its largest feasible subset. In this paper we provide a polynomial time algorithm for computing the nucleolus of the restricted games corresponding to a class of games with a permission structure which economic applications include auction games, dual airport games, dual polluted river games and information market games.  相似文献   

8.
We introduce a new class of totally balanced cooperative TU games, namely p-additive games. It is inspired by the class of inventory games that arises from inventory situations with temporary discounts (Toledo Ph.D. thesis, Universidad Miguel Hernández de Elche, 2002) and contains the class of inventory cost games (Meca et al. Math. Methods Oper. Res. 57:481–493, 2003). It is shown that every p-additive game and its corresponding subgames have a nonempty core. We also focus on studying the character of concave or convex and monotone p-additive games. In addition, the modified SOC-rule is proposed as a solution for p-additive games. This solution is suitable for p-additive games, since it is a core-allocation which can be reached through a population monotonic allocation scheme. Moreover, two characterizations of the modified SOC-rule are provided. This work was partially supported by the Spanish Ministry of Education and Science and Generalitat Valenciana (grants MTM2005-09184-C02-02, ACOMP06/040, CSD2006-00032). Authors acknowledge valuable comments made by the Editor and the referee.  相似文献   

9.
The location of facilities in order to provide service for customers is a well-studied problem in the operations research literature. In the basic model, there is a predefined cost for opening a facility and also for connecting a customer to a facility, the goal being to minimize the total cost. Often, both in the case of public facilities (such as libraries, municipal swimming pools, fire stations, … ) and private facilities (such as distribution centers, switching stations, … ), we may want to find a ‘fair’ allocation of the total cost to the customers—this is known as the cost allocation problem. A central question in cooperative game theory is whether the total cost can be allocated to the customers such that no coalition of customers has any incentive to build their own facility or to ask a competitor to service them. We establish strong connections between fair cost allocations and linear programming relaxations for several variants of the facility location problem. In particular, we show that a fair cost allocation exists if and only if there is no integrality gap for a corresponding linear programming relaxation; this was only known for the simplest unconstrained variant of the facility location problem. Moreover, we introduce a subtle variant of randomized rounding and derive new proofs for the existence of fair cost allocations for several classes of instances. We also show that it is in general NP-complete to decide whether a fair cost allocation exists and whether a given allocation is fair.  相似文献   

10.
Facility location-allocation problem aims at determining the locations of some facilities to serve a set of spatially distributed customers and the allocation of each customer to the facilities such that the total transportation cost is minimized. In real life, the facility location-allocation problem often comes with uncertainty for lack of the information about the customers’ demands. Within the framework of uncertainty theory, this paper proposes an uncertain facility location-allocation model by means of chance-constraints, in which the customers’ demands are assumed to be uncertain variables. An equivalent crisp model is obtained via the \(\alpha \) -optimistic criterion of the total transportation cost. Besides, a hybrid intelligent algorithm is designed to solve the uncertain facility location-allocation problem, and its viability and effectiveness are illustrated by a numerical example.  相似文献   

11.
We study the approximation of the least core value and the least core of supermodular cost cooperative games. We provide a framework for approximation based on oracles that approximately determine maximally violated constraints. This framework yields a 3-approximation algorithm for computing the least core value of supermodular cost cooperative games, and a polynomial-time algorithm for computing a cost allocation in the 2-approximate least core of these games. This approximation framework extends naturally to submodular profit cooperative games. For scheduling games, a special class of supermodular cost cooperative games, we give a fully polynomial-time approximation scheme for computing the least core value. For matroid profit games, a special class of submodular profit cooperative games, we give exact polynomial-time algorithms for computing the least core value as well as a least core cost allocation.  相似文献   

12.
We study sequencing situations in which the customers are initially sequenced to be served by a single server. We consider both slack due windows and group technology simultaneously. We introduce two division rules to divide among the customers the cost saving from resequencing the customers to follow the optimal sequence and characterize the rules axiomatically. Applying cooperative game theory to analyze the sequencing games corresponding to the sequencing situations, we use the theory’s solution concepts to solve the games.  相似文献   

13.
In this paper we introduce and analyze new classes of cooperative games related to facility location models. The players are the customers (demand points) in the location problem and the characteristic value of a coalition is the cost of serving its members. Specifically, the cost in our games is the service diameter of the coalition.We study the existence of core allocations for these games, focusing on network spaces, i.e., finite metric spaces induced by undirected graphs and positive edge lengths.  相似文献   

14.
We study real-time demand fulfillment for networks consisting of multiple local warehouses, where spare parts of expensive technical systems are kept on stock for customers with different service contracts. Each service contract specifies a maximum response time in case of a failure and hourly penalty costs for contract violations. Part requests can be fulfilled from multiple local warehouses via a regular delivery, or from an external source with ample capacity via an expensive emergency delivery. The objective is to minimize delivery cost and penalty cost by smartly allocating items from the available network stock to arriving part requests. We propose a dynamic allocation rule that belongs to the class of one-step lookahead policies. To approximate the optimal relative cost, we develop an iterative calculation scheme that estimates the expected total cost over an infinite time horizon, assuming that future demands are fulfilled according to a simple static allocation rule. In a series of numerical experiments, we compare our dynamic allocation rule with the optimal allocation rule, and a simple but widely used static allocation rule. We show that the dynamic allocation rule has a small optimality gap and that it achieves an average cost reduction of 7.9% compared to the static allocation rule on a large test bed containing problem instances of real-life size.  相似文献   

15.
In this paper we consider the class of probabilistic value pricing mechanisms for cost allocation problems, which are related to probabilistic values for finite games with transferable utility. We characterize probabilistic value pricing axiomatically, as well as several related pricing mechanisms, including semivalue pricing (symmetric pricing without cost sharing), quasivalue pricing (cost sharing pricing without symmetry), and weighted Shapley value pricing. We also describe a class of problems in which (symmetric) Shapley value pricing coincides with Aumann-Shapley pricing, and a class of problems for which every quasivalue pricing mechanism is supportable.  相似文献   

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This paper considers a new class of stochastic resource allocation problems that requires simultaneously determining the customers that a capacitated resource must serve and the stock levels of multiple items that may be used in meeting these customers’ demands. Our model considers a reward (revenue) for serving each assigned customer, a variable cost for allocating each item to the resource, and a shortage cost for each unit of unsatisfied customer demand in a single-period context. The model maximizes the expected profit resulting from the assignment of customers and items to the resource while obeying the resource capacity constraint. We provide an exact solution method for this mixed integer nonlinear optimization problem using a Generalized Benders Decomposition approach. This decomposition approach uses Lagrangian relaxation to solve a constrained multi-item newsvendor subproblem and uses CPLEX to solve a mixed-integer linear master problem. We generate Benders cuts for the master problem by obtaining a series of subgradients of the subproblem’s convex objective function. In addition, we present a family of heuristic solution approaches and compare our methods with several MINLP (Mixed-Integer Nonlinear Programming) commercial solvers in order to benchmark their efficiency and quality.  相似文献   

18.
Connection problems in mountains and monotonic allocation schemes   总被引:1,自引:0,他引:1  
Directed minimum cost spanning tree problems of a special kind are studied, namely those which show up in considering the problem of connecting units (houses) in mountains with a purifier. For such problems an easy method is described to obtain a minimum cost spanning tree. The related cost sharing problem is tackled by considering the corresponding cooperative cost game with the units as players and also the related connection games, for each unit one. The cores of the connection games have a simple structure and each core element can be extended to a population monotonic allocation scheme (pmas) and also to a bi-monotonic allocation scheme. These pmas-es for the connection games result in pmas-es for the cost game.  相似文献   

19.
In this paper we discuss techniques for rapidly computing the equilibria of a class of dynamic linear-quadratic games involving the extraction of a common property resource. Though this class of games has been much studied, the search for equilibria of these games has only been attempted in special cases, and analysis of the game has tended to focus on its steady-state properties. We construct a pseudo-planning problem, the optimal of which correspond to the Markov perfect equilibria of the class of games we explore. We show how the optima (equilibria) of this pseudo-planning problem (game) can be rapidly computed via a Riccati-like equation. Finally, we illustrate the use of these techniques with several examples involving the extraction of a common property resource.  相似文献   

20.
A core-allocation family for generalized holding cost games   总被引:2,自引:0,他引:2  
Inventory situations, introduced in Meca et al. (Eur J Oper Res 156: 127–139, 2004), study how a collective of firms can minimize its joint inventory cost by means of co-operation. Depending on the information revealed by the individual firms, they analyze two related cooperative TU games: inventory cost games and holding cost games, and focus on proportional division mechanisms to share the joint cost. In this paper we introduce a new class of inventory games: generalized holding cost games, which extends the class of holding cost games. It turns out that generalized holding cost games are totally balanced.We then focus on the study of a core-allocation family which is called N-rational solution family.It is proved that a particular relation of inclusion exists between the former and the core. In addition, an N-rational solution called minimum square proportional ruleis studied. This work was partially supported by the Spanish Ministry of Education and Science, and the Generalitat Valenciana (grants MTM2005-09184-C02-02, CSD2006-00032, ACOMP06/040). The author thanks Javier Toledo, Josefa Cá novas, and two anonymous referees for helpful comments.  相似文献   

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