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1.
As the third party logistics partners (carriers) taking a more and more significant role in supply chain practices and customer service performance improvement, there is an emerging need for the studies on optimal channel coordination policies for business processes involving not only supplier and buyer (retailer), but also transportation partners. In this paper, we explicitly add a transportation partner with concave cost functions into the analysis for supplier–buyer channel coordination policies, and analyse the impact of coordination and pricing policies on supply chain profitability. The market demand is assumed to be a decreasing convex function of buyer's selling price (x), D(x)=d/x2. Under this assumption, we quantify the improvement on total supply chain profitability when moving from a non-cooperative environment to a fully cooperative environment, and show that the joint annual profit of three partners in a cooperative environment can be at least twice of what may be achieved by three independently operated companies in a leader–follower business game. While in a real-world business environment, a perfect collaboration is hard to achieve, this result can be used to provide a quick estimation on the upper bound on the budget for profit sharing or discount offers among the supply chain partners.  相似文献   

2.
This paper deals with a situation in which the buyer is in a monopolistic position with respect to the seller, and examines the issues and advantages of co-operation in a seller–buyer inventory control system. Game theory concepts form the foundation for the analysis of these issues. Initially, the relationship between the seller and the buyer is modelled as a non-cooperative two-stage game, and it is noted that the traditional EOQ formula is one of the results. Then, interactive game theory is utilized to address the problem of system co-operation as well as to determine optimal system order quantity-pricing strategies. Mutual incentives and motivations for system co-operation are also discussed. Among several alternative methods, the combination of an equal profit sharing role implemented via quantity discounting is demonstrated as the best mechanism for achieving system co-operation. Finally, the similarities and differences between the proposed model and those in the literature are discussed.  相似文献   

3.
This paper explores the coordination between a supplier and a buyer within a decentralized supply chain, through the use of quantity discounts in a game theoretic model. Within this model, the players face inventory and pricing decisions. We propose both cooperative and non-cooperative approaches considering that the product traded experiences a price sensitive demand. In the first case, we study the dynamics of the game from the supplier's side as the leader in the negotiation obtaining a Stackelberg equilibrium, and then show how the payoff of this player could still improve from this point. In the second case, a cooperative model is formulated, where decisions are taken simultaneously, emulating a centralized firm, showing the benefits of the cooperation between the players. We further formulate a pricing game, where the buyer is allowed to set different prices to the final customer as a reaction to the supplier's discount decisions. For the latter we investigate the difference between feasibility of implementing a retail discount given a current coordination mechanism and without it. Finally the implications of transportation costs are analyzed in the quantity discount schedule. Our findings are illustrated with a numerical example showing the difference in the players’ payoff in each case and the optimal strategies, comparing in each case our results with existing work.  相似文献   

4.
We study a differential game of information security investment and information sharing in a market consisting of n complementary firms. Two game approaches, the non-cooperative game and the totally cooperative game, are employed to investigate the steady state strategy of each firm. Under certain conditions, a unique steady state can be obtained for both games. We find that the steady state security investment and information sharing level are not always less in the non-cooperative game than that in the totally cooperative game. In addition, some theoretical analyses are made on the impacts of the complementarity degree and industry size on firms’ steady state strategies for both games. Finally, some numerical experiments are conducted to give some insights related to the instantaneous profit in the steady state. It can be found that a firm will obtain more instantaneous profit in the steady state of the totally cooperative game than that of the non-cooperative game, which emphasizes the importance of coordinating strategies. The effects of the complementarity degree and industry size on the instantaneous profits in the steady state are also obtained through the numerical experiment results.  相似文献   

5.
In this article, a single-valued solution for permutation games is proposed. If we consider that each agent on the permutation game acts both as a buyer and as a seller, a related assignment game with the same reward matrix is defined. In this two-sided related market, the midpoint between the buyers-optimal core allocation and the sellers-optimal core allocation is considered. Then, each agent in the permutation game merges his payoff as a buyer and his payoff as a seller. This solution belongs to the core of the one-sided market and it is pairwise-monotonic.  相似文献   

6.
DEA models for supply chain efficiency evaluation   总被引:12,自引:0,他引:12  
An appropriate performance measurement system is an important requirement for the effective management of a supply chain. Two hurdles are present in measuring the performance of a supply chain and its members. One is the existence of multiple measures that characterize the performance of chain members, and for which data must be acquired; the other is the existence of conflicts between the members of the chain with respect to specific measures. Conventional data envelopment analysis (DEA) cannot be employed directly to measure the performance of supply chain and its members, because of the existence of the intermediate measures connecting the supply chain members. In this paper it is shown that a supply chain can be deemed as efficient while its members may be inefficient in DEA-terms. The current study develops several DEA-based approaches for characterizing and measuring supply chain efficiency when intermediate measures are incorporated into the performance evaluation. The models are illustrated in a seller-buyer supply chain context, when the relationship between the seller and buyer is treated first as one of leader-follower, and second as one that is cooperative. In the leader-follower structure, the leader is first evaluated, and then the follower is evaluated using information related to the leader's efficiency. In the cooperative structure, the joint efficiency which is modelled as the average of the seller's and buyer's efficiency scores is maximized, and both supply chain members are evaluated simultaneously. Non-linear programming problems are developed to solve these new supply chain efficiency models. It is shown that these DEA-based non-linear programs can be treated as parametric linear programming problems, and best solutions can be obtained via a heuristic technique. The approaches are demonstrated with a numerical example.  相似文献   

7.
The current form of Web provides numerous product resources available to users. Users can rely on intelligent agents for purchase actions. These actions are taken in specific environments such as Electronic Markets (EMs). In this paper, we study the interaction process between buyers and sellers and focus on the buyer side. Each buyer has the opportunity to interact with a number of sellers trying to buy the most appropriate products. This interaction can be modeled as a finite horizon Bargaining Game (BG). In this game, players have opposite goals concerning the product price. We adopt a number of techniques in the buyer side trying to give the appropriate level of efficiency in the buyer decision process. The buyer uses a prediction mechanism in combination with the use of Fuzzy Logic (FL) theory in order to be able to predict the upcoming seller proposal and, thus, understand the seller pricing policy. Based on this, he/she can adapt his/her behavior when trying to purchase products. The buyer adaptation mechanism produces the belief that the buyer has about the seller pricing policy and a parameter that indicates his/her own pricing policy which yields the buyer offers in the upcoming rounds. Moreover, the buyer is based on FL system that derives the appropriate actions at every round of the BG. Our results show that the combination of Fuzzy Logic (FL) with the above-mentioned techniques provides an efficient decision mechanism in the buyer side that in specific scenarios outperforms an optimal stopping model.  相似文献   

8.
A warranty is a service contract between a manufacturer and a customer which plays a vital role in many businesses and legal transactions. In this paper, various three-level service contracts will be presented among the following three participants; a manufacturer, an agent, and a customer. In order to obtain a better result, the interaction between the aforementioned participants will be modeled using the game theory approach. Under non-cooperative and semi-cooperative games, the optimal sale price, warranty period and warranty price for the manufacturer and the optimal maintenance cost or repair cost for the agent are obtained by maximizing their profits. The satisfaction of the customer is also maximized by being able to choose one of the suggested options from the manufacturer and the agent, based on the risk parameter. Several numerical examples and managerial insights are presented and used to illustrate the models presented in this paper.  相似文献   

9.
利用时滞微分方程刻画质量改进投入对品牌商誉提升的延迟现象,分别构建了制造商和零售商采取非合作博弈、合作博弈以及成本分担的部分合作博弈(制造商参与营销的单向部分合作博弈、零售商参与生产的单向部分合作博弈、制造商参与营销及零售商参与生产的双向部分合作博弈)五种决策模式下的微分博弈模型。借助哈密尔顿极大值原理,求解得到五种情形下的制造商最优质量改进投入策略和零售商的最优营销努力策略以及供应链利润。对比五种博弈模式下的结果发现:1)延时现象会降低制造商进行质量改进投入的积极性,但对零售商营销努力无影响;品牌商誉在延迟现象影响下出现先衰减后提升的演进规律;2)合作博弈对于供应链绩效总是最优的,三种成本分担的部分合作博弈契约虽不能实现供应链的完全协调,但可以对非合作博弈情形进行帕累托改进;3)对比两种单向部分合作博弈,在提高供应链利润方面,制造商参与营销的成本分担契约优于零售商参与生产的成本分担契约;4)三种成本分担契约中,双向合作的部分合作博弈是供应链的最优选择,但随着延迟时间增大,其帕累托改进效果将不再明显。  相似文献   

10.
A matrix A defines an assignment market, where each row represents a buyer and each column a seller. If buyer i is matched with seller j, the market produces aij units of utility. Quint (1991) points out that usually many different assignment matrices exist that define markets with the same core and poses the question of when the matrix is uniquely determined by the core of the related market. We characterize these matrices in terms of a strong form of the doubly dominant diagonal property. A matching between buyers and sellers is optimal if it produces the maximum units of utility. Our characterization allows us to show that the number of optimal matchings in markets uniquely characterized by their core is a power of two.  相似文献   

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