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1.
Given a graph G = (V, E), the maximum leaf spanning tree problem (MLSTP) is to find a spanning tree of G with as many leaves as possible. The problem is easy to solve when G is complete. However, for the general case, when the graph is sparse, it is proven to be NP-hard. In this paper, two reformulations are proposed for the problem. The first one is a reinforced directed graph version of a formulation found in the literature. The second recasts the problem as a Steiner arborescence problem over an associated directed graph. Branch-and-Cut algorithms are implemented for these two reformulations. Additionally, we also implemented an improved version of a MLSTP Branch-and-Bound algorithm, suggested in the literature. All of these algorithms benefit from pre-processing tests and a heuristic suggested in this paper. Computational comparisons between the three algorithms indicate that the one associated with the first reformulation is the overall best. It was shown to be faster than the other two algorithms and is capable of solving much larger MLSTP instances than previously attempted in the literature.  相似文献   

2.
This paper presents a new edge-swap heuristic for generating spanning trees with a minimum number of branch vertices, i.e. vertices of degree greater than two. This problem was introduced in Gargano et al. (Lect Notes Comput Sci 2380:355–365, 2002) and has been called the minimum branch vertices problem by Cerulli et al. (Comput Optim Appl 42:353–370, 2009). The heuristic starts with a random spanning tree and iteratively reduces the number of branch vertices by swapping tree edges with edges not currently in the tree. It can be easily implemented as a multi-start heuristic. We report on extensive computational experiments comparing single-start and multi-start variants on our heuristic with other heuristics previously proposed in the literature.  相似文献   

3.
This paper addresses the robust spanning tree problem with interval data, i.e. the case of classical minimum spanning tree problem when edge weights are not fixed but take their values from some intervals associated with edges. The problem consists of finding a spanning tree that minimizes so-called robust deviation, i.e. deviation from an optimal solution under the worst case realization of interval weights. As it was proven in Kouvelis and Yu (Robust Discrete Optimization and Its Applications, Kluwer Academic, Norwell, 1997), the problem is NP-hard, therefore it is of great interest to tackle it with some metaheuristic approach, namely simulated annealing, in order to calculate an approximate solution for large scale instances efficiently. We describe theoretical aspects and present the results of computational experiments. To the best of our knowledge, this is the first attempt to develop a metaheuristic approach for solving the robust spanning tree problem.  相似文献   

4.
A dual ascent approach for steiner tree problems on a directed graph   总被引:1,自引:0,他引:1  
The Steiner tree problem on a directed graph (STDG) is to find a directed subtree that connects a root node to every node in a designated node setV. We give a dual ascent procedure for obtaining lower bounds to the optimal solution value. The ascent information is also used in a heuristic procedure for obtaining feasible solutions to the STDG. Computational results indicate that the two procedures are very effective in solving a class of STDG's containing up to 60 nodes and 240 directed/120 undirected arcs. The directed spanning tree and uncapacitated plant location problems are special cases of the STDG. Using these relationships, we show that our ascent procedure can be viewed as a generalization ofboth the Chu-Liu-Edmonds directed spanning tree algorithm and the Bilde-Krarup-Erlenkotter ascent algorithm for the plant location problem. The former comparison yields a dual ascent interpretation of the steps of the directed spanning tree algorithm.  相似文献   

5.
The diameter-constrained minimum spanning tree problem is an NP-hard combinatorial optimization problem that seeks a minimum cost spanning tree with a limit D imposed upon the length of any path in the tree. We begin by presenting four constructive greedy heuristics and, secondly, we present some second-order heuristics, performing some improvements on feasible solutions, hopefully leading to better objective function values. We present a heuristic with an edge exchange mechanism, another that transforms a feasible spanning tree solution into a feasible diameter-constrained spanning tree solution, and finally another with a repetitive mechanism. Computational results show that repetitive heuristics can improve considerably over the results of the greedy constructive heuristics, but using a huge amount of computation time. To obtain computational results, we use instances of the problem corresponding to complete graphs with a number of nodes between 20 and 60 and with the value of D varying between 4 and 9.  相似文献   

6.
We present an average case analysis of the minimum spanning tree heuristic for the power assignment problem. The worst‐case approximation ratio of this heuristic is 2. We show that in Euclidean d‐dimensional space, when the vertex set consists of a set of i.i.d. uniform random independent, identically distributed random variables in [0,1]d, and the distance power gradient equals the dimension d, the minimum spanning tree‐based power assignment converges completely to a constant depending only on d.  相似文献   

7.
This paper describes an attribute based tabu search heuristic for the generalized minimum spanning tree problem (GMSTP) known to be NP-hard. Given a graph whose vertex set is partitioned into clusters, the GMSTP consists of designing a minimum cost tree spanning all clusters. An attribute based tabu search heuristic employing new neighborhoods is proposed. An extended set of TSPLIB test instances for the GMSTP is generated and the heuristic is compared with recently proposed genetic algorithms. The proposed heuristic yields the best results for all instances. Moreover, an adaptation of the tabu search algorithm is proposed for a variation of the GMSTP in which each cluster must be spanned at least once.  相似文献   

8.
The constrained forest problem seeks a minimum-weight spanning forest in an undirected edge-weighted graph such that each tree spans at least a specified number of vertices. We present a greedy heuristic for this NP-hard problem, whose solutions are at least as good as, and often better than, those produced by the best-known 2-approximate heuristic.  相似文献   

9.
We study a variant of the spanning tree problem where we require that, for a given connected graph, the spanning tree to be found has the minimum number of branch vertices (that is vertices of the tree whose degree is greater than two). We provide four different formulations of the problem and compare different relaxations of them, namely Lagrangian relaxation, continuous relaxation, mixed integer-continuous relaxation. We approach the solution of the Lagrangian dual both by means of a standard subgradient method and an ad-hoc finite ascent algorithm based on updating one multiplier at the time. We provide numerical result comparison of all the considered relaxations on a wide set of benchmark instances. A useful follow-up of tackling the Lagrangian dual is the possibility of getting a feasible solution for the original problem with no extra costs. We evaluate the quality of the resulting upper bound by comparison either with the optimal solution, whenever available, or with the feasible solution provided by some existing heuristic algorithms.  相似文献   

10.
We present a study on heuristic solution approaches to the minimum labelling Steiner tree problem, an NP-hard graph problem related to the minimum labelling spanning tree problem. Given an undirected labelled connected graph, the aim is to find a spanning tree covering a given subset of nodes of the graph, whose edges have the smallest number of distinct labels. Such a model may be used to represent many real world problems in telecommunications and multimodal transportation networks. Several metaheuristics are proposed and evaluated. The approaches are compared to the widely adopted Pilot Method and it is shown that the Variable Neighbourhood Search that we propose is the most effective metaheuristic for the problem, obtaining high quality solutions in short computational running times.  相似文献   

11.
The hierarchical network design problem is the problem to find a spanning tree of minimum total weight, when the edges of the path between two given nodes are weighted by an other cost function than the tree edges not on this path. We point out that a dynamic programming oriented heuristic can already be found in literature. Further we report on possible extensions and improvements.  相似文献   

12.
We propose a hybrid GRASP and ILS based heuristic for the diameter constrained minimum spanning tree problem. The latter typically models network design applications where, under a given quality requirement, all vertices must be connected at minimum cost. An adaptation of the one time tree heuristic is used to build feasible diameter constrained spanning trees. Solutions thus obtained are then attempted to be improved through local search. Four different neighborhoods are investigated, in a scheme similar to VND. Upper bounds within 2% of optimality were obtained for problems in two test sets from the literature. Additionally, upper bounds stronger than those previously obtained in the literature are reported for OR-Library instances.  相似文献   

13.
The constrained forest problem seeks a minimum-weight spanning forest in an undirected edge-weighted graph such that each tree spans at least a specified number of vertices. We present a structured class of greedy heuristics for this NP-hard problem, and identify the best heuristic.  相似文献   

14.
The robust spanning tree problem is a variation, motivated by telecommunications applications, of the classic minimum spanning tree problem. In the robust spanning tree problem edge costs lie in an interval instead of having a fixed value.Interval numbers model uncertainty about the exact cost values. A robust spanning tree is a spanning tree whose total cost minimizes the maximum deviation from the optimal spanning tree over all realizations of the edge costs. This robustness concept is formalized in mathematical terms and is used to drive optimization.This paper describes a new exact method, based on Benders decomposition, for the robust spanning tree problem with interval data. Computational results highlight the efficiency of the new method, which is shown to be very fast on all the benchmarks considered, and in particular on those that were harder to solve for the methods previously known.  相似文献   

15.
We introduce the prize-collecting generalized minimum spanning tree problem. In this problem a network of node clusters needs to be connected via a tree architecture using exactly one node per cluster. Nodes in each cluster compete by offering a payment for selection. This problem is NP-hard, and we describe several heuristic strategies, including local search and a genetic algorithm. Further, we present a simple and computationally efficient branch-and-cut algorithm. Our computational study indicates that our branch-and-cut algorithm finds optimal solutions for networks with up to 200 nodes within two hours of CPU time, while the heuristic search procedures rapidly find near-optimal solutions for all of the test instances.  相似文献   

16.
The robust spanning tree problem is a variation, motivated by telecommunications applications, of the classic minimum spanning tree problem. In the robust spanning tree problem edge costs lie in an interval instead of having a fixed value.Interval numbers model uncertainty about the exact cost values. A robust spanning tree is a spanning tree whose total cost minimizes the maximum deviation from the optimal spanning tree over all realizations of the edge costs. This robustness concept is formalized in mathematical terms and is used to drive optimization.In this paper a branch and bound algorithm for the robust spanning tree problem is proposed. The method embeds the extension of some results previously presented in the literature and some new elements, such as a new lower bound and some new reduction rules, all based on the exploitation of some peculiarities of the branching strategy adopted.Computational results obtained by the algorithm are presented. The technique we propose is up to 210 faster than methods recently appeared in the literature.  相似文献   

17.
We investigate network planning and design under volatile conditions of link failures and traffic overload. Our model is a non-simultaneous multi-commodity problem, with any particular two link failure being considered as one scenario. We show that the optimal solution model is not practically solvable for real-world problems and hence an efficient heuristic is provided which is O(n6) faster than the optimal model and is based on synthesizing a modified maximum spanning tree using an algorithm due to Gomory and Hu. The output of this procedure is then used to solve a much smaller linear program. Simulation results indicate that the heuristic is near optimal for problems with up to 40 nodes.  相似文献   

18.
In this paper, a Lagrangian-based heuristic is proposed for the degree constrained minimum spanning tree problem. The heuristic uses Lagrangian relaxation information to guide the construction of feasible solutions to the problem. The scheme operates, within a Lagrangian relaxation framework, with calls to a greedy construction heuristic, followed by a heuristic improvement procedure. A look ahead infeasibility prevention mechanism, introduced into the greedy heuristic, allowed us to solve instances of the problem where some of the vertices are restricted to having degrees 1 or 2. Furthermore, in order to cut down on CPU time, a restricted version of the original problem is formulated and used to generate feasible solutions. Extensive computational experiments were conducted and indicate that the proposed heuristic is competitive with the best heuristics and metaheuristics in the literature.  相似文献   

19.
Hubs are facilities used to treat and dispatch resources in a transportation network. The objective of Hub Location Problems (HLP) is to locate a set of hubs in a network and route resources from origins to destinations such that the total cost of attending all demands is minimized. In this paper, we investigate a particular HLP, called the Tree of Hubs Location Problem in which hubs are connected by means of a tree and the overall network infrastructure relies on a spanning tree. This problem is particularly interesting when the total cost of building the hub backbone is high. We propose a biased random key genetic algorithm for solving the tree of hubs location problem. Computational results show that the proposed heuristic is robust and effective to this problem. The method was able to improve best known solutions of two benchmark instances used in the experiments.  相似文献   

20.
Given an undirected and connected graph G, with a non-negative weight on each edge, the Minimum Average Distance (MAD) spanning tree problem is to find a spanning tree of G which minimizes the average distance between pairs of vertices. This network design problem is known to be NP-hard even when the edge-weights are equal. In this paper we make a step towards the proof of a conjecture stated by A.A. Dobrynin, R. Entringer and I. Gutman in 2001, and which says that the binomial tree B n is a MAD spanning tree of the hypercube H n . More precisely, we show that the binomial tree B n is a local optimum with respect to the 1-move heuristic which, starting from a spanning tree T of the hypercube H n , attempts to improve the average distance between pairs of vertices, by adding an edge e of H n -T and removing an edge e′ from the unique cycle created by e. We also present a greedy algorithm which produces good solutions for the MAD spanning tree problem on regular graphs such as the hypercube and the torus.  相似文献   

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