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1.
现实物流活动中大量存在的食品、药品和危险品等货物的分组包装问题属于带冲突关系的装箱问题(BPPC),其优化目标是在满足货物间冲突限制的前提下完成装箱操作,并最小化使用货箱的数量。本文从实际需求出发,基于货物之间的冲突关系、装箱顺序和货箱容量等约束建立相应的数学规划模型;随后设计了求解BPPC问题的启发式算法,算法通过迭代求解最大团结构实现货物间冲突关系的消去,根据当前货物最大团采用改进降序首次适应算法(FFD)完成货物装箱操作,并通过"洗牌"策略对已有装箱方案进行局部优化;最后,针对Iori算例数据,将以上算法与基于图着色的启发式算法进行比较分析,结果表明,本文算法是求解BPPC问题更为有效的方法。  相似文献   

2.
针对托盘装箱问题(PLP),建立了对角转轮样式下具有托盘柔性的整数规划模型,设计了求解模型的启发式算法,并利用VB程序对模型的最优解及装箱图谱进行了讨论分析,结果表明:对角转轮样式就提高具有较大长、宽比箱子的装载效率以及解决装箱压缝问题方面具有明显的优势;而柔性也是影响托盘装载效率的重要因素之一,具有较大的回报率.  相似文献   

3.
由于约束单机排序问题是经典装箱问题的一种推广并且同经典装箱问题有一些相同的特征。本文主要讨论了经典装箱问题的一些启发式算法在在线约束单机排序问题上的推广和最坏界估计。  相似文献   

4.
本文研究了网络上固定的O-D对上存在不同类型的需求流的选址问题。在基本截流模型的基础上提出了多类型需求流多目标截流选址问题的模型,将模型转化为多目标模糊规划问题,运用混合遗传算法求解模型,最后给出了算例,并与分支定界法相比,证明了混合遗传算法可以有效的求解此模型。  相似文献   

5.
经济批量排产问题是关于在单一设备上协调地、周期性地生产多种产品的问题.其解要求在生产准备与库存总成本最小的条件下,决定 I 种产品的生产序列.本文研究的经济批量排产问题考虑了产品货架存放期因素.指出了Dobson算法的不足,并提出了求解该问题的新算法(改进的装箱算法),新算法不仅以生产次数最大的产品为基础进行装箱,而且进一步以生产次数略低的产品为基础进行装箱.排产时,先按生产次数降序进行装箱,再按单次生产时间与生产准备时间之和降序装箱.计算结果显示,本算法结果更优.  相似文献   

6.
为满足电子商务客户多样化和个性化的需求,建立多车场一体化装卸混合车辆调度模型。针对模型的特点,采用混合遗传算法求解。即利用模拟退火算法的Boltzmann机制,控制遗传算法的交叉、变异操作,加强染色体的局部搜索能力,提高了算法的收敛速度和搜索效率。仿真结果表明在解决大规模实际问题时,混合遗传算法在求解质量和计算效率上好于标准遗传算法。  相似文献   

7.
针对物流领域物资存储任务规划问题进行研究。本文通过遗传算法(GA)结合启发式规则的思想,得到了在物资存储方面实用性较强的混合遗传算法(HGA)。该算法具备GA的优越性,并基于启发式规则对染色体信息及其组合进行优化和限定,依靠遗传算法的精英保留策略,避免了传统遗传算法常见的早熟收敛。仿真结果表明,该算法所得到的规划方法将不断逼近最优解,这就为三维空间物资存储任务规划提供合理方案,能显著提高效率。  相似文献   

8.
基于改进混合遗传算法安排生产调度   总被引:1,自引:0,他引:1  
研究了某工厂生产调度问题,建立了数学模型.针对这一实际问题,通过引入小生境技术、最优保存策略、近优淘汰策略、自适应调整交叉概率和变异概率,设计了用于求解多个最优顺序的混合遗传算法,用所设计的混合遗传算法对该模型进行了计算,获得了许多最优顺序,这就使得生产调度安排灵活机动,便于智能调度,同时生产量比原来大幅度提高.这表明使用混合遗传算法安排生产调度是非常有效的.  相似文献   

9.
三维装箱问题是一类NP-hard的组合优化问题,构建一个适当的数学模型并设计高效快速的算法具有重要的理论和现实意义.该文将箱子空间划分为立方体单元,依此构建三维装箱问题的混合整数规划模型,并通过改进遗传算法求解,剔除大量不可行解提高了收敛速度.实验结果表明此算法运算过程及结果稳定,具有较强的实际应用价值,能有效解决复杂的三维装箱问题.  相似文献   

10.
针对利用动态规划求解货郎担问题的复杂难度,提出了启发式匈牙利法求解,给出了它的算法步骤及时间复杂度分析,并通过实例具体描述了启发式匈牙利法求解的过程,发现能够较快地找到最优方案,算法具有一定的实用性.  相似文献   

11.
Constraint order packing, which is an extension to the classical two-dimensional bin packing, adds an additional layer of complexity to known bin packing problems by new additional placement and order constraints. While existing meta heuristics usually produce good results for common bin packing problems in any dimension, they are not able to take advantage of special structures resulting from these constraints in this particular two-dimensional prolbem type. We introduce a hybrid algorithm that is based on greedy search and is nested within a network search algorithm with dynamic node expansion and meta logic, inspired by human intuition, to overrule decisions implied by the greedy search. Due to the design of this algorithm we can control the performance characteristics to lie anywhere between classical network search algorithms and local greedy search. We will present the algorithm, discuss bounds and show that their performance outperforms common approaches on a variety of data sets based on industrial applications. Furthermore, we discuss time complexity and show some ideas to speed up calculations and improve the quality of results.  相似文献   

12.
The bin packing problem is widely found in applications such as loading of tractor trailer trucks, cargo airplanes and ships, where a balanced load provides better fuel efficiency and safer ride. In these applications, there are often conflicting criteria to be satisfied, i.e., to minimize the bins used and to balance the load of each bin, subject to a number of practical constraints. Unlike existing studies that only consider the issue of minimum bins, a multiobjective two-dimensional mathematical model for bin packing problems with multiple constraints (MOBPP-2D) is formulated in this paper. To solve MOBPP-2D problems, a multiobjective evolutionary particle swarm optimization algorithm (MOEPSO) is proposed. Without the need of combining both objectives into a composite scalar weighting function, MOEPSO incorporates the concept of Pareto’s optimality to evolve a family of solutions along the trade-off surface. Extensive numerical investigations are performed on various test instances, and their performances are compared both quantitatively and statistically with other optimization methods to illustrate the effectiveness and efficiency of MOEPSO in solving multiobjective bin packing problems.  相似文献   

13.
The three-dimensional bin packing problem consists of packing a set of boxes into the minimum number of bins. In this paper we propose a new GRASP algorithm for solving three-dimensional bin packing problems which can also be directly applied to the two-dimensional case. The constructive phase is based on a maximal-space heuristic developed for the container loading problem. In the improvement phase, several new moves are designed and combined in a VND structure. The resulting hybrid GRASP/VND algorithm is simple and quite fast and the extensive computational results on test instances from the literature show that the quality of the solutions is equal to or better than that obtained by the best existing heuristic procedures.  相似文献   

14.
In this paper, we consider the two-dimensional variable-sized bin packing problem (2DVSBPP) with guillotine constraint. 2DVSBPP is a well-known NP-hard optimization problem which has several real applications. A mixed bin packing algorithm (MixPacking) which combines a heuristic packing algorithm with the Best Fit algorithm is proposed to solve the single bin problem, and then a backtracking algorithm which embeds MixPacking is developed to solve the 2DVSBPP. A hybrid heuristic algorithm based on iterative simulated annealing and binary search (named HHA) is then developed to further improve the results of our Backtracking algorithm. Computational experiments on the benchmark instances for 2DVSBPP show that HHA has achieved good results and outperforms existing algorithms.  相似文献   

15.
A hybrid grouping genetic algorithm for bin packing   总被引:11,自引:0,他引:11  
The grouping genetic algorithm (GGA) is a genetic algorithm heavily modified to suit the structure of grouping problems. Those are the problems where the aim is to find a good partition of a set or to group together the members of the set. The bin packing problem (BPP) is a well known NP-hard grouping problem: items of various sizes have to be grouped inside bins of fixed capacity. On the other hand, the reduction method of Martello and Toth, based on their dominance criterion, constitutes one of the best OR techniques for optimization of the BPP to date.In this article, we first describe the GGA paradigm as compared to the classic Holland-style GA and the ordering GA. We then show how the bin packing GGA can be enhanced with a local optimization inspired by the dominance criterion. An extensive experimental comparison shows that the combination yields an algorithm superior to either of its components.  相似文献   

16.
We study a variety of NP-hard bin packing problems under a divisibility constraint that generalizes the often encountered situation in which all item sizes are powers of 2. For ordinary one-dimensional bin packing, we show that First Fit Decreasing produces optimal packings under this restriction, and that if in addition the largest item size divides the bin capacity, then even the less powerful First Fit algorithm is optimal. Similar results are obtained for two-dimensional bin packing and multiprocessor scheduling, along with several other simple variants. For more complicated problems, like vector packing and dynamic bin packing, the improvement is less substantial, and we indicate why.  相似文献   

17.
The FFD algorithm is one of the most famous algorithms for the classical bin packing problem. In this paper,some versions of the FFD algorithm are considered in several bin packing problems. Especially,two of them applied to the bin packing problem with kernel items are analyzed. Tight worst-case performance ratios are obtained.  相似文献   

18.
This paper describes a new placement method based on pattern matching for 2D tiling problems. Tiling problem can be considered as a special case of bin packing. In the proposed method, the representation of the figures and the board is based on directional chain codes. Contrary to other works that the area has been used for the board and the figures, the proposed method is based on usage of their boundaries instead. With this representation, consideration of the area has been replaced with that of the exact string matching. With the proposed knowledge representation, rotation and reflection of the figures can be considered easily. The results of a hybrid approach of genetic algorithm and simulated annealing have been shown. This new method, introduces a novel approach for handling and solving a variety of 2D-packing problems.  相似文献   

19.
This paper studies a variant of the three-dimensional bin packing problem (3D-BPP), where the bin height can be adjusted to the cartons it packs. The bins and cartons to be packed are assumed rectangular in shape. The cartons are allowed to be rotated into any one of the six positions that keep the carton edges parallel to the bin edges. This greatly increases the difficulty of finding a good solution since the search space expands significantly comparing to the 3D-BPP where the cartons have fixed orientations. A mathematical (mixed integer programming) approach is modified based on [Chen, C. S., Lee, S. M., Shen, Q. S., 1995. An analytical model for the container loading problem. European Journal of Operational Research 80 (1), 68–76] and numerical experiments indicate that the mathematical approach is not suitable for the variable bin height 3D-BPP. A special bin packing algorithm based on packing index is designed to utilize the special problem feature and is used as a building block for a genetic algorithm designed for the 3D-BPP. The paper also investigates the situation where more than one type of bin are used and provides a heuristic for packing a batch of cartons using the genetic algorithm. Numerical experiments show that our proposed method yields quick and satisfactory results when benchmarked against the actual packing practice and the MIP model with the latest version of CPLEX.  相似文献   

20.
This paper proposes a four corners’ heuristic for application in evolutionary algorithms (EAs) applied to two-dimensional packing problems. The four corners’ (FC) heuristic is specifically designed to increase the search efficiency of EAs. Experiments with the FC heuristic are conducted on 31 problems from the literature both with rotations permitted and without rotations permitted, using two different EA algorithms: a self-adaptive parallel recombinative simulated annealing (PRSA) algorithm, and a self-adaptive genetic algorithm (GA). Results on bin packing problems yield the smallest trim losses we have seen in the published literature; with the FC heuristic, zero trim loss was achieved on problems of up to 97 rectangles. A comparison of the self-adaptive GA to fixed-parameter GAs is presented and the benefits of self-adaption are highlighted.  相似文献   

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