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1.
This paper considers a mutual inspection game which follows the signing of a quality delivery contract. The basic strategic decisions considered involve both the supplier and producer acceptance sampling procedure on the same lot. To solve the game, we consider the classical notions of ‘producer’ and ‘consumer’ risks and define a random payoffs game. To simplify our analysis, we assume risk neutrality by both the producer and the supplier. The approach of this paper provides a departure point from traditional acceptance sampling, to an approach which recognizes explicit motivations and the pursuit of self-interest as well as the cost of information for the parties involved. As a result, the traditional formulation of sampling plans, designed in terms of risk considerations based on Neyman—Pearson theory in hypothesis testing, is deemed limited. For demonstration purposes, an example is solved.  相似文献   

2.
The purpose of this paper is to provide a strategic collaborative approach to risk and quality control in a cooperative supply chain by using a Neyman–Pearson quantile risk framework for the statistical control of risks. The paper is focused on the statistical quality control of a supplier and a producer, applying the traditional Neyman–Pearson theory to the control of quality in a supply chain environment. In our framework, the risks assumed by the parties in the supply chain depend on the organizational structure, the motivations and the power relationships that exist between members of the supply chain.  相似文献   

3.
We consider an n-player finite strategic game. The payoff vector of each player is a random vector whose distribution is not completely known. We assume that the distribution of a random payoff vector of each player belongs to a distributional uncertainty set. We define a distributionally robust chance-constrained game using worst-case chance constraint. We consider two types of distributional uncertainty sets. We show the existence of a mixed strategy Nash equilibrium of a distributionally robust chance-constrained game corresponding to both types of distributional uncertainty sets. For each case, we show a one-to-one correspondence between a Nash equilibrium of a game and a global maximum of a certain mathematical program.  相似文献   

4.
基于物品数量及每列容量等限制因素,构造局中人的可行策略集合;考虑隐藏成本,处罚规则与检查成功概率等因素,构造相应的支付函数,建立多重因素约束下的网格检查对策模型.根据矩阵对策性质,将对策论问题转化为非线性整数规划问题,利用H(o|¨)lder不等式获得实数条件下的规划问题的解,然后转化为整数解,得到特定条件下的模型的对策值及局中人的最优混合策略.最后,给出一个实例,说明上述模型的实用性及方法的有效性.  相似文献   

5.
We consider an n-player non-cooperative game with random payoffs and continuous strategy set for each player. The random payoffs of each player are defined using a finite dimensional random vector. We formulate this problem as a chance-constrained game by defining the payoff function of each player using a chance constraint. We first consider the case where the continuous strategy set of each player does not depend on the strategies of other players. If a random vector defining the payoffs of each player follows a multivariate elliptically symmetric distribution, we show that there exists a Nash equilibrium. We characterize the set of Nash equilibria using the solution set of a variational inequality (VI) problem. Next, we consider the case where the continuous strategy set of each player is defined by a shared constraint set. In this case, we show that there exists a generalized Nash equilibrium for elliptically symmetric distributed payoffs. Under certain conditions, we characterize the set of a generalized Nash equilibria using the solution set of a VI problem. As an application, the random payoff games arising from electricity market are studied under chance-constrained game framework.  相似文献   

6.
In the present paper we consider recursive games that satisfy an absorbing property defined by Vieille. We give two sufficient conditions for existence of an equilibrium payoff in such games, and prove that if the game has at most two non-absorbing states, then at least one of the conditions is satisfied. Using a reduction of Vieille, we conclude that every stochastic game which has at most two non-absorbing states admits an equilibrium payoff. This paper is part of the Ph.D. thesis of the author completed under the supervision of Prof. Abraham Neyman at the Hebrew University of Jerusalem. I would like to thank Prof. Neyman for many discussions and ideas and for the continuous help he offered. I also thank Nicolas Vieille for his comments on earlier versions of the paper.  相似文献   

7.
The paper studies the problem of minimizing coherent risk measures of shortfall for general discrete‐time financial models with cone‐constrained trading strategies, as developed by Pham and Touzi. It is shown that the optimal strategy is obtained by super‐hedging a contingent claim, which is represented as a Neyman–Pearson‐type random variable.  相似文献   

8.
传统区间数双矩阵博弈理论研究局中人支付值为区间数的策略选择问题,但没有考虑局中人策略选择可能受到各种约束.创建一种求解局中人策略选择受约束且支付值为区间数的双矩阵博弈(简称带策略约束的区间数双矩阵博弈)的简单、有效的双线性规划求解方法.首先,将局中人的博弈支付看作支付值区间中数值的函数.通过证明这种函数具有单调性,据此利用支付值区间的上、下界,构造了一对辅助双线性规划模型,可分别用于显式地计算任意带策略约束的区间数双矩阵博弈中局中人区间数博弈支付的上、下界及其相应的最优策略.最后,利用考虑策略约束条件下企业和政府针对发展低碳经济策略问题的算例,通过比较其与不考虑策略约束情形下的结果,说明了提出的模型和方法的有效性、优越性及可应用性.  相似文献   

9.
In this paper, the problem of material accountability in industrial plants is analyzed. For this purpose a reference time is considered which contains a sequence ofn inventory periods, i.e. during this reference time a physical inventory is performedn times and compared with the book inventory at that time. A decision problem arises if all necessary measurements can only be performed with limited accuracy as in this case one has to decide if a book-physical inventory difference is caused by missing material or simply by measurement errors. In case it has to be assumed that there exists one party which may intend to divert material, the problem can be formulated as a two-person zero-sum inspection game, the payoff of which is the probability of detection. In the first part of this paper the game theoretical model is established and the sets of strategies of both parties are given. In the second part the solutions of the game, i.e. saddlepoints, are analyzed: sufficient conditions in the form of systems of equations are given which also can be used for numerical calculations.  相似文献   

10.
When a warranty provider outsources warranty servicing to an external service agent this agent may act in a fraudulent manner. In this paper we consider a special case of service agent fraud—with the service agent overbilling the warranty provider for some of the warranty claims. A detailed inspection of a claim may be made to identify whether or not the service agent has committed fraud, but this inspection involves an additional cost to the warranty provider. This cost may be recovered by imposing a penalty on the service agent whenever a fraud is committed and it is detected. This penalty is specified in the maintenance service contract. A game theoretic approach is used to find the optimal overbilling strategy for the service agent and the optimal inspection strategy for the warranty provider. The optimal solution is the mixed strategy Nash equilibrium of a static game between the two parties.  相似文献   

11.
We consider a two-player random bimatrix game where each player is interested in the payoffs which can be obtained with certain confidence. The payoff function of each player is defined using a chance constraint. We consider the case where the entries of the random payoff matrix of each player jointly follow a multivariate elliptically symmetric distribution. We show an equivalence between the Nash equilibrium problem and the global maximization of a certain mathematical program. The case where the entries of the payoff matrices are independent normal/Cauchy random variables is also considered. The case of independent normally distributed random payoffs can be viewed as a special case of a multivariate elliptically symmetric distributed random payoffs. As for Cauchy distribution, we show that the Nash equilibrium problem is equivalent to the global maximization of a certain quadratic program. Our theoretical results are illustrated by considering randomly generated instances of the game.  相似文献   

12.
A differential game of extraction of a nonrenewable resource is taken into account, where two firms compete over time and their two terminal times of extraction are two different random variables. The winning firm will be the only one remaining in the game after the first one retires. We explicitly compute the Hamilton–Jacobi–Bellman equations of the model and solve them in an asymmetric game with logarithmic payoff structure and linear state dynamics.  相似文献   

13.
We study the distribution network structure of multiple firms in the context of demand sensitivity to market offers. The problem consists in determining the profitability of horizontal collaboration between firms in a collaborative distribution schema. It considers the case of a set of regional distribution centers (DCs) where each DC is initially dedicated solely to one firm’s distribution activities and studies when it is beneficial that the DC owners collaborate through sharing their storage-throughput capacity. Such strategic decisions are made in order to improve the distribution capabilities of firms in terms of response time and cost-efficiency compared to the stand-alone situation. The problem is modeled as a coalition formation game in a cooperative framework, and we propose a collaborative distribution game with profit maximization. Three sharing mechanisms are modeled and tested: egalitarian allocation, proportional allocation, and Shapley value. The collaboration decision conditions for a given firm are analytically derived according to the sharing method considered and used to enhance the solution approach. Our numerical results clearly highlight the impact of this innovative collaboration opportunity on the firms’ performance in terms of distribution cost savings and revenue increases. An observed behavior is that the formation of several sub-coalitions prevails over the formation of a grand coalition, and that different cost sharing methods can lead to different sub-coalitions. We also provide managerial insights on the appropriate size of a coalition in various business instances tested, and on the key drivers that foster horizontal collaborative behavior among firms.  相似文献   

14.
Experimental data for two types of bargaining games are used to study the role of strategic risk in the decision making process that takes place when subjects play a game only once. The bargaining games are the ultimatum game (UG) and the yes-or-no game (YNG). Strategic risk in a game stems from the effect on one player’s payoff of the behavior of other players. In the UG this risk is high, while it is nearly absent in the YNG. In studying the decision making process of subjects we use the time elapsed before a choice is made (response time) as a proxy for amount of thought or introspection. We find that response times are on average larger in the UG than in the YNG, indicating a positive correlation between strategic risk and introspection. In both games the behavior of subjects with large response times is more dispersed than that of subjects with small response times. In the UG larger response time is associated with less generous and thus riskier behavior, while it is associated with more generous behavior in the YNG.  相似文献   

15.
Transfer pricing in a dynamic marketing-operations interface   总被引:1,自引:0,他引:1  
A transfer price mechanism is proposed to coordinate the strategies of the marketing and operations functional areas operating in a dynamic interface environment in a decentralized firm. Marketing and operations are strategic decision-makers in a differential game, in which marketing has price and advertising and operations has production as control variables, and advertising goodwill and production backlog are state variables. A constant transfer price is entered into the objective functionals for marketing and operations, and subgame perfect feedback strategies are derived for price, advertising, and production as functions of the state variables. The feedback strategies allow a solution for the dynamic system involving goodwill and backlog, and the total payoff to the firm, the sum of the payoffs to marketing and operations, is determined as a function of the transfer price. Finally, for certain parameter conditions an interior maximum of the payoff function is achieved, and the optimal transfer price is identified.  相似文献   

16.
In this paper we shall deal with search games in which the strategic situation is developed on a lattice. The main characteristic of these games is that the points in each column of the lattice have a specific associated weight which directly affects the payoff function. Thus, the points in different columns represent points of different strategic value. We solve three different types of games. The first involves search, ambush and mixed situations, the second is a search and inspection game and the last is related to the accumulative games.  相似文献   

17.
This paper considers a multi-person discrete game with random payoffs. The distribution of the random payoff is unknown to the players and further none of the players know the strategies or the actual moves of other players. A class of absolutely expedient learning algorithms for the game based on a decentralised team of Learning Automata is presented. These algorithms correspond, in some sense, to rational behaviour on the part of the players. All stable stationary points of the algorithm are shown to be Nash equilibria for the game. It is also shown that under some additional constraints on the game, the team will always converge to a Nash equilibrium. Dedicated to the memory of Professor K G Ramanathan  相似文献   

18.
在公私合作项目(PPP)项目中,政府和私人投资者可能会采取协同行为来追求自身利益。这就需要对政府和私人投资者的协同行为进行研究,以了解提高项目绩效的基础机制。首先,基于演化博弈模型分析项目投资者策略选择的动态演化过程,据此政府和私人投资者通过交互选择来实现各自的最优策略。其次,通过演化博弈模型分析发现,政府和私人投资者协作管理具有多重复杂路径演化,其稳定策略很大程度上取决于组织的初始状态及相互激励关系。然后,探讨不同情境下投资者的最优策略和有效增强投资者协同行为的利益协调机制。  相似文献   

19.
One of the important properties characterizing cooperative game solutions is consistency. This notion establishes connections between the solution vectors of a cooperative game and those of its reduced game. The last one is obtained from the initial game by removing one or more players and by giving them the payoffs according to a specific principle (e.g. a proposed payoff vector). Consistency of a solution means that the restriction of a solution payoff vector of the initial game to any coalition belongs to the solution set of the corresponding reduced game. There are several definitions of the reduced games (cf., e.g., the survey of T. Driessen [2]) based on some intuitively acceptable characteristics. In the paper some natural properties of reduced games are formulated, and general forms of the reduced games possessing some of them are given. The efficient, anonymous, covariant TU cooperative game solutions satisfying the consistency property with respect to any reduced game are described.The research was supported by the NWO grant 047-008-010 which is gratefully acknowledgedReceived: October 2001  相似文献   

20.
在供应链战略合作伙伴关系的体系框架下,针对采购双方动态交互决策过程建立了以供应链中核心生产企业为主方,供应商为从方的Stackelberg博弈-协同模型.基于最优性分析讨论了准时采购过程中双方决策的交互影响关系,分析了Stackelberg均衡解的必要条件.最后提出了该模型的内嵌内点法的模拟退火算法.  相似文献   

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