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1.
Surveillance applications require a collection of heterogeneous vehicles to visit a set of targets. We consider a fundamental routing problem that arises in these applications involving two vehicles. Specifically, we consider a routing problem where there are two heterogeneous vehicles that start from distinct initial locations and a set of targets. The objective is to find a tour for each vehicle such that each of the targets is visited at least once by a vehicle and the sum of the distances traveled by the vehicles is minimal. We consider an important special case of this routing problem where the travel costs satisfy the triangle inequality and the following monotonicity property: the first vehicle’s cost of traveling between any two targets is at most equal to the second vehicle’s cost of traveling between the same targets. We present a primal-dual algorithm for this case that provides an approximation ratio of 2.  相似文献   

2.
刁卓 《运筹学学报》2019,23(1):119-126
为了更加准确地描述现实生活中的交通情况,以经典的自私路由模型为基础,在边的费用函数上引入不确定性,从而定义了具有不确定性的自私路由模型.对于不确定性自私路由模型,采用三种费用衡量标准,风险厌恶型(保守型)、风险折衷型(理智型)、风险偏好型(乐观型),分别对应着不同人群在现实中的选择.进而定义了在不同衡量标准下所形成的稳定策略,即纳什均衡策略,并且证明了在任何一种衡量标准下,纳什均衡策略总是存在并且本质是唯一的.接着对三种费用衡量标准下的纳什均衡费用进行了比较,发现了一种反直观的现象:风险厌恶型(保守型)衡量标准下的纳什均衡费用可能严格低于风险偏好型(乐观型)衡量标准下的纳什均衡费用,即有可能会出现高风险低回报,低风险高回报的情况,这与经济学中高风险高回报,低风险低回报的原则是相违背的.以此为基础,进而提出了一种自私路由风险性悖论,并证明了这种自私路由风险回报悖论本质上是传统布雷斯悖论的推广.最后,刻画出了不会发生自私路由风险回报悖论的网络结构,证明了一个单对始终点网络不会发生自私路由风险回报悖论当且仅当它是序列-平行网络.  相似文献   

3.
In this paper, we address the problem of scheduling the switching of a set of connection requests one after the other from current routing to another pre-determined routing. We propose a model that handles requests using only a constant fraction of the bandwidth of a link, thus generalizing the model proposed in [Coudert, D. and J.-S. Sereni, Characterization of graphs and digraphs with small process number, Research Report 6285, INRIA (2007). URL http://hal.inria.fr/inria-00171083/; Jose, N. and A. Somani, Connection rerouting/network reconfiguration, Design of Reliable Communication Networks (2003), pp. 23–30.] for WDM networks. Our main result is the proof that the problem of deciding whether it exists a scheduling of the rerouting of connection requests without traffic interruption is NP-complete even if requests use the third of the bandwidth of a link. Note that the problem is polynomial when the bandwidth of a link cannot be shared [Coudert, D. and J.-S. Sereni, Characterization of graphs and digraphs with small process number, Research Report 6285, INRIA (2007). URL http://hal.inria.fr/inria-00171083/].  相似文献   

4.
In managing a telecommunications network, decisions need to be made concerning the admission of requests submitted by customers to use the network bandwidth. The classical bandwidth packing problem requires that each request submitted by a customer use network resources to establish a one-to-one connection involving one single pair of nodes. We extend the problem to the more practical case where each request submitted by a customer to use the network resources includes a set or combination of calls. This extension suggests that each request requires one-to-many or many-to-many connections to be established between many communicating node pairs. The extension has applications in many important areas such video conferencing and collaborative computing. The combinatorial nature of the requests makes the admission decision more complex because of bandwidth capacity limitations and call routing difficulties. We develop an integer programming formulation of the problem and propose a procedure that can produce verifiably good feasible solutions to the problem. The results of extensive computational experiments over a wide range of problem structures indicate that the procedure provides verifiably good feasible solutions to the problem within reasonable computational times.  相似文献   

5.
In this paper we consider some properties on prices under flow control in a network that is to be shared by noncooperative users. Each user is faced with an optimization problem which is formulated as the minimization of its own criterion subject to constraint on the flows of the other users. The operating points of the network are the Nash equilibria of the underlying routing game. Our objective is to study the behavior of prices of all users when the network designer needs to allocate capacities to network links. For parallel links topologies, we show that degradation of the performances such as prices will not take place, as well as the users may find it beneficial to improve their requests  相似文献   

6.
In this paper, we consider a selfish bin packing problem, where each item is a selfish player and wants to minimize its cost. In our new model, if there are k items packed in the same bin, then each item pays a cost 1/k, where k ≥ 1. First we find a Nash Equilibrium (NE) in time O(n log n) within a social cost at most 1.69103OPT + 3, where OPT is the social cost of an optimal packing; where n is the number of items or players; then we give tight bounds for the worst NE on the social cost; finally we show that any feasible packing can be converged to a Nash Equilibrium in O(n 2) steps without increasing the social cost.  相似文献   

7.
This paper deals with the hierarchical control of the wave equation. We use Stackelberg–Nash strategies. As usual, we consider one leader and two followers. To each leader we associate a Nash equilibrium corresponding to a bi-objective optimal control problem; then, we look for a leader that solves an exact controllability problem. We consider linear and semilinear equations.  相似文献   

8.
We consider an n-player non-cooperative game with random payoffs and continuous strategy set for each player. The random payoffs of each player are defined using a finite dimensional random vector. We formulate this problem as a chance-constrained game by defining the payoff function of each player using a chance constraint. We first consider the case where the continuous strategy set of each player does not depend on the strategies of other players. If a random vector defining the payoffs of each player follows a multivariate elliptically symmetric distribution, we show that there exists a Nash equilibrium. We characterize the set of Nash equilibria using the solution set of a variational inequality (VI) problem. Next, we consider the case where the continuous strategy set of each player is defined by a shared constraint set. In this case, we show that there exists a generalized Nash equilibrium for elliptically symmetric distributed payoffs. Under certain conditions, we characterize the set of a generalized Nash equilibria using the solution set of a VI problem. As an application, the random payoff games arising from electricity market are studied under chance-constrained game framework.  相似文献   

9.
Consider the N-person non-cooperative game in which each player’s cost function and the opponents’ strategies are uncertain. For such an incomplete information game, the new solution concept called a robust Nash equilibrium has attracted much attention over the past several years. The robust Nash equilibrium results from each player’s decision-making based on the robust optimization policy. In this paper, we focus on the robust Nash equilibrium problem in which each player’s cost function is quadratic, and the uncertainty sets for the opponents’ strategies and the cost matrices are represented by means of Euclidean and Frobenius norms, respectively. Then, we show that the robust Nash equilibrium problem can be reformulated as a semidefinite complementarity problem (SDCP), by utilizing the semidefinite programming (SDP) reformulation technique in robust optimization. We also give some numerical example to illustrate the behavior of robust Nash equilibria.  相似文献   

10.
产地间或销地间往往存在竞争,在这种情况下,使用运输问题最优化方法是不合理的。因此,从个体理性的视角提出运输问题的合作对策求解方法,方法将运输问题看作是一个博弈问题,各个产地或销地是博弈的局中人,求解其纳什均衡与纳什讨价还价解。在此基础上,说明了运输问题的非合作形式是一个指派问题,并证明指派问题的最优解是一个纳什均衡点。接着,通过实验验证运输问题的最优解是一个纳什讨价还价解,满足产地或销地的自身利益。在此基础上,针对纳什讨价还价解不唯一的问题,从决策者的视角给出最大可能激励成本的计算方法。最后,为弥补纳什讨价还价解不唯一及纳什讨价还价解不允许出现子联盟的缺陷,给出运输收益分配或成本分摊的Shapely值计算方法。  相似文献   

11.
In the admission control problem we are given a network and a set of connection requests, each of which is associated with a path, a time interval, a bandwidth requirement, and a weight. A feasible schedule is a set of connection requests such that at any given time, the total bandwidth requirement on every link in the network is at most 1. Our goal is to find a feasible schedule with maximum total weight.We consider the admission control problem in two simple topologies: the line and the tree. We present a 12c-approximation algorithm for the line topology, where c is the maximum number of requests on a link at some time instance. This result implies a 12c-approximation algorithm for the rectangle packing problem, where c is the maximum number of rectangles that cover simultaneously a point in the plane. We also present an O(logt)-approximation algorithm for the tree topology, where t is the size of the tree. We consider the loss minimization version of the admission control problem in which the goal is to minimize the weight of unscheduled requests. We present a c-approximation algorithm for loss minimization problem in the tree topology. This result is based on an approximation algorithm for a generalization of set cover, in which each element has a covering requirement, and each set has a covering potential. The approximation ratio of this algorithm is Δ, where Δ is the maximum number of sets that contain the same element.  相似文献   

12.
This paper considers the hop-constrained multicast route packing problem with a bandwidth reservation to build QoS-guaranteed multicast routing trees with a minimum installation cost. Given a set of multicast sessions, each of which has a hop limit constraint and a bandwidth requirement, the problem is to determine the set of multicast routing trees in an arc-capacitated network with the objective of minimizing the cost. For the problem, we propose a branch-and-cut-and-price algorithm, which can be viewed as a branch-and-bound method incorporating both the strong cutting plane algorithm and the column generation method. We implemented and tested the proposed algorithm on randomly generated problem instances with sizes up to 30 nodes, 570 arcs, and 10 multicast sessions. The test results show that the algorithm can obtain the optimal solution to practically sized problem instances within a reasonable time limit in most cases.  相似文献   

13.
This paper considers a vehicle routing problem where each vehicle performs delivery operations over multiple routes during its workday and where new customer requests occur dynamically. The proposed methodology for addressing the problem is based on an adaptive large neighborhood search heuristic, previously developed for the static version of the problem. In the dynamic case, multiple possible scenarios for the occurrence of future requests are considered to decide about the opportunity to include a new request into the current solution. It is worth noting that the real-time decision is about the acceptance of the new request, not about its service which can only take place in some future routes (a delivery route being closed as soon as a vehicle departs from the depot). In the computational results, a comparison is provided with a myopic approach which does not consider scenarios of future requests.  相似文献   

14.
We consider a game-theoretical bin packing problem. The 1D (one dimensional) case has been treated in the literature as the ʼselfish bin packing problemʼ. We investigate a 2D version, in which the items to be packed are squares and the bins are unit squares. In this game, a set of items is packed into bins. Each player controls exactly one item and is charged with a cost defined as the ratio between the area of the item and the occupied area of the respective bin. One at a time, players selfishly move their items from one bin to another, in order to minimize the costs they are charged. At a Nash equilibrium, no player can reduce the cost he is charged by moving his item to a different bin. In the 2D case, to decide whether an item can be placed in another bin with other items is NP-complete, so we consider that players use a packing algorithm to make this decision. We show that this game converges to a Nash equilibrium, independently of the packing algorithm used. We prove that the price of anarchy is at least 2.27. We also prove that, using the NFDH packing algorithm, the asymptotic price of anarchy is at most 2.6875.  相似文献   

15.
In this paper we consider some generalizations of the vertex coloring problem, where distance constraints are imposed between adjacent vertices (bandwidth coloring problem) and each vertex has to be colored with more than one color (bandwidth multicoloring problem). We propose an evolutionary metaheuristic approach for the first problem, combining an effective tabu search algorithm with population management procedures. The approach can be applied to the second problem as well, after a simple transformation. Computational results on instances from the literature show that the overall algorithm is able to produce high quality solutions in a reasonable amount of time, outperforming the most effective algorithms proposed for the bandwidth coloring problem, and improving the best known solution of many instances of the bandwidth multicoloring problem.  相似文献   

16.
In this paper, we consider a periodic vehicle routing problem that includes, in addition to the classical constraints, the possibility of a vehicle doing more than one route per day, as long as the maximum daily operation time for the vehicle is not exceeded. In addition, some constraints relating to accessibility of the vehicles to the customers, in the sense that not every vehicle can visit every customer, must be observed. We refer to the problem we consider here as the site-dependent multi-trip periodic vehicle routing problem. An algorithm based on tabu search is presented for the problem and computational results presented on randomly generated test problems that are made publicly available. Our algorithm is also tested on a number of routing problems from the literature that constitute particular cases of the proposed problem. Specifically we consider the periodic vehicle routing problem; the site-dependent vehicle routing problem; the multi-trip vehicle routing problem; and the classical vehicle routing problem. Computational results for our tabu search algorithm on test problems taken from the literature for all of these problems are presented.  相似文献   

17.
In real life distribution of goods, relatively long service times may make it difficult to serve all requests during regular working hours. These difficulties are even greater if the beginning of the service in each demand site must occur within a time window and violations of routing time restrictions are particularly undesirable. We address this situation by considering a variant of the vehicle routing problem with time windows for which, besides routing and scheduling decisions, a number of extra deliverymen can be assigned to each route in order to reduce service times. This problem appears, for example, in the distribution of beverage and tobacco in highly dense Brazilian urban areas. We present a mathematical programming formulation for the problem, as well as a tabu search and an ant colony optimization heuristics for obtaining minimum cost routes. The performance of the model and the heuristic approaches are evaluated using instances generated from a set of classic examples from the literature.  相似文献   

18.
The period vehicle routing problem is a multilevel problem assembling two classical problems: the assignment problem and the vehicle routing problem. Collection days have to be assigned to each customer and vehicle routes have to be designed for each day of the period (time horizon) so that the total distribution cost is minimised. The interaction between the temporal and spatial aspects turns the problem into one of the most challenging variations of vehicle routing. In this paper, we present the study of a real period vehicle routing system: the collection of recycling paper containers in the City Council of Almada, Portugal.  相似文献   

19.
This study investigates a multi-visit flexible-docking vehicle routing problem that uses a truck and drone fleet to fulfill pickup and delivery requests in rural areas. In this collaborative truck–drone system, each drone may serve multiple customers per trip (multi-visit services), dock to the same or different truck from where it launched (flexible docking), and perform simultaneous pickup and delivery. These characteristics complicate the temporal, spatial, and loading synchronization for trucks and drones, making the decisions of order allocation and vehicle routing highly interdependent and intractable. This problem is formulated as a mixed-integer linear programming model and solved by a tailored adaptive large neighborhood search metaheuristic. Numerical experiments are conducted on sparse rural networks to demonstrate the efficiency of the proposed method. We observe that the proposed truck–drone system shows an average cost saving of 34% compared to the truck-only case. Moreover, deep insights into the impacts of multi-visit services, flexible docking, and simultaneous pickup and delivery on the performance of the truck–drone system are discussed.  相似文献   

20.
In recent years, the problem of capacity allocation for a label switched patch (LSP) in a multiprotocol label switched (MPLS) network has received great attention due to its relevance in the context of traffic control. In this paper, the problem of capacity allocation is formulated as an optimal control problem and its solution is obtained by assuming the knowledge of the bandwidth requests on the entire control interval. A suboptimal solution is also given which has the advantage of requiring limited information about future bandwidth requests. The analysis of the suboptimal solution is explored both analytically and numerically by using simulated and real data. This study demonstrates that the suboptimal solution, also with limited knowledge of the future, yields a good approximation of the optimal one and requires little additional cost.  相似文献   

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