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1.
Recent research has shown that many upper elementary school children do not master the skill of solving mathematical application problems. In this design experiment, a learning environment for teaching and learning how to model and solve mathematical application problems was developed and tested in 4 classes of 5th graders. Pupils were taught a series of heuristics embedded in an overall metacognitive strategy for solving mathematical application problems. Meanwhile, pupils of 7 control classes followed regular mathematics classes. The implementation and effectiveness of the experimental learning environment were tested in a study with a pretest-posttest-retention test design with an experimental and a control group. The results indicate that the intervention had a positive effect on different aspects of pupils' mathematical modeling and problem-solving abilities.  相似文献   

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In addition to inequality constraints, many mathematical models require equality constraints to represent the practical problems appropriately. The existence of equality constraints reduces the size of the feasible space significantly, which makes it difficult to locate feasible and optimal solutions. This paper presents a new equality constraint handling technique which enhances the performance of an agent-based evolutionary algorithm in solving constrained optimization problems with equality constraints. The technique is basically used as an agent learning process in the agent-based evolutionary algorithm. The performance of the proposed algorithm is tested on a set of well-known benchmark problems including seven new problems. The experimental results confirm the improved performance of the proposed technique.  相似文献   

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This article surveys the usual techniques of nonlinear optimal control such as the Pontryagin Maximum Principle and the conjugate point theory, and how they can be implemented numerically, with a special focus on applications to aerospace problems. In practice the knowledge resulting from the maximum principle is often insufficient for solving the problem, in particular because of the well-known problem of initializing adequately the shooting method. In this survey article it is explained how the usual tools of optimal control can be combined with other mathematical techniques to improve significantly their performances and widen their domain of application. The focus is put onto three important issues. The first is geometric optimal control, which is a theory that has emerged in the 1980s and is combining optimal control with various concepts of differential geometry, the ultimate objective being to derive optimal synthesis results for general classes of control systems. Its applicability and relevance is demonstrated on the problem of atmospheric reentry of a space shuttle. The second is the powerful continuation or homotopy method, consisting of deforming continuously a problem toward a simpler one and then of solving a series of parameterized problems to end up with the solution of the initial problem. After having recalled its mathematical foundations, it is shown how to combine successfully this method with the shooting method on several aerospace problems such as the orbit transfer problem. The third one consists of concepts of dynamical system theory, providing evidence of nice properties of the celestial dynamics that are of great interest for future mission design such as low-cost interplanetary space missions. The article ends with open problems and perspectives.  相似文献   

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This paper provides a means for comparing various computercodes for solving large scale mixed complementarity problems. Wediscuss inadequacies in how solvers are currently compared, andpresent a testing environment that addresses these inadequacies. Thistesting environment consists of a library of test problems, along withGAMS and MATLAB interfaces that allow these problems to be easilyaccessed. The environment is intended for use as a tool byother researchers to better understand both their algorithms and theirimplementations, and to direct research toward problem classes thatare currently the most challenging. As an initial benchmark, eightdifferent algorithm implementations for large scale mixedcomplementarity problems are briefly described and tested with defaultparameter settings using the new testing environment.  相似文献   

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The emergence of dynamic geometry environments challenges researchers in mathematics education to develop theories that capture learner’s growth in geometric understanding in this particular environment. This study coordinated the Pirie-Kieren theory and instrumental genesis to examine learner’s growth in geometric understanding when solving problems in a dynamic geometry environment. Data analysis suggested that coordinating the two theoretical approaches provided a productive means to capture the dynamic interaction between the growth in mathematical understanding and the formation/application of utilization scheme during a learner’s mathematical exploration with dynamic geometry software. The analysis of one episode on inscribing a square in a triangle was shared to illustrate this approach. This study contributes to the continuing conversation of “networking theories” in the mathematics education research community. By networking the two theoretical approaches, this paper presents a model for studying learner's growth in mathematical understanding in a dynamic learning environment while accounting for interaction with digital tools.  相似文献   

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This study is part of a large research and development project aimed at observing, describing and analyzing the learning processes of two seventh grade classes during a yearlong beginning algebra course in a computer intensive environment (CIE). The environment includes carefully designed algebra learning materials with a functional approach, and provides students with unconstrained freedom to use (or not use) computerized tools during the learning process at all times. This paper focuses on the qualitative and quantitative analyses of students’ work on one problem, which serves as a window through which we learn about the ways students worked on problems throughout the year. The analyses reveal the nature of students’ mathematical activity, and how such activity is related to both the instrumental views of the computerized tools that students develop and their freedom to use them. We describe and analyze the variety of approaches to symbolic generalizations, syntactic rules and equation solving and the many solution strategies pursued successfully by the students. On that basis, we discuss the strengths of the learning environment and the open questions and dilemmas it poses.  相似文献   

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This study analyzed the processes used by students when engaged in modeling activities and examined how students' abilities to solve modeling problems changed over time. Two student populations, one experimental and one control group, participated in the study. To examine students' modeling processes, the experimental group participated in an intervention program consisting of a sequence of six modeling activities. To examine students' modeling abilities, the experimental and control groups completed a modeling abilities test on three occasions. Results showed that students' models improved as they worked through the sequence of problem activities and also revealed a number of factors, such as students' grade, experiences with modeling activities, and modeling abilities that influenced their modeling processes. The study proposes a three-dimensional theoretical model for examining students' modeling behavior, with ubsequent implications for the teaching and learning of mathematical problem solving.  相似文献   

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Meaningful learning of formal mathematics in regular classrooms remains a problem in mathematics education. Research shows that instructional approaches in which students work collaboratively on tasks that are tailored to problem solving and reflection can improve students’ learning in experimental classrooms. However, these sequences involve often carefully constructed reinvention route, which do not fit the needs of teachers and students working from conventional curriculum materials. To help to narrow this gap, we developed an intervention—‘shift problem lessons’. The aim of this article is to discuss the design of shift problems and to analyze learning processes occurring when students are working on the tasks. Specifically, we discuss three paradigmatic episodes based on data from a teaching experiment in geometrical proof. The episodes show that is possible to create a micro-learning ecology where regular students are seriously involved in mathematical discussions, ground their mathematical understanding and strengthen their relational framework.  相似文献   

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Techniques for machine learning have been extensively studied in recent years as effective tools in data mining. Although there have been several approaches to machine learning, we focus on the mathematical programming (in particular, multi-objective and goal programming; MOP/GP) approaches in this paper. Among them, Support Vector Machine (SVM) is gaining much popularity recently. In pattern classification problems with two class sets, its idea is to find a maximal margin separating hyperplane which gives the greatest separation between the classes in a high dimensional feature space. This task is performed by solving a quadratic programming problem in a traditional formulation, and can be reduced to solving a linear programming in another formulation. However, the idea of maximal margin separation is not quite new: in the 1960s the multi-surface method (MSM) was suggested by Mangasarian. In the 1980s, linear classifiers using goal programming were developed extensively.This paper presents an overview on how effectively MOP/GP techniques can be applied to machine learning such as SVM, and discusses their problems.  相似文献   

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Results of research into the use of fuzzy sets for handling various forms of uncertainty in the optimal design and control of complex systems are presented. A general approach to solving a wide class of optimization problems containing fuzzy coefficients in objective functions and constraints is described. It involves a modification of traditional mathematical programming methods and is associated with formulating and solving one and the same problem within the framework of mutually conjugated models. This approach allows one to maximally cut off dominated alternatives from below as well as from above. The subsequent contraction of the decision uncertainty region is associated with reduction of the problem to multicriteria decision making in a fuzzy environment. The general approach is applied within the context of a fuzzy discrete optimization model that is based on a modification of discrete optimization algorithms. Prior to application of these algorithms there is a transition from a model with fuzzy coefficients in objective functions and constraints to an equivalent analog with fuzzy coefficients in objective functions alone. The results of the paper are of a universal character and are already being used to solve problems of power engineering.  相似文献   

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Optimization theory provides a framework for determining the best decisions or actions with respect to some mathematical model of a process. This paper focuses on learning to act in a near-optimal manner through reinforcement learning for problems that either have no model or the model is too complex. One approach to solving this class of problems is via approximate dynamic programming. The application of these methods are established primarily for the case of discrete state and action spaces. In this paper we develop efficient methods of learning which act in complex systems with continuous state and action spaces. Monte-Carlo approaches are employed to estimate function values in an iterative, incremental procedure. Derivative-free line search methods are used to obtain a near-optimal action in the continuous action space for a discrete subset of the state space. This near-optimal control policy is then extended to the entire continuous state space via a fuzzy additive model. To compensate for approximation errors, a modified procedure for perturbing the generated control policy is developed. Convergence results under moderate assumptions and stopping criteria are established.  相似文献   

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We analyze heuristic worked-out examples as a tool for learning argumentation and proof. Their use in the mathematics classroom was motivated by findings on traditional worked-out examples, which turned out to be efficient for learning algorithmic problem solving. The basic idea of heuristic worked-out examples is that they encourage explorative processes and thus reflect explicitly different phases while performing a proof. We tested the hypotheses that teaching with heuristic examples is more effective than usual classroom instruction in an experimental classroom study with 243 grade 8 students. The results suggest that heuristic worked-out examples were more effective than the usual mathematics instruction. In particular, students with an insufficient understanding of proof were able to benefit from this learning environment.  相似文献   

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This paper aims at showing the didactic and theoretical-based perspectives in the experimental development of the geogebraTUTOR system (GGBT) in interaction with the students. As a research and technological realization developed in a convergent way between mathematical education and computer science, GGBT is an intelligent tutorial system, which supports the student in the solving of complex problems at a high school level by assuring the management of discursive messages as well as the management of problem situations. By situating the learning model upstream and the diagnostic model downstream, GGBT proposes to act on the development of mathematical competencies by controlling the acquisition of knowledge in the interaction between the student and the milieu, which allows for the adaptation of the instructional design (learning opportunities) according to the instrumented actions of the student. The inferential and construction graphs, a structured bridge (interface) between the contextualized world of didactical contracts and the formal computer science models, structure GGBT. This way allows for the tutorial action to adjust itself to the competential habits conveyed by a certain classroom of students and to be enriched by the research results in mathematical education.  相似文献   

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Constraint integer programming (CIP) is a novel paradigm which integrates constraint programming (CP), mixed integer programming (MIP), and satisfiability (SAT) modeling and solving techniques. In this paper we discuss the software framework and solver SCIP (Solving Constraint Integer Programs), which is free for academic and non-commercial use and can be downloaded in source code. This paper gives an overview of the main design concepts of SCIP and how it can be used to solve constraint integer programs. To illustrate the performance and flexibility of SCIP, we apply it to two different problem classes. First, we consider mixed integer programming and show by computational experiments that SCIP is almost competitive to specialized commercial MIP solvers, even though SCIP supports the more general constraint integer programming paradigm. We develop new ingredients that improve current MIP solving technology. As a second application, we employ SCIP to solve chip design verification problems as they arise in the logic design of integrated circuits. This application goes far beyond traditional MIP solving, as it includes several highly non-linear constraints, which can be handled nicely within the constraint integer programming framework. We show anecdotally how the different solving techniques from MIP, CP, and SAT work together inside SCIP to deal with such constraint classes. Finally, experimental results show that our approach outperforms current state-of-the-art techniques for proving the validity of properties on circuits containing arithmetic.   相似文献   

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As part of a large research project—Heuristic Education of Mathematics: developing and investigating strategies to teach applied mathematical problem solving—inquiries were made into the question of the transfer of knowledge and skills from the area of functions to real-world problems. In particular, studies were made of the translation processes from one representation of a problem into another representation. Surprisingly, students often used informal methods not taught in their lessons. After a full year of teaching mathematics, including a lot of applied problem solving, a shift from informal methods to the analytical (expert) solution method was identified. There were also significant differences among the learning results of three instructional design conditions. This research was extended to consider implications of the use of the graphic calculator. Casual use of the graphic calculator diminished the application of analytical methods, but integrated use brought about an enrichment of solution methods.  相似文献   

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This paper considers a second-year Mathematical Aspects in Architectural Design course, which relies on a first-year mathematics course and offers mathematical learning as part of hands-on practice in architecture design studio. The 16-hour course consisted of seminar presentations of mathematics concepts, their application to covering the plane by regular shapes (tessellations), and an architecture design project. The course follow-up examined the features of mathematical learning in the studio environment using qualitative methods. It showed students’ curiosity and motivation to deepen in mathematical subjects and use them in their tessellation design projects. The majority of the students refreshed and practically applied their background mathematical knowledge, especially in calculus, on a need-to-know basis.  相似文献   

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In this paper, we introduce mathematical models for studying a supernetwork that is comprised of closely connected groups of subnetworks. For several related classes of such supernetworks, we explicitly derive an analytical representation of their Laplacian spectra. This work is motivated by an application of spectral graph theory in cooperative control of multi-agent networked systems. Specifically, we apply our graph-theoretic results to establish bounds on the speed of convergence and the communication time-delay for solving the average-consensus problem by a supernetwork of clusters of integrator agents.  相似文献   

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