首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 46 毫秒
1.
Stopping games (without simultaneous stopping) are multi-player sequential games in which at every stage one of the players is chosen according to a stochastic process, and that player decides whether to continue the interaction or to stop it, whereby the terminal payoff vector is obtained by another stochastic process. We prove that if the payoff process is integrable, a $\delta $ -approximate subgame perfect ${\epsilon }$ -equilibrium exists for every $\delta ,\epsilon >0$ ; that is, there exists a strategy profile that is an ${\epsilon }$ -equilibrium in all subgames, except possibly in a set of subgames that occurs with probability at most $\delta $ (even after deviation by some of the players).  相似文献   

2.
We study nonzero-sum stopping games with randomized stopping strategies. The existence of Nash equilibrium and ɛ-equilibrium strategies are discussed under various assumptions on players random payoffs and utility functions dependent on the observed discrete time Markov process. Then we will present a model of a market game in which randomized stopping times are involved. The model is a mixture of a stochastic game and stopping game. Research supported by grant PBZ-KBN-016/P03/99.  相似文献   

3.
Subgame Consistent Cooperative Solutions in Stochastic Differential Games   总被引:3,自引:1,他引:2  
Subgame consistency is a fundamental element in the solution of cooperative stochastic differential games. In particular, it ensures that: (i) the extension of the solution policy to a later starting time and to any possible state brought about by the prior optimal behavior of the players would remain optimal; (ii) all players do not have incentive to deviate from the initial plan. In this paper, we develop a mechanism for the derivation of the payoff distribution procedures of subgame consistent solutions in stochastic differential games with transferable payoffs. The payoff distribution procedure of the subgame consistent solution can be identified analytically under different optimality principles. Demonstration of the use of the technique for specific optimality principles is shown with an explicitly solvable game. For the first time, analytically tractable solutions of cooperative stochastic differential games with subgame consistency are derived.  相似文献   

4.
Quitting games are multi-player sequential games in which, at every stage, each player has the choice between continuing and quitting. The game ends as soon as at least one player chooses to quit; each player i then receives a payoff r S i, which depends on the set S of players that did choose to quit. If the game never ends, the payoff to each player is zero.? We exhibit a four-player quitting game, where the “simplest” equilibrium is periodic with period two. We argue that this implies that all known methods to prove existence of an equilibrium payoff in multi-player stochastic games are therefore bound to fail in general, and provide some geometric intuition for this phenomenon. Received: October 2001  相似文献   

5.
In this paper we investigate the existence of Pareto equilibria in vector-valued extensive form games. In particular we show that every vector-valued extensive form game with perfect information has at least one subgame perfect Pareto equilibrium in pure strategies. If one tries to prove this and develop a vector-valued backward induction procedure in analogy to the real-valued one, one sees that different effects may occur which thus have to be taken into account: First, suppose the deciding player at a nonterminal node makes a choice such that the equilibrium payoff vector of the subgame he would enter is undominated under the equilibrium payoff vectors of the other subgames he might enter. Then this choice need not to lead to a Pareto equilibrium. Second, suppose at a nonterminal node a chance move may arise. The combination of the Pareto equilibria of the subgames to give a strategy combination of the entire game need not be a Pareto equilibrium of the entire game.  相似文献   

6.
Forming coalitions and the Shapley NTU value   总被引:1,自引:0,他引:1  
A simple protocol for coalition formation is presented. First, an order of the players is randomly chosen. Then, a coalition grows by sequentially incorporating new members in this order. The protocol is studied in the context of non-transferable utility (NTU) games in characteristic function form. If (weighted) utility transfers are feasible when everybody cooperates, then the expected subgame perfect equilibrium payoff allocation anticipated before any implemented game is the Shapley NTU value.  相似文献   

7.
A subgame perfection refinement of Nash equilibrium is suggested for games of the following type: each of an infinite number of identical players selects an action using his private information on the system's state; any symmetric strategy results in a discrete Markov chain over such states; the player's payoff is a function of the state, the selected action, and the common strategy selected by the other players. The distinction between equilibria which are subgame perfect and those which are not, is made apparent due to the possibility that some states are transient. We illustrate the concept by considering several queueing models in which the number of customers in the system constitutes the state of the system.  相似文献   

8.
We study the Fictitious Play process with bounded and unbounded recall in pure coordination games for which failing to coordinate yields a payoff of zero for both players. It is shown that every Fictitious Play player with bounded recall may fail to coordinate against his own type. On the other hand, players with unbounded recall are shown to coordinate (almost surely) against their own type as well as against players with bounded recall. In particular, this implies that a FP player's realized average utility is (almost surely) at least as large as his minmax payoff in 2×2 coordination games. Received: December 1997/Final version: November 1998  相似文献   

9.
Perfect information games have a particularly simple structure of equilibria in the associated normal form. For generic such games each of the finitely many connected components of Nash equilibria is contractible. For every perfect information game there is a unique connected and contractible component of subgame perfect equilibria. Finally, the graph of the subgame perfect equilibrium correspondence, after a very mild deformation, looks like the space of perfect information extensive form games.  相似文献   

10.
Various models of 2-player stopping games have been considered which assume that players simultaneously observe a sequence of objects. Nash equilibria for such games can be found by first solving the optimal stopping problems arising when one player remains and then defining by recursion the normal form of the game played at each stage when both players are still searching (a 2 × 2 matrix game). The model considered here assumes that Player 1 always observes an object before Player 2. If Player 1 accepts the object, then Player 2 does not see that object. If Player 1 rejects an object, then Player 2 observes it and may choose to accept or reject it. It is shown that such a game can be solved using recursion by solving appropriately defined subgames, which are played at each moment when both players are still searching. In these subgames Player 1 chooses a threshold, such that an object is accepted iff its value is above this threshold. The strategy of Player 2 in this subgame is a stopping rule to be used when Player 1 accepts this object, together with a threshold to be used when Player 1 rejects the object. Whenever the payoff of Player 1 does not depend on the value of the object taken by Player 2, such a game can be treated as two optimisation problems. Two examples are given to illustrate these approaches.  相似文献   

11.
We study stochastic games with countable state space, compact action spaces, and limiting average payoff. ForN-person games, the existence of an equilibrium in stationary strategies is established under a certain Liapunov stability condition. For two-person zero-sum games, the existence of a value and optimal strategies for both players are established under the same stability condition.The authors wish to thank Prof. T. Parthasarathy for pointing out an error in an earlier version of this paper. M. K. Ghosh wishes to thank Prof. A. Arapostathis and Prof. S. I. Marcus for their hospitality and support.  相似文献   

12.
Greenberg (1990) and Ray (1989) showed that in coalitional games with a finite set of players the core consists of those and only those payoffs that cannot be dominated using payoffs in the core of a subgame. We extend the definition of the dominance relation to coalitional games with an infinite set of players and show that this result may not hold in games with a countable set of players (even in convex games). But if a coalitional game with a countable set of players satisfies a mild continuity property, its core consists of those and only those payoff vectors which cannot be dominated using payoffs in the core of a subgame.  相似文献   

13.
Dynamic process is an approach to cooperative games, and it can be defined as that which leads the players to a solution for cooperative games. Hwang et al. (2005) adopted Hamiache’s associated game (2001) to provide a dynamic process leading to the Shapley value. In this paper, we propose a dynamic transfer scheme on the basis of the dual similar associated game, to lead to any solution satisfying both the inessential game property and continuity, starting from an arbitrary efficient payoff vector.  相似文献   

14.
15.
The CPR (“cumulative proportional reinforcement”) learning rule stipulates that an agent chooses a move with a probability proportional to the cumulative payoff she obtained in the past with that move. Previously considered for strategies in normal form games (Laslier, Topol and Walliser, Games and Econ. Behav., 2001), the CPR rule is here adapted for actions in perfect information extensive form games. The paper shows that the action-based CPR process converges with probability one to the (unique) subgame perfect equilibrium.Received: October 2004  相似文献   

16.
In this paper we consider finitely repeated games in which players can unilaterally commit to behave in an absentminded way in some stages of the repeated game. We prove that the standard conditions for folk theorems can be substantially relaxed when players are able to make this kind of compromises, both in the Nash and in the subgame perfect case. We also analyze the relation of our model with the repeated games with unilateral commitments studied, for instance, in García-Jurado et al. (Int. Game Theory Rev. 2:129–139, 2000). Authors acknowledge the financial support of Ministerio de Educaci ón y Ciencia, FEDER and Fundación Séneca de la Región de Murcia through projects SEJ2005-07637-C02-02, ECO2008-03484-C02-02, MTM2005-09184-C02-02, MTM2008-06778-C02-01 and 08716/PI/08.  相似文献   

17.
We prove the existence of a subgame-perfect ε-equilibrium, for every ε > 0, in a class of multi-player games with perfect information, which we call free transition games. The novelty is that a non-trivial class of perfect information games is solved for subgame-perfection, with multiple non-terminating actions, in which the payoff structure is generally not (upper or lower) semi-continuous. Due to the lack of semi-continuity, there is no general rule of comparison between the payoffs that a player can obtain by deviating a large but finite number of times or, respectively, infinitely many times. We introduce new techniques to overcome this difficulty.  相似文献   

18.
We characterize strategy sets that are closed under rational behavior (curb) in extensive games of perfect information and finite horizon. It is shown that any such game possesses only one minimal curb set, which necessarily includes all its subgame perfect Nash equilibria. Applications of this result are twofold. First, it lessens computational burden while computing minimal curb sets. Second, it implies that the profile of subgame perfect equilibrium strategies is always stochastically stable in a certain class of games.I am grateful to J. Kamphorst, G. van der Laan and X. Tieman, who commented on the earlier versions of the paper. I also thank an anonymous referee and an associate editor for their helpful remarks. The usual disclaimer applies.  相似文献   

19.
We prove that every two-player non-zero-sum Dynkin game in continuous time admits an ?-equilibrium in randomized stopping times. We provide a condition that ensures the existence of an ?-equilibrium in non-randomized stopping times.  相似文献   

20.
We define a Nash bargaining solution (NBS) of partition function games. Based on a partition function game, we define an extensive game, which is a propose–respond sequential bargaining game where the rejecter of a proposal exits from the game with some positive probability. We show that the NBS is supported as the expected payoff profile of any stationary subgame perfect equilibrium (SSPE) of the extensive game such that in any subgame, a coalition of all active players forms immediately. We provide a necessary and sufficient condition for such an SSPE to exist. Moreover, we consider extensions to the cases of nontransferable utilities, time discounting and multiple-coalition formation.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号