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1.
We develop ideas to enhance the performance of the variable neighborhood search (VNS) by guiding the search in the shaking phase, and by employing the Skewed strategy. For this purpose, Second Order algorithms and Skewed functions expressing structural differences are embedded in an efficient VNS proposed in the literature for the degree constrained minimum spanning tree problem. Given an undirected graph with weights associated with its edges, the degree constrained minimum spanning tree problem consists in finding a minimum spanning tree of the given graph, subject to constraints on node degrees. Computational experiments are conducted on the largest and hardest benchmark instances found in the literature to date. We report results showing that the VNS with the proposed strategies improved the best known solutions for all the hardest benchmark instances. Moreover, these new best solutions significantly reduced the gaps with respect to tight lower bounds reported in the literature.  相似文献   

2.
We present an algorithm for finding a minimum spanning tree where the costs are the sum of two linear ratios. We show how upper and lower bounds may be quickly generated. By associating each ratio value with a new variable in `image space,' we show how to tighten these bounds by optimally solving a sequence of constrained minimum spanning tree problems. The resulting iterative algorithm then finds the globally optimal solution. Two procedures are presented to speed up the basic algorithm. One relies on the structure of the problem to find a locally optimal solution while the other is independent of the problem structure. Both are shown to be effective in reducing the computational effort. Numerical results are presented.  相似文献   

3.
In this paper, a Lagrangian-based heuristic is proposed for the degree constrained minimum spanning tree problem. The heuristic uses Lagrangian relaxation information to guide the construction of feasible solutions to the problem. The scheme operates, within a Lagrangian relaxation framework, with calls to a greedy construction heuristic, followed by a heuristic improvement procedure. A look ahead infeasibility prevention mechanism, introduced into the greedy heuristic, allowed us to solve instances of the problem where some of the vertices are restricted to having degrees 1 or 2. Furthermore, in order to cut down on CPU time, a restricted version of the original problem is formulated and used to generate feasible solutions. Extensive computational experiments were conducted and indicate that the proposed heuristic is competitive with the best heuristics and metaheuristics in the literature.  相似文献   

4.
The bi-objective minimum diameter-cost spanning tree problem (bi-MDCST) seeks spanning trees with minimum total cost and minimum diameter. The bi-objective version generalizes the well-known bounded diameter minimum spanning tree problem. The bi-MDCST is a NP-hard problem and models several practical applications in transportation and network design. We propose a bi-objective multiflow formulation for the problem and effective multi-objective metaheuristics: a multi-objective evolutionary algorithm and a fast nondominated sorting genetic algorithm. Some guidelines on how to optimize the problem whenever a priority order can be established between the two objectives are provided. In addition, we present bi-MDCST polynomial cases and theoretical bounds on the search space. Results are reported for four representative test sets.  相似文献   

5.
High speed networks such as the B-ISDN must be adequately equipped to handle multipoint communication in a fast and economical manner. Multicast applications include desktop video conferencing, distance learning, distributed database applications, etc. In networks employing the asynchronous transfer mode (ATM) technology, routing a multicast is achieved by constructing a tree that spans the source and all the destinations. For the purpose of routing, the network is modeled as a weighted, undirected graph. The graph-theoretic solution is to find a minimum Steiner tree for the graph given a set of destinations. This formulation suffices for building multicast trees with a single optimization constraint as would be the xcase for best effort transport. For real-time traffic, however, it is necessary to ensure that the delay between the sender and each of the receivers is bounded. In this case the network is modeled as an undirected graph, where the edges have both a cost and a delay associated with them. The graph-theoretic solution is then to find a constrained minimum Steiner tree such that the delay between the source and each of the destinations does not violate the specified bound. Both of these problems are NP-complete. In this paper we review prior work on the multipoint routing problem and discuss the formulation of the unconstrained and constrained Steiner problems. We use the random neural network (RNN) to significantly improve the quality of trees found by the two existing best heuristics for finding Steiner trees - the minimum spanning tree heuristic and the average distance heuristic. We also develop a new heuristic for finding delay constrained Steiner trees. Experimental results are presented which show that the new heuristics improve significantly over existing ones.  相似文献   

6.
We consider the problem of finding a fundamental cycle basis with minimum total cost in an undirected graph. This problem is NP-hard and has several interesting applications. Since fundamental cycle bases correspond to spanning trees, we propose a local search algorithm, a tabu search and variable neighborhood search in which edge swaps are iteratively applied to a current spanning tree. We also present a mixed integer programming formulation of the problem whose linear relaxation yields tighter lower bounds than other known formulations. Computational results obtained with our algorithms are compared with those from the best available constructive heuristic on several types of graphs. This article extends the conference paper (Amaldi et al. 2004).  相似文献   

7.
This paper presents a new edge-swap heuristic for generating spanning trees with a minimum number of branch vertices, i.e. vertices of degree greater than two. This problem was introduced in Gargano et al. (Lect Notes Comput Sci 2380:355–365, 2002) and has been called the minimum branch vertices problem by Cerulli et al. (Comput Optim Appl 42:353–370, 2009). The heuristic starts with a random spanning tree and iteratively reduces the number of branch vertices by swapping tree edges with edges not currently in the tree. It can be easily implemented as a multi-start heuristic. We report on extensive computational experiments comparing single-start and multi-start variants on our heuristic with other heuristics previously proposed in the literature.  相似文献   

8.
We address a particular case of the quadratic minimum spanning tree problem in which interaction costs only apply for adjacent edges. Motivated by the fact that Gilmore-Lawler procedures in the literature underestimate the contribution of interaction costs to compute lower bounds, we introduce a reformulation that allows stronger linear programming bounds to be computed. An algorithm based on dynamic column and row generation is presented for evaluating these bounds. Our computational experiments indicate that the reformulation introduced here is indeed much stronger than those in the literature.  相似文献   

9.
The hierarchical network design problem is the problem to find a spanning tree of minimum total weight, when the edges of the path between two given nodes are weighted by an other cost function than the tree edges not on this path. We point out that a dynamic programming oriented heuristic can already be found in literature. Further we report on possible extensions and improvements.  相似文献   

10.
Spanning trees are fundamental structures in graph theory. Furthermore, computing them is a central part in many relevant algorithms, used in either practical or theoretical applications. The classical Minimum Spanning Tree problem is solvable in polynomial time but almost all of its variants are NP-Hard. In this paper, a novel polynomial size mixed integer linear programming formulation is introduced for spanning trees. This formulation is based on a new characterization we propose for acyclic graphs. Preliminary computational results show that this formulation is capable of solving small instances of the diameter constrained minimum spanning tree problem. It should be possible to strengthen the formulation to tackle larger instances of that problem. Additionally, our spanning tree formulation may prove to be a more effective model for some related applications.  相似文献   

11.
This paper describes an attribute based tabu search heuristic for the generalized minimum spanning tree problem (GMSTP) known to be NP-hard. Given a graph whose vertex set is partitioned into clusters, the GMSTP consists of designing a minimum cost tree spanning all clusters. An attribute based tabu search heuristic employing new neighborhoods is proposed. An extended set of TSPLIB test instances for the GMSTP is generated and the heuristic is compared with recently proposed genetic algorithms. The proposed heuristic yields the best results for all instances. Moreover, an adaptation of the tabu search algorithm is proposed for a variation of the GMSTP in which each cluster must be spanned at least once.  相似文献   

12.
A spanning caterpillar in a graph is a tree composed by a path such that all vertices not in the path are leaves. In the Minimum Spanning Caterpillar Problem (MSCP) each edge has two costs: a path cost when it belongs to the path and a connection cost when it is incident to a leaf. The goal is to find a spanning caterpillar minimizing the sum of all path and connection costs. In this paper we formulate the as a minimum Steiner arborescence problem. This reduction is the basis for the development of an efficient branch-and-cut algorithm for the MSCP. We als developed a GRASP heuristic to generate primal bounds. Experiments carried out on instances adapted from TSPLIB 2.1 revealed that the exact algorithm is capable to solve to optimality instances with up to 300 vertices in reasonable time. They also showed that our heuristic yields very high quality solutions.  相似文献   

13.
Given an undirected graph G with penalties associated with its vertices and costs associated with its edges, a Prize Collecting Steiner (PCS) tree is either an isolated vertex of G or else any tree of G, be it spanning or not. The weight of a PCS tree equals the sum of the costs for its edges plus the sum of the penalties for the vertices of G not spanned by the PCS tree. Accordingly, the Prize Collecting Steiner Problem in Graphs (PCSPG) is to find a PCS tree with the lowest weight. In this paper, after reformulating and re-interpreting a given PCSPG formulation, we use a Lagrangian Non Delayed Relax and Cut (NDRC) algorithm to generate primal and dual bounds to the problem. The algorithm is capable of adequately dealing with the exponentially many candidate inequalities to dualize. It incorporates ingredients such as a new PCSPG reduction test, an effective Lagrangian heuristic and a modification in the NDRC framework that allows duality gaps to be further reduced. The Lagrangian heuristic suggested here dominates their PCSPG counterparts in the literature. The NDRC PCSPG lower bounds, most of the time, nearly matched the corresponding Linear Programming relaxation bounds.  相似文献   

14.
The constrained forest problem seeks a minimum-weight spanning forest in an undirected edge-weighted graph such that each tree spans at least a specified number of vertices. We present a greedy heuristic for this NP-hard problem, whose solutions are at least as good as, and often better than, those produced by the best-known 2-approximate heuristic.  相似文献   

15.
A dual ascent approach for steiner tree problems on a directed graph   总被引:1,自引:0,他引:1  
The Steiner tree problem on a directed graph (STDG) is to find a directed subtree that connects a root node to every node in a designated node setV. We give a dual ascent procedure for obtaining lower bounds to the optimal solution value. The ascent information is also used in a heuristic procedure for obtaining feasible solutions to the STDG. Computational results indicate that the two procedures are very effective in solving a class of STDG's containing up to 60 nodes and 240 directed/120 undirected arcs. The directed spanning tree and uncapacitated plant location problems are special cases of the STDG. Using these relationships, we show that our ascent procedure can be viewed as a generalization ofboth the Chu-Liu-Edmonds directed spanning tree algorithm and the Bilde-Krarup-Erlenkotter ascent algorithm for the plant location problem. The former comparison yields a dual ascent interpretation of the steps of the directed spanning tree algorithm.  相似文献   

16.
We present a study on heuristic solution approaches to the minimum labelling Steiner tree problem, an NP-hard graph problem related to the minimum labelling spanning tree problem. Given an undirected labelled connected graph, the aim is to find a spanning tree covering a given subset of nodes of the graph, whose edges have the smallest number of distinct labels. Such a model may be used to represent many real world problems in telecommunications and multimodal transportation networks. Several metaheuristics are proposed and evaluated. The approaches are compared to the widely adopted Pilot Method and it is shown that the Variable Neighbourhood Search that we propose is the most effective metaheuristic for the problem, obtaining high quality solutions in short computational running times.  相似文献   

17.
We present an exact algorithm for solving the generalized minimum spanning tree problem (GMST). Given an undirected connected graph and a partition of the graph vertices, this problem requires finding a least-cost subgraph spanning at least one vertex out of every subset. In this paper, the GMST is formulated as a minimum spanning tree problem with side constraints and solved exactly by a branch-and-bound algorithm. Lower bounds are derived by relaxing, in a Lagrangian fashion, complicating constraints to yield a modified minimum cost spanning tree problem. An efficient preprocessing algorithm is implemented to reduce the size of the problem. Computational tests on a large set of randomly generated instances with as many as 250 vertices, 1000 edges, and 25 subsets provide evidence that the proposed solution approach is very effective.  相似文献   

18.
The robust spanning tree problem is a variation, motivated by telecommunications applications, of the classic minimum spanning tree problem. In the robust spanning tree problem edge costs lie in an interval instead of having a fixed value.Interval numbers model uncertainty about the exact cost values. A robust spanning tree is a spanning tree whose total cost minimizes the maximum deviation from the optimal spanning tree over all realizations of the edge costs. This robustness concept is formalized in mathematical terms and is used to drive optimization.In this paper a branch and bound algorithm for the robust spanning tree problem is proposed. The method embeds the extension of some results previously presented in the literature and some new elements, such as a new lower bound and some new reduction rules, all based on the exploitation of some peculiarities of the branching strategy adopted.Computational results obtained by the algorithm are presented. The technique we propose is up to 210 faster than methods recently appeared in the literature.  相似文献   

19.
Genetic algorithms and other evolutionary algorithms have been successfully applied to solve constrained minimum spanning tree problems in a variety of communication network design problems. In this paper, we enlarge the application of these types of algorithms by presenting a multi-population hybrid genetic algorithm to another communication design problem. This new problem is modeled through a hop-constrained minimum spanning tree also exhibiting the characteristic of flows. All nodes, except for the root node, have a nonnegative flow requirement. In addition to the fixed charge costs, nonlinear flow dependent costs are also considered. This problem is an extension of the well know NP-hard hop-constrained Minimum Spanning Tree problem and we have termed it hop-constrained minimum cost flow spanning tree problem. The efficiency and effectiveness of the proposed method can be seen from the computational results reported.  相似文献   

20.
In this paper, we present a heuristic for the Steiner problem in graphs (SPG) along with some experimental results. The heuristic is based on an approach similar to Prim's algorithm for the minimum spanning tree. However, in this approach, arcs are associated with preference weights which are used to break ties among alternative choices of shortest paths occurring during the course of the algorithm. The preference weights are calculated according to a global view which takes into consideration the effect of all the regular nodes, nodes to be connected, on determining the choice of an arc in the solution tree.  相似文献   

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