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1.
The effect of quantum noise on the restricted quantum game   总被引:1,自引:0,他引:1       下载免费PDF全文
曹帅  方卯发 《中国物理》2006,15(1):60-65
It has recently been established that quantum strategies have great advantage over classical ones in quantum games. However, quantum states are easily affected by the quantum noise resulting in decoherence. In this paper, we investigate the effect of quantum noise on the restricted quantum game in which one player is restricted in classical strategic space, another in quantum strategic space and only the quantum player is affected by the quantum noise. Our results show that in the maximally entangled state, no Nash equilibria exist in the range of It has recently been established that quantum strategies have great advantage over classical ones in quantum games. However, quantum states are easily affected by the quantum noise resulting in decoherence. In this paper, we investigate the effect of quantum noise on the restricted quantum game in which one player is restricted in classical strategic space, another in quantum strategic space and only the quantum player is affected by the quantum noise. Our results show that in the maximally entangled state, no Nash equilibria exist in the range of 0 〈 p ≤ 0.422 (p is the quantum noise parameter), while two special Nash equilibria appear in the range of 0.422 〈 p 〈 1. The advantage that the quantum player diminished only in the limit of maximum quantum noise. Increasing the amount of quantum noise leads to the increase of the classical player's payoff and the reduction of the quantum player's payoff, but is helpful in forming two Nash equilibria.  相似文献   

2.
The interaction of competing agents is described by classical game theory. It is now well known that this can be extended to the quantum domain, where agents obey the rules of quantum mechanics. This is of emerging interest for exploring quantum foundations, quantum protocols, quantum auctions, quantum cryptography, and the dynamics of quantum cryptocurrency, for example. In this paper, we investigate two-player games in which a strategy pair can exist as a Nash equilibrium when the games obey the rules of quantum mechanics. Using a generalized Einstein–Podolsky–Rosen (EPR) setting for two-player quantum games, and considering a particular strategy pair, we identify sets of games for which the pair can exist as a Nash equilibrium only when Bell's inequality is violated. We thus determine specific games for which the Nash inequality becomes equivalent to Bell's inequality for the considered strategy pair.  相似文献   

3.
《Physics letters. A》2001,286(4):245-250
We study the evolutionary stability of Nash equilibria (NE) in a symmetric quantum game played by the recently proposed scheme of applying ‘identity’ and ‘Pauli spin-flip’ operators on an initial state with classical probabilities. We show that in this symmetric game dynamic stability of a NE can be changed when the game changes its form, for example, from classical to quantum. It happens even when the NE remains intact in both forms.  相似文献   

4.
In bimatrix games the Bishop-Cannings theorem of the classical evolutionary game theory does not permitpure evolutionarily stable strategies (ESSs) when a mixed ESS exists. We find the necessary form of two-qubit initialquantum states when a switch-over to a quantum version of the game also changes the evolutionary stability of a mixedsymmetric Nash equilibrium.  相似文献   

5.
Symmetric quantum games for 2-player, 2-qubit strategies are analyzed in detail by using a scheme in which all pure states in the 2-qubit Hilbert space are utilized for strategies. We consider two different types of symmetric games exemplified by the familiar games, the Battle of the Sexes (BoS) and the Prisoners’ Dilemma (PD). These two types of symmetric games are shown to be related by a duality map, which ensures that they share common phase structures with respect to the equilibria of the strategies. We find eight distinct phase structures possible for the symmetric games, which are determined by the classical payoff matrices from which the quantum games are defined. We also discuss the possibility of resolving the dilemmas in the classical BoS, PD, and the Stag Hunt (SH) game based on the phase structures obtained in the quantum games. It is observed that quantization cannot resolve the dilemma fully for the BoS, while it generically can for the PD and SH if appropriate correlations for the strategies of the players are provided.  相似文献   

6.
Human societies are characterized by three constituent features, besides others. (A) Options, as for jobs and societal positions, differ with respect to their associated monetary and non-monetary payoffs. (B) Competition leads to reduced payoffs when individuals compete for the same option as others. (C) People care about how they are doing relatively to others. The latter trait—the propensity to compare one’s own success with that of others—expresses itself as envy. It is shown that the combination of (A)–(C) leads to spontaneous class stratification. Societies of agents split endogenously into two social classes, an upper and a lower class, when envy becomes relevant. A comprehensive analysis of the Nash equilibria characterizing a basic reference game is presented. Class separation is due to the condensation of the strategies of lower-class agents, which play an identical mixed strategy. Upper-class agents do not condense, following individualist pure strategies. The model and results are size-consistent, holding for arbitrary large numbers of agents and options. Analytic results are confirmed by extensive numerical simulations. An analogy to interacting confined classical particles is discussed.  相似文献   

7.
Quantum game theory is a new interdisciplinary field between game theory and system engineering research. In this paper, we extend the classical inspection game into a quantum game version by quantizing the strategy space and importing entanglement between players. Our results show that the quantum inspection game has various Nash equilibria depending on the initial quantum state of the game. It is also shown that quantization can respectively help each player to increase his own payoff, yet fails to bring Pareto improvement for the collective payoff in the quantum inspection game.  相似文献   

8.
We discuss similarities and differences between systems of interacting players maximizing their individual payoffs and particles minimizing their interaction energy. Long-run behavior of stochastic dynamics of spatial games with multiple Nash equilibria is analyzed. In particular, we construct an example of a spatial game with three strategies, where stochastic stability of Nash equilibria depends on the number of players and the kind of dynamics.  相似文献   

9.
In a graphical game agents play with their neighbors on a graph to achieve an appropriate state of equilibrium. Here relevant problems are characterizing the equilibrium set and discovering efficient algorithms to find such an equilibrium (solution). We consider a representation of games that extends over graphical games to deal conveniently with both local a global interactions and use the cavity method of statistical physics to study the geometrical structure of the equilibria space. The method also provides a distributive and local algorithm to find an equilibrium. For simplicity we consider only pure Nash equilibria but the methods can as well be extended to deal with (approximated) mixed Nash equilirbia.  相似文献   

10.
G. Abal  H. Fort 《Physica A》2008,387(21):5326-5332
Iterated bipartite quantum games are implemented in terms of the discrete-time quantum walk on the line. Our proposal allows for conditional strategies, as two rational agents make a choice from a restricted set of two-qubit unitary operations. We discuss how several classical strategies are related to families of quantum strategies. A quantum version of the well known Prisoner’s Dilemma bipartite game, in which both players use mixed strategies, is presented as a specific example.  相似文献   

11.
The Nash equilibrium plays a crucial role in game theory. Most of results are based on classical resources. Our goal in this paper is to explore multipartite zero-sum game with quantum settings. We find that in two different settings there is no strategy for a tripartite classical game being fair. Interestingly, this is resolved by providing dynamic zero-sum quantum games using single quantum state. Moreover, the gains of some players may be changed dynamically in terms of the committed state. Both quantum games are robust against the preparation noise and measurement errors.  相似文献   

12.
We construct quantum games from a table of non-factorizable joint probabilities, coupled with a symmetry constraint, requiring symmetrical payoffs between the players. We give the general result for a Nash equilibrium and payoff relations for a game based on non-factorizable joint probabilities, which embeds the classical game. We study a quantum version of Prisoners' Dilemma, Stag Hunt, and the Chicken game constructed from a given table of non-factorizable joint probabilities to find new outcomes in these games. We show that this approach provides a general framework for both classical and quantum games without recourse to the formalism of quantum mechanics.  相似文献   

13.
曹帅  方卯发  郑小娟 《中国物理》2007,16(4):915-918
It has recently been realized that quantum strategies have a great advantage over classical ones in quantum games. However, quantum states are easily affected by the quantum noise, resulting in decoherence. In this paper, we investigate the effect of quantum noise on a multiplayer quantum game with a certain strategic space, with all players affected by the same quantum noise at the same time. Our results show that in a maximally entangled state, a special Nash equilibrium appears in the range of It has recently been realized that quantum strategies have a great advantage over classical ones in quantum games. However, quantum states are easily affected by the quantum noise, resulting in decoherence. In this paper, we investigate the effect of quantum noise on a multiplayer quantum game with a certain strategic space, with all players affected by the same quantum noise at the same time. Our results show that in a maximally entangled state, a special Nash equilibrium appears in the range of 0≤p≤0.622 (p is the quantum noise parameter), and then disappears in the range of 0.622 〈 p≤ 1. Increasing the amount of quantum noise leads to the reduction of the quantum player's payoff.  相似文献   

14.
Quantum systems are easily influenced by ambient environments. Decoherence is generated by system interaction with external environment. In this paper, we analyse the effects of decoherence on quantum games with Eisert-Wilkens-Lewenstein (EWL) (Eisert et al., Phys. Rev. Lett. 83(15), 3077 1999) and Marinatto-Weber (MW) (Marinatto and Weber, Phys. Lett. A 272, 291 2000) schemes. Firstly, referring to the analytical approach that was introduced by Eisert et al. (Phys. Rev. Lett. 83(15), 3077 1999), we analyse the effects of decoherence on quantum Chicken game by considering different traditional noisy channels. We investigate the Nash equilibria and changes of payoff in specific two-parameter strategy set for maximally entangled initial states. We find that the Nash equilibria are different in different noisy channels. Since Unruh effect produces a decoherence-like effect and can be perceived as a quantum noise channel (Omkar et al., arXiv:1408.1477v1), with the same two parameter strategy set, we investigate the influences of decoherence generated by the Unruh effect on three-player quantum Prisoners’ Dilemma, the non-zero sum symmetric multiplayer quantum game both for unentangled and entangled initial states. We discuss the effect of the acceleration of noninertial frames on the the game’s properties such as payoffs, symmetry, Nash equilibrium, Pareto optimal, dominant strategy, etc. Finally, we study the decoherent influences of correlated noise and Unruh effect on quantum Stackelberg duopoly for entangled and unentangled initial states with the depolarizing channel. Our investigations show that under the influence of correlated depolarizing channel and acceleration in noninertial frame, some critical points exist for an unentangled initial state at which firms get equal payoffs and the game becomes a follower advantage game. It is shown that the game is always a leader advantage game for a maximally entangled initial state and there appear some points at which the payoffs become zero.  相似文献   

15.
We study the role of strategy correlations and timing of adaptation for the dynamics of Minority Games, both simulationally and analytically. Using the exact generating functional approach à la De Dominicis we compute the phase diagram and the behaviour of batch and on-line games with correlated strategies, complementing exisiting replica studies of their statics. It is shown that the timing of adaptation can be relevant; while conventional games with uncorrelated strategies are nearly insensitive to the choice of on-line versus batch learning, we find qualitative differences when anti-correlations are present in the strategy assignments. The available standard approximations for the volatility in terms of persistent order parameters in the stationary ergodic states become unreliable in batch games under such circumstances. We then comment on the role of oscillations and the relation to the breakdown of ergodicity. Finally, it is discussed how the generating functional formalism can be used to study mixed populations of so-called ‘producers’ and ‘speculators’ in the context of the batch Minority Games.  相似文献   

16.
We study a quantum game played by two players with restricted multiple strategies. It is found that in this restricted quantum game Nash equilibrium does not always exist when the initial state is entangled. At the same time,we find that when Nasli equilibrium exists the payoff function is usually different from that in the classical counterpart except in some special cases. This presents an explicit example showing quantum game and classical game may differ.When designing a quantum game with limited strategies, the allowed strategy should be carefully chosen according to the type of initial state.  相似文献   

17.
It is shown that the hallmark quantum phenomenon of contextuality is present in classical statistical mechanics (CSM). It is first shown that the occurrence of contextuality is equivalent to there being observables that can differentiate between pure and mixed states. CSM is formulated in the formalism of quantum mechanics (FQM), a formulation commonly known as the Koopman–von Neumann formulation (KvN). In KvN, one can then show that such a differentiation between mixed and pure states is possible. As contextuality is a probabilistic phenomenon and as it is exhibited in both classical physics and ordinary quantum mechanics (OQM), it is concluded that the foundational issues regarding quantum mechanics are really issues regarding the foundations of probability.  相似文献   

18.
The covariant differential calculus on the quantum Minkowski space is presented with the help of the generalized Wess-Zumino method and the quantum Pauli matrices and quantum Dirac matrices are constructed parallel to those in the classical case. Combining these two aspects aq-analogue of Dirac equation follows directly.  相似文献   

19.
We study a quantum game played by two players with restricted multiple strategies. It is found that in this restricted quantum game Nash equilibrium does not always exist when the initial state is entangled. At the same time,we find that when Nash equilibrium exists the payoff function is usually different from that in the classical counterpart except in some special cases. This presents an explicit example showing quantum game and classical game may differ.When designing a quantum game with limited strategies, the allowed strategy should be carefully chosen according to the type of initial state.  相似文献   

20.
The covariant differential calculus on the quantum Minkowski space is presented with the help of the generalized Wess-Zumino method and the quantum Pauli matrices. The quantum Dirac matrices are constructed parallel to those in the classical case. Combining these two aspects a q-analogue of Dirac equation follows directly.  相似文献   

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