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We characterize a monotonic core solution defined on the class of veto balanced games. We also discuss what restricted versions of monotonicity are possible when selecting core allocations. We introduce a family of monotonic core solutions for veto balanced games and we show that, in general, the per capita nucleolus is not monotonic.  相似文献   

3.
本文给出了核仁与核及最小核心之间的关系 ,且证明了凸对策核仁的存在性和唯一性 ,证明了凸对策的合成对策仍是凸对策 .最后 ,我们讨论了合成凸对策的核仁不满足单调性 .  相似文献   

4.
In this paper we consider standard fixed tree games, for which each vertex unequal to the root is inhabited by exactly one player. We present two weighted allocation rules, the weighted down-home allocation and the weighted neighbour-home allocation, both inspired by the painting story in Maschler et al. (1995) . We show, in a constructive way, that the core equals both the set of weighted down-home allocations and the set of weighted neighbour allocations. Since every weighted down-home allocation specifies a weighted Shapley value (Kalai and Samet (1988)) in a natural way, and vice versa, our results provide an alternative proof of the fact that the core of a standard fixed tree game equals the set of weighted Shapley values. The class of weighted neighbour allocations is a generalization of the nucleolus, in the sense that the latter is in this class as the special member where players have all equal weights.  相似文献   

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For games with a non-empty core the Alexia value is introduced, a value which averages the lexicographic maxima of the core. It is seen that the Alexia value coincides with the Shapley value for convex games, and with the nucleolus for strongly compromise admissible games and big boss games. For simple flow games, clan games and compromise stable games an explicit expression and interpretation of the Alexia value is derived. Furthermore it is shown that the reverse Alexia value, defined by averaging the lexicographic minima of the core, coincides with the Alexia value for convex games and compromise stable games.  相似文献   

7.
In a fuzzy cooperative game the players may choose to partially participate in a coalition. A fuzzy coalition consists of a group of participating players along with their participation level. The characteristic function of a fuzzy game specifies the worth of each such coalition. This paper introduces well-known properties of classical cooperative games to the theory of fuzzy games, and studies their interrelations. It deals with convex games, exact games, games with a large core, extendable games and games with a stable core.  相似文献   

8.
J. Arin  V. Feltkamp 《TOP》2005,13(2):331-341
This note shows that the nucleolus does not satisfy aggregate monotonicity and strong monotonicity, even on the class of veto balanced games, while it does satisfy complementary antimonotonicity on this class.  相似文献   

9.
In this paper we characterize the nucleolus (which coincides with the kernel) of a tree enterprise. We also provide a new algorithm to compute it, which sheds light on its structure. We show that in particular cases, including a chain enterprise one can compute the nucleolus in O(n) operations, wheren is the number of vertices in the tree.  相似文献   

10.
Let p and q be positive integers and let H be any hypergraph. In a (p,q,H) Avoider-Enforcer game two players, called Avoider and Enforcer, take turns selecting previously unclaimed vertices of H. Avoider selects p vertices per move and Enforcer selects q vertices per move. Avoider loses if he claims all the vertices of some hyperedge of H; otherwise Enforcer loses. We prove a sufficient condition for Avoider to win the (p,q,H) game. We then use this condition to show that Enforcer can win the (1,q) perfect matching game on K2n for every q?cn/logn for an appropriate constant c, and the (1,q) Hamilton cycle game on Kn for every q?cnloglogloglogn/lognlogloglogn for an appropriate constant c. We also determine exactly those values of q for which Enforcer can win the (1,q) connectivity game on Kn. This result is quite surprising as it substantially differs from its Maker-Breaker analog. Our method extends easily to improve a result of Lu [X. Lu, A note on biased and non-biased games, Discrete Appl. Math. 60 (1995) 285-291], regarding forcing an opponent to pack many pairwise edge disjoint spanning trees in his graph.  相似文献   

11.
We present a new allocation rule for the class of games with a nonempty core: the core-center. This allocation rule selects a centrally located point within the core of any such game. We provide a deep discussion of its main properties.  相似文献   

12.
. We introduce the concept of a characterization set for the nucleolus of a cooperative game and develop sufficient conditions for a collection of coalitions to form a characterization set thereof. Further, we formalize Kopelowitz's method for computing the nucleolus through the notion of a sequential LP process, and derive a general relationship between the size of a characterization set and the complexity of computing the nucleolus. Received May 1994/Revised version May 1997/Final version February 1998  相似文献   

13.
We examine the asymptotic nucleolus of a smooth and symmetric oligopoly with an atomless sector in a transferable utility (TU) market game. We provide sufficient conditions for the asymptotic core and the nucleolus to coincide with the unique TU competitive payoff distribution. This equivalence results from nucleolus of a finite TU market game belonging to its core, the core equivalence in a symmetric oligopoly with identical atoms and single-valuedness of the core in the limiting smooth game. In some cases (but not always), the asymptotic Shapley value is more favourable for the large traders than the nucleolus, in contrast to the monopoly case (Einy et al. in J Econ Theory 89(2):186–206, 1999), where the nucleolus allocation is larger than the Shapley value for the atom.  相似文献   

14.
In this paper we present a procedure for calculating the nucleolus for airport profit games which are a generalization of the airport cost games.  相似文献   

15.
Trees with revenues are a generalization of standard trees. In a tree with revenues, players have to pay for their connections to the root, but a player can also earn some revenue from being connected to the root. In this paper, we present an algorithm for calculating the nucleolus.  相似文献   

16.
We show that the nucleolus is not aggregate-monotonic on the domain of convex games, and that this lack of monotonicity holds even if there are as few as four agents. Received May 1999/Revised version December 1999  相似文献   

17.
Uncertainty is a daily presence in the real world. It affects our decision-making and may have influence on cooperation. On many occasions, uncertainty is so severe that we can only predict some upper and lower bounds for the outcome of our actions, i.e. payoffs lie in some intervals. A suitable game theoretic model to support decision-making in collaborative situations with interval data is that of cooperative interval games. Solution concepts that associate with each cooperative interval game sets of interval allocations with appealing properties provide a natural way to capture the uncertainty of coalition values into the players’ payoffs. In this paper, the relations between some set-valued solution concepts using interval payoffs, namely the interval core, the interval dominance core, the square interval dominance core and the interval stable sets for cooperative interval games, are studied. It is shown that the interval core is the unique stable set on the class of convex interval games.  相似文献   

18.
Single–valued solutions for the case of two-sided market games without product differentiation, also known as Böhm–Bawerk horse market games, are analyzed. The nucleolus is proved to coincide with the τ value, and is thus the midpoint of the core. The Shapley value is in the core only if the game is a square glove market, and in this case also coincides with the two aforementioned solutions.Institutional support from research grants BEC 2002-00642, FEDER and SGR2001-0029 is gratefully acknowledged  相似文献   

19.
Young’s theorem implies that every core concept violates monotonicity. In this paper, we investigate when such a violation of monotonicity by a given core concept is justified. We introduce a new monotonicity property for core concepts. We pose several open questions for this new property. The open questions arise because the most important core concepts (the nucleolus and the per capita nucleolus) do not satisfy the property even in the class of convex games.  相似文献   

20.
We consider the following two-player game, parametrised by positive integers n and k. The game is played between Painter and Builder, alternately taking turns, with Painter moving first. The game starts with the empty graph on n vertices. In each round Painter colours a vertex of her choice by one of the k colours and Builder adds an edge between two previously unconnected vertices. Both players must adhere to the restriction that the game graph is properly k-coloured. The game ends if either all n vertices have been coloured, or Painter has no legal move. In the former case, Painter wins the game; in the latter one, Builder is the winner. We prove that the minimal number of colours k=k(n) allowing Painter’s win is of logarithmic order in the number of vertices n. Biased versions of the game are also considered.  相似文献   

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