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1.
We study the properties of finitely complex, symmetric, globally stable, and semi-perfect equilibria. We show that: (1) If a strategy satisfies these properties then players play a Nash equilibrium of the stage game in every period; (2) The set of finitely complex, symmetric, globally stable, semi-perfect equilibrium payoffs in the repeated game equals the set of Nash equilibria payoffs in the stage game; and (3) A strategy vector satisfies these properties in a Pareto optimal way if and only if players play some Pareto optimal Nash equilibrium of the stage game in every stage. Our second main result is a strong anti-Folk Theorem, since, in contrast to what is described by the Folk Theorem, the set of equilibrium payoffs does not expand when the game is repeated.This paper is a revised version of Chapter 3 of my Ph.D. thesis, which has circulated under the title “An Interpretation of Nash Equilibrium Based on the Notion of Social Institutions”.  相似文献   

2.
We study the number of pure strategy Nash equilibria in a “random” n-person non-cooperative game in which all players have a countable number of strategies. We consider both the cases where all players have strictly and weakly ordinal preferences over their outcomes. For both cases, we show that the distribution of the number of pure strategy Nash equilibria approaches the Poisson distribution with mean 1 as the numbers of strategies of two or more players go to infinity. We also find, for each case, the distribution of the number of pure strategy Nash equilibria when the number of strategies of one player goes to infinity, while those of the other players remain finite.  相似文献   

3.
The paper discusses a silent nonzero-sum duel between two players each of whom has a single bullet. The duel is terminated at a random time in [0, 1] given by a cumulative distribution function. It is shown that the game has a unique Nash equilibrium under a wide range of possible payoff values for simultaneous firing. This contrasts with a very similar game considered by Teraoka for which there are many Nash equilibria.This work was carried out while the second author was visiting the University of Southampton on a Postdoctoral Fellowship of The Royal Society of London.  相似文献   

4.
Markov stopping games with random priority   总被引:1,自引:0,他引:1  
In the paper a construction of Nash equilibria for a random priority finite horizon two-person non-zero sum game with stopping of Markov process is given. The method is used to solve the two-person non-zero-sum game version of the secretary problem. Each player can choose only one applicant. If both players would like to select the same one, then the lottery chooses the player. The aim of the players is to choose the best candidate. An analysis of the solutions for different lotteries is given. Some lotteries admit equilibria with equal Nash values for the players.The research was supported in part by Committee of Scientific Research under Grant KBN 211639101.  相似文献   

5.
We study the connection between biobjective mixed integer linear programming and normal form games with two players. We first investigate computing Nash equilibria of normal form games with two players using single-objective mixed integer linear programming. Then, we define the concept of efficient (Pareto optimal) Nash equilibria. This concept is precisely equivalent to the concept of efficient solutions in multi-objective optimization, where the solutions are Nash equilibria. We prove that the set of all points in the payoff (or objective) space of a normal form game with two players corresponding to the utilities of players in an efficient Nash equilibrium, the so-called nondominated Nash points, is finite. We demonstrate that biobjective mixed integer linear programming, where the utility of each player is an objective function, can be used to compute the set of nondominated Nash points. Finally, we illustrate how the nondominated Nash points can be used to determine the disagreement point of a bargaining problem.  相似文献   

6.
This paper considers a multi-person discrete game with random payoffs. The distribution of the random payoff is unknown to the players and further none of the players know the strategies or the actual moves of other players. A class of absolutely expedient learning algorithms for the game based on a decentralised team of Learning Automata is presented. These algorithms correspond, in some sense, to rational behaviour on the part of the players. All stable stationary points of the algorithm are shown to be Nash equilibria for the game. It is also shown that under some additional constraints on the game, the team will always converge to a Nash equilibrium. Dedicated to the memory of Professor K G Ramanathan  相似文献   

7.
A dynamic Cournot game characterized by three boundedly rational players is modeled by three nonlinear difference equations. The stability of the equilibria of the discrete dynamical system is analyzed. As some parameters of the model are varied, the stability of Nash equilibrium is lost and a complex chaotic behavior occurs. Numerical simulation results show that complex dynamics, such as, bifurcations and chaos are displayed when the value of speed of adjustment is high. The global complexity analysis can help players to take some measures and avoid the collapse of the output dynamic competition game.  相似文献   

8.
We consider the generalized Nash equilibrium problem which, in contrast to the standard Nash equilibrium problem, allows joint constraints of all players involved in the game. Using a regularized Nikaido-Isoda-function, we then present three optimization problems related to the generalized Nash equilibrium problem. The first optimization problem is a complete reformulation of the generalized Nash game in the sense that the global minima are precisely the solutions of the game. However, this reformulation is nonsmooth. We then modify this approach and obtain a smooth constrained optimization problem whose global minima correspond to so-called normalized Nash equilibria. The third approach uses the difference of two regularized Nikaido-Isoda-functions in order to get a smooth unconstrained optimization problem whose global minima are, once again, precisely the normalized Nash equilibria. Conditions for stationary points to be global minima of the two smooth optimization problems are also given. Some numerical results illustrate the behaviour of our approaches.  相似文献   

9.
It is frequently suggested that predictions made by game theory could be improved by considering computational restrictions when modeling agents. Under the supposition that players in a game may desire to balance maximization of payoff with minimization of strategy complexity, Rubinstein and co-authors studied forms of Nash equilibrium where strategies are maximally simplified in that no strategy can be further simplified without sacrificing payoff. Inspired by this line of work, we introduce a notion of equilibrium whereby strategies are also maximally simplified, but with respect to a simplification procedure that is more careful in that a player will not simplify if the simplification incents other players to deviate. We study such equilibria in two-player machine games in which players choose finite automata that succinctly represent strategies for repeated games; in this context, we present techniques for establishing that an outcome is at equilibrium and present results on the structure of equilibria.  相似文献   

10.
Potential games are noncooperative games for which there exist auxiliary functions, called potentials, such that the maximizers of the potential are also Nash equilibria of the corresponding game. Some properties of Nash equilibria, such as existence or stability, can be derived from the potential, whenever it exists. We survey different classes of potential games in the static and dynamic cases, with a finite number of players, as well as in population games where a continuum of players is allowed. Likewise, theoretical concepts and applications are discussed by means of illustrative examples.  相似文献   

11.
In this paper, the problem of relations between closed loop and open loop Nash equilibria is examined in the environment of discrete time dynamic games with a continuum of players and a compound structure encompassing both private and global state variables. An equivalence theorem between these classes of equilibria is proven, important implications for the calculation of these equilibria are derived and the results are presented on models of a common ecosystem exploited by a continuum of players. An example of an analogous game with finitely many players is also presented for comparison.  相似文献   

12.
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14.
We analyse a non-zero sum two-person game introduced by Teraoka and Yamada to model the strategic aspects of production development in manufacturing. In particular we investigate how sensitive their solution concept (Nash equilibrium) is to small variations in their assumptions. It is proved that a Nash equilibrium is unique if it exists and that a Nash equilibrium exists when the capital costs of the players are zero or when the players are equal in every respect. However, when the capital costs differ, in general a Nash equilibrium exists only when the players' capital costs are high compared to their profit rates.  相似文献   

15.
In a role game, players can condition their strategies on their player position in the base game. If the base game is strategically equivalent to a zero-sum game, the set of Nash equilibria of the role game is globally asymptotically stable under the best response dynamics. If the base game is 2 ×2, then in the cyclic case the set of role game equilibria is a continuum. We identify a single equilibrium in this continuum that attracts all best response paths outside the continuum. Received: June 2001  相似文献   

16.
17.
This paper continues the research implemented in previous work of (Schreider et al. in Environ. Model. Assess. 15(4):223–238, 2010) where a game theoretic model for optimal fertilizer application in the Hopkins River catchment was formulated, implemented and solved for its optimal strategies. In that work, the authors considered farmers from this catchment as individual players whose objective is to maximize their objective functions which are constituted from two components: economic gain associated with the application of fertilizers which contain phosphorus to the soil and environmental harms associated with this application. The environmental losses are associated with the blue-green algae blooming of the coastal waterways due to phosphorus exported from upstream areas of the catchment. In the previous paper, all agents are considered as rational players and two types of equilibria were considered: fully non-cooperative Nash equilibrium and cooperative Pareto optimum solutions. Among the plethora of Pareto optima, the solution corresponding to the equally weighted individual objective functions were selected. In this paper, the cooperative game approach involving the formation of coalitions and modeling of characteristic value function will be applied and Shapley values for the players obtained. A significant contribution of this approach is the construction of a characteristic function which incorporates both the Nash and Pareto equilibria, showing that it is superadditive. It will be shown that this approach will allow each players to obtain payoffs which strictly dominate their payoffs obtained from their Nash equilibria.  相似文献   

18.
Definitions of equilibrium in network formation games   总被引:1,自引:0,他引:1  
We examine a variety of stability and equilibrium definitions that have been used to study the formation of social networks among a group of players. In particular we compare variations on three types of definitions: those based on a pairwise stability notion, those based on the Nash equilibria of a link formation game, and those based on equilibria of a link formation game where transfers are possible.Bloch is also affiliated with the University of Warwick.  相似文献   

19.
A non-cooperative stochastic dominance game is a non-cooperative game in which the only knowledge about the players' preferences and risk attitudes is presumed to be their preference orders on the set ofn-tuples of pure strategies. Stochastic dominance equilibria are defined in terms of mixed strategies for the players that are efficient in the stochastic dominance sense against the strategies of the other players. It is shown that the set of SD equilibria equals all Nash equilibria that can be obtained from combinations of utility functions that are consistent with the players' known preference orders. The latter part of the paper looks at antagonistic stochastic dominance games in which some combination of consistent utility functions is zero-sum over then-tuples of pure strategies.  相似文献   

20.
A large game can be formalized as a probability distribution on the set of players' characteristics or as a function from a measure space of players to the set of players' characteristics. Given a game as a probability distribution on the set of players' characteristics, a representation of that game is a function from a set of players to the set of players' characteristics which induces the same distribution. It is shown that if the playoffs are continuous and there are only finite number of actions, then the set of Nash equilibria of any representation of a game induces essentially all the Cournot-Nash equilibrium distributions of the given game.  相似文献   

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