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1.
We introduce a new class of totally balanced cooperative TU games, namely p-additive games. It is inspired by the class of inventory games that arises from inventory situations with temporary discounts (Toledo Ph.D. thesis, Universidad Miguel Hernández de Elche, 2002) and contains the class of inventory cost games (Meca et al. Math. Methods Oper. Res. 57:481–493, 2003). It is shown that every p-additive game and its corresponding subgames have a nonempty core. We also focus on studying the character of concave or convex and monotone p-additive games. In addition, the modified SOC-rule is proposed as a solution for p-additive games. This solution is suitable for p-additive games, since it is a core-allocation which can be reached through a population monotonic allocation scheme. Moreover, two characterizations of the modified SOC-rule are provided. This work was partially supported by the Spanish Ministry of Education and Science and Generalitat Valenciana (grants MTM2005-09184-C02-02, ACOMP06/040, CSD2006-00032). Authors acknowledge valuable comments made by the Editor and the referee.  相似文献   

2.
In this paper, we present a new approach to n-person games based on the Habitual domain theory. Unlike the traditional game theory models, the constructed model captures the fact that the underlying changes in the psychological aspects and mind states of the players over the arriving events are the key factors, which determine the dynamic process of coalition formation. We introduce two new concepts of solution for games: strategically stable mind profile and structurally stable mind profile. The theory introduced in this paper overcomes the dichotomy of non-cooperative/cooperative games, prevailing in the existing game theory, which makes game theory more applicable to real-world game situations.  相似文献   

3.
We present a brief review of the most important concepts and results concerning games in which the goal structure is formalized by binary relations called preference relations. The main part of the work is devoted to games with ordered outcomes, i.e., game-theoretic models in which preference relations of players are given by partial orders on the set of outcomes. We discuss both antagonistic games and n-person games with ordered outcomes. Optimal solutions in games with ordered outcomes are strategies of players, situations, or outcomes of the game. In the paper, we consider noncooperative and certain cooperative solutions. Special attention is paid to an extension of the order on the set of probabilistic measures since this question is substantial for constructing the mixed extension of the game with ordered outcomes. The review covers works published from 1953 until now.  相似文献   

4.
Thenucleon is introduced as a new allocation concept for non-negative cooperativen-person transferable utility games. The nucleon may be viewed as the multiplicative analogue of Schmeidler’s nucleolus. It is shown that the nucleon of (not necessarily bipartite) matching games can be computed in polynomial time.  相似文献   

5.
In this note we deal with inventory games as defined in Meca et al. (Math. Methods Oper. Res. 57:483–491, 2003). In that context we introduce the property of immunity to coalitional manipulation, and demonstrate that the SOC-rule (Share the Ordering Cost) is the unique allocation rule for inventory games which satisfies this property. The authors acknowledge the financial support of Ministerio de Educación y Ciencia, FEDER and Xunta de Galicia through projects SEJ2005-07637-C02-02 and PGIDIT06PXIC207038PN.  相似文献   

6.
A core-allocation family for generalized holding cost games   总被引:2,自引:0,他引:2  
Inventory situations, introduced in Meca et al. (Eur J Oper Res 156: 127–139, 2004), study how a collective of firms can minimize its joint inventory cost by means of co-operation. Depending on the information revealed by the individual firms, they analyze two related cooperative TU games: inventory cost games and holding cost games, and focus on proportional division mechanisms to share the joint cost. In this paper we introduce a new class of inventory games: generalized holding cost games, which extends the class of holding cost games. It turns out that generalized holding cost games are totally balanced.We then focus on the study of a core-allocation family which is called N-rational solution family.It is proved that a particular relation of inclusion exists between the former and the core. In addition, an N-rational solution called minimum square proportional ruleis studied. This work was partially supported by the Spanish Ministry of Education and Science, and the Generalitat Valenciana (grants MTM2005-09184-C02-02, CSD2006-00032, ACOMP06/040). The author thanks Javier Toledo, Josefa Cá novas, and two anonymous referees for helpful comments.  相似文献   

7.
This paper deals with the competitive equilibrium points of a class of (n+1)-person games, the players beingn sellers and a single buyer. Each seller offers a price for his product; depending upon the prices offered, the buyer then determines the amount he wishes to buy from each seller. Two types of equilibrium points in this class of games are discussed.The authors are indebted to Professor G. Leitmann for his valuable comments on an earlier version of this paper.  相似文献   

8.
《Optimization》2012,61(4):403-431
The paper deals with the class of k-convex n-person transferable utility games which has clear affinities to the well-known class of convex n-person TU-games. Five new characterizations of a k-convex n-person game are presented in terms of the following key notions:(1) the unanimity coordinates, as determined by the algebraic representation of the game with respect to the particular basis consisting of all n-person unanimity games; (2) the second order partial derivatives of Owen's multilinear extension of the game; (3) the coremembership of the adjusted marginal worth vectors of the game (taking into account even or odd orderings of players); (4) a min-modular decomposition of an appropriately chosen cover-game (the decomposition of which is based on the adjusted marginal worth vectors of the initial game); (5) the concavity of the Lovász extension of the associated cover-game  相似文献   

9.
This paper investigates special cases of abstract economies, i.e., n-person games with multiple payoff functions. Dominances with certain convex cones and interactive strategies are introduced in such game settings. Gradients of payoff functions are involved to establish certain Lagrange or Kuhn–Tucker conditions which may lead to some algorithms to actually compute an equilibrium. Sufficient and necessary conditions for such multiple payoff constrained n-person games are obtained.  相似文献   

10.
A new approach based on occupation measures is introduced for studying stochastic differential games. For two-person zero-sum games, the existence of values and optimal strategies for both players is established for various payoff criteria. ForN-person games, the existence of equilibria in Markov strategies is established for various cases.  相似文献   

11.
Consider a set N of n (> 1) stores with single-item and single-period nondeterministic demands like in a classic newsvendor setting with holding and penalty costs only. Assume a risk-pooling single-warehouse centralized inventory ordering option. Allocation of costs in the centralized inventory ordering corresponds to modelling it as a cooperative cost game whose players are the stores. It has been shown that when holding and penalty costs are identical for all subsets of stores, the game based on optimal expected costs has a non empty core (Hartman et al. 2000, Games Econ Behav 31:26–49; Muller et al. 2002, Games Econ Behav 38:118–126). In this paper we examine a related inventory centralization game based on demand realizations that has, in general, an empty core even with identical penalty and holding costs (Hartman and Dror 2005, IIE Trans Scheduling Logistics 37:93–107). We propose a repeated cost allocation scheme for dynamic realization games based on allocation processes introduced by Lehrer (2002a, Int J Game Theor 31:341–351). We prove that the cost subsequences of the dynamic realization game process, based on Lehrer’s rules, converge almost surely to either a least square value or the core of the expected game. We extend the above results to more general dynamic cost games and relax the independence hypothesis of the sequence of players’ demands at different stages.  相似文献   

12.
This paper introduces processing problems with shared interest as an extension of processing situations with restricted capacities (Meertens, M., et al., Processing games with restricted capacities, 2004). Next to an individual capacity to handle jobs, each player now may have interest in the completion of more than one job, and the degrees of interest may vary among players. By cooperating the players can bundle their capacities and follow an optimal processing scheme to minimize total joint costs. The resulting cost allocation problem is analyzed by considering an associated cooperative cost game. An explicit core allocation of this game is provided.  相似文献   

13.
14.
Forn-person perfect information stochastic games and forn-person stochastic games with Additive Rewards and Additive Transitions (ARAT) we show the existence of pure limiting average equilibria. Using a similar approach we also derive the existence of limiting average ε-equilibria for two-person switching control stochastic games. The orderfield property holds for each of the classes mentioned, and algorithms to compute equilibria are pointed out.  相似文献   

15.
In this paper, we are concerned with the calculation of Nash-equilibria in non-cooperative n-person games. For this purpose, we construct a continuous mapping of the Cartesian product of the strategy sets of the players into itself such that the fixed points of this mapping are Nash-equilibria. This gives rise to an iteration method for the calculation of fixed points of this mapping which leads to Nash-equilibria, if it converges. As important special cases Bi-matrix games and evolution matrix games are considered.  相似文献   

16.
Recently, applications of cooperative game theory to economic allocation problems have gained popularity. In many such allocation problems there is some hierarchical ordering of the players. In this paper we consider a class of games with a permission structure describing situations in which players in a cooperative TU-game are hierarchically ordered in the sense that there are players that need permission from other players before they are allowed to cooperate. The corresponding restricted game takes account of the limited cooperation possibilities by assigning to every coalition the worth of its largest feasible subset. In this paper we provide a polynomial time algorithm for computing the nucleolus of the restricted games corresponding to a class of games with a permission structure which economic applications include auction games, dual airport games, dual polluted river games and information market games.  相似文献   

17.
There are many interesting situations which can be described by anN-person general-sum differential game. Such games are characterized by the fact that the strategy of each player depends upon reasonable assumptions about the strategies of the remaining players; and, thus, these games cannot be considered asN uncoupled optimal control problems. In such cases, we say that the game is not strictly competitive, but involves a mutual interest which makes it possible for all of the players to reduce their costs by cooperating with one another, provided the resulting agreement can be enforced. When cooperation is allowed and there are more than two players, there is always the question of whether all possible subcoalitions will be formed with equal ease. This work considers the situation in which a particular subcoalition is preferred. A theory of general-sum games with preferred coalitions is presented, together with constructive examples of alternative approaches which are unsatisfactory.  相似文献   

18.
Given a coalition of ann-person cooperative game in characteristic function form, we can associate a zero-one vector whose non-zero coordinates identify the players in the given coalition. The cooperative game with this identification is just a map on such vectors. By allowing each coordinate to take finitely many values we can define multi-choice cooperative games. In such multi-choice games we can also define Shapley value axiomatically. We show that this multi-choice Shapley value is dummy free of actions, dummy free of players, non-decreasing for non-decreasing multi-choice games, and strictly increasing for strictly increasing cooperative games. Some of these properties are closely related to some properties of independent exponentially distributed random variables. An advantage of multi-choice formulation is that it allows to model strategic behavior of players within the context of cooperation.Partially funded by the NSF grant DMS-9024408  相似文献   

19.
 We prove versions of the Dual Ramsey Theorem and the Dual Ellentuck Theorem for families of partitions which are defined in terms of games. Received: 8 July 1999 Published online: 19 December 2002 RID="*" ID="*" The author wishes to thank the Swiss National Science Foundation for supporting him. The authors thank the referee for helpful comments. Mathematics Subject Classification (2000): 03E02, 05D10, 03E35 Key words or phrases: Dual Ramsey Theorem – Dual Ellentuck Theorem – Partitions – Games  相似文献   

20.
针对一个机器的排序问题,给出了排序问题中成本增加量的表达式,提出了收益分配的不小于成本增加量准则。针对一类特殊的排序问题,给出一个符合不小于成本增加量分配准则的解,并证明了它满足有效性,哑元性和单调性。结合一个算例,对本文的提出的方法进行了分析验证。  相似文献   

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