首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 15 毫秒
1.
2.
In this paper, we consider a unified framework of multiclass multicriteria mixed equilibrium, and the existence of uniform link tolls supporting such a mixed equilibrium as a system optimum. The network users are divided into different classes, and each class of traveler perceives his/her disutility associated with a route as a combination of two criteria given, respectively, by the travel time disutility and the time-irrelevant travel disutility. And users in a common class follow either user equilibrium (UE) principle or Cournot–Nash (CN) principle. A variational inequality model characterizing the multiclass multicriteria UE–CN mixed equilibrium behavior is developed. By utilizing the dual theory, we establish the existence of uniform link tolls supporting such mixed equilibrium as a system optimum.  相似文献   

3.
We consider a hierarchical network game with multiple links, a single service provider, and a large number of users with multiple classes, where different classes of users enter the network and exit it at different nodes. Each user is charged by the service provider a fixed price per unit of bandwidth used on each link in its route, and chooses the level of its flow by maximizing an objective function that shows a tradeoff between the disutility of the payment to the service provider and congestion cost on the link the user uses, and the utility of its flow. The service provider, on the other hand, wishes to maximize the total revenue it collects. We formulate this problem as a leader-follower (Stackelberg) game, with a single leader (the service provider, who sets the price) and a large number of Nash followers (the users, who decide on their flow rates). We show that the game admits a unique equilibrium, and obtain the solution in analytic form. A detailed study of the limiting case where the number of followers is large reveals a number of interesting and intuitive properties of the equilibrium, and answers the question of whether and when the service provider has the incentive to add additional capacity to the network in response to an increase in the number of users on a particular link.  相似文献   

4.
There are several approaches of sharing resources among users. There is a noncooperative approach wherein each user strives to maximize its own utility. The most common optimality notion is then the Nash equilibrium. Nash equilibria are generally Pareto inefficient. On the other hand, we consider a Nash equilibrium to be fair as it is defined in a context of fair competition without coalitions (such as cartels and syndicates). We show a general framework of systems wherein there exists a Pareto optimal allocation that is Pareto superior to an inefficient Nash equilibrium. We consider this Pareto optimum to be ??Nash equilibrium based fair.?? We further define a ??Nash proportionately fair?? Pareto optimum. We then provide conditions for the existence of a Pareto-optimal allocation that is, truly or most closely, proportional to a Nash equilibrium. As examples that fit in the above framework, we consider noncooperative flow-control problems in communication networks, for which we show the conditions on the existence of Nash-proportionately fair Pareto optimal allocations.  相似文献   

5.
An Ergodic Algorithm for the Power-Control Games for CDMA Data Networks   总被引:1,自引:0,他引:1  
In this paper, we consider power control for the uplink of a direct-sequence code-division multiple-access data network. In the uplink, the purpose of power control is for each user to transmit enough power so that it can achieve the required quality of service without causing unnecessary interference to other users in the system. One method that has been very successful in solving this purpose for power control is the game-theoretic approach. The problem for power control is modified as a Nash equilibrium problem in which each user can choose its transmit power in order to maximize its own utility, and a Nash equilibrium is an ideal solution of the power-control game. We present a noncooperative power-control game in which each user can choose the transmit power in a way that it gets the sufficient signal-to-interference-plus-noise ratio and maximizes its own utility. To ensure the existence of a solution, we also propose the variational inequality problem which is connected with the proposed game. On a linear receiver, we deal with the matched filter receiver. Next we present a new ergodic algorithm for the proposed power control because the existing iterative algorithms can not be applied effectively to the proposed power control. We also present convergence analysis for the proposed algorithm. In addition, applying the proposed algorithm to the proposed power control, we provide numerical examples for the transmit power, the signal-to-interference-plus-noise ratio and so on. Numerical results for the proposed algorithm shall show that as compared with the existing power-control game and its method, all users in the network can enjoy the sufficient signal-to-interference-plus-noise ratio and achieve the required quality of service.   相似文献   

6.
Haviv  Moshe  Ritov  Ya'acov 《Queueing Systems》2001,38(4):495-508
We consider a memoryless first-come first-served queue in which customers' waiting costs are increasing and convex with time. Hence, customers may opt to renege if service has not commenced after waiting for some time. We assume a homogeneous population of customers and we look for their symmetric Nash equilibrium reneging strategy. Besides the model parameters, customers are aware only, if they are in service or not, and they recall for how long they are have been waiting. They are informed of nothing else. We show that under some assumptions on customers' utility function, Nash equilibrium prescribes reneging after random times. We give a closed form expression for the resulting distribution. In particular, its support is an interval (in which it has a density) and it has at most two atoms (at the edges of the interval). Moreover, this equilibrium is unique. Finally, we indicate a case in which Nash equilibrium prescribes a deterministic reneging time.  相似文献   

7.
The equilibrium problem with equilibrium constraints (EPEC) can be looked on as a generalization of Nash equilibrium problem (NEP) and the mathematical program with equilibrium constraints (MPEC) whose constraints contain a parametric variational inequality or complementarity system. In this paper, we particularly consider a special class of EPECs where a common parametric P-matrix linear complementarity system is contained in all players?? strategy sets. After reformulating the EPEC as an equivalent nonsmooth NEP, we use a smoothing method to construct a sequence of smoothed NEPs that approximate the original problem. We consider two solution concepts, global Nash equilibrium and stationary Nash equilibrium, and establish some results about the convergence of approximate Nash equilibria. Moreover we show some illustrative numerical examples.  相似文献   

8.
We study the complexity of finding extreme pure Nash equilibria in symmetric network congestion games and analyse how it is influenced by the graph topology and the number of users. In our context best and worst equilibria are those with minimum or maximum total latency, respectively. We establish that both problems can be solved by a Greedy type algorithm equipped with a suitable tie breaking rule on extension-parallel graphs. On series-parallel graphs finding a worst Nash equilibrium is NP-hard for two or more users while finding a best one is solvable in polynomial time for two users and NP-hard for three or more. additionally we establish NP-hardness in the strong sense for the problem of finding a worst Nash equilibrium on a general acyclic graph.  相似文献   

9.
In this paper, we consider the generalized Nash equilibrium with shared constraints in the stochastic environment, and we call it the stochastic generalized Nash equilibrium. The stochastic variational inequalities are employed to solve this kind of problems, and the expected residual minimization model and the conditional value-at-risk formulations defined by the residual function for the stochastic variational inequalities are discussed. We show the risk for different kinds of solutions for the stochastic generalized Nash equilibrium by the conditional value-at-risk formulations. The properties of the stochastic quadratic generalized Nash equilibrium are shown. The smoothing approximations for the expected residual minimization formulation and the conditional value-at-risk formulation are employed. Moreover, we establish the gradient consistency for the measurable smoothing functions and the integrable functions under some suitable conditions, and we also analyze the properties of the formulations. Numerical results for the applications arising from the electricity market model illustrate that the solutions for the stochastic generalized Nash equilibrium given by the ERM model have good properties, such as robustness, low risk and so on.  相似文献   

10.
Bottleneck routing games are a well-studied model to investigate the impact of selfish behavior in communication networks. In this model, each user selects a path in a network for routing her fixed demand. The disutility of a user only depends on the most congested link visited. We extend this model by allowing users to continuously vary the demand rate at which data is sent along the chosen path. As our main result we establish tight conditions for the existence of pure strategy Nash equilibria.  相似文献   

11.
We consider the problem of scheduling arrivals to a congestion system with a finite number of users having identical deterministic demand sizes. The congestion is of the processor sharing type in the sense that all users in the system at any given time are served simultaneously. However, in contrast to classical processor sharing congestion models, the processing slowdown is proportional to the number of users in the system at any time. That is, the rate of service experienced by all users is linearly decreasing with the number of users. For each user there is an ideal departure time (due date). A centralized scheduling goal is then to select arrival times so as to minimize the total penalty due to deviations from ideal times weighted with sojourn times. Each deviation penalty is assumed quadratic, or more generally convex. But due to the dynamics of the system, the scheduling objective function is non-convex. Specifically, the system objective function is a non-smooth piecewise convex function. Nevertheless, we are able to leverage the structure of the problem to derive an algorithm that finds the global optimum in a (large but) finite number of steps, each involving the solution of a constrained convex program. Further, we put forward several heuristics. The first is the traversal of neighbouring constrained convex programming problems, that is guaranteed to reach a local minimum of the centralized problem. This is a form of a “local search”, where we use the problem structure in a novel manner. The second is a one-coordinate “global search”, used in coordinate pivot iteration. We then merge these two heuristics into a unified “local–global” heuristic, and numerically illustrate the effectiveness of this heuristic.  相似文献   

12.
We develop a generic game platform that can be used to model various real-world systems with multiple intelligent cloud-computing pools and parallel-queues for resources-competing users. Inside the platform, the software structure is modelled as Blockchain. All the users are associated with Big Data arrival streams whose random dynamics is modelled by triply stochastic renewal reward processes (TSRRPs). Each user may be served simultaneously by multiple pools while each pool with parallel-servers may also serve multi-users at the same time via smart policies in the Blockchain, e.g. a Nash equilibrium point myopically at each fixed time to a game-theoretic scheduling problem. To illustrate the effectiveness of our game platform, we model the performance measures of its internal data flow dynamics (queue length and workload processes) as reflecting diffusion with regime-switchings (RDRSs) under our scheduling policies. By RDRS models, we can prove our myopic game-theoretic policy to be an asymptotic Pareto minimal-dual-cost Nash equilibrium one globally over the whole time horizon to a randomly evolving dynamic game problem. Iterative schemes for simulating our multi-dimensional RDRS models are also developed with the support of numerical comparisons.  相似文献   

13.
The multi-leader-follower game can be looked on as a generalization of the Nash equilibrium problem and the Stackelberg game, which contains several leaders and a number of followers. Recently, the multi-leader-follower game has been drawing more and more attention, for example, in electricity power markets. However, when we formulate a general multi-leader-follower game as a single-level game, it will give rise to a lot of problems, such as the lack of convexity and the failure of constraint qualifications. In this paper, to get rid of these difficulties, we focus on a class of multi-leader-follower games that satisfy some particular, but still reasonable assumptions, and show that these games can be formulated as ordinary Nash equilibrium problems, and then as variational inequalities. We establish some results on the existence and uniqueness of a leader-follower Nash equilibrium. We also present illustrative numerical examples from an electricity power market model.  相似文献   

14.
Inventory competition for newsvendors (NVs) has been studied extensively under the objective of expected profit maximization which is based on risk neutrality. In this paper, we study this classic problem under the objective of profit satisficing which is based on downside-risk aversion. Consistent with prior literature, we consider two possible scenarios. In the first scenario, each NV’s demand depends on the stocking levels of all NVs other than herself. In this scenario, we show that there is a unique Nash equilibrium where all NVs optimally order as if they were independent. In the second scenario, each NV’s demand depends on the stocking levels of all NVs including herself. We prove the existence of Nash equilibrium for both additive and multiplicative forms of demands. As a special case, we also study symmetrical NVs under the proportional allocation model. We show that at equilibrium, if the number of NVs exceeds a threshold, the market becomes highly competitive.  相似文献   

15.
随机平衡系统解的存在性   总被引:3,自引:0,他引:3  
本文提出了一种新的随机平衡系统模型,它是平衡系统的随机化模型,而平衡系统模型本身是变分不等式系统的推广.我们给出了随机化平衡系统解的存在性结果.作为应用我们得到了随机变分不等式系统解的存在性结果.值得注意的是,我们还同时获得了经典Nash均衡的随机化结果.  相似文献   

16.
《Optimization》2012,61(5):1211-1218
In this paper, we consider a system of vector variational inequalities and a system of nonsmooth variational inequalities defined by means of Clarke directional derivative. We also consider the Nash equilibrium problem with vector pay-offs and its scalarized form. We present some relations among these systems and problems. The existence results for a solution of system of nonsmooth variational inequalities are given. As a consequence, we derive an existence result for a solution of Nash equilibrium problem with vector pay-offs.  相似文献   

17.
Shimkin  Nahum  Mandelbaum  Avishai 《Queueing Systems》2004,47(1-2):117-146
We consider the modelling of abandonment from a queueing system by impatient customers. Within the proposed model, customers act rationally to maximise a utility function that weights service utility against expected waiting cost. Customers are heterogeneous, in the sense that their utility function parameters may vary across the customer population. The queue is assumed invisible to waiting customers, who do not obtain any information regarding their standing in the queue during their waiting period. Such circumstances apply, for example, in telephone centers or other remote service facilities, to which we refer as tele-queues. We analyse this decision model within a multi-server queue with impatient customers, and seek to characterise the Nash equilibria of this system. These equilibria may be viewed as stable operating points of the system, and determine the customer abandonment profile along with other system-wide performance measures. We provide conditions for the existence and uniqueness of the equilibrium, and suggest procedures for its computation. We also suggest a notion of an equilibrium based on sub-optimal decisions, the myopic equilibrium, which enjoys favourable analytical properties. Some concrete examples are provided to illustrate the modelling approach and analysis. The present paper supplements previous ones which were restricted to linear waiting costs or homogeneous customer population.  相似文献   

18.
A prevailing feature of mobile telephony systems is that the cell where a mobile user is located may be unknown. Therefore, when the system is to establish a call between users, it may need to search, or page, all the cells that it suspects the users are located in, to find the cells where the users currently reside. The search consumes expensive wireless links and so it is desirable to develop search techniques that page as few cells as possible.We consider cellular systems with c cells and m mobile users roaming among the cells. The location of the users is uncertain as given by m probability distribution vectors. Whenever the system needs to find specific users, it conducts a search operation lasting some number of rounds (the delay constraint). In each round, the system may check an arbitrary subset of cells to see which users are located there. In this setting the problem of finding one user with minimum expected number of cells searched is known to be solved optimally in polynomial time.In this paper we address the problem of finding several users with the same optimization goal. This task is motivated by the problem of establishing a conference call between mobile users. We first show that the problem is NP-hard. Then we prove that a natural heuristic is an e/(e−1)-approximation solution.  相似文献   

19.
We consider Cournot oligopoly models in which some variables represent indivisible quantities. These models can be addressed by computing equilibria of Nash equilibrium problems in which the players solve mixed-integer nonlinear problems. In the literature there are no methods to compute equilibria of this type of Nash games. We propose a Jacobi-type method for computing solutions of Nash equilibrium problems with mixed-integer variables. This algorithm is a generalization of a recently proposed method for the solution of discrete so-called “2-groups partitionable” Nash equilibrium problems. We prove that our algorithm converges in a finite number of iterations to approximate equilibria under reasonable conditions. Moreover, we give conditions for the existence of approximate equilibria. Finally, we give numerical results to show the effectiveness of the proposed method.  相似文献   

20.
We consider the Nash equilibrium problem with vector payoffs in a topological vector space. By employing the recent concept of relative (pseudo) monotonicity, we establish several existence results for vector Nash equilibria and vector equilibria. The results strengthen in a major way existence results for vector equilibrium problems which were based on the usual (generalized) monotonicity concepts.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号